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Made in us
I'll Be Back




NOVA



Here is my first takeaway:

If you are trying to Mini/Max, Wouldn't you rather have a Nightscythe over an Anni barge now that the Jink negates the Telsa shots multiplying?

JSJ with DS and HDS is going to be nice and survivalbility will be much better, but in a single CAD we now have a lot more options and no clear 'winner' for HS and FA.

After 4 months of re-collecting and playing and getting back in the hobby , now I will begrudgingly buy the Tomb blades. Because, buffs.

Armies: Lizardmen, Necron, small Tau.  
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

So... Am I the only one who's excited at the prospect of having a squad of Lychguards beam down from a Nightscyhte right in front of a gunline and popping a Solar Pulse via their friendly neighborhood Cryptek?

YOU BETTER RUN FAST FLESHLINGS, CAUSE YOU AIN'T GOING TO BRING DOWN THIS WALL OF T5 3+/4++/4+++ MURDER MACHINES MARCHING YOUR WAY WITH SNAPFIRE!


Automatically Appended Next Post:
Also, putting a cryptek with a chronometron in a Warscythe Lychguard unit sounds like fun.

This message was edited 1 time. Last update was at 2015/01/26 20:51:52


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in gb
Longtime Dakkanaut




 Galorian wrote:
So... Am I the only one who's excited at the prospect of having a squad of Lychguards beam down from a Nightscyhte right in front of a gunline and popping a Solar Pulse via their friendly neighborhood Cryptek?

YOU BETTER RUN FAST FLESHLINGS, CAUSE YOU AIN'T GOING TO BRING DOWN THIS WALL OF T5 3+/4++/4+++ MURDER MACHINES MARCHING YOUR WAY WITH SNAPFIRE!


No, because assaulting out of a Ghost Ark is way more exciting.
   
Made in us
Legendary Master of the Chapter






Jaq Draco lives wrote:
 Desubot wrote:
Jaq Draco lives wrote:
All I've gotten from these current rumours is 4++ on wraiths means they are going to go down much faster despite T5

I need 200p of heavy destroyers, gives me the equivalent of devastator squad but much much better.

My overlord on CCB might look cheaper, but not if I want a 2+ save, and only a 4+ save makes him a fair bit worse and the points are about equivalent.

AB's got the points increase and the slight nerf to Tesla - they have to jink a lot now they suck. Lets put it another way, compare then to a vindicator which is always AV13 and is a large blast s10 ap1 large blast. Is the AB barge that good? Nah - doesn't even have a flipping AP value.

Definitely nothing too bad but where I struggled before I might struggle more.

No news on Imotekh? I'd love him to be a bad ass.


1) Im pretty sure its nearlly the same (though i should go math it out later)

4) But you get 13 on side. a single pen to a vindicator will for the most part neuter it (with shaken results +)

cant wait to see what level of shenanigans imotekh gets.


1. That might be one of those non intuitive math results, I'll wait for your post with interest. I do like the +3 initiative.

4. Its easy enough to be cautious with the vindicator. And you have the ability to seriously hurt anything. Barges can be all or nothing, good against light armour mainly but suck against most infantry with saves. It has lost a lot of the versatility in that I didn't mind so much that it had these faults because it was cheap and a distraction mostly, didn't matter if I jinked. I'll definitely still use them, but if I could swap them for vindicators I would.


T4 3++
11.11% st3
16.67% st4
22.22% st5
27.78% st6
t5 4++
8.33% st3
16.67% st4
25.00% st5
33.33% st6
41.67% st7

chance to wound. no ap yet because i dont know if they will keep the armor. Up to bolters they are better but will siginficatnly get worse once higher St comes into play. but will generally be identical if they have a 3+ armor save.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Is it confirmed Ghost Arks aren't Warriors only?
   
Made in us
Fixture of Dakka



Chicago, Illinois

We had 1 person confirm it yes. They're a option in Fast Attack, it wouldn't make sense to make them a Fast Attack choice, then make them a Dedicated Transport who only Warriors and Immortals and can use.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
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On the Internet

 ImAGeek wrote:
Is it confirmed Ghost Arks aren't Warriors only?

