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2015/01/28 15:53:38
Subject: Necron release rumours (prices and pics in first post)
Jaq Draco lives wrote: So is the Tomb Blade the clear winner for most buffed unit do we think?
*If* what I've heard is true, Triarch Praetorians might be deserving of that.
I mean, so far I've heard that they're:
- Markedly cheaper (similar reduction to Lychguard)
- Have 2 attacks base
- Their AP2 shooting attack has twice the range
Assuming that's all true, they're sounding really good. And, unlike Lychguard, they don't require a delivery mechanism.
I have the screenshots for that, and can confirm all of this. In addition, their Melee weapon is no longer unweildly.
Awsome. Do you know how much their cost has gone down by?
Opps Ninja'd
I think it's 140 for 5 now. So 28 ppm. 12pt drop from the last codex
This message was edited 1 time. Last update was at 2015/01/28 15:55:47
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2015/01/28 15:55:50
Subject: Necron release rumours (prices and pics in first post)
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/01/28 15:59:06
Subject: Necron release rumours (prices and pics in first post)
Man this is going to be really hard to resist, I think. Some of this actually looks priced decently (with 20% discount from The Warstore factored in, of course).
- Wayne
Formerly WayneTheGame
2015/01/28 15:59:21
Subject: Necron release rumours (prices and pics in first post)
Decurion with the Justicar Battalion thing sounds solid. The Justicar Battalion marks a unit for death and that unit goes boom. All shots being TL and re-roll wounding/penning hits is insane. And with the boost to the praetorians they aren't dead points for a tax for it.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2015/01/28 16:00:48
Subject: Necron release rumours (prices and pics in first post)
Hulksmash wrote: Decurion with the Justicar Battalion thing sounds solid. The Justicar Battalion marks a unit for death and that unit goes boom. All shots being TL and re-roll wounding/penning hits is insane. And with the boost to the praetorians they aren't dead points for a tax for it.
Yep, and you can do this every turn as long as the Triarch Stalker(s) is Alive!
Hulksmash wrote: Decurion with the Justicar Battalion thing sounds solid. The Justicar Battalion marks a unit for death and that unit goes boom. All shots being TL and re-roll wounding/penning hits is insane. And with the boost to the praetorians they aren't dead points for a tax for it.
Was it confirmed if that was a one use only or ever turn?
EDIT: Man I am really slow today, ignore me
This message was edited 1 time. Last update was at 2015/01/28 16:01:37
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2015/01/28 16:02:58
Subject: Necron release rumours (prices and pics in first post)
WayneTheGame wrote: Man this is going to be really hard to resist, I think. Some of this actually looks priced decently (with 20% discount from The Warstore factored in, of course).
I couldn't resist them.
Bought cards, codex and the new Overlord.
So I could either take:
-7 euro shipping.
-Praetorians for 20 and no shipping.
Which in my head translated as Praetorians for 13..
2015/01/28 16:04:37
Subject: Necron release rumours (prices and pics in first post)
WayneTheGame wrote: Man this is going to be really hard to resist, I think. Some of this actually looks priced decently (with 20% discount from The Warstore factored in, of course).
I couldn't resist them. Bought cards, codex and the new Overlord. So I could either take: -7 euro shipping. -Praetorians for 20 and no shipping.
Which in my head translated as Praetorians for 13..
Well I've resisted for around a year now (started Warmachine in the meantime) and went 12 years without playing but part of me wants to just eat the money, buy the codex and the army box and try them out in small games. Worse comes to worse I put some Warmachine purchases on the back burner for another month, best case I might *gasp!* actually enjoy playing 40k. I won't know until I try it again.
This message was edited 2 times. Last update was at 2015/01/28 16:10:47
- Wayne
Formerly WayneTheGame
2015/01/28 16:11:19
Subject: Necron release rumours (prices and pics in first post)
I think I'm going to need 3 boxes of tombblades to run a Decursion detachment. Then I'll have the core with three msu tombblades units, and two of the Canoptek detachments.
Did anyone else notice that scarb unit size scarabs went from 3-10 down to 3-9 for apparently no reason?
