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2015/01/27 17:40:02
Subject: Necron release rumours (prices and pics in first post)
Warmonger2757 wrote: Bah, the hit to hunters from hyperspace is actually pretty rugged. I guess ethereal interception is decent but you specifically have to keep your deathmarks on standby to really take advantage of it.
I suppose you could put a cryptek with a veil and the template weapon that is str7 ap2 with them and fire the cryptek with ethereal interception, that would really destroy every unit that also just used deepstrike (terminators, assault marines, DE with venoms or raiders) because they would be nice and clumped together for your murdering pleasure.
That's a nice use. Of course, then you're paying a lot for a Cryptek (65 points now) + 2 Artifacts just for Deep Strike protection. I guess if you're playing against a lot of Drop Pod marines, but otherwise kind of a waste of points.
2015/01/27 17:40:25
Subject: Re:Necron release rumours (prices and pics in first post)
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.
WRAITHWING LIVES!
Holy crap that's ridiculous.
Was there a decent price bump in Wraiths recently?
2015/01/27 17:42:04
Subject: Necron release rumours (prices and pics in first post)
vipoid wrote: Apparently Ghost Arks can only transport Warriors and Characters - so no using them for Lychguard.
Welp, rip that idea. I guess it's back to putting them in Night Scythes.
Which is fine imo. More Transport room (so 10 + Character), and Solar Pulse means they should survive the first turn out of disembarking. Still, it makes them much less mobile and a lot more iffy to use now.
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.
WRAITHWING LIVES!
Holy crap that's ridiculous.
Was there a decent price bump in Wraiths recently?
They are 35 right now, but Transdimensional Beamer is 5 points cheaper (whatever that's worth), and Whip Coils are 7 points cheaper. That plus an extra wound is worth 5 points more baseline, imo.
This message was edited 1 time. Last update was at 2015/01/27 17:44:01
2015/01/27 17:44:08
Subject: Re:Necron release rumours (prices and pics in first post)
Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3
IC, RP, It will not die, Hyperlogical Strategist trait
Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.
Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking
Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!
Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.
I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!
This message was edited 1 time. Last update was at 2015/01/27 17:46:29
2015/01/27 17:44:42
Subject: Necron release rumours (prices and pics in first post)
Kangodo wrote: Oooh, the hilarity!
"4++, does not confer to the chariot"
"3++.."
So unless the CCB is not allowed to take this item, I'm going to laugh hard.
At the moment everything seems to point at C'tans using two powers per turn.
So I have to get back on my early remark that they were crap, this would be quite awesome.
At least you admit it, I doubt Blaxican will though.
I see lists with night bringer deceiver and TC'tans leading wraiths all over the place. For the cost, the TC'tan is flat better then a CCBIMO.
It will be stupid to now see lists with 3-5 C'tan and all wraiths instead of AB's and all wraiths
I seriously can't belive they made wraiths better and cheaper, they were already hard to turn down before now why would anyone take pratorians and destroyers still.
vipoid wrote: Apparently Ghost Arks can only transport Warriors and Characters - so no using them for Lychguard.
Welp, rip that idea. I guess it's back to putting them in Night Scythes.
Which is fine imo. More Transport room (so 10 + Character), and Solar Pulse means they should survive the first turn out of disembarking. Still, it makes them much less mobile and a lot more iffy to use now.
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.
WRAITHWING LIVES!
Holy crap that's ridiculous.
Was there a decent price bump in Wraiths recently?
They are 35 right now, but Transdimensional Beamer is 5 points cheaper (whatever that's worth), and Whip Coils are 7 points cheaper. That plus an extra wound is worth 5 points more baseline, imo.
I meant monetary.
"Make this unit even better, but raise the purchase price by %15"
2015/01/27 17:46:14
Subject: Necron release rumours (prices and pics in first post)
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
They [Ghost Arks] still repair D3 Warriors a turn
unit warriors 5 or 10 minimum?
catacomb comand barge Sweep Attack?
10 minimum, and no sweep attack
Okay this sempiternal weave thing...I've been looking and looking, and maybe I'm blind, but I don't see it anywhere. Zilch. Nada.
