Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:29:58
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Archmagos Veneratus Extremis
On the Internet
|
RaptorHunter wrote:Sooooo no transports?
Even with scout, how is this army supposed to get anywhere? Foot slogging troops and elites? This seems sadly to me an army that screams ally.
It's a smaller faction within the larger Ad Mech army overall, so likely that is the intent of the book: to be an allied force.
Though with it's toys, long range, Crusader (better run rolls) and Relentless it can definitely start putting the hurt on early in the game. I think a mix of Rangers (early game pain dealers) and Vanguard (late game pain dealers) is a good way to build the troops.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:34:04
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Leaping Khawarij
|
Leth wrote:RaptorHunter wrote:Sooooo no transports?
Even with scout, how is this army supposed to get anywhere? Foot slogging troops and elites? This seems sadly to me an army that screams ally.
Im sorry did you miss the entire army having scout, a few units having infiltrate, and walkers/elites that get +3 EVERY SINGLE TIME THEY MOVE?
Oh I wonder how OP that is.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:35:38
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Longtime Dakkanaut
|
Skitarii might also show up in the meta as exceptional anti-air. I was already impressed with the Cognis special rule turning Balesteri into really solid, really cheap anti-air... but the new Tanks w/Icarus Array take it to a whole other level.
Where were these guys when Cron Air was brutalizing my meta? :-p
|
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:37:03
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Mysterious Techpriest
|
I'm not sure if that T3 breaks the army though... I hoped the Doctinres would help with that, but nope.
Everything is just so fragile in this codex... anything bigger than a bolter Instakills them...
The onager at least gets a invul save built in.
|
Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:38:18
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Warp-Screaming Noise Marine
|
Do we know if the dunecrawlers have the dunestalker rule?
|
9k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:39:42
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Loyal Necron Lychguard
|
Flyrants going to be pretty scared of these guys showing up.
I really don't want to start a new army... but these guys just look so good. Agh. Automatically Appended Next Post: Thairne wrote:I'm not sure if that T3 breaks the army though... I hoped the Doctinres would help with that, but nope.
Everything is just so fragile in this codex... anything bigger than a bolter Instakills them...
The onager at least gets a invul save built in.
They're Tau without the Suits or MCs. But, thanks to being Army of the Imperium, getting heavy infantry or MCs is as easy as allying.
|
This message was edited 1 time. Last update was at 2015/04/02 19:41:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:42:20
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Longtime Dakkanaut
|
My orks are totally looting one of those DuneCrawlers
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:47:06
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:50:12
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Loyal Necron Lychguard
|
Inquisitor Jex wrote:The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/ BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Yeah, it's hard to justify making one of them the Warlord depending on what other detachment you stick to it. If you run them solo, you don't really have a choice :\
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:52:35
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Stone Bonkers Fabricator General
|
Clang wrote:My orks are totally looting one of those DuneCrawlers 
I'm going the other way and making, going to have my Admech all ramshackle and each walker unique. One DuneCrawler Stock, one DuneCrawler mixed with KillaKan/Defdread bits, and another DuneCrawlerbits + Defiler bits for a squadron of 3. Automatically Appended Next Post: Requizen wrote:Inquisitor Jex wrote:The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/ BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Yeah, it's hard to justify making one of them the Warlord depending on what other detachment you stick to it. If you run them solo, you don't really have a choice :\
and the warlord gets PE. Might be PE____ but PE would be awesome on a plasma squad.
|
This message was edited 1 time. Last update was at 2015/04/02 19:53:29
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:54:20
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Loyal Necron Lychguard
|
I was hoping they'd be AoC with Necrons, but unfortunately they're just part of the Imperium.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:54:58
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
Requizen wrote:Inquisitor Jex wrote:The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/ BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Yeah, it's hard to justify making one of them the Warlord depending on what other detachment you stick to it. If you run them solo, you don't really have a choice :\
I play Guard, so my Warlord is usually my commander, which is a T3, Ld9 model. Not too much of a stretch to me, but in terms of who's the Warlord, a simple Sgt seems odd...
