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2015/07/31 13:46:45
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
warboss wrote: Now I have to make a relatively uninformed decision about whether to go with DFC or Halo... tough choice.
Not for me
Likewise Dropzone is such a tight game, and everything I've heard on Dropfleet is fantastic!
As a Dropzone Commander player myself, it is a tough call for me... the Halo game could have some broad appeal, it's ready now, and so far I've heard good things on the rules (and my friends really like FSA 2.0).
Dropfleet sounds intriguing, but I've personally found the ground game rules to be a little... I don't know, repetitive? I think playing on different types of boards would help, but the local group got frustrated with trying to play it, and I ended up kind of stranded in the system...
I'm open to either, possibly both, space games - but I'd rather not throw either one under the bus until we've seen more reviews / etc
Edit: On the other hand, scrolling back through the thread... THIS is really convincing to me
Not as sold on the Scourge yet, but man those UCM ships are ace!
This message was edited 1 time. Last update was at 2015/07/31 16:02:18
2015/07/31 17:47:01
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
That Scourge ship looked like it would tip over any moment... From playing Dropzone Commander I felt those stands could really use beefening up, and it'd be even more important for this game. Hopefully someone close to the team will think so / give them that feedback.
2015/08/02 22:02:45
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
RiTides wrote: From playing Dropzone Commander I felt those stands could really use beefening up....
In what way? Mine are perfectly sturdy, I glued the wee plug in directly to my models and the actual base has been 'based'. They seem well balanced and nothing has fallen over so far.
I dont play UCM... but I will be picking up a UCM fleet. Those ships are amazing, though I cant help but feel that their spacefleet aesthetic is not at all aligned with their ground aesthetics.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2015/08/02 22:57:43
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
I LIKE how the space aesthetics for the UCM fleet is not similar to the ground forces. Tanks do not look like battleships or jets. They have different design patterns.
The UCM ships have more in common with the terrain items of the space defense laser and bunkers, which make more sense.
I do like the 'any hit is horrible' way this game seems to work, and the emphasis on signature control dictating range and accuracy. If it's 'Battlefleet Harpoon' with a modernized ruleset, then perfect! A unique niche that's not mindless age of sail cannon hammering .
This message was edited 1 time. Last update was at 2015/08/02 22:58:15
2015/08/02 22:59:26
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
I really hope they have a planetscape map in the Kickstarter, either with the box set or add-on. I love the orbital setting for the combat and having to get your Dropship Carriers to hot spots on the planet.
"The Omnissiah is my Moderati"
2015/08/03 09:22:34
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
The Scourge-ships are still WiP and not final. So there WILL be some design-upgrades.
DZC-bases are quite heavy, even the plastic ones, if one tips over there has to be quite some force. You also better use two widgets per base... makes it easier to assamble and a bit sturdier.
The fleets not looking like ground units in space was exactly the point for Dave. There are some basic design choices, but also space dictates how the design pattern is altered.
KS... the plastic starter boxes are quiet expensive to produce.... we are talking 200K. Adding the fact that the ships are planned to be quite modular and designed to hold magnets for quick exchange of moduls from the beginning on I can understand why he uses KS for the start. Especially since this game is produced in addition to DZC. Only the core ships will be plastic btw, the more specialized ships will be resin as usual.
Dropfleet sounds intriguing, but I've personally found the ground game rules to be a little... I don't know, repetitive?
Actually no, but judging from videos and experiences quite some american players seem to favor a different Meta than Europeans. Over here we prefer a more dropship-focused battle with much more non-conventional ways of attacking. It takes some time to adapt to the different way of fighting but once you get it it really is not your usual standard-battle.
This message was edited 1 time. Last update was at 2015/08/03 09:26:57
At Gencon they told me that a KS will be launched in September or October. They want to make the ships in plastic and said the cost was so high they really need to KS to get it all out at the same time. It's very interesting. I may have to get this and halo. The game seems like a blast.
2015/08/03 12:15:42
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
Shifting back to DzC for a second, it seems that theyre already looking at more rules changes and ajustments/balancing for later on this year, which makes me wonder what the point of a LE hardcover rulebook is for whats apparrently intended to be a "living" ruleset.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2015/08/03 12:35:31
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
chaos0xomega wrote: Shifting back to DzC for a second, it seems that theyre already looking at more rules changes and ajustments/balancing for later on this year, which makes me wonder what the point of a LE hardcover rulebook is for whats apparrently intended to be a "living" ruleset.
Some people simply like 'coffee table' books. Personally I prefer physical rule books.
Duncan_Idaho wrote: The Scourge-ships are still WiP and not final. So there WILL be some design-upgrades.
DZC-bases are quite heavy, even the plastic ones, if one tips over there has to be quite some force. You also better use two widgets per base... makes it easier to assamble and a bit sturdier.
I'm constantly knocking over my DZC fighters and these ships will be even more unstable. I'd prefer if it used a bigger base to counteract the really long stem (which I like btw so wouldn't want them to change). Just take a look at the quick demo video posted above and see just how wobbly the scourge ship is. I don't know if there is a light breeze or if it is just from the stampede by the booth at gencon in the dealer hall but it never stops teetering.
2015/08/03 13:50:02
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
Man... I am probably going to go DEEPLY at a Dropfleet Commander KS.
I've been wanting a perfect way to play Fleet-level, and then ground level in gaming for a while, always wanting to play BFG/Epic/40k as a massive cross-game campaign.
I thought Firestorm-Armada/Planetfall would scratch the itch, but despite PF having solid rules, there is no community at all, and I can't get even a droplet of momentum going around one.
Considering Dropzone Commander comes so highly regarded, maybe I can actually get a player-base for this one. :-p
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
0007/10/03 08:18:59
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
My dilemma is being torn between several gaming worlds. My lazier friends who oppose painting also expect me to go hard at the Reaper Bones pre-paints around the same time. :-p
I'm going to be dirt poor... and love it. :-p
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/08/03 14:04:28
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
Dropfleet sounds intriguing, but I've personally found the ground game rules to be a little... I don't know, repetitive?
Actually no, but judging from videos and experiences quite some american players seem to favor a different Meta than Europeans. Over here we prefer a more dropship-focused battle with much more non-conventional ways of attacking. It takes some time to adapt to the different way of fighting but once you get it it really is not your usual standard-battle.
Really?
Seriously?
I've heard this issue from more than one person, but I certainly don't remember if they were all....American.
2015/08/03 14:40:38
Subject: Dropzone and Dropfleet Commander news - new units and special edition rulebook - OP and Page 7
Interesting if slightly bloated rules for a space game but then Hawk have always gone over the top and old school with the rules, which appeals to a lot of old school 40k/Epic/BFG players.