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Is there any point to taking Space Marine Terminators? Does anyone actually put them in their list?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Leaping Khawarij






So with all the holiday cash I have, I am really expanding my Imperial Fist portion of my army and since I am a GK player, the first thing I did was look at Terminators since as a GK player that is pretty much all I use anymore but when I actually went to go look in the Space Marine codex to see where it would fit I saw the point cost of them and dang, they are expensive which is a shame because I love Terminators, I love them a lot which is why it was awesome to be a GK player but I can see why I never see Space Marine Terminators on the tabletop and only in places like Space Hulk. Is there anyone here that uses them in an effective way where it doesn't harm your overall gameplay? Is there any way that I could say that I am going to get Terminators with the intention of actually putting them on the field and not having them be "vanity" models? At this point, it would be better to have LotD stand in for Terminators.

 
   
Made in us
Locked in the Tower of Amareo




Terminators have a severe problem. They've had this problem since 3rd ed, and really before that in my opinion. Their problem is that they are paying a lot of points for a good armor save and a devastating close combat weapon on a model with T4 and W1.

Compared to the average tactical marine, coming in at 14 pts, the terminator at 40 pts would have to be 40/14 = 2.8 times more durable than the tactical marine to have equal durability. This is only true in the case of AP 3 weapons and the tac marine having no cover.

Offense wise, the terminator is really only worth 40 pts while in HTH. Tactical terminators, those with stormbolter and single heavy weapon, like their tactical marine brethren, basically have no offensive punch.

Another major nail in their coffin is the prevalence of AP 2. If AP 3 were common, and AP 2 rare, they would have value. But this is not the case. AP 2 is found everywhere, completely invalidating that expensive save you paid for.

Now this brings us to the popular TH/SS terminators. I like these guys but I don't love them. The are still expensive, and still are not efficient against small arms fire. They do, however, fare very well against AP 2 and MCs. They can't shoot at all, which stinks, but tactical terminators were still better at HTH than shooting, so this setup just reinforces strength.

I personally hate the fact that terminators are basically bad units. I don't want them to be world beaters, but even clocking in at average would be refreshing. As it stands now, even TH/SS termies get crippled by a couple volleys from a squad armed with plasma. Eldar shred them without trying. Tau pie plate them into oblivion. They basically don't live up to the fluff in any way. As I said, I'm cool with average power level.

This message was edited 1 time. Last update was at 2014/12/29 20:35:09


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






The most usable TDA units either have 2 wounds, or are T5. They are a fun unit, but not a tournament winner.

   
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Locked in the Tower of Amareo




 gwarsh41 wrote:
The most usable TDA units either have 2 wounds, or are T5. They are a fun unit, but not a tournament winner.


Those aren't that common. I think the 2 wounds is much better, because T5 is still wounded on 2+ or 3+ by most AP 2 weapons.
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
Terminators have a severe problem. They've had this problem since 3rd ed, and really before that in my opinion. Their problem is that they are paying a lot of points for a good armor save and a devastating close combat weapon on a model with T4 and W1.

Compared to the average tactical marine, coming in at 14 pts, the terminator at 40 pts would have to be 40/14 = 2.8 times more durable than the tactical marine to have equal durability. This is only true in the case of AP 3 weapons and the tac marine having no cover.

Offense wise, the terminator is really only worth 40 pts while in HTH. Tactical terminators, those with stormbolter and single heavy weapon, like their tactical marine brethren, basically have no offensive punch.

Another major nail in their coffin is the prevalence of AP 2. If AP 3 were common, and AP 2 rare, they would have value. But this is not the case. AP 2 is found everywhere, completely invalidating that expensive save you paid for.

Now this brings us to the popular TH/SS terminators. I like these guys but I don't love them. The are still expensive, and still are not efficient against small arms fire. They do, however, fare very well against AP 2 and MCs. They can't shoot at all, which stinks, but tactical terminators were still better at HTH than shooting, so this setup just reinforces strength.

I personally hate the fact that terminators are basically bad units. I don't want them to be world beaters, but even clocking in at average would be refreshing. As it stands now, even TH/SS termies get crippled by a couple volleys from a squad armed with plasma. Eldar shred them without trying. Tau pie plate them into oblivion. They basically don't live up to the fluff in any way. As I said, I'm cool with average power level.