WayneTheGame wrote: Man this is going to be really hard to resist, I think. Some of this actually looks priced decently (with 20% discount from The Warstore factored in, of course).
I couldn't resist them.
Bought cards, codex and the new Overlord.
So I could either take:
-7 euro shipping.
-Praetorians for 20 and no shipping.
Which in my head translated as Praetorians for 13..
Well I've resisted for around a year now (started Warmachine in the meantime) and went 12 years without playing but part of me wants to just eat the money, buy the codex and the army box and try them out in small games. Worse comes to worse I put some Warmachine purchases on the back burner for another month, best case I might *gasp!* actually enjoy playing 40k. I won't know until I try it again.
I think that this will be a very fun codex.
The Tomb Awakens plus one of the Battleforce boxes would be a great starter army.
This message was edited 2 times. Last update was at 2015/01/28 16:13:40
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2015/01/28 16:13:28
Subject: Necron release rumours (prices and pics in first post)
Henker-Kind wrote: wow dude, hard to imagine after so many years of using them - do you have an example: the bloodthirster?
Sure. Here's just a little mathhammer on some cc units:
Spoiler:
VS Bloodthirster Let's say the Thirster gets the charge against 20 Flayed Ones (they cost only 10 pts more than a bare-bones Bloodthirster).
Thirster gets 7 attacks, hits with 4.66, wounds with 3.88 and kills 2.06 Flayed Ones (that is counting his instant death on a 6 axe).
18 Flayed Ones attack back with 72 attacks, hit with 24, wound with 7.33 and inflict 2.44 wounds to the Thirster. Let's call that 2 wounds.
Thirster swings back and kills another 2 models (really 1.77). 16 Flayed Ones swing back and deal another 2 wounds (actually 2.17).
Thirster kills 2 (1.77) more and the last 14-15 Flayed Ones easily take his last wound. Bloodthirster loses while only killing 25% of the Flayed Ones.
VS Death Company 10 Death Company vs 15 Flayed Ones (they cost 5 points less than the Death Company).
Again, let's give the Death Company the advantage and say they charged.
Death Company charge in with 50 attacks, hit with 25, wound with 16.66, and kill 4.166 Flayed Ones.
11 Flayed Ones swing back with 44 attacks, hit with 22, wound with 16.5, and kill 3.66 Death Company.
6 Death Company attack first with 18 attacks, hit with 9, wound with 4.5, and kill 1.125 Flayed Ones.
10 Flayed Ones attack back with 40 attacks, hit with 20, wound with 15, and kill 3.33 more Death Company.
3 Death Company attack first with 9 attacks, hit with 4.5, wound with 2.25, and kill 0.5625 Flayed Ones.
9 Flayed Ones attack back with 36 attacks, hit with 18, wound with 13.5 and kill the last 3 Death Company.
The Death Company lose, even when they get the charge, and only killed half the unit.
VS Thunderwolf Cavalry 6 TWC vs 18 Flayed Ones (the Flayed Ones are 6 points cheaper).
6 TWC charge and get 36 attacks, hit with 18, wound with 12, and kill 3 Flayed Ones.
15 Flayed Ones strike back with 60 attacks, hit with 30, wound with 16.66, and deal 5.55 wounds to the TWC (likely killing 3, but let's say they only deal 5 wounds).
4 TWC attack first with 20 attacks, hit with 10, wound with 6.66, and kill 1.66 Flayed Ones.
13 Flayed Ones strike back with 52 attacks, hit with 26, wound with 14.44, and deal 4.8 wounds to the TWC.
1 TWC attacks with 5 attacks, hits with 2.5, wounds with 1.66, and kills 0.41 Flayed Ones.
12-13 Flayed Ones kill the last TWC easily.
VS Meganobz 5 Meganobz vs 15 Flayed Ones (Flayed Ones are 5 pts cheaper).
Meganobz get the charge, but Flayed Ones still go before Power Klaws.
15 Flayed Ones strike first with 60 attacks, hit with 30, wound with 22.5, and deals 3.75 to the Meganobz (I'm going to round up here).
