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![[Post New]](/s/i/i.gif) 2014/12/22 12:00:22
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Courageous Space Marine Captain
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Flyrant with 2x TL Devourers wins, because he is not a vehicle and is an HQ (unlike Seth, Bjorn, Pask, etc, who are either LoW or vehicles), but is literally untouchable due to being a FMC, and having about 12 Str 6 shots per turn as BS4. 12 shots 8 hits 6.6666 wounds 5.5555 unsaved Roughly 6 cultists dead per turn. Not to mention Vector Strike. Edit: Actually, it wound be better just to keep flying and shoot than to charge.
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This message was edited 1 time. Last update was at 2014/12/22 12:01:02
I'm celebrating 8 years on Dakka Dakka!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/12/22 12:04:36
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Been Around the Block
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I love these sorts of scenarios but only if the enemy has a chance to win as well or there would be no joy in the victory.
I'd put the BA Captain from the Deathstorm boxset into the cultists as he has just enough to make the fight interesting. He'd probably go down but it's the sort of fight i'd try best of three.
May have to give a friend a shout after work and see if he fancies some who would win fights tonight.
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![[Post New]](/s/i/i.gif) 2014/12/22 12:11:38
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Liche Priest Hierophant
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ImAGeek wrote:Poly Ranger wrote:Warmonger2757 wrote: Yep you beat me to it. Always wanted to try him against an ork army or IG army just for the look of terror on my opponent's face. There is absolutely no point in any other character contending for its points. Tryzan is the hands down winner against a cultist blob AS LONG as he's in a squad that takes the hits due to his I2. Well then he's not the best in this scenario, as you don't have a squad... I just tried this situation, best case I could get about 40 cultists in B2B or within 2" of a model in B2B with Trazyn. Assuming the Cultists charged, and the the Champion is able to attack that's 81 attacks. 40.5 hit 6.75 wound And Traz suffers 2.25 unsaved wounds... ouch If Traz did survives, he can only attack the champion because the champion must issue a challenge and as he's a lone model he must accept But that's best case in Melee, and all things considered that's actually not too bad. Typically that many Cultists won't be able to attack him. Of course, he has to survive 50 autoguns pointed at his face to get to close combat first... sheesh. EDIT Realised I has messed up my maths... derp.
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This message was edited 2 times. Last update was at 2014/12/22 21:19:18
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![[Post New]](/s/i/i.gif) 2014/12/22 13:09:48
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Jealous that Horus is Warmaster
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If including 30k typhon sweep attack orbital bombardment and a hand flamer.
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![[Post New]](/s/i/i.gif) 2014/12/22 16:14:02
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Brainy Zoanthrope
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Tervagon - could your swarm overpower my swarm, should be a decent fight
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![[Post New]](/s/i/i.gif) 2014/12/22 16:23:47
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Nurgle Chosen Marine on a Palanquin
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Any greater daemon, but a GUO with T7 would be best for the cultists being unable to fight back. Black mace DP could be good for the extra attacks though.
5th Ed Blackmane or Canis wolfborn would have been sweet too.
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This message was edited 2 times. Last update was at 2014/12/22 16:25:23
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![[Post New]](/s/i/i.gif) 2014/12/22 16:42:19
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Shas'o Commanding the Hunter Kadre
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Yarrick
In the event they get lucky enough to kill him, he can come right back!
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![[Post New]](/s/i/i.gif) 2014/12/22 16:54:44
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Sybarite Swinging an Agonizer
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Bharring wrote:Even when a WK (or Tide) is your Warlord, he's not an HQ.
Wraithseer, though... Not gonna kill a lot each round, but the Cultists literally cannot hurt it (t8).
The riptide Warlord is infact an HQ, the wraithknight on the other hand is still heavy. Automatically Appended Next Post: I'd probably take Drazhar, nothing like cleaving through hordes of guys to remind you you're still bad ass.
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This message was edited 1 time. Last update was at 2014/12/22 16:55:24
10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
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![[Post New]](/s/i/i.gif) 2014/12/22 16:57:33
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Legendary Master of the Chapter
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Is this a single unit?
Trollzian the infinite
One smack in close combat they all die. gg wp
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/12/22 17:07:50
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Steady Space Marine Vet Sergeant
England
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Tank Commander Pask.
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If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you! |
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![[Post New]](/s/i/i.gif) 2014/12/22 18:54:09
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Decrepit Dakkanaut
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An Adeptus Mechanicus Archmagos with the Lachrimallus Order, Machinator Array, Abeyance, Cyber-familiar, and other gubbins. That's a basically invulnerable goon (T6, 5+ FNP, 2+/3++ saves, IWND, 4 wounds) with a flamer and Move Through Cover.
He's slow, but MTC means he will eventually catch them, and a Flamer plus five Power Weapon (of whatever sort) attacks standing means he will crush them when he does. Also, he has less than 2% chance of suffering a single wound from any given Cultist attack, and has IWND.
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This message was edited 1 time. Last update was at 2014/12/22 18:57:38
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![[Post New]](/s/i/i.gif) 2014/12/22 18:57:16
Subject: Re:If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Rough Rider with Boomstick
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Tau Crysis Suit Commander. 2+ Saves, twin burst cannons, jet pack, very powerful in melee.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2014/12/22 19:34:11
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Perfect Shot Black Templar Predator Pilot
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Mega Armour Ork Warboss with Kombi-Skorcha, Bioniks and Attack Squig
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![[Post New]](/s/i/i.gif) 2014/12/22 19:41:29
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Killer Klaivex
The dark behind the eyes.
