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Made in us
Rampaging Carnifex





South Florida

Jackedup is posting from the book on TyranidHive. He's left for work just now, though. So will be back later.

This message was edited 1 time. Last update was at 2015/01/26 18:47:37


   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 CthuluIsSpy wrote:
How is the gloom prism worse? It's 3" bubble was useless, unless you want to get nuked.
But yeah, RIP Res Orb.
There goes an iconic bit of Necron gear.


How convenient that the new plastic Necron Lord has one...

Forge that narrative!

This message was edited 1 time. Last update was at 2015/01/26 18:48:36


- Wayne
Formerly WayneTheGame 
   
Made in gb
Deranged Necron Destroyer




 Desubot wrote:
Eyjio wrote:
Wowowow, I leave work and all of a sudden a massive information dump happens. Surprised how accurate the rumours were. Let's see:

-Lychguard 25 pts/model, +5 for sword + shield
Ehhhh... That's pretty bad in honesty. 25 inc shield would be good, 30 is very steep for a non-shooty, footslogging unit. Bleh. Not the units fault really, just a flaw with assault in 40k generally.



point 1) every THSS terminator would like to have a word with you id love it if we got a points reduction like that.

Edit: Whip coils i think was just to stop that silly wombo combo with times arrow. a lot of it seems to be various simplification like changing chronometron to a save instead of rerolling a dice and stuff.

Edit: Also CCB cant get a 3+ invul anymore too sooooooo yeah.


You can be 30 points if we can get 2+ saves, thinderhammers and assault vehicle transports too, deal?

In seriousness, I can't even remember when I took TH/SS terminators and expected them to do more than look cool. Love the models, but assault really, really needs fixing.
   
Made in nl
Loyal Necron Lychguard



Netherlands

-Anrakyr is 160 points.
What? He went UP in points? Did he gain something insane then?

He actually went down and got some upgrades
Though MitM is somewhat nerfed, which is ridiculous since we now have to randomize the weapon we 'steal'.
So first I take a lot of effort to get him close, then I take over a Stormbolter. Great!
 Desubot wrote:
Also CCB cant get a 3+ invul anymore too sooooooo yeah.

True.. But in return they went down a gigantic amount of points.
Gone are the days where CCB's are 300 points

One more thing I noticed:
Models with Powers of the C'Tan can use them as a ranged weapon in the shooting phase.

Would this mean they could fire two Powers as they are MC's?

Eyjio wrote:
You can be 30 points if we can get 2+ saves, thinderhammers and assault vehicle transports too, deal?

Hmm, it does seem like Ghost Arks can now carry our Lychguard That makes me happy.

This message was edited 1 time. Last update was at 2015/01/26 18:50:06


 
   
Made in us
Esteemed Veteran Space Marine







rollawaythestone wrote:
Quantum Shielding - The vehicle has AV13 all around, but after the first penetrating hit, it falls back to the normal AV values.


That's huge! No more sneaking around the back with krak grenades :(
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ClassicCarraway wrote:
rollawaythestone wrote:
Quantum Shielding - The vehicle has AV13 all around, but after the first penetrating hit, it falls back to the normal AV values.


That's huge! No more sneaking around the back with krak grenades :(


No more covering our rears
I can now moon the enemy, like the Yngir intended

This message was edited 1 time. Last update was at 2015/01/26 18:52:52


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter






 ClassicCarraway wrote:
rollawaythestone wrote:
Quantum Shielding - The vehicle has AV13 all around, but after the first penetrating hit, it falls back to the normal AV values.


That's huge! No more sneaking around the back with krak grenades :(

Oh god........better pack your meltabombs son.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Kangodo wrote:
One more thing I noticed:
Models with Powers of the C'Tan can use them as a ranged weapon in the shooting phase.

Would this mean they could fire two Powers as they are MC's?
Needs to be answered ASAP. 'tis the difference between "bit of alright" and "not very good".