I still play with terms because I love them. They are pretty bad but at least they draw fire and attention and thats usually what my shooting lists need. Ive had an entire 5 man get killed by 4 flamers - it's really not that out of line with math ether. I only got a little unlucky with saves. Then theres the infamous drop pod which smoked 2 terms in 1 turn for my buddy. Wow...such bad luck that was but lets get real. 2+ save invites disaster. What you makes models tough is having really high toughness and wounds. If terms were 5t 2 wounds...They would be amazing. T4 2+ save - basically easy for every weapon in the game to cause some poor saves on that puppy. Thats why terms suck.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




At least chaos terminators aren't forced to pay for a power fist. Talk about overkill in HTH. 5 power fists? Seriously? What do you need to hit that hard?
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

I usually try to play my Chaos Terms and they always seem to just do OK. I know we lack the shields of the Loyalists but even with Mark of tzeentch for 4++ they are just OK.
   
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Locked in the Tower of Amareo




As I stated, the storm shield is far from a cure all. Being an assault unit in 7th just kinda sucks in general.
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

I usually try to use them now to DS in and pop something I don't like with melta then they usually get blown off the board.
   
Made in gb
Proud Triarch Praetorian





On the contrary, I find TDA assaults to still be brutally effective.

I take a unit of either type, more commonly Assault, to serve bodyguard to an HQ, and with it unlock a 4th Heavy Support option. The LR screaming across the table tends to be ignored next to the vindicator rolling next to it & dreadnoughts in your face I find.

Usually by the time the Dreads are gone the Raider is ready to drop termies and wipe something important out.

I've killed many HQs & beatstick units using that tactic, and still swear by it. It will only become more effective with the Knight that now strides alongside

Experience is something you get just after you need it
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Made in us
Locked in the Tower of Amareo




Good 'ol termicide. I don't blame you, I just find that an absurd way to make expensive and rare armored units effective.


Automatically Appended Next Post:
 IHateNids wrote:
On the contrary, I find TDA assaults to still be brutally effective.

I take a unit of either type, more commonly Assault, to serve bodyguard to an HQ, and with it unlock a 4th Heavy Support option. The LR screaming across the table tends to be ignored next to the vindicator rolling next to it & dreadnoughts in your face I find.

Usually by the time the Dreads are gone the Raider is ready to drop termies and wipe something important out.

I've killed many HQs & beatstick units using that tactic, and still swear by it. It will only become more effective with the Knight that now strides alongside


The problem is that the weapons used to engage land raiders are different than those used to engage vinids, with the exception of the lascannon. The vindis shouldn't be siphoning off any fire at all.

This message was edited 2 times. Last update was at 2014/12/29 21:10:18


 
   
Made in gb
Proud Triarch Praetorian





but people tend to not like moving anything into range of a vindicator.

at least in my local, the Vindi is way more threatening & easier to deal with to my opponent's armies

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Leaping Khawarij






From a lot of this banter, I would still say that Centurions and LotD are still tactically better than Terminators. What gets more about it is that they are both less expensive units and still do a lot for what they are worth. I would only be taking Terminators because I like them and honestly, I can just field them with my GKs just as well and a cheaper cost. For my GK Terminators to be fully kitted out is the same cost as the starting cost of Space Marine Terminators. Upping Terminators to have 2 wounds might be better because the Centurions are so dang effective for their cost because they have Toughness 5 and 2 wounds.

 
   
Made in us
Locked in the Tower of Amareo




48" or 36" weapons to the side of a vindi wreck it real fast. That's why I quit using them. Also, the new vehicle damage table makes the vindi rather poor against other mech, imo.

I'll grant you that you will get to assault from the LR 80% of the time, and that your unit will win the ensuing HTH combat. However, it's very likely that they will kill their target and be shot to death the next turn. At least, that's how I deal with TDA assaults that are too much of a headache to stop. The cheaper the sacrificial unit, the less efficient the TDA is.
   
Made in gb
Proud Triarch Praetorian





Oh, agreed on the sacrificial lamb tactic

But as said, a Land Raider will often get you through to what you want to hit

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Thunderhammer and stormshield terminators can still be pretty good, provided they "get there" .

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Slashing Veteran Sword Bretheren






The last couple times I ran terminators I used the TH/SS variety in a LRC with a naked chaplain. Hatred is pretty nice with these guys. I usually keep at least one Lightning claw though and he gets to reroll to-hits AND to-wound. Fun stuff.

I also use a 2 drop pod Alpha strike to provide some distraction while they move toward my enemy.

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Made in us
Ambitious Space Wolves Initiate




Marietta, GA

Why not mount a storm bolter to the sword arm and give him a storm shield?
   