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Banzaimash wrote:Mega Armour Ork Warboss with Kombi-Skorcha, Bioniks and Attack Squig
No Lucky Stikk?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/22 21:27:22
Subject: Re:If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Liche Priest Hierophant
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Looking back at the maths I did for how Traz would hold up worst case in Melee I screwed up and actually worked out the number of saved wounds, not unsaved... derp
so Traz would suffer 2.25 unsaved wounds... not too bad all thing considered. Although that was assuming the Champion was engaged (and therefore Traz would be in a challenge)
As it is unlikely the maximum number of cultists will be engaged Traz typically has a good chance of winning melee, of course surviving the Autoguns aimed at his face is less likely, he'd most likely never make it to melee assuming there's no LOS blocking terrain... Though as the OP says cityfight terrain there's likely to be a lot of LOS blocking terrain.
Traz has a way better chance than I originally thought as long as he stays out of the cultist's LOS until he can charge in...
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![[Post New]](/s/i/i.gif) 2014/12/22 21:46:40
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Decrepit Dakkanaut
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Here's the maths for the Archmagos's survivability.
Outside of 12": 50 Autogun shots - 25 hits, 4.1666 wounds, .69 wounds after armor, then .46 wounds past FNP.
Inside of 12": 100 Autogun shots - double everything. .92 wounds.
Assault without Cultists charging: 52 attacks - 26 hits, 4.33 wounds, .72 wounds after armor, .48 wounds after FNP.
Assault with Cultists charging: 102 attacks - 56 hits, 9.33 wounds, 1.5 wounds after armor, 1.0 wounds after FNP.
So the Archmagos is likely to survive the whole game, adding in IWND and remembering he has 4 wounds.
Additionally, with a template weapon, it is unlikely that all 50 Cultists would survive to the assault phase.
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![[Post New]](/s/i/i.gif) 2014/12/22 22:11:27
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Its a cheat but vulkan 30k rules.
Grenade template attacks, insane armour and immune probbly to every attack, t7, 6 wounds, high armour save + invunrable save. Nothing getting past that.
Next to immune to plasma weapons.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/12/22 22:29:24
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Lone Wolf Sentinel Pilot
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CrownAxe wrote:Great Unclean One. At T7 none of the S3 attacks from the cultists will hurt it
I was going to do the same but with a wraithseer, T8.
Alternately, I'd go with a good librarian, maybe Ezekiel from DA, spam psychic shrieks or maybe some pyromancy.
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![[Post New]](/s/i/i.gif) 2014/12/22 22:30:33
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Legendary Master of the Chapter
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Well actually if it is 1 unit then a single terrify might just send them off the board
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/12/22 22:37:17
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Lone Wolf Sentinel Pilot
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Do you have to take farsight to be able to take one of his bodyguards (the riptide)? And I was under the impression that it didn't take up a slot, so not an HQ.
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![[Post New]](/s/i/i.gif) 2014/12/23 03:45:31
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Longtime Dakkanaut
St. George, UT
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I like the chances of a tooled up Wolf Lord on thunderwolf. It would be a very interesting fight.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2014/12/23 04:24:30
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Prophetic Blood Angel Librarian
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Got it! Can we pick powers?
If so - BA librarian (may as well be mephy), with fear of darkness. Very likely chance that the cultist blob will disappear in just one roll (well 2 if you also consider passing the psychic test).
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![[Post New]](/s/i/i.gif) 2014/12/23 19:51:06
Subject: Re:If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Longtime Dakkanaut
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Crisis suit commander with nueroweb system jammer, and watch the ones roll in
but just to be sure I d take iridium armour stim injectors shield gen a flamer and a burst cannon.
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2014/12/23 19:53:03
Subject: Re:If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Legendary Master of the Chapter
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CREEEEEEEEED wrote:Crisis suit commander with nueroweb system jammer, and watch the ones roll in
but just to be sure I d take iridium armour stim injectors shield gen a flamer and a burst cannon.
Why shield gen? they wont have anything past autoguns.
Iridium armor, Stims, 2x burst cannons, two gundrones.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/12/23 23:36:59
Subject: Re:If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Longtime Dakkanaut
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Desubot wrote: CREEEEEEEEED wrote:Crisis suit commander with nueroweb system jammer, and watch the ones roll in
but just to be sure I d take iridium armour stim injectors shield gen a flamer and a burst cannon.
Why shield gen? they wont have anything past autoguns.
Iridium armor, Stims, 2x burst cannons, two gundrones.
Oh yeah, then I'd take another burst cannon, and 2 gun drones.
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2014/12/24 01:13:41
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Death-Dealing Devastator
Melbourne,Vic
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Chapter master with storm bolter, teeth of terra and jetpack.
It's not the killiest of combinations, but I think it would make for some fun in this instance.
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![[Post New]](/s/i/i.gif) 2014/12/24 01:38:58
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Spawn of Chaos
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Marbo.
They would be dead before they would know it.
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This message was edited 1 time. Last update was at 2014/12/24 01:39:20
Liam Fox:
FLUFF FOR THE FLUFF GOD.LORE FOR THE LORE THRONE! |
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![[Post New]](/s/i/i.gif) 2014/12/24 01:55:32
Subject: Re:If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Growlin' Guntrukk Driver with Killacannon
octarius.Lets krump da bugs!
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Can I use a HQ from my new fandex?(its codex:Grots)the unit is....a single grot.
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Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! |
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![[Post New]](/s/i/i.gif) 2014/12/24 04:28:03
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Dakka Veteran
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Ork Warboss...
Mega armour, lucky stick, powerclaw, etc etc
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/12/24 04:56:21
Subject: If you could take a single HQ unit to fight off 50 Cultists, who would it be?
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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I suggest Sammael on Sableclaw.
If cultist have mark of Khorne and Icon of Wrath they are actually have descent chance of killing him in cc unless he will move smartly.
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Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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