3 Meganobz swing back with 12 attacks, hit with 6, wound with 5, and kills 3.33 Flayed Ones.
12 Flayed Ones attack with 48 attacks, hit with 24, wound with 18, deal 3 more wounds to the Meganobz.
2 Meganobz attack back with 6 attacks, hit with 3, wound with 2.5 and kill 1.66 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**
10 Flayed Ones attack with 40 attacks, hit with 20, wound with 15, and deal 2.5 more wounds to the Meganobz.
1 Meganob attacks back with 3 attacks, hits with 1.5, wounds with 1.25, and kills 0.83 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**
9 Flayed Ones 2.25 more wounds to the Meganob, wiping the unit.
2 flaws with your math.
1. You look to be giving the FO 4+ RP for some reason.
2. With multi wound units, they can spread the wounds around the unit, meaning you seriously cheated the meganobs and TWC combats a bit.
Either way though your right, FO are and tomb blades are the big winners of the new book.
I can't fathom how GW thought with a 17 ppm immortal, that 18ppm tomb blades who carry a tl version of the same weapon T5 and a jetbike was reasonable
By the way - a great boost to Overlords in this book. Buying Artifacts and Melee weapons does not replace your Staff of Light. So an Overlord with the Relic Flamer and a Warscythe still has a Staff of Light, so he has shooting power, a one turn killy Flamer, and Assault power. Beautiful.
Combos that I'm thinking about right now:
As everyone else has said: Stalkers + Destroyers. BS5 rerolling 1s on good shooting units is amazing. Even throwing in some Praetorians for the Triarch Formation isn't bad anymore, they're pretty good beatsticks in Assault and the increase in their range is quite a powerful boost.
Flayed Ones in a Decurion with an Overlord attached. Overlord takes a Warscythe and the Solar Staff, giving them Invisibility for a turn and also brings his own Assault power. Attaching a Cryptek for the 5++ against shooting would be gravy, but starts to push expensive.
Living Tomb Formation + Praetorians or Wraiths. A very strong Turn 2 Alpha Strike - as long as the Obelisk doesn't mishap (carefully...) the Monoliths have a big bubble of no-scatter Deep Strike. And then you unload the squad of Praetorians/Wraiths, which both have AP2 shooting and can do scary assaults on turn 3. If this block doesn't make your opponent scared when it comes in, he's crazy. Take Zahndrekh if you can - then you can guarantee having the +1 to Reserve rolls to ensure the Monoliths come in. (Or I guess take a Comms Relay, but come on, who does that?)
Mephrit Dynasty Resurgence Phalanx (the Formation from WD 47) + CAD Necrons. CAD brings 2 Crypteks with Chronometrons, 2 Warrior Squads in Ghost Arks. The Formation takes full 20 man squads of Warriors (whatever Immortals , you're not important in this one). Those 20 man Warrior Squads have 4+/5++/4+++ with the attached Crypteks, there are 2 Ghost Arks that can add d3 Warriors back, and the Formation Monolith adds d6 Warriors back. Good luck killing those Warriors off the board!
2015/01/28 16:16:58
Subject: Necron release rumours (prices and pics in first post)
Living Tomb wouldn't be able to be used with Wraiths... it can only use infantry or Jump infantry. Wraiths are now beasts.
But... hells yes, if I had the big models.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2015/01/28 16:21:22
Subject: Necron release rumours (prices and pics in first post)
I can't fathom how GW thought with a 17 ppm immortal, that 18ppm tomb blades who carry a tl version of the same weapon T5 and a jetbike was reasonable
Immortals can be transported, Tomb Blades can not
Immortals can be repaired, with the right detachment, Tomb Blades can not
Immortals can be joined by Crypteks, Tomb Blades can not
Most impotantly, Bikes cost about twice as much in real money, and didn't sell as well
skoffs wrote: Relentless Destroyers.
Excellent.
Now if only they'd been allowed to choose between more than two weapons to take...
Destroyers are overpriced, far from being excellent.
