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Made in de
Sneaky Sniper Drone





Germany

The Ruststalkers have the special rules: Doctrina Imperative, Dunestrider, Bulky, FURIOUS CHARGE, FnP (no further comment on that one, so i think it will be 5+)

Infiltrators have : Doctrina Imperative, Dunestrider, infiltrate, Bulky, Stealth and again FnP



Mischief. Mayhem. Soap. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I love the Dunestrider rule. Now only if they'd give it to all normal walking MC's the game would get so much better

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
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Drooling Labmat





 Kanluwen wrote:
Requizen wrote:
 Kanluwen wrote:
Requizen wrote:
Spoiler:
 Tombard wrote:
There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.

A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.


@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.


- Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend

- Storm Carbine: 18" S4 AP - Assault 3

- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance

Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )


- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits


- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4


- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those

- Digital Weapons: nothing new

- Refractor Field (not sure about that translation) Invul Save of 5

- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.

- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+

- Data Acquisition Skull: +1 Morale and Acute Senses



That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>




Edit: yes, they all have 2 wounds! I like.




Thanks! Data Grip String is probably "Data Tether" imo. Transsonic is kinda cool, but that'd require them to survive in assault for more than one round, and with that statline that might not be that easy... (WS4, T3, W2, 4+/6++). I dunno how one is supposed to run these guys as pure assault, unless there's a special rule in their statline that makes them harder to kill.

Charge them into combats where you have some Vanguard in as well, so that whatever they're fighting is at -1T?


That doesn't change the fact that T3/4+ models die to even Imperial Guardsmen easily. Without an Invis equivalent or somesuch, they're going to explode once they reach combat except against like a single model.

Well, we don't know what the Doctrina Imperatives do(beyond the one Tom posted where you gain +3BS at the penalty of losing 2WS), so we might have something that boosts up WS significantly.


First time poster long time reader, took a while to read through this thread. Based on what we know so far it looks as though the special rules and special weapon rules is really what will make the army viable. I am getting a very role specific play style from this army so synergy will be key. I am inclined to believe we will be getting something to make these units more viable in assault +1 to toughness or +1 to some save, in return there might be a penalty. This sounds like a fun game mechanic especially if you get to choose a buff and debuff you get to use each turn though I do love random tables. Overall I think the weapons and stat lines fit the overall feel of the army so far. I have high hopes that every unit will be viable in the codex since there will not be a huge selection out the gate.
   
Made in gb
Is 'Eavy Metal Calling?





UK

AdMech robot ninja-droids with energy swords and robes...

Oh God yes!

 
   
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Longtime Dakkanaut





You know, Infiltrate + Dunestrider is kinda gross. :-p

Deploying even 18" away within LOS of something soft that you want removed, means you presumably get 9" during your movement phase, and then only need to make a 9" charge... which you get a bonus 3" towards as well.

So a below average charge roll means these guys will be shooting and assaulting a unit of their choice, on Turn 1.

Depending on targets, that could be quite nice, and certainly distruptive.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Except you can't charge turn 1 if you infiltrate But the sheer speed of the infantry is impressive.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
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NewTruthNeomaxim wrote:
You know, Infiltrate + Dunestrider is kinda gross. :-p

Deploying even 18" away within LOS of something soft that you want removed, means you presumably get 9" during your movement phase, and then only need to make a 9" charge... which you get a bonus 3" towards as well.

So a below average charge roll means these guys will be shooting and assaulting a unit of their choice, on Turn 1.

Depending on targets, that could be quite nice, and certainly distruptive.


You can't charge Infiltrators on turn 1.
   
Made in us
Raging Ravener



San Francisco

god damn they look good

20k+
10k+
 
   
Made in us
Longtime Dakkanaut





Requizen wrote:
NewTruthNeomaxim wrote:
You know, Infiltrate + Dunestrider is kinda gross. :-p

Deploying even 18" away within LOS of something soft that you want removed, means you presumably get 9" during your movement phase, and then only need to make a 9" charge... which you get a bonus 3" towards as well.

So a below average charge roll means these guys will be shooting and assaulting a unit of their choice, on Turn 1.

Depending on targets, that could be quite nice, and certainly distruptive.


You can't charge Infiltrators on turn 1.


I thought that was only if you Outflank, but a quick look at the BRB confirms you guys are right.

