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Made in us
Loyal Necron Lychguard




Warmonger2757 wrote:
Bah, the hit to hunters from hyperspace is actually pretty rugged. I guess ethereal interception is decent but you specifically have to keep your deathmarks on standby to really take advantage of it.

I suppose you could put a cryptek with a veil and the template weapon that is str7 ap2 with them and fire the cryptek with ethereal interception, that would really destroy every unit that also just used deepstrike (terminators, assault marines, DE with venoms or raiders) because they would be nice and clumped together for your murdering pleasure.


That's a nice use. Of course, then you're paying a lot for a Cryptek (65 points now) + 2 Artifacts just for Deep Strike protection. I guess if you're playing against a lot of Drop Pod marines, but otherwise kind of a waste of points.
   
Made in us
Deranged Necron Destroyer





The Plantations

 SilverDevilfish wrote:
Requizen wrote:
Kay, exactly as worded then.

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=10#ixzz3Q2niOHRJ


They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.


WRAITHWING LIVES!

Holy crap that's ridiculous.


Was there a decent price bump in Wraiths recently?
   
Made in us
Loyal Necron Lychguard




 vipoid wrote:
Apparently Ghost Arks can only transport Warriors and Characters - so no using them for Lychguard.


Welp, rip that idea. I guess it's back to putting them in Night Scythes.

Which is fine imo. More Transport room (so 10 + Character), and Solar Pulse means they should survive the first turn out of disembarking. Still, it makes them much less mobile and a lot more iffy to use now.


Automatically Appended Next Post:
 RivenSkull wrote:
 SilverDevilfish wrote:
Requizen wrote:
Kay, exactly as worded then.

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=10#ixzz3Q2niOHRJ


They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.


WRAITHWING LIVES!

Holy crap that's ridiculous.


Was there a decent price bump in Wraiths recently?


They are 35 right now, but Transdimensional Beamer is 5 points cheaper (whatever that's worth), and Whip Coils are 7 points cheaper. That plus an extra wound is worth 5 points more baseline, imo.

This message was edited 1 time. Last update was at 2015/01/27 17:44:01


 
   
Made in us
Esteemed Veteran Space Marine







Requizen wrote:

Imotekh the Stormlord (190 points, LORD OF WAR)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+

Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3

IC, RP, It will not die, Hyperlogical Strategist trait

Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.

Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking

And them's the characters!

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=9&scrollTo=834737#ixzz3Q2dCykfM


Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!



Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.

I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!

This message was edited 1 time. Last update was at 2015/01/27 17:46:29


 
   
Made in us
Haemonculi Flesh Apprentice






Kangodo wrote:
Oooh, the hilarity!
"4++, does not confer to the chariot"
"3++.."
So unless the CCB is not allowed to take this item, I'm going to laugh hard.

At the moment everything seems to point at C'tans using two powers per turn.
So I have to get back on my early remark that they were crap, this would be quite awesome.


At least you admit it, I doubt Blaxican will though.

I see lists with night bringer deceiver and TC'tans leading wraiths all over the place. For the cost, the TC'tan is flat better then a CCB IMO.

It will be stupid to now see lists with 3-5 C'tan and all wraiths instead of AB's and all wraiths

I seriously can't belive they made wraiths better and cheaper, they were already hard to turn down before now why would anyone take pratorians and destroyers still.

   
Made in de
Decrepit Dakkanaut





Oh lord. Necrons already had terrible characters and now they get further nerfs? Bah.

So basically, spam Wraiths to win...haven't seen that before

This message was edited 1 time. Last update was at 2015/01/27 17:46:31


   
Made in us
Deranged Necron Destroyer





The Plantations

Requizen wrote:
 vipoid wrote:
Apparently Ghost Arks can only transport Warriors and Characters - so no using them for Lychguard.


Welp, rip that idea. I guess it's back to putting them in Night Scythes.

Which is fine imo. More Transport room (so 10 + Character), and Solar Pulse means they should survive the first turn out of disembarking. Still, it makes them much less mobile and a lot more iffy to use now.