Overpriced? 40 points for T5 W2 Jet Packs with FNP (and FNP 4+ in certain situations) packing S5 AP3 guns at 24" is pretty reasonable I think.
Automatically Appended Next Post:
Anpu-adom wrote: Living Tomb wouldn't be able to be used with Wraiths... it can only use infantry or Jump infantry. Wraiths are now beasts.
But... hells yes, if I had the big models.
Ah crap, keep forgetting :\
Oh well, still works well with Praetorians. Or a big ass squad of Warriors and Cryptek.
Kangodo wrote: I'm still laughing when I heard GW actually expects me to Deep Strike an Obelisk.
I dunno, even though it doesn't reduce scatter it's only about slightly bigger than a Drop Pod. Find the most open terrain you can, it doesn't have to be close to what you want to DS on. Then you can put a Monolith 12" closer, and then the disembarked squad 6" closer out of that. That doesn't seem too unreasonable.
This message was edited 1 time. Last update was at 2015/01/28 16:27:21
2015/01/28 16:28:02
Subject: Necron release rumours (prices and pics in first post)
In and uncorrected deepstrike, you have a 90% confidence that it will move less than 7 inches. That means that if there is an area that is about 1 foot by 1 foot, the Obelisk should have no problem landing in it.
Then you can squeeze your monoliths in any little place that they will fit within 12 inches.... and disembark 6 inches, charge and average of 7. Assuming a mid-board placement, you have a charge threat 2.5 feet from the Obelisk.
Who knew that Necrons would go from a shooty based army to one that has so much assault potential?
This message was edited 1 time. Last update was at 2015/01/28 16:31:46
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2015/01/28 16:31:34
Subject: Necron release rumours (prices and pics in first post)
skoffs wrote: Relentless Destroyers.
Excellent.
Now if only they'd been allowed to choose between more than two weapons to take...
Destroyers are overpriced, far from being excellent.
Overpriced? 40 points for T5 W2 Jet Packs with FNP (and FNP 4+ in certain situations) packing S5 AP3 guns at 24" is pretty reasonable I think.
Yeah, before they were overpriced at 1W. Now that they have 2w 40 ppm is much fairer.
Not to mention that new RP increases that survivability further. Previously, 5 AP3 shots was all it took to wipe the squad. Now, not only do they have double wounds, but they also have 5+ or even 4+ saves against AP3 or better weapons. They're extremely hard to kill off now imo.
2015/01/28 16:33:36
Subject: Necron release rumours (prices and pics in first post)
I can't fathom how GW thought with a 17 ppm immortal, that 18ppm tomb blades who carry a tl version of the same weapon T5 and a jetbike was reasonable
Immortals can be transported, Tomb Blades can not
Immortals can be repaired, with the right detachment, Tomb Blades can not
Immortals can be joined by Crypteks, Tomb Blades can not
Most impotantly, Bikes cost about twice as much in real money, and didn't sell as well
Are you seriously trying to argue that a tomb blade is reasonably cost?
It's windrider jetbikes all over again.
PS I literally chuckled when you mentioned a transport. I know when I have a choice between my marine bikers and a tac squad it's always that rhino or razorB that makes them seem even
10 immortals in a NS=300
10 TB with a 3+ save and Ignores cover=220
While the immortals are mobile they aren't contributing either, and can only hop out once and not get back in.
Besides the point isn't why take A over B, it's OMG how on earth can they rationalize that PPM on something thats more mobile, lethal and durable stock. If you can't see that then I can't help you.
Henker-Kind wrote: wow dude, hard to imagine after so many years of using them - do you have an example: the bloodthirster?
Sure. Here's just a little mathhammer on some cc units:
Spoiler:
VS Bloodthirster Let's say the Thirster gets the charge against 20 Flayed Ones (they cost only 10 pts more than a bare-bones Bloodthirster).
Thirster gets 7 attacks, hits with 4.66, wounds with 3.88 and kills 2.06 Flayed Ones (that is counting his instant death on a 6 axe).
18 Flayed Ones attack back with 72 attacks, hit with 24, wound with 7.33 and inflict 2.44 wounds to the Thirster. Let's call that 2 wounds.