Buuuut fluff wise,the real warlord is the Tech-Priest aboard the Mechanicus sensor ship in high orbit that Skitarii Sgt. is just the only one that's got his voice module activated to ease communication with the meatbag's, I mean valuable ally's, leader
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:56:05
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Longtime Dakkanaut
|
Has anyone tried building pure Skitarii lists using all this?
I was just mucking around with Battlescribe, and playing to the strengths of these guys (namely their amazing Vanguard/Rangers with Haywire or Plasma), you can easily have 50 bodies on the table at 1500pts, plus a load of Walkers, and three Onagar tanks.
A few turns of all that at BS5/6/7 is just a gross gunline.
I'm definitely thinking of a major Grey Knight/Admech Skitarii army going forward... and frankly, my GK needed it.
|
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 19:56:09
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Mysterious Techpriest
|
Would fielding them on their own be somewhat viable?
In, say, a 1500pts game, you could put down a lot of troops (9 pts was it?) which in itself aren't that bad.. The striders could fill a heavy weapons support role and support the sicarians with the melee variant while the onagers either advance if you need the S10/1 or stay back for the blasts.
Pop the +3 BS doctrine in your first round and go to town with basically zero misses, follow up with an assault in t2, potentially with a WS of 7 vs WS of 3... A plan is forming in my mind.
Edit_Damn, ninjaed!
|
This message was edited 1 time. Last update was at 2015/04/02 19:58:07
Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:00:27
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Gangly Grot Rebel
|
Thairne wrote:Would fielding them on their own be somewhat viable? In, say, a 1500pts game, you could put down a lot of troops (9 pts was it?) which in itself aren't that bad.. The striders could fill a heavy weapons support role and support the sicarians with the melee variant while the onagers either advance if you need the S10/1 or stay back for the blasts. Pop the +3 BS doctrine in your first round and go to town with basically zero misses, follow up with an assault in t2, potentially with a WS of 7 vs WS of 3... A plan is forming in my mind. Skitarii as solo. I can only think about one word, in relation to first two turns: Reliability. Don't forget Inv saves, and +3" ... ...and possible overwatch on BS4 ... I, 100% agree with you Thairne. Solo is the way to go. Can someone tell me if Onager is on it's own or fielded in units? Thanks.
|
This message was edited 1 time. Last update was at 2015/04/02 20:02:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:00:36
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
Yeah that's how I see most AdMech armies
Everyone scout moves, so everyone ends up at 12 inches from the other guys (or 18, let him work for his charge)
Turn 1: BS+3/WS-2
Gun everything down, hope that nothing will charge you.
turn 2: WS+3/BS-2
Charge!
Turn 3: GG
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:06:22
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Loyal Necron Lychguard
|
The Sicarian Killclade formation is 3 units of Sicarian Ruststalkers and a unit of Sicarian Infiltrators.
The formation has a 12" range on the "Neurostatic Aura" which reduces WS, BS, I, and Ld.
The formation can also run AND assault once per game on any turn after the first.
Take just this as a Formation to ally with something
Infiltrate in, hide for a turn
Turn 2, pop +3WS/-2BS
Move 9", run d6+3", charge 2d6+3"
WS7 to enemy WS-1
Enjoy tears. They're still going to explode to anything with a dedicated CC weapon, but you can at least make mincemeat out of any shooting unit for a turn or two.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:06:55
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Norn Queen
|
Surely though at T3, flamers, pie plates and double taps are going to shred your gunline?