This message was edited 2 times. Last update was at 2015/01/26 18:53:44


 
   
Made in us
Loyal Necron Lychguard






South Dakota

rollawaythestone wrote:

The Ghost Ark has no rule saying that only warriors can ride in it. It is just a transport.


Immortals are 17 points each, warriors are 13 points each.


Infantry can ride in transports. Unless the Ghost Ark says that they can't, you can take a ghost ark and embark lychguard at deployment. If Ghost Arks are a Fast Attack choice, then you don't even need to worry about embarking lychguard at the beginning of the first turn.

Scarabs price bump hurt a bit... but entropic strike basically mirroring Gauss is interesting. Both Entropic Strike and Gauss got a bump. I wish the double strength was in, however.

This message was edited 1 time. Last update was at 2015/01/26 18:57:39


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in nl
Flashy Flashgitz






Overall i think ill keep playing Necrons... if this all turns out to be true though.

But ress orb is sooo dead. WTF GW, still destroying your own fluff?

So far the last few codexes lost their fluffy way to play >.>

6K
6K
6K
4K
 
   
Made in gb
Deranged Necron Destroyer




Kangodo wrote:
-Anrakyr is 160 points.
What? He went UP in points? Did he gain something insane then?

He actually went down and got some upgrades
Though MitM is somewhat nerfed, which is ridiculous since we now have to randomize the weapon we 'steal'.
So first I take a lot of effort to get him close, then I take over a Stormbolter. Great!
 Desubot wrote:
Also CCB cant get a 3+ invul anymore too sooooooo yeah.

True.. But in return they went down a gigantic amount of points.
Gone are the days where CCB's are 300 points

One more thing I noticed:
Models with Powers of the C'Tan can use them as a ranged weapon in the shooting phase.

Would this mean they could fire two Powers as they are MC's?

Eyjio wrote:
You can be 30 points if we can get 2+ saves, thinderhammers and assault vehicle transports too, deal?

Hmm, it does seem like Ghost Arks can now carry our Lychguard That makes me happy.


I thought he was 130 before? Ah well, shows how much I used that guy. Still probably won't to be frank.

CCBs are still insane now. QS=AV13 all around mitiagte a weakness even. No 3++ on the barge, but presumably the rider can still use a 4++ for less points. I am worried that Warscythes are going to be 20 pts though...

And yeah, I missed that. Ghost Arks as a general transport is quite a significant buff to lots of units. Hell, even 10 flayed ones are funny in one - infiltrate forwards that AV13 block which you don't want to come near (if they're in fast attack anyway)!

We really need full GA rules actually, he didn't talk about the repair thing at all.
   
Made in gb
Longtime Dakkanaut




...Little annoyed I only have a Tesseract Ark and no Ghost or Doomsday ones now. Think I can proxy if I convert up a length extending lump of machinery on a flight stand just to show the length difference?
   
Made in us
Freaky Flayed One





So now I spend 35 points for a 2+ and 25 more for a 4++. So my leaders, the best they can ever get is a 2+/4++. I would rather spend the 40 and get my old phase shifter back.

So on wraiths what is better, T5 4++ or T4 3++? I prefer the latter myself, but....
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I wonder if quantum shielding will work in melee.
   
Made in us
Rampaging Carnifex





South Florida

 BlaxicanX wrote:
I wonder if quantum shielding will work in melee.


Yeah, it is still unclear exactly some of the details on quantum shielding.

   
Made in us
Loyal Necron Lychguard






South Dakota

 BlaxicanX wrote:
I wonder if quantum shielding will work in melee.

Unless it says that it doesn't....

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Deranged Necron Destroyer




changemod wrote:...Little annoyed I only have a Tesseract Ark and no Ghost or Doomsday ones now. Think I can proxy if I convert up a length extending lump of machinery on a flight stand just to show the length difference?


Haha, this is my dream. I used to run AV13 wall, so I've got 4 flipping GAs.

knightpredator wrote:So now I spend 35 points for a 2+ and 25 more for a 4++. So my leaders, the best they can ever get is a 2+/4++. I would rather spend the 40 and get my old phase shifter back.

