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![[Post New]](/s/i/i.gif) 2016/09/20 05:19:30
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Regular Dakkanaut
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So the rule book looks high quality and beautiful and all... but that formatting. Surely someone had to have told them that a broad landscape softback isn't the most practical format for a rulebook...
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![[Post New]](/s/i/i.gif) 2016/09/20 05:20:24
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Executing Exarch
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jSewell wrote:So the rule book looks high quality and beautiful and all... but that formatting. Surely someone had to have told them that a broad landscape softback isn't the most practical format for a rulebook...
It's a homage to the BFG rule book, but I agree it's not very practical...
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![[Post New]](/s/i/i.gif) 2016/09/21 16:28:04
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Did Fulgrim Just Behead Ferrus?
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![[Post New]](/s/i/i.gif) 2016/09/21 16:33:44
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Longtime Dakkanaut
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I do want those space stations but they're sloop expensive!! I'd love to see a review on them when they are released.
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![[Post New]](/s/i/i.gif) 2016/09/21 16:36:10
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Legendary Master of the Chapter
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It would almost be cheaper to make space stations out of Battlefleet Gothic ships covered in Epic bits.
Maybe they are bigger than they look?
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![[Post New]](/s/i/i.gif) 2016/09/21 16:49:36
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Regular Dakkanaut
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"This box contains 4 hard plastic space station sprues - to date the largest sprue Hawk Wargames has produced. Each sprue includes 51 different components and 71 in total - that's a staggering 284 parts in this one set, not including the bases!"
Call me crazy or maybe I'm so used to GW pricing but £36 for that does not seem steep to me.
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![[Post New]](/s/i/i.gif) 2016/09/21 17:15:31
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Dakka Veteran
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JOHIRA wrote: I think this aspect of it annoys me more than anything else. I paid money for their Kickstarter, I shouldn't have to search them out in Facebook groups and Istagram just to find out what's going on with them. They have my contact information already, the onus is on them to keep me informed about why they aren't fulfilling their obligations.
I would agree this is a fair complaint. They should be keeping Kickstarter supporters updated with Kickstarter updates, not random posts all over the internet. The long gaps in Kickstarter updates was really unacceptable.
True and posting stuff to social media sites is a great way to spread the word on the game to people who are not already backers. However. Ignoring the backers in favor of informing random gamers isn't cool. They have an ethical responsibility to keep the backers informed of the project status, after we give them the money to make the project possible in the first place.
str00dles1 wrote: BUT no, I'm not happy. The mindless worker ant thinking of just "accepting things how they are because...that's how its been" is crap. That thinking lets a company do it again...and again...and again because they know people will pay, they can be late, and they don't need to care about backlash.
I don't think its "mindless worker ant thinking" as much as accepting reality. Unless the company literally has the entire product in house and ready to ship when they launch the Kickstarter, any estimated final shipping date is going to be just that, an estimate. There are just so many things that can cause delays between initial game concept and the final product delivery that its unrealistic not to expect delays. If such delays bother you that much, you are probably better off waiting out the Kickstarter and just buying when they do the retail release. They are an unavoidable fact of life.
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![[Post New]](/s/i/i.gif) 2016/09/21 17:53:53
Subject: Re:Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Regular Dakkanaut
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Pic of some example space stations made with the box and pic of the Spure itself which you get 4x of. I believe all of those stations were made with just 1 box, or if not all almost all of them.
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![[Post New]](/s/i/i.gif) 2016/09/22 02:43:31
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[DCM]
Dankhold Troggoth
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Wow, that definitely exceeded my expectations! Glad I added one on
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![[Post New]](/s/i/i.gif) 2016/09/22 02:56:36
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Legendary Master of the Chapter
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Seeing the part count and complexity of the final models, I retract some of my earlier kvetching. I was expecting a smaller sprue with simplified parts and smaller final minis. My apologies to Hawk Wargames.
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![[Post New]](/s/i/i.gif) 2016/09/22 02:56:40
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[MOD]
Otiose in a Niche
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According to the write up at Wayland you can make 8 stations out of the box.
I might pick it up;
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![[Post New]](/s/i/i.gif) 2016/09/22 03:41:30
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Krazed Killa Kan
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Any idea of how those stations are used in game?
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![[Post New]](/s/i/i.gif) 2016/09/22 05:33:13
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Executing Exarch
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Really glad I added the space stations, looks awesome!
