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Whelp, since I havent seen or heard of any adeptus mechanicus combined codex rumors yet, and odds are thats a ways away, this thread is coming to a close soon. Here's hopeing for chimeras or something in the furure!

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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I believe GW missed a big opportunity to add Skitarii to the Am dex . It would have made a dex that could stand out has top tier dex. Now it seems both are destined to be permanent ally dexs.

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We'll find out soon enough eh.

 inqscott wrote:
I believe GW missed a big opportunity to add Skitarii to the Am dex . It would have made a dex that could stand out has top tier dex. Now it seems both are destined to be permanent ally dexs.


They should, but they didn't exactly make it hard to combine the two - if you just want Skitters & Robots, take the Cybernetica Cohort; if you wanted a more cult-oriented army odds are you were going to take at least two units of Battle Servitors anyway and those are the Troops for CM, and the Skitarii detachment is just two units of infantry minimum.

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 Yodhrin wrote:
 inqscott wrote:
I believe GW missed a big opportunity to add Skitarii to the Am dex . It would have made a dex that could stand out has top tier dex. Now it seems both are destined to be permanent ally dexs.


They should, but they didn't exactly make it hard to combine the two - if you just want Skitters & Robots, take the Cybernetica Cohort; if you wanted a more cult-oriented army odds are you were going to take at least two units of Battle Servitors anyway and those are the Troops for CM, and the Skitarii detachment is just two units of infantry minimum.


Agreed with this. I think combining the codex would've complicated things, especially when it comes to the USR of who has Canticles and who has Doctrina, or who could take what relics.

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To be fair the Skitarii are not a great standalone army but the cult mech actually function extremely well by themselves. The combination of the relics, formations, and key canticles gives them a tremendous amount of flexibility and an answer to any problem. The only thing they don't have well covered is high mobility scoring but even there they have highly durable and damaging scoring units that can do the job.
   
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 ansacs wrote:
To be fair the Skitarii are not a great standalone army but the cult mech actually function extremely well by themselves. The combination of the relics, formations, and key canticles gives them a tremendous amount of flexibility and an answer to any problem. The only thing they don't have well covered is high mobility scoring but even there they have highly durable and damaging scoring units that can do the job.


Really? I feel like Cult Mechanicus are the ones that aren't a great standalone army. Low model-count, with so much dakka that more often than not you're going to result in overkill of whatever your guns point at. On the other hand, Skitarii have great fast-moving units and can dish out a lot of hurt to just about anything they face - tons of haywire for vehicles, cancer guns are equally good against GEQ/horde as they are against MCs. The only thing they really lack is psyker defense, which can be remedied by allying in Inquisition for warp charge or a Culexus assassin.

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 Enigwolf wrote:
 ansacs wrote:
To be fair the Skitarii are not a great standalone army but the cult mech actually function extremely well by themselves. The combination of the relics, formations, and key canticles gives them a tremendous amount of flexibility and an answer to any problem. The only thing they don't have well covered is high mobility scoring but even there they have highly durable and damaging scoring units that can do the job.


Really? I feel like Cult Mechanicus are the ones that aren't a great standalone army. Low model-count, with so much dakka that more often than not you're going to result in overkill of whatever your guns point at. On the other hand, Skitarii have great fast-moving units and can dish out a lot of hurt to just about anything they face - tons of haywire for vehicles, cancer guns are equally good against GEQ/horde as they are against MCs. The only thing they really lack is psyker defense, which can be remedied by allying in Inquisition for warp charge or a Culexus assassin.


yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.

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 Exergy wrote:
yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.


Yup. But since there IS an HQ, you could do an allied detachment, and take some of that nice punchy kataphron and the sweet pope robot! I intend to do that just to play the models hahaha
   
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I haven't read the codex, but what I have seen is the unit profiles, and that one Battle Congregation formation. It sounds to me like these guys are going to basically be perfect for stronghold assault games, and of course, why is allies such a bad thing? They're basically implied with only 4 actual kits for use in the codex. I admit I would have enjoyed multiple kits of battle servitors, that's like asking for multiple different plastic boxes of ork boys. Nice to have, but wasteful/costly on the part of Games Workshop. Also, beggars can't be choosers. But getting back to the general review of cult mechanicus, buy some fortifications, and I feel like you'll have yourself a powerful force that you could both succeed with both independently and with allies.
   