Spoiler:
Automatically Appended Next Post:
 RivenSkull wrote:
 SilverDevilfish wrote:
Requizen wrote:
Kay, exactly as worded then.

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=10#ixzz3Q2niOHRJ


They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.


WRAITHWING LIVES!

Holy crap that's ridiculous.


Was there a decent price bump in Wraiths recently?


They are 35 right now, but Transdimensional Beamer is 5 points cheaper (whatever that's worth), and Whip Coils are 7 points cheaper. That plus an extra wound is worth 5 points more baseline, imo.


I meant monetary.

"Make this unit even better, but raise the purchase price by %15"
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model


They [Ghost Arks] still repair D3 Warriors a turn


unit warriors 5 or 10 minimum?
catacomb comand barge Sweep Attack?

10 minimum, and no sweep attack


Okay this sempiternal weave thing...I've been looking and looking, and maybe I'm blind, but I don't see it anywhere. Zilch. Nada.


Destroyers (40 points, Fast Attack, Unit of 1)

Destroyer WS4 BS4 S4 T5 W2 I2 A1 Ld10 Sv.3+

Weapons: Gauss Cannon for Destroyer, Heavy Gauss Cannon for Heavy Destroyer

Preferred Enemy, Reanimation Protocols, Very Bulky

May include up to five additional destroyers for 40 points each
May upgrade ONE destroyer to a heavy destroyer for 10 points
   
Made in us
Deranged Necron Destroyer





The Plantations

Back to 10 model Warrior blobs to push Immortal sales for MSU forces?
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Warscythe is AP2.

Gauntlets of Fire are now just a flamer. Apparently they were too strong before.

Staff of Light and Hyperphase Sword are same as ever.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard




 ClassicCarraway wrote:
Requizen wrote:

Imotekh the Stormlord (190 points, LORD OF WAR)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+

Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3

IC, RP, It will not die, Hyperlogical Strategist trait

Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.

Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking

And them's the characters!

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=9&scrollTo=834737#ixzz3Q2dCykfM


Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!



Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.

I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!


When he posted it, he simply said "At the start of every Shooting phase, roll a d6 for each enemy unit in 48" and on a 5+...", which makes me think that it's no longer limited by Night Fighting. If so, then it's a very, very good ability. If it's still bound to only Night Fighting, then you're right.
   
Made in us
Deranged Necron Destroyer





The Plantations

Warscythe no longer has the +2 to strength?
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 RivenSkull wrote:
Warscythe no longer has the +2 to strength?


It's still +2 Str and armourbane, just AP2 now instead of AP1.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I know we've never had the best range of wargear, but that's a depressingly short list.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Deranged Necron Destroyer





The Plantations

 vipoid wrote:
 RivenSkull wrote:
Warscythe no longer has the +2 to strength?


It's still +2 Str and armourbane, just AP2 now instead of AP1.


Ouch for vehicle combat, especially with Sweep Attack gone
   
Made in us
Haemonculi Flesh Apprentice






Looks like you guys can all calm down with the dispersion shield conversions

   
Made in us
Deranged Necron Destroyer





The Plantations

 vipoid wrote:
I know we've never had the best range of wargear, but that's a depressingly short list.


Don't worry, in 1 month a new Dataslate will be released to give you more wargear options! All for what GW deems a reasonable price!

Good News indeed!
   
Made in nl
Flashy Flashgitz






The hit to hunters from hyperspace aint hit THAT hard. Deathmarks always used to be a kill it quickly before you die unit.

6K
6K
6K
4K
 
   
Made in us
Deranged Necron Destroyer





The Plantations

 Red Corsair wrote:
Looks like you guys can all calm down with the dispersion shield conversions


That list isn't including the Technoarcana....
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Gauss Cannon: 24", S5 AP3, Heavy 2, Gauss
Heavy Gauss Cannon: 36", S9, AP2, Heavy 1, Gauss


- Hyperphase Sword profile?
- Rod of the Covenant profile?
- Do Ghost Arks have the Fast Attack logo in the to right corner (around the points)?
- Same for Night Scythes?
- Is the teseract vault a lord of war or if not what slot and point cost?
- Is the trancendant C'tan a guarguantaun creature or just a monsterous creature?