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![[Post New]](/s/i/i.gif) 2016/09/22 05:58:27
Subject: Re:Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[MOD]
Otiose in a Niche
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http://www.waylandgames.co.uk/dropfleet-commander/33905-modular-space-station-pack
http://www.thewarstore.com/product110041.html
Modular Space stations for Dropfleet Commander US$50~60, coming in November.
Modular Space Station Pack Information
This incredible multi-part hard plastic set is a fully modular custom space station building kit - a first for tabletop gaming! It can be assembled in a virtually infinite number of ways in a massive variety of forms, shapes and sizes to fit your imagination.
All eight cruiser-sized space stations in the image gallery can be built from a single set, but these are just examples. A much larger number of smaller stations could be constructed; alternatively, players could use the entire set to build one massive orbital dock! If you wanted to create something truly gargantuan, multiple sets can also be combined.
Every one of its many and varied parts is sumptuously detailed. Superstructure, towers, communication dishes, gantries, cooling vanes, gun turrets, laser weapons and missile pods are all part of the kit, giving the builder an unrivalled degree of creative options.
Space stations are integral to many scenarios in Dropfleet Commander - highly appropriate for the game's orbital combat setting!
This box contains 4 hard plastic space station sprues - to date the largest sprue Hawk Wargames has produced. Each sprue includes 51 different components and 71 in total - that's a staggering 284 parts in this one set, not including the bases!
Average size of example space stations shown is 90x90x60mm.
NOTE: This kit is provided with 6 large and 8 small Dropfleet flight stands, designed to track in-game status without the use of tokens.
Please Note: Miniatures are supplied unpainted and some assembly will be required.
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![[Post New]](/s/i/i.gif) 2016/09/22 06:20:18
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Battlefortress Driver with Krusha Wheel
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They are used as objectives, presumably they can also be manned.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/09/26 17:13:48
Subject: Re:Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Battlefortress Driver with Krusha Wheel
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I have had a sneaky look at the beta rules and I have knocked out a quick 1500 point list, no individual points costs as Hawk don't want that sort of thing posted apparently.
Pathfinder Group
4 Taipei frigates
2 Lima Frigates
2 Osaka Light Cruisers
Pathfinder Group
4 Taipei Frigates
2 Jakarta Frigates
1 Seattle Carrier
Line Group
2 New Orleans Strike Carriers
Berlin cruiser
Vanguard Group
1 Avalon Battlecruiser
1 New Orleans Strike carrier
Vanguard Group
1 St Petersburg Heavy Cruiser
1 New Orleans Strike carrier
Line Group
San Fransisco class troopship
16 Frigates, 6 Cruiser hulls, and a Battlecruiser with 55 points left over for some kind of admiral (the rules/costs for them aren't in the beta)
The model count is substantially more than a game like BFG but not excessively so.
In general Frigates cost between 25 and 50 points, Light cruisers are 80-100ish, Cruisers are 100-150ish, Battlecruisers are 200ish and Battleships are 260ish. There isn't that much difference in terms of cost between the races (although UCM and scourge tend to be on the lower end with Shaltari and PHR on the upper end), for instance there is a 20 point difference between the cheapest and most expensive top tier Battleships.
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This message was edited 1 time. Last update was at 2016/09/26 17:17:36
My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/09/26 17:21:42
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[DCM]
Dankhold Troggoth
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You tease  . Can't wait to see the book in person!
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![[Post New]](/s/i/i.gif) 2016/09/27 16:37:14
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Battlefortress Driver with Krusha Wheel
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Pledges have started to be sent out this afternoon, apparently the smaller pledges are being sent out first (or at least they form the first wave).
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/09/27 17:38:05
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Longtime Dakkanaut
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UH, nice. I only bought the Box and nothing else.. maybe I'll get mine "soon"
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![[Post New]](/s/i/i.gif) 2016/09/28 06:15:21
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Infiltrating Broodlord
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It seems that Hawk are sending out smaller pledges first.
Looks like I will have to work from home one day.
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This message was edited 1 time. Last update was at 2016/09/28 06:16:21
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![[Post New]](/s/i/i.gif) 2016/09/29 00:29:40
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Hacking Shang Jí
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Silent Puffin? wrote:Pledges have started to be sent out this afternoon, apparently the smaller pledges are being sent out first (or at least they form the first wave).
While that's great news, it's also infuriating I'm hearing it through a message board unrelated to Hawk Wargames while my Kickstarter inbox hasn't budged a bit in weeks. It makes me think that now that Hawk has our money they don't really care if we're satisfied with their communication.