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 Exergy wrote:
yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.


That's more a limitation on the start of a new army from scratch in an era without metal/resin kits to bulk out the units. If you just look at the plastic kits for the other newer armies, they are also rather limited:
Tau Started with Fire Warriors, Kroot, Crisis Suits, Devilfish, and Hammerhead as their only plastics (plus drone squads). Dark Eldar started with Warriors, Reaver Jetbikes, and the Raider. Necrons when they got a proper book had Warriors, Destroyers, and the Monolith. They were just bulked out by metal models. Over time, the range has grown, and Both Skitarii and Cult Mech (and even Harlequins to a lesser degree) have plenty of room to grow still before hitting the redundant unit problem facing some of the older established armies.
   
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Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too

 
   
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Lost in the Warp

 MajorWesJanson wrote:
 Exergy wrote:
yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.


That's more a limitation on the start of a new army from scratch in an era without metal/resin kits to bulk out the units. If you just look at the plastic kits for the other newer armies, they are also rather limited:
Tau Started with Fire Warriors, Kroot, Crisis Suits, Devilfish, and Hammerhead as their only plastics (plus drone squads). Dark Eldar started with Warriors, Reaver Jetbikes, and the Raider. Necrons when they got a proper book had Warriors, Destroyers, and the Monolith. They were just bulked out by metal models. Over time, the range has grown, and Both Skitarii and Cult Mech (and even Harlequins to a lesser degree) have plenty of room to grow still before hitting the redundant unit problem facing some of the older established armies.


Good observation here. I do remember when Necrons were released, they had so few models. In fact, the first Necron warrior was a metal figure that came with the White Dwarf's of the time to gauge player interest.

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 Wazdakka! wrote:
Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too


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 Wilson wrote:
 Wazdakka! wrote:
Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too


Yes, it makes even the mightiest of men, poor.


To be fair, I think most of us starting an AdMech army has bought most of the things in it, if not more, except for the electro-priests and maybe the sicarians.

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 Enigwolf wrote:
 Wilson wrote:
 Wazdakka! wrote:
Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too


Yes, it makes even the mightiest of men, poor.


To be fair, I think most of us starting an AdMech army has bought most of the things in it, if not more, except for the electro-priests and maybe the sicarians.


I was a sucker for the sicarians because i loved the models because they reminded me of the clockwork nazi ninja from hellboy 1.

They are not good enough in the game though... So unfortunately ebay must have them.
   
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 Wilson wrote:
 Enigwolf wrote:
 Wilson wrote:
 Wazdakka! wrote:
Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too


Yes, it makes even the mightiest of men, poor.


To be fair, I think most of us starting an AdMech army has bought most of the things in it, if not more, except for the electro-priests and maybe the sicarians.


I was a sucker for the sicarians because i loved the models because they reminded me of the clockwork nazi ninja from hellboy 1.

They are not good enough in the game though... So unfortunately ebay must have them.


I refute this. Infiltrators are amazing in combat, and rust stalkers have good counter-charge uses.

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Gathering the Informations.

My Ruststalkers have yet to actually make it into combat.

People devote ungodly amounts of firepower on them; so it works.
   
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My experience with Ruststalkers is that they have made their points back and more in the game I played with them. The godnades are amazing.

My infiltrators have a problem of destroying everything they shoot, so they cannot charge. They got godstomped by a Solitaire in CC, but that's to be expected.

I definitely see greatness in the Sicarians. I just need to refine my use of them.



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It's sad that I've yet to get a game in - the models are taking me forever to build, let alone paint, in comparison to my other armies (Chaos, GK, Daemons, Elysians). For the record, I've two boxes of Kataphrons, a Knight, three boxes of Skitarii infantry, and space pope open that I'm simultaneously building, and that's maybe only 30% of the army. Certain legs need to go with certain robes, certain backpacks won't work with certain chest pieces, etc.

I miss the days where every leg went with every torso which went with every head and every arm...

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As this release appears to be over now we'll lock this thread.

Further related discussion can/should take place in the appropriate 40k board.


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