Thirster swings back and kills another 2 models (really 1.77). 16 Flayed Ones swing back and deal another 2 wounds (actually 2.17).
Thirster kills 2 (1.77) more and the last 14-15 Flayed Ones easily take his last wound. Bloodthirster loses while only killing 25% of the Flayed Ones.
VS Death Company 10 Death Company vs 15 Flayed Ones (they cost 5 points less than the Death Company).
Again, let's give the Death Company the advantage and say they charged.
Death Company charge in with 50 attacks, hit with 25, wound with 16.66, and kill 4.166 Flayed Ones.
11 Flayed Ones swing back with 44 attacks, hit with 22, wound with 16.5, and kill 3.66 Death Company.
6 Death Company attack first with 18 attacks, hit with 9, wound with 4.5, and kill 1.125 Flayed Ones.
10 Flayed Ones attack back with 40 attacks, hit with 20, wound with 15, and kill 3.33 more Death Company.
3 Death Company attack first with 9 attacks, hit with 4.5, wound with 2.25, and kill 0.5625 Flayed Ones.
9 Flayed Ones attack back with 36 attacks, hit with 18, wound with 13.5 and kill the last 3 Death Company.
The Death Company lose, even when they get the charge, and only killed half the unit.
VS Thunderwolf Cavalry 6 TWC vs 18 Flayed Ones (the Flayed Ones are 6 points cheaper).
6 TWC charge and get 36 attacks, hit with 18, wound with 12, and kill 3 Flayed Ones.
15 Flayed Ones strike back with 60 attacks, hit with 30, wound with 16.66, and deal 5.55 wounds to the TWC (likely killing 3, but let's say they only deal 5 wounds).
4 TWC attack first with 20 attacks, hit with 10, wound with 6.66, and kill 1.66 Flayed Ones.
13 Flayed Ones strike back with 52 attacks, hit with 26, wound with 14.44, and deal 4.8 wounds to the TWC.
1 TWC attacks with 5 attacks, hits with 2.5, wounds with 1.66, and kills 0.41 Flayed Ones.
12-13 Flayed Ones kill the last TWC easily.
VS Meganobz 5 Meganobz vs 15 Flayed Ones (Flayed Ones are 5 pts cheaper).
Meganobz get the charge, but Flayed Ones still go before Power Klaws.
15 Flayed Ones strike first with 60 attacks, hit with 30, wound with 22.5, and deals 3.75 to the Meganobz (I'm going to round up here).
3 Meganobz swing back with 12 attacks, hit with 6, wound with 5, and kills 3.33 Flayed Ones.
12 Flayed Ones attack with 48 attacks, hit with 24, wound with 18, deal 3 more wounds to the Meganobz.
2 Meganobz attack back with 6 attacks, hit with 3, wound with 2.5 and kill 1.66 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**
10 Flayed Ones attack with 40 attacks, hit with 20, wound with 15, and deal 2.5 more wounds to the Meganobz.
1 Meganob attacks back with 3 attacks, hits with 1.5, wounds with 1.25, and kills 0.83 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**
9 Flayed Ones 2.25 more wounds to the Meganob, wiping the unit.
Thak you man!
But do flayed ones have base 3 attacks - at least the guy from tyrant hive said so - idrk!
9,500pts
2015/01/28 16:37:03
Subject: Necron release rumours (prices and pics in first post)
Henker-Kind wrote: wow dude, hard to imagine after so many years of using them - do you have an example: the bloodthirster?
Sure. Here's just a little mathhammer on some cc units:
Spoiler:
VS Bloodthirster Let's say the Thirster gets the charge against 20 Flayed Ones (they cost only 10 pts more than a bare-bones Bloodthirster).
Thirster gets 7 attacks, hits with 4.66, wounds with 3.88 and kills 2.06 Flayed Ones (that is counting his instant death on a 6 axe).
18 Flayed Ones attack back with 72 attacks, hit with 24, wound with 7.33 and inflict 2.44 wounds to the Thirster. Let's call that 2 wounds.
