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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Paradigm wrote:
Actually, that's a good point. Of the 3 overcrowded FOC slots we have, this detachment as a second detachment goes a long way towards fixing two of them. Take your dual Priests in the BSF detachment, along with the Elites that need the I boost (SG, DC), then throw your HQ beatstick (Captain, TDA, Valour's Edge, SS?) And Elites that don't need boosted Init (Termies, Dreads for the most part, Sternguard) in here.

In other news, I think this gives us a pretty good look at what's in store for the Deathwing when the new DA codex rolls around...
Same goes for Ravenwing, though it would probably be FA.

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30K 2500 pts 
   
Made in gb
Loyal Necron Lychguard



Netherlands

 Paradigm wrote:
Actually, that's a good point. Of the 3 overcrowded FOC slots we have, this detachment as a second detachment goes a long way towards fixing two of them. Take your dual Priests in the BSF detachment, along with the Elites that need the I boost (SG, DC), then throw your HQ beatstick (Captain, TDA, Valour's Edge, SS?) And Elites that don't need boosted Init (Termies, Dreads for the most part, Sternguard) in here.

In other news, I think this gives us a pretty good look at what's in store for the Deathwing when the new DA codex rolls around...

Bad news! The book will probably have the same rules as the others, so that means a different list of Relics.
But good news is that Corbulo's buff works on BA's within range, even if they are from another Detachment/Formation
   
Made in gb
Is 'Eavy Metal Calling?





UK

Kangodo wrote:
 Paradigm wrote:
Actually, that's a good point. Of the 3 overcrowded FOC slots we have, this detachment as a second detachment goes a long way towards fixing two of them. Take your dual Priests in the BSF detachment, along with the Elites that need the I boost (SG, DC), then throw your HQ beatstick (Captain, TDA, Valour's Edge, SS?) And Elites that don't need boosted Init (Termies, Dreads for the most part, Sternguard) in here.

In other news, I think this gives us a pretty good look at what's in store for the Deathwing when the new DA codex rolls around...

Bad news! The book will probably have the same rules as the others, so that means a different list of Relics.
But good news is that Corbulo's buff works on BA's within range, even if they are from another Detachment/Formation


Possibly, although as this is a campaign book rather than a supplement it may have the option to use codex Relics. If not, then the pattern still indicates we'll get a Special Sword, Good Gun and Horrifying Hat of some kind. Either way, I think there will be something good to use.

 
   
Made in ru
!!Goffik Rocker!!






 Tamwulf wrote:

Oh, and another thing about Death Company Tycho that I also noticed with Lemartes- they are listed as Independent Characters, but they can only join the Death Company. Does GW even understand it's own rules? Was the idea of a upgrade character in a unit too abhorrent to them, so they had to give these characters Independent status, but then say they can only ever join a DC unit?


Identical to Snikrot and commandoes. Makes perfect sence actually. Got only Lemartes and no DC? Field him alone - noone's prohibiting you from it. But they're intended to work together.

This message was edited 1 time. Last update was at 2014/12/15 11:20:56


 
   
Made in gb
Loyal Necron Lychguard



Netherlands

I prefer the Zhandrekh and Obyron-combo!
You can take Obyron, but if you take him as a Zhandrekh-upgrade he doesn't take up a slot.
They should have done that to Lemartes.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

 th3maninblak wrote:
Everyone keeps talking about running 10 man squads of death company. I think thats wayyy overkill. An 8 man squad with 2 power swords and a fist have been more than enough for me. Took out the spawn of cryptix, 10 genesealers, 2 carnifexs and a warrior last game.


I think this is Sooo overkill....I take two less.


"cough, cough"

I'm kidding. Still, that looks like a good loadout. I'm not sure power swords are that necessary with DC, seeing as how many attacks they get...and they can get even more with the librarian power...

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in ca
Lieutenant Colonel






the formation I link is from sheild of baal,

my source tells me its not the only thing in there, but cannot confirm exactly what else is there yet, from GW " 18 new datasheets for the Blood Angels 1st and 2nd Companies, Flesh Tearers, and the Necrons of the Mephrit Dynasty. That’s the equivalent of four Codex Supplements in one book!
- new warlord traits, relics and force organisation charts for all four armies"

so that might be the only BA specific detachment, unless perhaps there is one for 2nd company as well?

sounds like necrons, SOB and flesh tearers get something
will post more when I have it tho,


Automatically Appended Next Post:
got some more pics,



This message was edited 1 time. Last update was at 2014/12/15 18:04:02


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Nope, that is from the Deathstorm box that was released over a week ago

We do have this: http://descansodelescriba.blogspot.com.es/2014/12/wdw-47-desveladahobbitjuegos-y-extras.html?m=1
   
Made in ca
Lieutenant Colonel






yeah sorry I wasnt very clear and I got them mixed up, only the first one I linked was from baal

2nd was from the boxed set


these are from WD I think

This message was edited 1 time. Last update was at 2014/12/15 19:32:23


 
   
Made in us
Huge Hierodule





Louisiana

I can't make it out - what's the composition of the angels wrath intervention force?