Not 100%. Also it'd be good to know if they're DTs for other units and can replace more than just Warrior models.
   
Made in us
Fresh-Faced New User




 ImAGeek wrote:
Is it confirmed Ghost Arks aren't Warriors only?


Well as far as we know before the codex comes out, yes. The guy leaking everything said there is no restriction.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Which means if you want your Lychguard to have a transport you've also gotta use a FA slot which kind of sucks.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Awesome! That's good news, means I can still do my Immortal army (not so keen on the warrior models) but still use Ghost Arks (cool models, and the boost to RP is nice). Also, as said, things like Lichguard in them will be cool...
   
Made in us
Mutilatin' Mad Dok






Hollismason wrote:
Which means if you want your Lychguard to have a transport you've also gotta use a FA slot which kind of sucks.


Nah. You take a dedicated Ark for your warriors and don't put them on the boat, then deploy the lychgaurd right next to it and get on 1st turn.

   
Made in at
Numberless Necron Warrior




Bremen

This codex is the best thing happening to Necrons since a long time! The sturdy metal phalanx is back!

Living metal, RP, the Obelisk, Lychguard!!, the wargear damn, that is fine! Veil of darkness, I love it! Warrior blobs with chronometron and the new orb I cannot wait to get all the combinations done

Also now that destroyers are Jet-Pack units. Now this is amazing! Imagine this in fast objective play: jump 6 shoot, then jump up to 2d6 to the objectie or back in cover - this is going to be annoying and devastating: combined with two wounds and the new RP on a multiwound model and other wargear wich the destructor lord can talk will be fun!

Awwwww yes!






Automatically Appended Next Post:
Lychguard do not need a transport now, they are dead-hard to gun down now just spare the points for the transport and bring more ))))

This message was edited 1 time. Last update was at 2015/01/26 21:07:43


9,500pts 
   
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Longtime Dakkanaut




 docdoom77 wrote:
Hollismason wrote:
Which means if you want your Lychguard to have a transport you've also gotta use a FA slot which kind of sucks.


Nah. You take a dedicated Ark for your warriors and don't put them on the boat, then deploy the lychgaurd right next to it and get on 1st turn.


Or clear up FA slots by taking the Canoptek or Destroyer formations.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I'm actually tentatively excited now.
   
Made in us
Fixture of Dakka



Chicago, Illinois

We haven't seen the rules for what regular Necron Lords do.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Hollismason wrote:
We haven't seen the rules for what regular Necron Lords do.


Add combat punch to a unit, I guess? Since Crypteks stole the Orb role I'm not sure what they're for anymore.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Orb may be Necron Lords only.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Yup, I'm interested in the wargear they can select.

changemod wrote:
Nah, it means there's a sweet spot they go down quicker to.
Against small arms fire, they're tougher.
Against S8 and 9 weaponry. They're tougher.
The sweet spot that kills them faster? S7 AP3.
You mistyped "plasma and grav".
It's just like MSS, which in theory is better.. unless you are playing against Fearless/ATSKNF.
It's as if the Emperor himself wrote the Codex.
   
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Battlefortress Driver with Krusha Wheel






And the rich get richer...

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
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Longtime Dakkanaut




Kangodo wrote:
Yup, I'm interested in the wargear they can select.

changemod wrote:
Nah, it means there's a sweet spot they go down quicker to.
Against small arms fire, they're tougher.
Against S8 and 9 weaponry. They're tougher.
The sweet spot that kills them faster? S7 AP3.
You mistyped "plasma and grav".
It's just like MSS, which in theory is better.. unless you are playing against Fearless/ATSKNF.
It's as if the Emperor himself wrote the Codex.


Well, "Weak to grab centurions and grab bikers" isn't saying much.

Plasma thankfully is usually not too saturated, but I'll keep an eye out for that triple plasma Russ variant at any rate.
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

changemod wrote:
Hollismason wrote:
We haven't seen the rules for what regular Necron Lords do.