Thirster swings back and kills another 2 models (really 1.77). 16 Flayed Ones swing back and deal another 2 wounds (actually 2.17).
Thirster kills 2 (1.77) more and the last 14-15 Flayed Ones easily take his last wound. Bloodthirster loses while only killing 25% of the Flayed Ones.
VS Death Company 10 Death Company vs 15 Flayed Ones (they cost 5 points less than the Death Company).
Again, let's give the Death Company the advantage and say they charged.
Death Company charge in with 50 attacks, hit with 25, wound with 16.66, and kill 4.166 Flayed Ones.
11 Flayed Ones swing back with 44 attacks, hit with 22, wound with 16.5, and kill 3.66 Death Company.
6 Death Company attack first with 18 attacks, hit with 9, wound with 4.5, and kill 1.125 Flayed Ones.
10 Flayed Ones attack back with 40 attacks, hit with 20, wound with 15, and kill 3.33 more Death Company.
3 Death Company attack first with 9 attacks, hit with 4.5, wound with 2.25, and kill 0.5625 Flayed Ones.
9 Flayed Ones attack back with 36 attacks, hit with 18, wound with 13.5 and kill the last 3 Death Company.
The Death Company lose, even when they get the charge, and only killed half the unit.
VS Thunderwolf Cavalry 6 TWC vs 18 Flayed Ones (the Flayed Ones are 6 points cheaper).
6 TWC charge and get 36 attacks, hit with 18, wound with 12, and kill 3 Flayed Ones.
15 Flayed Ones strike back with 60 attacks, hit with 30, wound with 16.66, and deal 5.55 wounds to the TWC (likely killing 3, but let's say they only deal 5 wounds).
4 TWC attack first with 20 attacks, hit with 10, wound with 6.66, and kill 1.66 Flayed Ones.
13 Flayed Ones strike back with 52 attacks, hit with 26, wound with 14.44, and deal 4.8 wounds to the TWC.
1 TWC attacks with 5 attacks, hits with 2.5, wounds with 1.66, and kills 0.41 Flayed Ones.
12-13 Flayed Ones kill the last TWC easily.
VS Meganobz 5 Meganobz vs 15 Flayed Ones (Flayed Ones are 5 pts cheaper).
Meganobz get the charge, but Flayed Ones still go before Power Klaws.
15 Flayed Ones strike first with 60 attacks, hit with 30, wound with 22.5, and deals 3.75 to the Meganobz (I'm going to round up here).
3 Meganobz swing back with 12 attacks, hit with 6, wound with 5, and kills 3.33 Flayed Ones.
12 Flayed Ones attack with 48 attacks, hit with 24, wound with 18, deal 3 more wounds to the Meganobz.
2 Meganobz attack back with 6 attacks, hit with 3, wound with 2.5 and kill 1.66 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**
10 Flayed Ones attack with 40 attacks, hit with 20, wound with 15, and deal 2.5 more wounds to the Meganobz.
1 Meganob attacks back with 3 attacks, hits with 1.5, wounds with 1.25, and kills 0.83 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**
9 Flayed Ones 2.25 more wounds to the Meganob, wiping the unit.
Thak you man!
But do flayed ones have base 3 attacks - at least the guy from tyrant hive said so - idrk!
They have 3 base and 2 Flayer Claws, from a picture. So yes, 4 attacks base, 5 on the charge, with Shred. They're extremely more killy now.
2015/01/28 16:37:47
Subject: Re:Necron release rumours (prices and pics in first post)
Half my Scarabs are painted mostly silver, the other half mostly Khorne red to act as Charnel Scarabs.
Would any of you be annoyed if I were playing you and asked to run the red ones as a Flayed One blob?
Height makes a pretty big difference when it comes to LoS. If you were just testing them out, I wouldn't have a problem. If it's a more serious game, or a tourny, then absolutely not.
Well, I have zero interest in tournaments. They sound like thoroughly unpleasant playing environments with everyone doing spam lists and so on.
As for height, I have a few of them, three to be exact, modelled as swarming over other models for unit variety. A marine, a broodlord and a sorcerer, so I could definitely shuffle those ones around to establish height if in deep cover and causing a problem there.