This message was edited 1 time. Last update was at 2014/12/15 20:03:48


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Yeah im really interested in seeing what those formations are but i cant make them out.

5,000
:cficon: 1,500 
   
Made in us
Been Around the Block




Vero Beach, FL

Quick question about Detachments, Formations and Special Rules/Command Benefits:

if I build the Battle Company on pages 98-99 I get all three special rules: Angel's Virtue, Objective Secured and Red Thirst?

If I build the Baal Strike Force on page 110 I get Angel's Virtue and Red Thirst..... but no Objective Secured?

If I build an army using the Combined Arms Detachment or Allied Detachment on page 122 of the BRB I will only get Ideal Mission Commander/Objective Secured and Objective Secured, respectively.... but no Red Thirst?
   
Made in us
Preacher of the Emperor




Boston, MA

pejota wrote:
Quick question about Detachments, Formations and Special Rules/Command Benefits:

if I build the Battle Company on pages 98-99 I get all three special rules: Angel's Virtue, Objective Secured and Red Thirst?

If I build the Baal Strike Force on page 110 I get Angel's Virtue and Red Thirst..... but no Objective Secured?

If I build an army using the Combined Arms Detachment or Allied Detachment on page 122 of the BRB I will only get Ideal Mission Commander/Objective Secured and Objective Secured, respectively.... but no Red Thirst?


Correct.
   
Made in us
Implacable Black Templar Initiate





I can just barely make some of them out:

Flesh Tearers Blood Rain Strike Force

Formation:
1 Death Company Squad
1 Vanguard Veteran Squad
1 Assault Squad
1 Furioso Dreadnought
1 Stormraven Gunship

Restrictions

All units in this formation must either be equipped with jump packs or begin the game embarked on the formation's Stormraven gunship

Special Rules
Crusader

Crimson Thunderbolt: On the turn in which a unit from this Formation disembarks from this Formation's Stormraven Gunship, it can re-roll failed charge rolls and has the Rage special rule

Poised to Strike: All units in this formation equipped with jump packs must be placed in Deep Strike Reserve. When making Reserve Rolls, make a single roll for the entire Formation, which you can choose to re-roll. If successful, all units in this Formation arrive from Reserve.

Rain of Blood: When a unit from this Formation arrives by Deep Strike, it gains the Counter-attack and Fearless special rules until the start of your next turn.

Trying to read the rest...


Automatically Appended Next Post:
Angel's Wrath Intervention Force

Formation
1 Vanguard Veteran Squad
2 Assault Squad

Restrictions:
All units in this formation must be equipped with jump packs.

Special rules

Guided Drop: This formation must be placed in Deep Strike Reserve. Make a single Reserve roll for the entire formation. If successful, all units arrive from the formation. The formation's units of Vanguard Veteran must be placed first, and units of Assault Marines do not scatter so long as the first model is placed within 6" of the Vanguard Veteran unit.

Meteoric Impact: Immediately after deploying, any enemy unit within 6" of any unit gtom this formation suffers a Strength 4 AP - hit for each of their models which is within 6" of a model from this formation. In addition, these enemy units must move as if they are in difficult terrain until the end of their next phase.


Automatically Appended Next Post:
Angel's Fury Spearhead Force

Formation
3 Tactical Squads
3 Stormraven Gunships

Restrictions
Each Tactical squad must include 10 models. The Sergeant of each tactical squad in this formation must take a teleport homer as a free upgrade. This formations tactical squads cannot take Dedicated Transports, and must begin the game embarked on the Stormraven Gunships in this Formation.

Special Rules
Can't read the first Special Rule

The second is Objective Secured for the Tacticals

The last one is for the entire formation to arrive at once and then something about turn one, but can't see exactly what.

Can't make out the necron one at all :(

EDIT: Corrected Angel's Wrath to 2 Assault units.