- User strength, AP3
- 12", S5 AP2, Assault 1
- Yes it's Fast Attack
- Fast Attack
- Superheavy Vehicle, 550 pts
- MC
   
Made in it
Dakka Veteran




 RivenSkull wrote:
 Red Corsair wrote:
Looks like you guys can all calm down with the dispersion shield conversions


That list isn't including the Technoarcana....


Do you know there's a difference between items reported in the "Wargear List" and those put in the TechnoArcana section?

This message was edited 1 time. Last update was at 2015/01/27 18:00:46


 
   
Made in us
Haemonculi Flesh Apprentice






 Waaghboss Grobnub wrote:
The hit to hunters from hyperspace aint hit THAT hard. Deathmarks always used to be a kill it quickly before you die unit.


But now they MUST deepstrike to get fleshbane for a turn. Unless the wording on invasion beams is incredibly forgiving you can't use a NS for accurate deployment.

   
Made in us
Esteemed Veteran Space Marine







 ClockworkZion wrote:
Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model




So does this mean Wraiths are no longer Jump Infantry??
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Deathmarks are pretty cool now with the counter-deep strike attack.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Haemonculi Flesh Apprentice






 RivenSkull wrote:
 Red Corsair wrote:
Looks like you guys can all calm down with the dispersion shield conversions


That list isn't including the Technoarcana....


Your username should be Molasses... (I'm just teasing mate)

   
Made in us
Esteemed Veteran Space Marine







Requizen wrote:
 ClassicCarraway wrote:
Requizen wrote:

Imotekh the Stormlord (190 points, LORD OF WAR)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+

Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3

IC, RP, It will not die, Hyperlogical Strategist trait

Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.

Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking

And them's the characters!

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=9&scrollTo=834737#ixzz3Q2dCykfM


Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!



Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.

I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!


When he posted it, he simply said "At the start of every Shooting phase, roll a d6 for each enemy unit in 48" and on a 5+...", which makes me think that it's no longer limited by Night Fighting. If so, then it's a very, very good ability. If it's still bound to only Night Fighting, then you're right.


It doesn't read like its bound to Night Fighting, but even so, its still a big nerf.
   
Made in us
Loyal Necron Lychguard




More pictures on this site: http://forofreakfactory.mforos.com/1035375/11577037-portada-y-lider-del-codex-necron-un-monton-de-fotos-y-reglas-a-dia-27/#106144874


 ClassicCarraway wrote:
 ClockworkZion wrote:
Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model




So does this mean Wraiths are no longer Jump Infantry??


Does it matter? Beasts still move 12", they ignore terrain, and they still have a 3++. Losing Jump did what, remove Deep Strike and Hammer of Wrath? Acceptable losses.
   
Made in us
Deranged Necron Destroyer





The Plantations

 Waaghboss Grobnub wrote:
The hit to hunters from hyperspace aint hit THAT hard. Deathmarks always used to be a kill it quickly before you die unit.


Kinda. I used to use 3 Deathmarks to counter my buddy's Carnifexes or Gaunt blobs. You used to be able to get the 2+ on any model with the Marked for death rule, so they would eat up chunks of his units.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 RivenSkull wrote:
 Red Corsair wrote:
Looks like you guys can all calm down with the dispersion shield conversions


That list isn't including the Technoarcana....

This list?
Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter


Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity


Yeah, it does.


Automatically Appended Next Post:
 ClassicCarraway wrote:
 ClockworkZion wrote:
Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model




So does this mean Wraiths are no longer Jump Infantry??

From earlier info Wraiths are beasts.

This message was edited 1 time. Last update was at 2015/01/27 17:59:25


 
   
 
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