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"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker |
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![[Post New]](/s/i/i.gif) 2016/09/29 00:43:59
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[DCM]
Dankhold Troggoth
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I do think they should update more, but that's definitely not their intention - I think they're approaching it more like a preorder, where they're doing everything they can to get the orders out, but aren't necessarily blogging about it / updating thoroughly.
Obviously I'd love more on that front, but I'll be happy with getting the miniatures and hopefully seeing if the game can take off at retail too
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![[Post New]](/s/i/i.gif) 2016/09/29 01:31:26
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[DCM]
.
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There really is no excuse for not communicating with backers through the Kickstarter update system...
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![[Post New]](/s/i/i.gif) 2016/09/29 02:20:42
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Longtime Dakkanaut
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RiTides wrote:I do think they should update more, but that's definitely not their intention - I think they're approaching it more like a preorder, where they're doing everything they can to get the orders out, but aren't necessarily blogging about it / updating thoroughly.
Obviously I'd love more on that front, but I'll be happy with getting the miniatures and hopefully seeing if the game can take off at retail too 
But it should be the intention. As stated, they could literally take 5 min and one person the the team could post that orders are shipping. that's it. No pics needed just a single sentence. But I have to trust/hear it from a message board? I love Dropzone and know I will love Dropfleet, but the company is about as useful as a poopy flavored lolly pop
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![[Post New]](/s/i/i.gif) 2016/09/29 03:03:11
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[DCM]
Dankhold Troggoth
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I meant their intention wasn't that they don't care about backers (I think!) but rather are just extremely busy. I agree with you, of course, I'd love more updates  . Here's hoping the larger pledges aren't far behind these initial shipments!
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![[Post New]](/s/i/i.gif) 2016/09/29 03:09:27
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Longtime Dakkanaut
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Meh, once again I'm not bothered. Tomorrow will come with or without the news.
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![[Post New]](/s/i/i.gif) 2016/09/29 06:39:43
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Battlefortress Driver with Krusha Wheel
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It seems quite random as some Admirals have had their emails and some international backers have also had notification. As yet there doesn't seem to be a definite pattern.
There has been no official confirmation that shipping has started, this info comes directly from the DFC facebook group.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/09/29 15:37:50
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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[DCM]
Dankhold Troggoth
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I thought the last update (when they said the print materials arrived) laid out that they were starting to pack and ship (and that they're doing it with "all hands on deck", as it were  ).
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![[Post New]](/s/i/i.gif) 2016/09/29 21:31:34
Subject: Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Battlefortress Driver with Krusha Wheel
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RiTides wrote:I thought the last update (when they said the print materials arrived) laid out that they were starting to pack and ship (and that they're doing it with "all hands on deck", as it were  ).
That update was 10 days ago with a 3 week period for all deliveries and they started shipping 8 days later. It would be nice to be kept informed.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/09/30 00:34:21
Subject: Re:Dropfleet Commander News - Kickstarter finished - pledge manager link sent - check your spam folders
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Longtime Dakkanaut
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Kickstarter
53
We Are Shipping!
Posted by Hawk Wargames (Creator)
Dear Backers,
We thought we would give you a little more information with this update for you.
Firstly, it gives us great pleasure to announce that pledges have been arriving with backers from today onwards! It's been a long journey for us to get to this point as we've expanded and met the challenges that the sheer success of the Kickstarter presented. Our warehouse is straining at the seams with over 150 pallets of product and we can't wait to get it out to you all!
As the shipping process continues we'll be able to provide a clearer picture of our schedules once we establish a reliable daily boxing/dispatch rate. We are working closely with our dispatch partners to ensure our packages reach you as quickly as possible. With around 4000 individual orders to pack, label, log and dispatch this will be by far the largest shipping operation the company has ever undertaken, so please bear with us over the coming number of days as we ship your orders. We're working as fast as we can to get them to you. You'll be provided with individual notifications once your order is ready for dispatch where possible, so please keep an eye out for that.
Some more details for you all:
As it is now shipping, we want to talk a bit more about the rulebook and the game, specifically, what we've added or improved since the Kickstarter was originally launched.
The rulebook has been a truly gargantuan effort for all of us! At a whopping 224 pages it is quite a bit larger than originally planned, offering the game the depth and immersive experience that it deserves. In addition to over 60,000 words of background, an extra level of polish has been lovingly applied to the look and feel of the book, right down to showing the real world dimensions of almost every ship in the game!