The real issue I'm concerned with is the base size issue. There's a lot of random pros and cons to changing a horde unit to a larger base size.
Hey i would seriously concider for your own fun get some old metal flayed ones or convert warriors - there are nice videos - otherwise it would make LOS diffcult, base size that would be no real fun I think even for you,
bye!
Wraith formation.
1 Wraith Squad.
1 Scarab unit
1 Spyder.
start of movement phase: you can choose to give all units fleet, reanimation protocols or shred, they get the buff as long they're within 12" of the spyder.
Hi. 3++/4FnP(+1 Rp from Reformation Legion) 2W T5 Wraiths at i5. (Mainly to endure first two turn of shooting)
This message was edited 1 time. Last update was at 2015/01/28 16:44:21
for the emperor
2015/01/28 16:45:14
Subject: Necron release rumours (prices and pics in first post)
In an edition where it SEEMED they were trying to tone down the power and cheeze, all I can see are really strong units and combinations here. Seriously the necrons made a big gain over their last codex, when everyone else was expecting to be brought in line. I have no idea what GW thinks is game balance, but I no longer look forward to tau and eldar revisions, because this codex will still be in game. I think ill try picking this game up again in 8th edition. What they did to half the codex in this game in the last two years is just wrong.
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
2015/01/28 16:45:29
Subject: Necron release rumours (prices and pics in first post)
Wraith formation.
1 Wraith Squad.
1 Scarab unit
1 Spyder.
start of movement phase: you can choose to give all units fleet, reanimation protocols or shred, they get the buff as long they're within 12" of the spyder.
Hi. 3++/4FnP(+1 Rp from Reformation Legion) 2W T5 Wraiths at i5. (Mainly to endure first two turn of shooting)
Yeah, but you have to keep them within 12" of the Spyder. Which is easy in the first couple turns, but eventually the Spyder's 6" move will fall behind the Wraiths. We'll see, though.
2015/01/28 16:46:36
Subject: Necron release rumours (prices and pics in first post)
Wraith formation.
1 Wraith Squad.
1 Scarab unit
1 Spyder.
start of movement phase: you can choose to give all units fleet, reanimation protocols or shred, they get the buff as long they're within 12" of the spyder.
Hi. 3++/4FnP(+1 Rp from Reformation Legion) 2W T5 Wraiths at i5. (Mainly to endure first two turn of shooting)
Yeah, but you have to keep them within 12" of the Spyder. Which is easy in the first couple turns, but eventually the Spyder's 6" move will fall behind the Wraiths. We'll see, though.
that's fine though, the spyders and scarab can go scoring, and you will have very healthy wraiths hitting the opponent's lines.
for the emperor
2015/01/28 16:48:05
Subject: Necron release rumours (prices and pics in first post)
Flayed Ones in a Decurion with an Overlord attached. Overlord takes a Warscythe and the Solar Staff, giving them Invisibility for a turn and also brings his own Assault power. Attaching a Cryptek for the 5++ against shooting would be gravy, but starts to push expensive.
If you do this, you lose the Flayed Ones ability to infiltrate (or deepstrike, they have both don't they?), so they are slogging it across the board. I think Flayed Ones are going to remain best on their own, infiltrating with maxed sized units. They'll either draw all of the enemies fire, and still have enough models to go in and disrupt your opponent's backfield (but likely won't dominate), or your opponent will counter charge with his own CC unit, which a maxed sized FO unit is likely going to eat alive or at the very least tie up for several rounds and reduce to virtually no remaining effectiveness.
Either outcome is a win for the Necron player, because every shot fired in panic at the FOs means one less shot at your core army, and the subsequent charge is bound to cause some damage. The counter charge is just as good an option because FO's are the equal to just about every other CC dedicated unit out there in terms of ability per point spent. If 260 points of Flayed Ones ties up a 500+ point deathstar for 2-3 rounds of combat and managed to reduce the deathstar's effectiveness, they have done their job and then some. Just be weary of Dreadnaughts, Knights, or T8 MCs.