Destroyers (40 points, Fast Attack, Unit of 1)
Destroyer WS4 BS4 S4 T5 W2 I2 A1 Ld10 Sv.3+
Weapons: Gauss Cannon for Destroyer, Heavy Gauss Cannon for Heavy Destroyer
Preferred Enemy, Reanimation Protocols, Very Bulky
May include up to five additional destroyers for 40 points each
May upgrade ONE destroyer to a heavy destroyer for 10 points
2015/01/27 17:48:36
Subject: Necron release rumours (prices and pics in first post)
Gauntlets of Fire are now just a flamer. Apparently they were too strong before.
Staff of Light and Hyperphase Sword are same as ever.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/01/27 17:49:21
Subject: Re:Necron release rumours (prices and pics in first post)
Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3
IC, RP, It will not die, Hyperlogical Strategist trait
Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.
Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking
Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!
Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.
I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!
When he posted it, he simply said "At the start of every Shooting phase, roll a d6 for each enemy unit in 48" and on a 5+...", which makes me think that it's no longer limited by Night Fighting. If so, then it's a very, very good ability. If it's still bound to only Night Fighting, then you're right.
2015/01/27 17:49:23
Subject: Necron release rumours (prices and pics in first post)
It's still +2 Str and armourbane, just AP2 now instead of AP1.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/01/27 17:50:29
Subject: Necron release rumours (prices and pics in first post)
I know we've never had the best range of wargear, but that's a depressingly short list.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/01/27 17:52:03
Subject: Necron release rumours (prices and pics in first post)
Gauss Cannon: 24", S5 AP3, Heavy 2, Gauss
Heavy Gauss Cannon: 36", S9, AP2, Heavy 1, Gauss
- Hyperphase Sword profile?
- Rod of the Covenant profile?
- Do Ghost Arks have the Fast Attack logo in the to right corner (around the points)?
- Same for Night Scythes?
- Is the teseract vault a lord of war or if not what slot and point cost?
- Is the trancendant C'tan a guarguantaun creature or just a monsterous creature?
- User strength, AP3
- 12", S5 AP2, Assault 1
- Yes it's Fast Attack
- Fast Attack
- Superheavy Vehicle, 550 pts
- MC
2015/01/27 17:56:05
Subject: Necron release rumours (prices and pics in first post)
Waaghboss Grobnub wrote: The hit to hunters from hyperspace aint hit THAT hard. Deathmarks always used to be a kill it quickly before you die unit.
But now they MUST deepstrike to get fleshbane for a turn. Unless the wording on invasion beams is incredibly forgiving you can't use a NS for accurate deployment.
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
So does this mean Wraiths are no longer Jump Infantry??
2015/01/27 17:56:29
Subject: Necron release rumours (prices and pics in first post)
Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3
IC, RP, It will not die, Hyperlogical Strategist trait
Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.
Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking
Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!
Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.
I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!
When he posted it, he simply said "At the start of every Shooting phase, roll a d6 for each enemy unit in 48" and on a 5+...", which makes me think that it's no longer limited by Night Fighting. If so, then it's a very, very good ability. If it's still bound to only Night Fighting, then you're right.
It doesn't read like its bound to Night Fighting, but even so, its still a big nerf.
2015/01/27 17:57:55
Subject: Necron release rumours (prices and pics in first post)
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
So does this mean Wraiths are no longer Jump Infantry??
Does it matter? Beasts still move 12", they ignore terrain, and they still have a 3++. Losing Jump did what, remove Deep Strike and Hammer of Wrath? Acceptable losses.
2015/01/27 17:58:22
Subject: Necron release rumours (prices and pics in first post)
Waaghboss Grobnub wrote: The hit to hunters from hyperspace aint hit THAT hard. Deathmarks always used to be a kill it quickly before you die unit.
Kinda. I used to use 3 Deathmarks to counter my buddy's Carnifexes or Gaunt blobs. You used to be able to get the 2+ on any model with the Marked for death rule, so they would eat up chunks of his units.
2015/01/27 17:58:32
Subject: Necron release rumours (prices and pics in first post)
Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.
May include up to three additional Canoptek Wraiths (40 points per model)
Any model may take one of the following:
Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model
So does this mean Wraiths are no longer Jump Infantry??
From earlier info Wraiths are beasts.
This message was edited 1 time. Last update was at 2015/01/27 17:59:25