Although all this added to our workload and pushed our schedule back a little, we think it has been worth it for the increase in quality and content of the product and the whole game. We can comfortably say without reservation that it's the best publication that Hawk Wargames has produced to date and is a book we can all be justly proud of. We hope you enjoy consuming it!
The beta test with our Admiral backers proved extremely useful and we have incorporated a wide range of improvements and adjustments to the rules based on this feedback. In addition to streamlining and many balancing adjustments (points costs, unit prowess etc) we've also made several global adjustments to the relative effectiveness of weapons and tactics. One example of this is that most carriers can't launch quite as many Bombers as before, bringing their destructiveness into line with regular weapons.
We've also added some whole new elements that were either missing from the beta or have since been incorporated into the ruleset. Here are some of the highlights:
1) 'Ramming' is now in the rules!
This has been discussed at considerable length, and has now been added due to popular demand and (admittedly) for sheer fun factor. However, since ramming in the Greek Trireme sense is extremely hard to pull off in high velocity space combat, the actual thing your desperate captain is doing when you ram is closing to suicidal point blank weapons range and/or detonating the drives for massive devastation. Since this always results in the destruction of your ship, you can only do this when the ship is almost destroyed as a last and desperate attempt to drag the enemy down with you! If you can pull off a successful ram though, the results can be devastating... Rolling a number of Lock 3+ dice equal to your starting hull points can be RUINOUS, especially if it's a 22 HP battleship doing the ramming...
2) A range of rules for orbital scenery
These add greatly to reasons for manoeuvring and provide a plethora of tactical options for players. Most of the game's scenarios incorporate some orbital scenery and we find it improves the gaming experience greatly. Most common is Debris Fields, a constant threat in wartorn orbits of the Cradle Worlds. These come in Fine and Dense varieties, each bringing their own opportunities and challenges. For example, Fine types are particularly dangerous to strike craft, whereas Dense ones do more damage to ships that fly through them. There are also Planetary Rings (essentially, a fine strip of debris bisecting the table) and Large Solid Objects (LSOs), being small moons, orbiting asteroids and massive orbital plates. Since scenery is now integral to the game, the 2 Player Starter Set now also includes punch out card Fine and Dense debris fields!
3) Detailed rules for Space Stations
These are common sights in the orbits of the highly developed Cradle Worlds and are now included in many of the game's scenarios. Often, these are worth Victory Points and present a different challenge than Clusters when it comes to taking them, as Strike Carriers cannot hide in Atmosphere while dropping troops on them, making Troopships far more durable for the task. The core rules even include a set of standard armaments for them, often adding an extra reward for holding them as the scenario dictates.
4) Three new special Sector types
These add flavour and variation to some of the new scenarios in the book and can be used to make some awesome setups of your own. Orbital Defence Sectors feature colossal anti-orbital guns that can engage enemy ships if you hold them, Power Plant's give a highly valuable (but volatile) objective that does massive damage to all other Sectors in the Cluster if destroyed, and Comms Stations give your ships added Scan Range if you hold them. Tokens for these new Sector types are now included in the 2 Player Starter Set in addition to the original 3 types.
5) Approach type
This is a new part of every scenario. It dictates how a fleet approaches the battlespace, be it in an ordered battleline or in a chaotic and rapid response to an emerging threat. There are six types in total and these greatly change the dynamic, often feeding the fleets into the maelstrom over several turns, making Energy Spikes a lot more instrumental late game. You can also change the suggested Approach Type in any scenario, altering the shape of the game and adding to replay value.
6) Command Cards
These add an extra tactical and immersive layer to the game. Much like in Dropzone Commander, these are not essential and can be added once you've got used to the core rules. These will be released in early 2017 for all four factions and the rules for them are now also included in the core book.
7) Integration with Dropzone Commander
Five pages of the book are dedicated to integrating the two games together in various ways. How you do this is going to be massively dependant on the size of your gaming group and the amount of time available. As such, the rules give multiple options, catering for in depth campaigns with multiple players, 2 player time-lapses, campaigns days and much more! The close ties between Dropzone and Dropfleet Commander will be integral to some exciting global campaigns we have planned in the near future!
We hope you enjoy the Rulebook for Dropfleet Commander and are as excited as we are to finally see it released into the wild! In the following updates, we shall include a range of other updated information like this, including more images of the final reward items going out. We shall have further shipping information for you soon.
Kind regards
The Hawk Wargames Team
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