Switch Theme:

Necron release rumours (prices and pics in first post)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Killer Klaivex




The dark behind the eyes.

 Red Corsair wrote:

So changing the timing on RP while making just about every crap unit playable means less flavor to you? I don't get it. It always required your imagination to apply fluff to in game mechanics, I know the timing changed but it isn't that hard to picture still.


When did I say that making crap units playable removed flavour?

Also, it's not just changing timing on RP, it's making it into something completely different. No matter what you say, it's now just FNP+1. It was their defining feature, and now it barely even qualifies as a unique rule any more. Yes, I do think that removed flavour.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard




 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


Actually, IIRC when it appears in fluff the resorb is usually use activated rather than an always on passive boost, so it's actually fairly fluffy.


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Freaky Flayed One




Requizen wrote:
Woahhh hold on

Wraiths can take Transdimensional Beamers still (10 points per model)

TransBeamers are now:
12" || S4 || AP2 || Heavy 1, Exile Ray

Exile Ray: To Wound of 6 automatically Wounds no matter Toughness, and has Instant Death. Penetration roll of 6 is an automatic Penetration no matter the target's AV.

Daaang, if only we could get Relentless on them somehow.


Doesn't the Decurion give everybody Relentless?
   
Made in kw
Powerful Ushbati





Manhatten, KS

Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Loyal Necron Lychguard




 WrentheFaceless wrote:
Necrons got a needed toning down.

Lets hope Eldar are next haha


What toning down are you talking about? Some of our cheese (Night Scythe spam, Stormtek spam) got nerfed/removed, but the lion's share of the actual units outside of that got buffed. Previously unusable units (Lychguard, Praetorians, Flayed Ones, Destroyers, Doomsday Ark) got stronger, Wraiths got even better, and Reanimation Protocols is better now than it was before.
   
Made in us
Deranged Necron Destroyer





The Plantations

Henker-Kind wrote:
 RivenSkull wrote:
 Henker-Kind wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons. Changes, sure, we work differently and old armies need to change what they put on the table, but better overall imo.


In my humble opinion, this codex is the ****


Yeah, despite removing a number of options and some dumb rule decisions (Ghost Ark), it seems the codex will buff enough.

I'll miss my various little "Dirty Necron Tricks" as my group calls them (Leman Russ Parking lot? Meet Deepstriking Stormteks), and I'll dread CC even more now.


but now you an just overrun them with sheer brute durability and force


Not really my play style unfortunately. Even in RPG's and MTG I'm never really a brute force player. Always the Rouge/Mage types.

vipoid wrote:
 Red Corsair wrote:

So changing the timing on RP while making just about every crap unit playable means less flavor to you? I don't get it. It always required your imagination to apply fluff to in game mechanics, I know the timing changed but it isn't that hard to picture still.


When did I say that making crap units playable removed flavour?

Also, it's not just changing timing on RP, it's making it into something completely different. No matter what you say, it's now just FNP+1. It was their defining feature, and now it barely even qualifies as a unique rule any more. Yes, I do think that removed flavour.


Yeah the flavor is gone. But from a rules standpoint, especially since we know that we can't trust GW to write competent rules or make timely FAQ's, the change clears up so much.
   
Made in fi
Regular Dakkanaut





Finland

 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


The decurion is NOT the only way to make a necron army. There's a long-ish quote from the codex somewhere in this thread that explains how it work. Basically, CAD can be used, as can all the small formations on their own.

This message was edited 1 time. Last update was at 2015/01/27 19:34:32


Number = Legion
Name = Death 
   
Made in us
Loyal Necron Lychguard




 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


If you're talking about the Decurion, you can take any of the sub-formations as many times as you want. As long as they don't exceed 10 total sub-formations per Reclamation Legion. So you can have 1 Reclamation Legion, 3 Canoptek Harvests, and 2 Star Gods if you want.
   
Made in at
Numberless Necron Warrior




Bremen

So:

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

What does that mean, can I use this formation as a standalone army and build around it? Even though I only get the bonusses if I take the decurion detachement?

9,500pts 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Requizen wrote:
 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?

From Exterminatus (with added emphasis by me):
When generating its Warlord Traits, a Warlord chosen from one of the Formations or the Detachment in this section MAY choose to roll on the table here instead of those found in Warhammer 40,000: The Rules or Codex: Necrons.

So the Crons can mix and match.

Though I'm not sure if the new table is better since both tables can give you EW, and the Leviathan one has IWND on it.