This message was edited 3 times. Last update was at 2014/12/16 17:23:15


 
   
Made in us
Blood Angel Terminator with Lightning Claws






Why as so many people dismissing VV? The entire unit can take Hand Flamers and/or Inferno Pistols. Not to mention giving the Sgt a Relic Blade. 3 S7 attacks at I5, anyone?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in ph
Fresh-Faced New User




I got this from B & C:

Angels fury spearhead force

Formation:
3 tactical squads
3 stormraven gunships

Restrictions:
Each stormraven gunship must include10 models. The sergeant of each tactical squad in this formation must take a teleport homer as a free upgrade. This formations tactical squads cannot take dedicated transports and must begin the game embarked in the stormraven gunships from this formation.

Special rules:

Augur triangulation:
If a friendly unit with the Blood angels faction arrives from deep strike reserve within 12" of at least two models from the formation equipped with teleport homers then it does not scatter and can charge in the same turn it arrives.

Objective secured:
All troops units from this formation have the objective secured special rule (see page blah blah)

Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.You can make a reserve roll for this formation from the start of turn 1.


If this is true, how's this going to affect the meta? I
   
Made in gb
Towering Hierophant Bio-Titan



UK

benjak wrote:
If this is true, how's this going to affect the meta? I
i Think the 1200pts of Tactical squads, that won't arrive until T2, mean this will be fun but not ground breaking?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut




Razerous wrote:
benjak wrote:
If this is true, how's this going to affect the meta? I
i Think the 1200pts of Tactical squads, that won't arrive until T2, mean this will be fun but not ground breaking?


Actually, that formation rolls for reserves on turn 1, and gets a re-roll to boot.
   
Made in ph
Fresh-Faced New User




Razerous wrote:
benjak wrote:
If this is true, how's this going to affect the meta? I
i Think the 1200pts of Tactical squads, that won't arrive until T2, mean this will be fun but not ground breaking?


Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.
You can make a reserve roll for this formation from the start of turn 1.


You can have all 3 Stormravens enter turn 1

This message was edited 2 times. Last update was at 2014/12/16 03:12:56


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Okay. Still, points heavy but.. that changes things!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

These formation are exciting.

Makes me wonder what they have in store for DA and CSM.

4000
2000  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 UnadoptedPuppy wrote:
These formation are exciting.

Makes me wonder what they have in store for DA and CSM.
Hopefully complete overhauls.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

The ravens seem nice, and I'll probably buy a third so I can do it, but...

I know I'm going to almost auto-lose some games just because I fail the rerollable reserve roll for the ravens. Even if the tax troops from the other detachment manage to hide like cowards, I'll still have jump packing troops coming in without that bonus.

I fail rerollable reserve rolls like it's going out of style.

20000+ points
Tournament reports:
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Made in us
Preacher of the Emperor




Boston, MA

niv-mizzet wrote:
The ravens seem nice, and I'll probably buy a third so I can do it, but...

I know I'm going to almost auto-lose some games just because I fail the rerollable reserve roll for the ravens. Even if the tax troops from the other detachment manage to hide like cowards, I'll still have jump packing troops coming in without that bonus.

I fail rerollable reserve rolls like it's going out of style.


Bring a 75 point Damocles command Rhino. +1 to reserves and an orbital bombardment. You can take it as a non-slot HQ in your CAD. Then you can still squeeze in an HQ and 20-25 death company to do your dirty work by assaulting out of reserves.
   
Made in us
Fresh-Faced New User




 tomjoad wrote:
I cannot imagine NOT using the 4 Elites detachment (PS - do we have a name on that?). Every list I imagine starts with 2 x Death Co and 2 xfuriosos in a pod.


What do you think about loosing the Objective Secured special rule using formations? I love e new formations but Objective Secured seems too good to loose.
   
Made in us
Dakka Veteran





Bay Area, CA

shgreen1 wrote:
 tomjoad wrote:
I cannot imagine NOT using the 4 Elites detachment (PS - do we have a name on that?). Every list I imagine starts with 2 x Death Co and 2 xfuriosos in a pod.


What do you think about loosing the Objective Secured special rule using formations? I love e new formations but Objective Secured seems too good to loose.


You're only losing ObSec on a couple units, though. A pair of tac squads, or maybe scouts, plus transports. The reason I like that formation is that it allows you to load up on squads that never would have had ObSec to begin with.

Keep in mind, though, that I wrote that before we saw the triple Strom raven dataslate, which might change things.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





benjak wrote:
I got this from B & C:

Angels fury spearhead force

Formation:
3 tactical squads
3 stormraven gunships

Restrictions:
Each stormraven gunship must include10 models. The sergeant of each tactical squad in this formation must take a teleport homer as a free upgrade. This formations tactical squads cannot take dedicated transports and must begin the game embarked in the stormraven gunships from this formation.