Sorry.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Leaping Khawarij




The Boneyard

I get this vibe that they look like the Robot from power rangers.

But looking cool
   
Made in gb
Mighty Vampire Count






UK

Good models so far - nice to see GW doing some good stuff again - with the FW stuff and some other bits and pieces from other ranges should have a really lovely looking army

I AM A MARINE PLAYER

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Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Longtime Dakkanaut





I had no interest in this release until now.

Damn you GW.

Damn you.


that aside despite how much I love the models, the rules are terrible. They have lots of special rules they can get, but they are 2 wounds T3 models that cost about the same as a Tyranid warrior, and we all know how much those get used.

The chances of them being around round 2 of assault aren't high. Anything S6 or above IDs them and prevents them from getting a FnP save. Between getting shot, overwatch and blows struck against them I don't see many of them striking in round 2 at 30+pts a model.

Ruleswise I think they have a lot of goodies, but are the worst unit we have seen so far.

Of course they do have haywire weapons which are amazing.

This message was edited 1 time. Last update was at 2015/03/31 16:57:38


 
   
Made in gb
Enginseer with a Wrench






We also don't fully know what the doctrines do yet, but from what we've seen they are pretty potent. It's quite possible they'll get a toughness boost from one of them.

This message was edited 1 time. Last update was at 2015/03/31 17:05:08


 
   
Made in us
Legendary Master of the Chapter






nudibranch wrote:
We also don't fully know what the doctrines do yet, but from what we've seen they are pretty potent. It's quite possible they'll get a toughness boost from one of them.


If the one that was kinda leaked for the bs + for Ws - is a indicator. these should generally be very cool.
Im expecting the obvious tank hunter for something something trade off.

This message was edited 1 time. Last update was at 2015/03/31 17:13:01


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Indiana

Also its gonna be down to how they intereact with your army as well as other targets.

If you are shooting these guys instead of my T wolves i am A ok with that.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in de
Sneaky Sniper Drone





Germany

bols spelled my name wrong :/


well the T3 thing bugs me, i must say. all of the rules are great and the doctrines might prove as awesome tactics and gameplay. tactical decisions are great! i hope there is a toughness boost or soemthing like that.

I am missing transports as of now. yes, those guys are quite fast, but if they get shot to bits while running for the objectives they dont score


concerning the FEEL of the army, their aesthetics and fluff of weapons, the general madness and strange tech...this might be the rgeatest 40k army to date, at leats for me

Mischief. Mayhem. Soap. 
   
Made in gb
Blood-Drenched Death Company Marine






I note that in one of the pictures of the new unit(s) that a couple of Imperial Knights are skulking in the background again.

My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
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Blood-Raging Khorne Berserker





Pittsburgh, PA

Ok, I was just planning on getting a box of the troops to make some Inquisitorial henchmen, but no, GW had to go and make these things just more awesome. Now I have to spend a poopload of money, and start a new army.

Maybe it's time to unload part of the CSM army and start a small allied detachment. I don't even care about the rules, they just look that good.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Did...GW just release cyber ninjas? Because that's what those things are.

I was not expecting that.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Badass "Sister Sin"






Camas, WA

 Tombard wrote:
bols spelled my name wrong :/

Considering their track record, I wouldn't be surprised.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in ca
Boosting Black Templar Biker





I love those infiltrators, looks like a R2-D2 head on a C-3PO body, weird stuff
   
Made in us
Legendary Master of the Chapter






I really like the rusty heads over the infiltrators.

It reminded me of tau too much :/


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Warp-Screaming Noise Marine






I think the rules for them are actually quite nice. Like others has said, the "orders" and how those interact will make or break them. An extra 3BS for a WS downgrade? umm, yes!
Maybe a +1 T for a -1 str? Would be a fun and evolving army to play, infiltrate them and make them defensive for the first round of combat then swap them to a more deadly stance when they all AP2.. sounds lovely to me.

I'm excited to start collecting these guys and getting back into 40k because of them.

9k  
   
Made in de
Longtime Dakkanaut





Germany

Okay, I think I've found out what buggs me about recent GW kits a lot. I don't mind dual purpose, where it makes sense. Say the Hydra and whatever it was packet with. Similar model, vastly different unit - one is an anti-air tank, the other an artillery platform.

