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Made in th
Longtime Dakkanaut




Macclesfield, UK

Has anyone else noticed that Corbulo is an initiative beast. He has a base init of 5 but with his warlord trait, speed of the primarch, the red grail and charging with the detachment bonus from the codex he could be initive 8.
   
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Don't gravgunz get some sort of ini reduction for someone hit by it? A squad of gravgunz can be used to deal with mellee MC in combination with another squad or even themselves popping all those krak nades before this MC hits them in mellee.
   
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Been Around the Block




I am still disappointed that Corbulo doesn't have an option to purchase a JP.

How are people running Corbulo? In a rhino or Stormraven?
   
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Grim Rune Priest in the Eye of the Storm





Riverside CA

Probably 9 models with Vanguard Vets in a pod or 10 models with Sternguard in a Stormraven.

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Has anyone theorized how Seth could be utilized? He might not be the most optimal choice, but I'm sure there's something that could put him to use.
   
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Longtime Dakkanaut





USA

JuniorRS13 wrote:
Has anyone theorized how Seth could be utilized? He might not be the most optimal choice, but I'm sure there's something that could put him to use.


Just from what I've been reading he could be very nasty when paired with a good squad of DC, maybe in a pod with a decent formation as backup?

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Chaplain with Hate to Spare





Sioux Falls, SD

 koooaei wrote:
Don't gravgunz get some sort of ini reduction for someone hit by it? A squad of gravgunz can be used to deal with mellee MC in combination with another squad or even themselves popping all those krak nades before this MC hits them in mellee.
Yeah, Gravguns have the Concussive rule, which lowers the target's initiative to 1 until the end of the next assault phase. Which means they could be used in conjunction with Hammernators to take down an annoying MC. Though racing around said MC, taking potshots with the Gravguns might be a better option.

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Quick Rules Question that I hope one of you can help clear up for me.

So the Warlord trait Descent of Angels says: Units in your Walord's detachment with.............

So my question is: If you have a Formation, lets say Archangel Sanguine Wing, but your warlord is not part of the Formation and has the warlord trait above, does the trait effect deepstriking vanguard? I understand that the trait says the untits must be part of the Warlords Detachment, however this is a formation NOT a detachment.

This message was edited 1 time. Last update was at 2014/12/23 07:50:13


 
   
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Trustworthy Shas'vre




I think you are on to something there Halfblood.

Tau and Space Wolves since 5th Edition. 
   
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Regular Dakkanaut





HalfBlood wrote:
Quick Rules Question that I hope one of you can help clear up for me.

So the Warlord trait Descent of Angels says: Units in your Walord's detachment with.............

So my question is: If you have a Formation, lets say Archangel Sanguine Wing, but your warlord is not part of the Formation and has the warlord trait above, does the trait effect deepstriking vanguard? I understand that the trait says the untits must be part of the Warlords Detachment, however this is a formation NOT a detachment.


page 121 of the rules, first line under the section formations says, formations are a special type of detachment so i already assumed the deepstriking vanguard formation wouldn't benefit from that warlord trait, so I was thinking of taking some locator beacons on my drop pods
   
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Sioux Falls, SD

HalfBlood wrote:
Quick Rules Question that I hope one of you can help clear up for me.

So the Warlord trait Descent of Angels says: Units in your Walord's detachment with.............

So my question is: If you have a Formation, lets say Archangel Sanguine Wing, but your warlord is not part of the Formation and has the warlord trait above, does the trait effect deepstriking vanguard? I understand that the trait says the untits must be part of the Warlords Detachment, however this is a formation NOT a detachment.
No, members of the Formation Detachment would not gain the Warlord benefits. Only units in the Warlord's Detachment will gain the Command Benefits.

This message was edited 1 time. Last update was at 2014/12/23 08:15:50


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Homicidal Veteran Blood Angel Assault Marine






NJ, USA

ASM with 2x Melta still legit?

I am thinking my all JP BA Army would just need an update in adding 2x VV and some SG in a DP. Libby as an HQ and maybe 2x ASM.

Ideas on the general build? It seems to lack any real heavy support or range, but lots of bodies. It is just a general idea right now, haven't put pen to paper for the numbers/points/specifics.

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Battleship Captain




HalfBlood wrote:
Quick Rules Question that I hope one of you can help clear up for me.

So the Warlord trait Descent of Angels says: Units in your Walord's detachment with.............

So my question is: If you have a Formation, lets say Archangel Sanguine Wing, but your warlord is not part of the Formation and has the warlord trait above, does the trait effect deepstriking vanguard? I understand that the trait says the untits must be part of the Warlords Detachment, however this is a formation NOT a detachment.


a formation IS a Detachment,.

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Infiltrating Broodlord





Oshawa Ontario

 MadMaverick76 wrote:
ASM with 2x Melta still legit?

I am thinking my all JP BA Army would just need an update in adding 2x VV and some SG in a DP. Libby as an HQ and maybe 2x ASM.

Ideas on the general build? It seems to lack any real heavy support or range, but lots of bodies. It is just a general idea right now, haven't put pen to paper for the numbers/points/specifics.


2x melta is still legal, and legit, but your army has no troop choices. ASM are no longer troops.

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Homicidal Veteran Blood Angel Assault Marine






NJ, USA

 Carnage43 wrote:
 MadMaverick76 wrote:
ASM with 2x Melta still legit?