Add combat punch to a unit, I guess? Since Crypteks stole the Orb role I'm not sure what they're for anymore.


Hidden warscythe sergeants?

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Longtime Dakkanaut




Kangodo wrote:
Yup, I'm interested in the wargear they can select.

changemod wrote:
Nah, it means there's a sweet spot they go down quicker to.
Against small arms fire, they're tougher.
Against S8 and 9 weaponry. They're tougher.
The sweet spot that kills them faster? S7 AP3.
You mistyped "plasma and grav".
It's just like MSS, which in theory is better.. unless you are playing against Fearless/ATSKNF.
It's as if the Emperor himself wrote the Codex.


How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.
   
Made in us
Legendary Master of the Chapter






Kangodo wrote:
Yup, I'm interested in the wargear they can select.

changemod wrote:
Nah, it means there's a sweet spot they go down quicker to.
Against small arms fire, they're tougher.
Against S8 and 9 weaponry. They're tougher.
The sweet spot that kills them faster? S7 AP3.
You mistyped "plasma and grav".
It's just like MSS, which in theory is better.. unless you are playing against Fearless/ATSKNF.
It's as if the Emperor himself wrote the Codex.


Well gravs always hurt in exactly the same way.

They become the same at autocannons and SMS with a 3+ armor save but plasma hurts them a bit harder. but are better against lascannons because T5

Fear test is WS1 right? so it dosent even fully nullify hits. its a straight nerf not even in theory.

This message was edited 2 times. Last update was at 2015/01/26 21:19:00


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

The point was more that it's stronger against nearly everything except for two weapon-types which are spammed by one specific faction

col_impact wrote:
How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.
Because Fear applies to the entire unit, despite the weird wording it seems to have.
That could actually be good if some Factions in this game (Yes, we all know who I am talking about) didn't have the habit of ignoring entire gameplay-rules.
   
Made in us
Loyal Necron Lychguard






South Dakota

Kangodo wrote:
The point was more that it's stronger against nearly everything except for two weapon-types which are spammed by one specific faction

col_impact wrote:
How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.
Because Fear applies to the entire unit, despite the weird wording it seems to have.
That could actually be good if some Factions in this game (Yes, we all know who I am talking about) didn't have the habit of ignoring entire gameplay-rules.


Pretty sure that almost everyone will argue that the fear doesn't spread to the unit. If it did, hell yes.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
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Longtime Dakkanaut




 Anpu-adom wrote:
Kangodo wrote:
The point was more that it's stronger against nearly everything except for two weapon-types which are spammed by one specific faction

col_impact wrote:
How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.
Because Fear applies to the entire unit, despite the weird wording it seems to have.
That could actually be good if some Factions in this game (Yes, we all know who I am talking about) didn't have the habit of ignoring entire gameplay-rules.


Pretty sure that almost everyone will argue that the fear doesn't spread to the unit. If it did, hell yes.


Why wouldn't it?
   
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Irked Necron Immortal





Washington, USA

The big problem is that it's not some factions that ignore Fear, it's most factions.


 
   
Made in us
Longtime Dakkanaut




 Anpu-adom wrote:
Kangodo wrote:
The point was more that it's stronger against nearly everything except for two weapon-types which are spammed by one specific faction

col_impact wrote:
How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.
Because Fear applies to the entire unit, despite the weird wording it seems to have.
That could actually be good if some Factions in this game (Yes, we all know who I am talking about) didn't have the habit of ignoring entire gameplay-rules.


Pretty sure that almost everyone will argue that the fear doesn't spread to the unit. If it did, hell yes.


Fear is a unit test.
   
Made in us
Longtime Dakkanaut




 Fafnir13 wrote:
The big problem is that it's not some factions that ignore Fear, it's most factions.


Necrons aren't weak to SM. They are weak to Orks, Nids, etc.
   
Made in si
Foxy Wildborne







MSS grant conditional Fear?

A HA HA HA HA HA HA HA HA

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
 
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