Here however we have a lot of units that are pretty much identical model- and typewise. We have this walker... you can have him with a cannon or a lance! That way he's either heavy support or Fast attack. And we have this here infantry kit. It's either assasins with mele weapons or assasins with ranged weapons! That way you have not one, but two VASTLY DIFFERENT UNITS and your codex does not look so empty when it comes out!

Why not just give the same unit two build options (ranged or melee)? No, lets make them two different codex entries and invent 5 more USRs.

I like the new models, not as techno-horror as FW Mechanicum, but the steampunky look is growing on me. However, the way crunch is handled is seriously annoying.

Waaagh an' a 'alf
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Made in de
Fresh-Faced New User



Germany

As i can read on page 28 on the new WD:
They say, that with the Doctrina-Imperative you are going to be like a Tech-Priest, commanding your army from above.
Knowing so far that we have seen 6 diffrent model and waiting for one more (the spider walker).
I going to ask my self, will we see a HQ Ad Mech, if the player is going to be a Tech-Priest useing Doctrina-Imperative through the noosphare?

[Thumb - image1.JPG]
Doctrina-Imperative

   
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The New Miss Macross!





Deep Fryer of Mount Doom

I think I prefer the flash gordon retrofuture FW style more than the kitbash steampunk that the plastics from GW proper are getting. I don't (outside of the thallax and derivatives) actually *like* the FW style but I do prefer it to this stuff. In any case, I'm happy that admech fans finally get some plastics to add to their collections and game with.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Requizen wrote:
NewTruthNeomaxim wrote:
You know, Infiltrate + Dunestrider is kinda gross. :-p

Deploying even 18" away within LOS of something soft that you want removed, means you presumably get 9" during your movement phase, and then only need to make a 9" charge... which you get a bonus 3" towards as well.

So a below average charge roll means these guys will be shooting and assaulting a unit of their choice, on Turn 1.

Depending on targets, that could be quite nice, and certainly distruptive.


You can't charge Infiltrators on turn 1.


But if all you want to do is infiltrate and then run up and unload your rending pistols onto something. Well that might be alright.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Longtime Dakkanaut





You know... a +1 T / -1 S Doctrine would do wonders for the Ruststalkers. Furious Charge puts them right back up to their base S, and the +1 T would put them outside most ID.

You do that on the turn they charge in, and by the next round of combat you presumably let it lapse (or choose a different Doctrine), and are getting all those attacks at AP2.

Oh, and if you synergized with Infiltrators (synergy being something this whole army seems to be about), you're lowering the opponents I by 1, meaning now AP2 Ruststalkers hit most targets first.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Leaping Khawarij




The Boneyard

Lamech wrote:
As i can read on page 28 on the new WD:
They say, that with the Doctrina-Imperative you are going to be like a Tech-Priest, commanding your army from above.
Knowing so far that we have seen 6 diffrent model and waiting for one more (the spider walker).
I going to ask my self, will we see a HQ Ad Mech, if the player is going to be a Tech-Priest useing Doctrina-Imperative through the noosphare?



Whelp that's kinda sad I really wanted a HQ. And considering the guy in the middle of the blueprint looks like the leader of the stalkers.


It's disappointing as a "leader " figure would be so cool, but then again when was the last army without a clampack.

This message was edited 2 times. Last update was at 2015/03/31 17:54:59


 
   
Made in us
Loyal Necron Lychguard




migooo wrote:
Lamech wrote:
As i can read on page 28 on the new WD:
They say, that with the Doctrina-Imperative you are going to be like a Tech-Priest, commanding your army from above.
Knowing so far that we have seen 6 diffrent model and waiting for one more (the spider walker).
I going to ask my self, will we see a HQ Ad Mech, if the player is going to be a Tech-Priest useing Doctrina-Imperative through the noosphare?



Whelp that's kinda sad I really wanted a HQ. And considering the guy in the middle of the blueprint looks like the leader of the stalkers.


It's disappointing as a "leader " figure would be so cool, but then again when was the last army without a clampack.


If there's not one in Skitarii, there for sure will be one in AdMech. I can't really imagine a world in which a "full army codex" doesn't have at least one unit in every single slot. It hasn't been that way since, what, 3rd ed Necrons?
   
 
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