|
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:08:51
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Longtime Dakkanaut
|
+++ New Roster (1498pts) +++
++ Skitarii: Codex (2015) (Combined Arms Detachment) ++
+ Troops +
Skitarii Vanguard [3x Arc rifle, 6x Radium carbine, 9x Skitarii Vanguard]
Vanguard Alpha [Arc pistol, Conversion field]
Skitarii Vanguard [3x Arc rifle, 6x Radium carbine, 9x Skitarii Vanguard]
Vanguard Alpha [Arc pistol, Conversion field]
Skitarii Vanguard [Omnispex, 9x Radium carbine, 9x Skitarii Vanguard]
Vanguard Alpha [Radium carbine]
+ Fast Attack +
Sydonian Dragoons
Sydonian Dragoon [Taser lance]
Sydonian Dragoon [Taser lance]
Sydonian Dragoon [Taser lance]
+ Heavy Support +
Ironstrider Ballistarii
Ironstrider Ballistarius [Twin-linked cognis autocannon]
Ironstrider Ballistarius [Twin-linked cognis autocannon]
Ironstrider Ballistarius [Twin-linked cognis autocannon]
++ Grey Knights: Codex (2014) (Nemesis Strike Force) ++
+ HQ +
Librarian [Domina Liber Daemonica, Nemesis warding stave, Psyker [ML 3]]
+ Troops +
Terminator Squad [4x Terminator (sword)]
Terminator (hammer) [Nemesis Daemon hammer]
Terminator Justicar [Nemesis force sword]
+ Heavy Support +
Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis greatsword and power fist]
Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis greatsword and power fist]
Hehehe... this sounds soooo "That F'n Guy" :-p
|
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:10:54
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Haemonculi Flesh Apprentice
|
Drop pod armies will murder you though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:11:28
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Khorne Rhino Driver with Destroyer
|
Oh man, those Onager Dunecrawlers, so beautiful! I wasn't sold on them with the first little picture we got, but now that we've gotten a better look, I think I'm in love. I'm tempted to buy some, even though I won't be starting a Skitarii army.
|
What do you call a lasgun with a laser sight? Twin-linked. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:13:25
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
Keeping in mind that while they got T3, they got 4+ with a 6+ FNP.
The melee guys got 4+/6++ and FNP 5+.
So yes T3, but with lots of help to keep it on the board.
|
This message was edited 1 time. Last update was at 2015/04/02 20:13:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:14:45
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Stone Bonkers Fabricator General
|
Thairne wrote:Would fielding them on their own be somewhat viable?
In, say, a 1500pts game, you could put down a lot of troops (9 pts was it?) which in itself aren't that bad.. The striders could fill a heavy weapons support role and support the sicarians with the melee variant while the onagers either advance if you need the S10/1 or stay back for the blasts.
Pop the +3 BS doctrine in your first round and go to town with basically zero misses, follow up with an assault in t2, potentially with a WS of 7 vs WS of 3... A plan is forming in my mind.
I was thinking, dam Str10 AP1, but blast. Who wants a blast, they scatter 2/3 of the time. But a BS7 str10 AP1 blast..... That could be nasty.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:15:50
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:17:53
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
Co'tor Shas wrote:Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau Codex got so much ignore cover cheese in it, the whole of France are at their door recommending wines
|
This message was edited 2 times. Last update was at 2015/04/02 20:18:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:19:07
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
Inquisitor Jex wrote: Co'tor Shas wrote:Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau got some much cheese in it, the whole of France are at their door recommending wines
Wait, your seriously calling railgun submunitions cheese?
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:22:20
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Mysterious Techpriest
|
guess what army I will go against when I start Skitarii up as a 2nd army and my pal does too? Exactly.
The T3 makes the FNP way less useful than it normally would be. Without cover, these guys just drop dead. If you add ignore cover, they are deader than dead.
Well, that qualifies for almost anything, so that might not be a good point... Considering I could take of marines by the dozens against sonic weaponry and heldrakes, taking off skitarii in that amouunt is a netwin in points, comparatively, heh
|
Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:22:44
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Stone Bonkers Fabricator General
|
Co'tor Shas wrote:Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
yeah, but it's only the Infiltrators and CC guys that have 2 wounds a piece and those are on large bases so they can spread out.
Heavy missile pods seem just as nasty.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:23:44
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Infiltrating Broodlord
|
I'm still waiting for my biker mice to show up
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/02 20:24:01
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
Co'tor Shas wrote:Inquisitor Jex wrote: Co'tor Shas wrote:Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau got some much cheese in it, the whole of France are at their door recommending wines
Wait, your seriously calling railgun submunitions cheese?
I was referring to the ignore cover rule actually.
I did games facing only SMS shooting in front of me, and it was as fun as letting paint dry and getting hot needles stuck in your eyes.
|
|
 |
 |
|