I am thinking my all JP BA Army would just need an update in adding 2x VV and some SG in a DP. Libby as an HQ and maybe 2x ASM.

Ideas on the general build? It seems to lack any real heavy support or range, but lots of bodies. It is just a general idea right now, haven't put pen to paper for the numbers/points/specifics.


2x melta is still legal, and legit, but your army has no troop choices. ASM are no longer troops.


Hot damn, figured I missed something.

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Homicidal Veteran Blood Angel Assault Marine






Ive been running 2x10 assault marines with double melta and a power sword, and theyve been the MVPs in a couple games. If youre running dante i would try out 3x5 assault marines with jump packs and double melta starting in reserve.

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 th3maninblak wrote:
Ive been running 2x10 assault marines with double melta and a power sword, and theyve been the MVPs in a couple games. If youre running dante i would try out 3x5 assault marines with jump packs and double melta starting in reserve.


If you're deepstriking the ASM, you could just take a Drop Pod instead... Also, you can buy either a combi melta or two pistols for the Sergeant, which isn't a bad deal for extra melta punch.


 
   
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Homicidal Veteran Blood Angel Assault Marine






NJ, USA

 th3maninblak wrote:
Ive been running 2x10 assault marines with double melta and a power sword, and theyve been the MVPs in a couple games. If youre running dante i would try out 3x5 assault marines with jump packs and double melta starting in reserve.


What's your point level? Troop choice?

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Homicidal Veteran Blood Angel Assault Marine






Without dante, drop pods are the way to go. With him you bring them ALL in reliably on turn 2, and with greater accuracy and added mobility in subsequent turns.

In all my lists ive been running 5x tacs in a pod with melta+combi melta and cassor the damned.

Edit: my shop regularly plays at 1850

This message was edited 1 time. Last update was at 2014/12/23 20:57:40


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So I dont know if I missed this, but is there any way for Sanguinary guard to be troops?
   
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Regular Dakkanaut





 Midnightdeathblade wrote:
So I dont know if I missed this, but is there any way for Sanguinary guard to be troops?


Nope, they're Elites.
   
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Sioux Falls, SD

 Midnightdeathblade wrote:
So I dont know if I missed this, but is there any way for Sanguinary guard to be troops?
There is not. FOC changes seem to be a thing of the past.

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Dallas, TX

What edition of WD are those formations in, like the one with 3 ravens? I just picked up #46 and it has a flesh tearers one, but not the others I've seen discussed.

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United States

Thats unfortunate. Bright were the days of themed armies. Alas, they are no more...
   
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Dakka Veteran





Bay Area, CA

 Midnightdeathblade wrote:
Thats unfortunate. Bright were the days of themed armies. Alas, they are no more...


You know, if themed armies are genuinely what you are looking for, they have a section in the main rulebook detailing exactly how to theme you army around any unit or concept you like...

And if you, like near everybody else on Earth don't want to play Unbound, I'm willing to suggest that "themed armies" were never as compelling a concept as people often made them out to be.
   
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Loyal Necron Lychguard



Netherlands

I also think it's weird to think of spam as a 'theme'.
Sanguinary Guard have back-up, troops to sweep whatever they leave behind in their rush.

You will hardly find a good general that relies on a single unit to deal with everything.
Unless you're playing in really small missions, in which case you should go Unbound at 500.
   
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New Bedford, MA USA


There is a detachment to play the Archangles, 1st company

You can field all Death Company by using the datasheets from DeathClaw as troops, up to 4 DC as Elites, and Tycho as HQ

All Jump Packs, take Archangels detachment

First Turn assault, 3 stormraves detachment

Make it rain Dreadnaughts, BA detachment gives you 2 Libby Hq Dreads, 4 elite Dreads, and Cassius the Damned as a troop, and/or Anchangels for 6 Furiosos

There are PLENTY of themed combinations, they are just different from the ones you used in 6th Edition




   
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I just always wanted to use a load of Sanguinary guard. Even though they would probably just get mowed down lol.
   
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Prophetic Blood Angel Librarian




Sorry to ask again guys, but where do I find the formation with free power weapons on VVs and combis on sternies?
   
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Netherlands

That is still possible!

In the old Codex you could take:
Dante + 30 Sanguinary Guard + Priest = 1500 points and that would give 10 or so FNP.

Now you can take:
Dante + 2x Priest + 30 Sanguinary Guard + 2x5 Scouts for 30 points less and that would give 20 models FNP.

So let's compare this:
+10 more models with FNP
+Guaranteed Furious Charge and Initiative 5 on the charge
+Dante hits at W7, I7, S7 with AP2 // 20 SG's hit at WS5, I5 and S5 with their Swords.
+10 Scouts so you could keep the entire SG-group in Deep Strike and you can camp your objectives (Scouts are good for this! Especially with CCWs)
+30 points left for anti-tank gear or Death Masks
+Squads of 10 (perhaps 2x10 for the priests and 2x5 to spread the assault)
+Dante's Mask is now sort of like a Fear-bubble.

-No pinpoint Deep Strike
-You might need to buy some Scout-models.

Poly Ranger wrote:
Sorry to ask again guys, but where do I find the formation with free power weapons on VVs and combis on sternies?

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I have the WD47 and it's not in there, so that is the only option left.

This message was edited 1 time. Last update was at 2014/12/23 23:12:05


 
   
 
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