Special rules:

Augur triangulation:
If a friendly unit with the Blood angels faction arrives from deep strike reserve within 12" of at least two models from the formation equipped with teleport homers then it does not scatter and can charge in the same turn it arrives.

Objective secured:
All troops units from this formation have the objective secured special rule (see page blah blah)

Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.You can make a reserve roll for this formation from the start of turn 1.


If this is true, how's this going to affect the meta? I


Whoaaa assault from reserves is finally back!! It's get a hefty price tag, but damn that could be dirty if orchestrated properly

"Backfield? I have no backfield." 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 astro_nomicon wrote:
benjak wrote:
I got this from B & C:

Angels fury spearhead force

Formation:
3 tactical squads
3 stormraven gunships

Restrictions:
Each stormraven gunship must include10 models. The sergeant of each tactical squad in this formation must take a teleport homer as a free upgrade. This formations tactical squads cannot take dedicated transports and must begin the game embarked in the stormraven gunships from this formation.

Special rules:

Augur triangulation:
If a friendly unit with the Blood angels faction arrives from deep strike reserve within 12" of at least two models from the formation equipped with teleport homers then it does not scatter and can charge in the same turn it arrives.

Objective secured:
All troops units from this formation have the objective secured special rule (see page blah blah)

Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.You can make a reserve roll for this formation from the start of turn 1.


If this is true, how's this going to affect the meta? I


Whoaaa assault from reserves is finally back!! It's get a hefty price tag, but damn that could be dirty if orchestrated properly


The only problem is you need to be in terminator armour to benefit from the teleport homer.

S you need to have some locater beacons nearby as well, as which point the area is probably to congested to pull off assaults anyway or your scout bikes (only thing that can get their turn 1) could assault anyway!

This message was edited 1 time. Last update was at 2014/12/16 16:35:58


   
Made in us
Huge Hierodule





Louisiana

Eldercaveman wrote:
 astro_nomicon wrote:
benjak wrote:
I got this from B & C:

Angels fury spearhead force

Formation:
3 tactical squads
3 stormraven gunships

Restrictions:
Each stormraven gunship must include10 models. The sergeant of each tactical squad in this formation must take a teleport homer as a free upgrade. This formations tactical squads cannot take dedicated transports and must begin the game embarked in the stormraven gunships from this formation.

Special rules:

Augur triangulation:
If a friendly unit with the Blood angels faction arrives from deep strike reserve within 12" of at least two models from the formation equipped with teleport homers then it does not scatter and can charge in the same turn it arrives.

Objective secured:
All troops units from this formation have the objective secured special rule (see page blah blah)

Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.You can make a reserve roll for this formation from the start of turn 1.


If this is true, how's this going to affect the meta? I


Whoaaa assault from reserves is finally back!! It's get a hefty price tag, but damn that could be dirty if orchestrated properly


The only problem is you need to be in terminator armour to benefit from the teleport homer.

S you need to have some locater beacons nearby as well, as which point the area is probably to congested to pull off assaults anyway or your scout bikes (only thing that can get their turn 1) could assault anyway!


Except the formation reads that if you're within 12" of TWO teleport homers with any deep striking Blood Angels unit, then you do not scatter and can charge.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Legendary Master of the Chapter






Eldercaveman wrote:
 astro_nomicon wrote:
benjak wrote:
I got this from B & C:

Angels fury spearhead force

Formation:
3 tactical squads
3 stormraven gunships

Restrictions:
Each stormraven gunship must include10 models. The sergeant of each tactical squad in this formation must take a teleport homer as a free upgrade. This formations tactical squads cannot take dedicated transports and must begin the game embarked in the stormraven gunships from this formation.

Special rules:

Augur triangulation:
If a friendly unit with the Blood angels faction arrives from deep strike reserve within 12" of at least two models from the formation equipped with teleport homers then it does not scatter and can charge in the same turn it arrives.

Objective secured:
All troops units from this formation have the objective secured special rule (see page blah blah)

Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.You can make a reserve roll for this formation from the start of turn 1.


If this is true, how's this going to affect the meta? I


Whoaaa assault from reserves is finally back!! It's get a hefty price tag, but damn that could be dirty if orchestrated properly


The only problem is you need to be in terminator armour to benefit from the teleport homer.

S you need to have some locater beacons nearby as well, as which point the area is probably to congested to pull off assaults anyway or your scout bikes (only thing that can get their turn 1) could assault anyway!


Why the triangulationator states you dont scatter. it has nothing to do with terminator armor.

the only stipulation is that you deep strike. edit: within 12" of 2 (man i cant brain today)

I would love to see some crazy insane vanguard unit come out and punch some doods t2.

This message was edited 2 times. Last update was at 2014/12/16 16:53:25


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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