So on wraiths what is better, T5 4++ or T4 3++? I prefer the latter myself, but....


Yeah, Overlords were smacked a bit. We'll see what the other special characters are like. T5 4++ vs T4 3++ is statistically very similar until S7, at which point the 3++ is better. It's a nerf, but its not a bad one.

BlaxicanX wrote:I wonder if quantum shielding will work in melee.


All the rules are simpler now. I see no reason they'd add such a proviso - it's not like the Necrons don't pay for that AV13.
   
Made in us
Loyal Necron Lychguard






South Dakota

 Anpu-adom wrote:
 BlaxicanX wrote:
I wonder if quantum shielding will work in melee.

Unless it says that it doesn't....


So rather than the CCB being an 80-something point upgrade, it is 120. That's like getting the overlord for 30 points.
I'm definitely getting another CCB/Annihilation Barge kit.

This message was edited 1 time. Last update was at 2015/01/26 19:06:05


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in fi
Regular Dakkanaut





Finland

Wraiths have a 3+ armour save (which they never use) in the old codex. They might keep it in the new one, which would matter if they still have phase shifters and not some other special rule that gives them an invulnerable save.

This message was edited 1 time. Last update was at 2015/01/26 19:08:10


Number = Legion
Name = Death 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

Rez protocols I would call an absolute buff. Yes you get 6+ if hit with ID, but for the vast majority of cases it's way better. Breaking a unit will no longer prevent it. Destroying a unit will no longer prevent it. Res orb feels like a nerf, but I imagine it's still going to be played all the time. Especially the relic one. Or barring that, a cheap cryptek for the +1

A re-rollable 4+ fnp, even for a single turn, is absurd.

5000
Who knows? 
   
Made in de
Decrepit Dakkanaut





Oh god, after removing one iconic rule from Necrons (WBB / RP), GW also decided to remove the second iconic thing aka Regeneration Orbs. Warriors get another big nerf with 6+ RP vs. S8, so that's another hit for Silver Tide. The Monolith remains being bad and I already see Ghost Arks with LG hopping out of it being a viable strategy all of a sudden.

Monolith not getting its "Teleport to reroll WBB" ability back is just stupid, especially after the nerf to RP.

Turns out the decision to let Codex: Necrons be written by someone who never had anything to do with Necrons before was a bad idea.

This message was edited 4 times. Last update was at 2015/01/26 19:17:42


   
Made in gb
Longtime Dakkanaut




Eyjio wrote:
changemod wrote:...Little annoyed I only have a Tesseract Ark and no Ghost or Doomsday ones now. Think I can proxy if I convert up a length extending lump of machinery on a flight stand just to show the length difference?


Haha, this is my dream. I used to run AV13 wall, so I've got 4 flipping GAs


Never got a Ghost Ark, because frankly they're ugly as sin and I never got around to coming up with a decent conversion. If I do buy one now it's definitely at least being a Doomsday proxy if nothing else.
   
Made in us
Esteemed Veteran Space Marine







 Colpicklejar wrote:
Rez protocols I would call an absolute buff. Yes you get 6+ if hit with ID, but for the vast majority of cases it's way better. Breaking a unit will no longer prevent it. Destroying a unit will no longer prevent it. Res orb feels like a nerf, but I imagine it's still going to be played all the time. Especially the relic one. Or barring that, a cheap cryptek for the +1

A re-rollable 4+ fnp, even for a single turn, is absurd.


Especially when you combine that with Lychguard....S&B would have 3+/3++ T5 model with 4+ RP that can be rerolled in a crucial turn. Heck, Warscythe Lychgard with a cryptek can have a 3+/5++ with 4+ RP rerollable. Throw in a tooled up OL, and you've got a nice beatstick unit that is durable enough to actually make it to combat and strong enough to do some major damage.
   