This message was edited 1 time. Last update was at 2015/01/27 19:36:07


 
   
Made in de
Dakka Veteran





Requizen wrote:
 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?


Sure I can, because the Mephrit warlord section specifically stipulates that a Mephrit force can select between the codex charts, its own chart, or the Codex: Necron chart



Good guy Mephrit.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in de
Decrepit Dakkanaut





 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


When was the last time GW actually showed respect to an army's fluff when writing rules? Necrons (3rd) is the last I can remember.

   
Made in us
Loyal Necron Lychguard




ClockworkZion wrote:
Requizen wrote:
 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?

From Exterminatus (with added emphasis by me):
When generating its Warlord Traits, a Warlord chosen from one of the Formations or the Detachment in this section MAY choose to roll on the table here instead of those found in Warhammer 40,000: The Rules or Codex: Necrons.

So the Crons can mix and match.

Though I'm not sure if the new table is better since both tables can give you EW, and the Leviathan one has IWND on it.

Oh snap, that's quite good.

I don't think you can use Mephrit Artifacts and Warlord Traits if you're running Decurion though, which is kinda sad.
Henker-Kind wrote:So:

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

What does that mean, can I use this formation as a standalone army and build around it? Even though I only get the bonusses if I take the decurion detachement?

It's starting to sound that way. It looks like Star-God, Flayed Ones, and Deathmarks aren't formations, but all of the other ones in the Decurion sub-formations can be taken by themselves.

Which is quite nice. If you want to do a true Destroyer army, you can just take that formation a handful of times. 100% Destroyers, no other Necron models on the table. Nifty
   
Made in us
Loyal Necron Lychguard






South Dakota

 Tomb King wrote:
Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.

Well if you're building the Necron Decurion you can take 10, otherwise you can take as many as you have points and models for.


Automatically Appended Next Post:
 Henker-Kind wrote:
So:

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

What does that mean, can I use this formation as a standalone army and build around it? Even though I only get the bonusses if I take the decurion detachement?

Your primary detachment is the one your Warlord is in, even if it's not a CAD.

This message was edited 1 time. Last update was at 2015/01/27 19:41:04


 
   
Made in kw
Powerful Ushbati





Manhatten, KS

 Anpu-adom wrote:
 Tomb King wrote:
Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Esteemed Veteran Space Marine







 Vaktathi wrote:
 BlaxicanX wrote:


Or at the least, we'll just have what we have now. Wraith-wing has always been one of the most powerful builds. Jy2's croissant-spam/wraithwing hybrid in particular has taken him really far.
I've seen and played against that before and, at least under the current codex, it's very difficult to beat, largely impossible for many "single source/traditional CAD" builds. The Wraiths are going to be even more capable now, though with the Scythes going up in points it may not have as much support firepower, though it'll need it less too.


I too have to wonder what GeeDubs was thinking with the uber-Wraiths. At least there will be slightly fewer points to spend on them in a normal CAD since warriors are 10 minimum (what are Immortals by the way? Still 5?). Also, Destroyer Lords won't really be able to join up with them unless you really want to slow them down, so that's something. Not much, granted but its something.

I think the huge buffs to so many units is the primary reason the ghost ark's transport capacity is what it is. To open it up to any unit, or to even allow more than 10 models (thus eliminating the ability to start off with a character in it first turn) tones it down and also tones down some of the other units. Still, it looks like Necrons are back on top in a big way. Maybe Matt Ward snuck in and made some final changes right before it shipped to the printers

In all fairness though, this looks like the army will be much more enjoyable to play against, as all of the annoying shenanigans seemed to have been removed or nerfed to oblivion. They are still going to be extremely tough, but it seems more like an "honest" toughness instead of the goofy, rules-breaking nonsense in the previous book.
   
Made in us
Haemonculi Flesh Apprentice






 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


You can take it 10 times points allowing.


Automatically Appended Next Post:
 Tomb King wrote:
 Anpu-adom wrote:
 Tomb King wrote:
Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


He quoted the entiore section, CAD is in the BRB and they can still use it.

This message was edited 1 time. Last update was at 2015/01/27 19:44:48


   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

I'm going to miss the death ray though...

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Tomb King wrote:
Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

tl;dr: You can go Unbound, use a detachment like a Combined Arms detachment (or the Exterminatus one), use them as allies, or take them in a Decurion Detachment which is a detachment made of modular formations.
   
Made in us
Deranged Necron Destroyer





The Plantations

 Galorian wrote:
I'm going to miss the death ray though...


