Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/12/13 11:49:35
Subject: Best way to arm tzeentch marked ogres?
|
 |
Stubborn Hammerer
UK
|
I'm wondering if there is a consensus about the best way to arm Tzeentch marked chaos ogres to fight against all comers?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/13 15:34:31
Subject: Best way to arm tzeentch marked ogres?
|
 |
Sinister Shapeshifter
The Lair of Vengeance....Poole.
|
Grimstonefire wrote:I'm wondering if there is a consensus about the best way to arm Tzeentch marked chaos ogres to fight against all comers?
Heavy Armour+Ironfists.
4+/6++ at range.
4+-/5++ in combat.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/13 19:10:20
Subject: Best way to arm tzeentch marked ogres?
|
 |
Drakhun
|
Chaos Ogres can't take iron fists, I'd say GWs, hit harder rather than more often.
|
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/14 00:41:28
Subject: Best way to arm tzeentch marked ogres?
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Yeh they still get 3 attacks each plus ogre charge and stomp so heavier hitting is better than 1 extra attack in most situations.
|
mean green fightin machine |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/14 13:35:50
Subject: Best way to arm tzeentch marked ogres?
|
 |
Longtime Dakkanaut
|
I run mine as Khorne with AHW, 15 attacks plus impact and stomp for 120pts (and 6inch move). Perfect as chaff and anti chaff.
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/14 16:55:00
Subject: Best way to arm tzeentch marked ogres?
|
 |
Decrepit Dakkanaut
|
While not a bad setup, not particularly fitting for this thread.
|
This message was edited 1 time. Last update was at 2014/12/14 16:55:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/16 21:37:52
Subject: Best way to arm tzeentch marked ogres?
|
 |
Killer Klaivex
Oceanside, CA
|
Tzeench Ogres?
How about armed with a display case.
If you're dead set on ogres with mark of tzeench, then go great weapons.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/16 23:28:25
Subject: Best way to arm tzeentch marked ogres?
|
 |
Sinister Shapeshifter
The Lair of Vengeance....Poole.
|
HawaiiMatt wrote:Tzeench Ogres?
How about armed with a display case.
If you're dead set on ogres with mark of tzeench, then go great weapons.
Having looked at the Chaos book, I'd go multiple units of 3 ogres with great weapons, musicians and champions. Charge in, declare a challenge, they do 3 wounds, you do 2-3 and a charge. Or they decline the challenge, and do 3 wounds, you do more because the champ wails on the unit with the supporting attacks as well.
Ogres aren't that great a choice. You can't gutstar it up. And you have other choices that do the same thing, but better.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/22 00:50:10
Subject: Best way to arm tzeentch marked ogres?
|
 |
Courageous Silver Helm
|
But couldn't you gutstar the chaos ogres by using gorebulls/doombulls as the characters?
Or maybe just use trolls because they're cheaper and possibly core.
Back to OP.
I like to use a unit of 6 Ogres with great weapons and MoT every once in a while to change things up, but there are better options to take. The biggest issue, is like with many units in the warriors book--lots of alright things, but many good/excellent choices that eat up all your points.
|
40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor
WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
|
|
 |
 |
|