Made in gb
Regular Dakkanaut




This sounds bloody amazing thus far. Most units seem to have a place on the tabletop now, as opposed to 6 or 7. I'm still itching to hear if those formations in the Decurion have extra rules.
   
Made in nl
Loyal Necron Lychguard



Netherlands

bs, most of that are buffs.
And seriously, who cares about ID?
If the enemy is focusing my warriors with S8, I consider that a win.

Regeneration Orbs aren't removed, they are changed.
It now allows you to re-roll all RP's and a re-rollable 5+ is better than a 4+
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Kangodo wrote:
 Jaceevoke wrote:
I have to say that I really like the ID change to reanimation protocols, makes a lot more sense. It should be harder to pull yourself back together after being blasted to bits by a tank shot than just being shot by a gun. Even if I stick with the old codex I might have to add that rule in.

Don't forget the best thing!
Our Overlords have a chance to obtain EW from the Traits.
So with EW or against non-ID-attacks we have three rolls on RP instead of only one we had before.

Now remember that this also counts for our Lords, Crypteks and Destroyers that have two Wounds.

EW only works against removing all the wounds, so you'd still take the RP roll on a 6+ before modifiers against a wound that inflicts ID. You also cannot take FNP against an ID wound, even if you have EW, for that matter.

   
Made in us
Legendary Master of the Chapter






MonumentOfRibs wrote:
This sounds bloody amazing thus far. Most units seem to have a place on the tabletop now, as opposed to 6 or 7. I'm still itching to hear if those formations in the Decurion have extra rules.


Yeah thats definitely something to talk about. how internally balanced the dex will be.

Nothing truly sounds trash tier yet (i will not be comparing it to the bloody wave snake)


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fresh-Faced New User




I'm very happy with what I have been reading so far. Gauss being able to auto wound on a 6 again, is awesome. Five more points per models for scarabs kinda sucks but entropic strike now being able to hurt super heavies and T7+ models is great.

Ghost arks being able to carry more than just warriors and ICs will help out so many units now. Will definetly be putting some flayed ones and lychguard in two of my GAs. Although it would be nice to know the point value.

I would definitely consider RP to be much better. I don't have to worry about being wiped or failing moral and not getting RPs anymore. Yes res orbs are worse and only 5 points cheaper but crypteks can give +1 to the roll. I just hope the rumor for taking an overlord lets you take more crypteks or lords, just have to wait for a reply from jackedup later.

I'm excited to use heavy destroyers again, and destroyers are more survivable but unless gauss cannons are better not sure if I would use the regular destroyers.

This message was edited 1 time. Last update was at 2015/01/26 19:21:42


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Kangodo wrote:
Regeneration Orbs aren't removed, they are changed.
It now allows you to re-roll all RP's and a re-rollable 5+ is better than a 4+

Pair a Resurrection Orb with a Cryptek, and you even have a re-rollable 4+ save for one phase.

   
Made in us
Loyal Necron Lychguard




Seriously. Oh no, my Warriors are slightly less durable against Meltaguns, Lascannons, Battlecannons, and Power Fists. But better against everything else on the table. What a tragedy.

I have no issue for the way Res Orbs work now. A 1-turn reroll on a 5+ (potentially 4+ with Cryptek) is better than a 4+ all the time that might not even come up if the unit runs away or is completely destroyed. Having rerolls in a crucial turn is as good (if not better in some situations) than a static buff that might not even be utilized.


Aside from that, Tomb Blades are fast units that can ignore cover and can have AP4 guns. Goodbye, camping Tau. Goodbye, Scouts. Goodbye, IG teams behind an Aegis Line.

Lychguards in Ghost Arks are good now.

I don't know why people aren't more happy with the Doomsday cannon. It's nothing but buffs - +1S to both profiles, AP3 (better from AP4) on moving profile (so now it's a Battle Cannon instead of a Warrior Killer), and 5 points cheaper. Considering ABarges got the nerfbat and Monoliths don't look too changed, they're probably pretty high up on the chart for best HS slot.
   
 
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