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I love my DA Deathwing Knights.

I always bring 'em in every DA army list I have.

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Made in tw
Automated Space Wolves Thrall



Taiwan

As a Space Wolf player, I would say I love my WG terminators. A WG TDA squad with CML, 3SS, 1PW, and a chain fist is only 205. They are durable and still pack some punch.

In my opinion, wolf guard, GK, and CSM terminators are all good terminators. What they have in common is they are all cheap enough.
   
Made in us
Longtime Dakkanaut




As a Vanilla SM player, I only really use Terminators for fluffy lists or to act as a points sink in less competitive games.

Sternguard and LotD are better at the drop and pop, and Vanilla Marines just don't care that much about throwing 4 power fists (or 5 thunder hammers) at a unit from a Land Raider (especially since LR are vulnerable to DS melta and Lance spam and the whole unit becomes a massive points sink).

That being said, if you can get Invisibility on them, they become hilariously resilient.

   
Made in us
Dakka Veteran




Eastern Washington

BAs Codex ain't in the budget until my Bday :( Whats the ruling on termies in our Dpods?

4,000 Word Bearers 1,500 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






No. There is no point to taking terminators in SM lists. Besides if you like them or want a fluffy list.

If you need a beatstick unit, then a chapter master + friends on bikes will do it better, and cheaper than terminators + obligatory LRC.

If you need survivability, then tac squads in rhinos, or centurions with invis and/or an invulnerable save are better choices.

If you need ranged firepower, well, you are in the totally wrong place. I'm pretty sure terminators are the worst point:damage output at range in the entire codex.

To sum up, they are not the best at their supposed job, and to even do that job you have to pay a lot more points for to get a landraider for them.

   
Made in us
Jealous that Horus is Warmaster





Central US

I recently added a five man squad of Terminators to my Sons of Medusa. First game they were in they did alright, shot some Tyranids and slapped around some Tyrant Guard. Not a bad unit especially if you're going heavy on the deep striking. In the game I played they soaked a good amount of fire and tied up the Tyrant and Tyrant guard for two turns which allowed me to get all of my drop pods in as well as get my Storm Raven and talons on the board.

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Made in de
Masculine Male Wych






Well, shooty terminators are too expensive for what they do, there is no doubt about this. But I like terminators, so I use them. I find them quit usefull for camping own objects in cover, cause they dont need to get into rapid fire range. Everything that wants to charge them has to face 4 Power Fists and a power sword.

This message was edited 1 time. Last update was at 2014/12/30 12:03:17


 
   
Made in us
Omnipotent Necron Overlord






 whembly wrote:
I love my DA Deathwing Knights.

I always bring 'em in every DA army list I have.

I have em - used em 3 times. They have never won an assault for me. Granted I'm bad with 2+ saves. Still. They just don't kill enough. Thunderwolf Calv seem to be ab out twice as tough, twice as killy, and cost the same without needing a transport.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

As much as I like the little hunchbacked guys, there are much better uses of those points and those slots. For my Crimson Fists, that is one less squad of Sternguards for me to run. For BA, I could run any number of stuff in that slot.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
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Made in us
Leaping Khawarij






It does seem that I will get the Terminators when I have some extra money to do something with. It sucks to have such an iconic unit rendered useless to the bulk of Space Marine armies and it seems that I was spoiled with my GK Terminators. I can take solace in the fact that my GK Terminators get used regularly so it isn't like my army is Terminator free but I did want some of them in bright yellow armor showing what it means to the Fist of Dorn.

 
   
Made in us
Longtime Dakkanaut



Orlando

I use them in my Legion lists. Theres a bit more variation in Legion terminators including some legion specific with more wounds(not my legion :( ) but despite being mostly hamstrung with no normal option for deepstrike and lack of ATSKNF, my termies serve me well even if I do roll an astonishing number of ones in every game while my DE opponent never does.

I usually arm mine with powerfists and an occasional chainfist as standard.

Another thing they do for you is allow you to bring a landraider(or Spartan) as a dedicated transport without using up a heavy slot. Really useful option for Legion lists since our heavy slots are so contested. Same applies to regular CSM since their heavy slots are fairly nice.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Locked in the Tower of Amareo




Again my concern is what squad is worth sending a LR and TH/SS squad after? Just seems like expensive overkill in most cases. Specifically as a BA player, you will never get assault anything that I don't want you to assault. And BA aren't the only swift army.

This message was edited 1 time. Last update was at 2014/12/30 17:20:21


 
   
 
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