Sentry Pylon, now they can't argue about the wording
   
Made in ca
Paramount Plague Censer Bearer





I'm liking how most of the best stuff is in FA, but in separate formations in the Decurion.

Wonder if that was on purpose.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.


Spoiler:

GHOST ARK FAST ATTACK 105 pts

BS 4 F 11 S 11 R 11 HP 4 Vehicle (Skimmer, Open-topped, Transport)

WARGEAR

Two Gauss Flayer Arrays (pg113)

Quantum Shielding (pg115)

TRANSPORT

Transport Capacity: 10 models. It can only carry Necron Warriors and Necron Characters with the infantry unit type.

Repair Barge: At the start of each friendly Movement phase this model can repair fallen Necron Warrios. To do so, nominate a firendly unit of Necron Warriors that is either within 6” of this model or embarked on it, and roll a D3. Add a number of Necron Warriors tot he unit equal to the result – this cannot take the unit beyond it starting size nor, if it is currently embarked in the Ghost ark, beyond the vehicle's transport capacity (any excess are destroyred). These Necron Warriors must be placed within 6” of the Ghost Ark, or if the unit is currently embarked in the Ghost Ark, within it. If the model cannot be placed for any reason, it is destroyed. Necron Warriors repaired iin this manner can move and act normally this turn.


   
Made in us
On a Canoptek Spyder's Waiting List



Washington

 SilverDevilfish wrote:
I'm liking how most of the best stuff is in FA, but in separate formations in the Decurion.

Wonder if that was on purpose.


Probably. Encourages the use of the Decurion Formations when you can't take all the stuff you want with a normal FoC
   
Made in us
Loyal Necron Lychguard






South Dakota

 Tomb King wrote:
 Anpu-adom wrote:


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


Non of the 7th edition codicies have the CAD or Allied detachments in them. They are only found in the BRB, and any faction (with just a few exceptions that don't have all of the battlefield roles) can use them.

Everything is in detachments (there was a nice picture from the book a few pages ago that repeats this).
CAD is a detachment.
Allied is a detachment.
Decurion is a detachment.
Mephrit is a detachment.
Any of them can contain your warlord... which would then become the primary detachment.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Esteemed Veteran Space Marine







 adamsouza wrote:
 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.


Spoiler:

GHOST ARK FAST ATTACK 105 pts

BS 4 F 11 S 11 R 11 HP 4 Vehicle (Skimmer, Open-topped, Transport)

WARGEAR

Two Gauss Flayer Arrays (pg113)

Quantum Shielding (pg115)

TRANSPORT

Transport Capacity: 10 models. It can only carry Necron Warriors and Necron Characters with the infantry unit type.

Repair Barge: At the start of each friendly Movement phase this model can repair fallen Necron Warrios. To do so, nominate a firendly unit of Necron Warriors that is either within 6” of this model or embarked on it, and roll a D3. Add a number of Necron Warriors tot he unit equal to the result – this cannot take the unit beyond it starting size nor, if it is currently embarked in the Ghost ark, beyond the vehicle's transport capacity (any excess are destroyred). These Necron Warriors must be placed within 6” of the Ghost Ark, or if the unit is currently embarked in the Ghost Ark, within it. If the model cannot be placed for any reason, it is destroyed. Necron Warriors repaired iin this manner can move and act normally this turn.



Gee, with the way these rules so specifically spell things out, one could get the impression that GW is learning how to write rules again. No more "Well, the Cryptek is still alive so I can keep adding Warriors back". Of course, making Crypteks (and Lords) Independent Characters solves that conundrum too.
   
Made in at
Numberless Necron Warrior




Bremen

I am so absolutely going to utilize the destroyer cult as my primary detachement and build up from that

- this beautiful dehumanization upon the wings of destruction and nihilistic bliss; beautiful as burdened stars!

But I have some more questions: how do I build up on that exactly: tournaments mostly only allow one detachment is that right??

This message was edited 1 time. Last update was at 2015/01/27 20:04:25


9,500pts 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.
You can still take a normal CAD.

Even with 6, that's a *lot* of resiliency, speed, and kill output for what you're paying for them.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in at
Numberless Necron Warrior




Bremen

 Vaktathi wrote:
 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.
You can still take a normal CAD.

Even with 6, that's a *lot* of resiliency, speed, and kill output for what you're paying for them.


I still hope something is overlooked on them: was there already a scan :/ that would be too much goddamn!

9,500pts 
   
 
Forum Index » News & Rumors
Go to: