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![[Post New]](/s/i/i.gif) 2016/03/10 21:20:36
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Ultramarine Librarian with Freaky Familiar
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Nostromodamus wrote:I seem to remember Joey (or someone) mentioning Robots as a possible faction in the future, I hope that is accurate as it would be super rad.
And topical, with the new Mechanist DLC coming out for Fallout 4 this month that lets you hunt and build robots. I bet that'll help hype some people up for TNT robots, myself included.
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![[Post New]](/s/i/i.gif) 2016/03/10 22:33:04
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Near Golden Daemon Caliber
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If you take the lorekeeper or w/e boss for preservers you can take lots of heal-o-bots though they aren't particularly offensive. Another elite/specialist dudeets you take a wreckit bot which is like a hittier version of the dependo bot, you can also add a dependo to that gang. But you'd need some mooks to unlock any robots that counted as specialists sooo...only half robots at best.
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![[Post New]](/s/i/i.gif) 2016/03/10 22:35:47
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Rampaging Carnifex
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You can always do counts-as Robots for the rest of the mooks. Like Synths or Cyborgs or androids or something.
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![[Post New]](/s/i/i.gif) 2016/03/10 22:38:22
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Fixture of Dakka
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If Robots do become a faction choice, that gives me an excuse to use these Dreadball Extreme Robots  Already got the DBX Mutants set aside for a Mutant Warband...
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/03/10 22:43:32
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Thermo-Optical Tuareg
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Nostromodamus wrote:If Robots do become a faction choice, that gives me an excuse to use these Dreadball Extreme Robots  Already got the DBX Mutants set aside for a Mutant Warband...
Exactly the reason I asked. I had a similar idea, though using the other robot team.
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![[Post New]](/s/i/i.gif) 2016/03/10 23:08:37
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Ultramarine Librarian with Freaky Familiar
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I've got a bunch of the HAZMAT troopers from Hasslefree Miniatures. If I could combine them with robots, they'd make a really cool Institute themed Preserver warband of early gen 1 Synths and Institute handlers.
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![[Post New]](/s/i/i.gif) 2016/03/10 23:47:33
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Painting Within the Lines
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Nothing says you can't proxy models: guy with a shotgun becomes robot with a shotgun, etc.
~iPaint
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iPaint's Workbench - a blog for all of my painting endeavors
Currently painting: 20mm WW2, 28mm Zombicide
In the pipeline: 28mm Reaper Bones, Dwarven Forge Game Tiles |
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![[Post New]](/s/i/i.gif) 2016/03/10 23:57:45
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Ultramarine Librarian with Freaky Familiar
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-iPaint- wrote:Nothing says you can't proxy models: guy with a shotgun becomes robot with a shotgun, etc.
~iPaint
I know, but there are certain game mechanics that would improve a robot themed warband. Higher mettle, special rules like oblivious (the rule that rad zombies have), immunity to fear etc. You could call your human with a shotgun a robot with a shotgun, but at the end of the day he's still going to run away/behave like a human with a shotgun.
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![[Post New]](/s/i/i.gif) 2016/03/11 01:39:51
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Stalwart Dark Angels Space Marine
Gambrills, MD
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Everyone loves robots and yes they will not only have their ownwarband, but also hardware and software upgrades, that will work similar to mutations. Telescoping arms, treads, etc. However, they are a bit ways off as they will be in the technology book that is upcoming after the upcoming Wasteland Compendium. All in good time!
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Joseph McGuire, President/Janitor at World's End Publishing; producer of the upcoming post-apocalypse skirmish warband game This Is Not a Test.
https://www.facebook.com/TNTGame
http://worldsendpublishing.com/
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![[Post New]](/s/i/i.gif) 2016/03/11 01:48:04
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Near Golden Daemon Caliber
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Oh my.
Gonna be a return customer for *years* at this rate
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![[Post New]](/s/i/i.gif) 2016/03/11 04:48:45
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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Will these supplements be in print form?
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![[Post New]](/s/i/i.gif) 2016/03/11 08:33:09
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Have to say this is looking really good!
I have got hold of the PDF as there is no way I can wait that long  Although will still be pledging for the rulebook!
Deathwing - quick note it might be worthwhile adding the link to the KS to the first page, just for newcomers coming to the thread.
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![[Post New]](/s/i/i.gif) 2016/03/11 09:26:27
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Executing Exarch
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I can't justify paying for the hardback since I probably won't play the game, but I really want to get the PDF just to read it... seems like an amazing game.
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![[Post New]](/s/i/i.gif) 2016/03/11 12:14:11
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I have the pdf and thoroughly enjoy the game and setting, but I much prefer dead tree format myself.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/03/11 12:25:00
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Fixture of Dakka
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BrookM wrote:I have the pdf and thoroughly enjoy the game and setting, but I much prefer dead tree format myself.
Agreed
Almost to another free rat! Should see some new SGs at $20k and $25k.
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/03/11 13:16:50
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Executing Exarch
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BrookM wrote:I have the pdf and thoroughly enjoy the game and setting, but I much prefer dead tree format myself.
I do too but it's $25 vs $65
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![[Post New]](/s/i/i.gif) 2016/03/11 13:25:33
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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For me this is something I've been asking for quite some time now and it would be an utter witch move to complain about things like shipping now, especially when unlike some piece of gak companies out there, the shipping is quite reasonable for a change, almost as if the creator cares for any potential customers outside of the US.
Decided to slightly up my pledge to include a set of bottle caps and a nurse + dog combo.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/03/11 13:53:13
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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Nostromodamus wrote:str00dles1 wrote:For this ks will it have the new faction and weapons rules talked about?
Or is this just for fixed balanced rules from the previius pdf?
It's for a print version of the .pdf rulebook...
So this is pretty much a huge waste then. I mean the creator said there is a lot of errors in the rulebook as is now, and that there will be a lot of changes.
No reason to back to get a old out dated incorrect rulebook
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![[Post New]](/s/i/i.gif) 2016/03/11 13:57:26
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Fixture of Dakka
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It will be errata'd, as per creator comments, but no new factions or weapons to my knowledge.
I'd love to be wrong on that, but as best I can tell the only new factions/weapons/equipment to be found is in the expansion .pdfs.
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This message was edited 2 times. Last update was at 2016/03/11 14:02:32
"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/03/11 14:28:51
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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This is the same as the pdf already out right now, but indeed with typos fixed and errata worked in.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/03/11 15:33:58
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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The biggest issues we are looking for (our group) fixed is...
Flamethrowers. Make it a AGI check from the opponent but otherwise its a auto hit. Most games out there flamers auto hit and its just a save or dodge. Was told from the creator this was a great idea, but would like to see it implemented.
Leveling in campaign. Was told there would be 2 charts. The original and one that is better fitted to gaining stats based on what the model does. So many times in campaigns gun guys gained strength. Useless as they needed better range. Was told this would be added also.
Hesitant to give any money for this without knowing those fixes.
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![[Post New]](/s/i/i.gif) 2016/03/11 17:16:40
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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I could see the Flamethrower item sneaking into the book under the notion of it being "errata", but the 2nd leveling chart, like the 2nd Wasteland Encounter deck is probably too extensive, and will need to wait for that sexy expansion which is in the works.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/03/11 17:36:45
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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str00dles1 wrote:The biggest issues we are looking for (our group) fixed is...
Flamethrowers. Make it a AGI check from the opponent but otherwise its a auto hit. Most games out there flamers auto hit and its just a save or dodge. Was told from the creator this was a great idea, but would like to see it implemented.
Leveling in campaign. Was told there would be 2 charts. The original and one that is better fitted to gaining stats based on what the model does. So many times in campaigns gun guys gained strength. Useless as they needed better range. Was told this would be added also.
Hesitant to give any money for this without knowing those fixes.
I know this is a terrible answer, but house-rule it? Our Necromunda/Mordheim games were affixed with piles of house rules (the latter especially) - this kind of campaign you are never going to get as water tight a system based on single game systems.
Agree totally that it would be great to have as perfect a game on release as possible, but I'm sure it wouldn't be a deal-breaker if it wasn't..
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![[Post New]](/s/i/i.gif) 2016/03/11 17:52:58
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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From the introduction of the main rulebook:
My Game, Your Rules
TNT is a game that highlights the best of the post-apocalyptic genre. I have included my favorite parts and omitted other tropes. As such, I highly encourage you to use what you want and discard what you don’t. If you prefer a low-tech world simply ignore the rules for relics. If you don’t like mutants just don’t use that warband. So please make these rules your own – bend and break them as you like, as long as you (and the other players!) are having fun.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/03/11 17:57:01
Subject: Re:This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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Pacific wrote:str00dles1 wrote:The biggest issues we are looking for (our group) fixed is...
Flamethrowers. Make it a AGI check from the opponent but otherwise its a auto hit. Most games out there flamers auto hit and its just a save or dodge. Was told from the creator this was a great idea, but would like to see it implemented.
Leveling in campaign. Was told there would be 2 charts. The original and one that is better fitted to gaining stats based on what the model does. So many times in campaigns gun guys gained strength. Useless as they needed better range. Was told this would be added also.
Hesitant to give any money for this without knowing those fixes.
I know this is a terrible answer, but house-rule it? Our Necromunda/Mordheim games were affixed with piles of house rules (the latter especially) - this kind of campaign you are never going to get as water tight a system based on single game systems.
Agree totally that it would be great to have as perfect a game on release as possible, but I'm sure it wouldn't be a deal-breaker if it wasn't..
I don't want to derail this anymore then it has been. Im glad the KS is doing good. Got my answer on what the KS was for and just isn't for me. Will buy the new expansions, but we as a group have many pdf books already. My point is while it says that, I don't want to sit and change rules up to better make it for our group. Im in it for a complete system
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![[Post New]](/s/i/i.gif) 2016/03/11 18:02:08
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Thermo-Optical Tuareg
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I believe I had seen someone mention that there were rules for zombies in TNT. Are those in the main rulebook or a supplement? Are zombies AI driven or player controlled?
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![[Post New]](/s/i/i.gif) 2016/03/11 18:35:50
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Barzam wrote:I believe I had seen someone mention that there were rules for zombies in TNT. Are those in the main rulebook or a supplement? Are zombies AI driven or player controlled?
Zombies are in as part of a scenario or two as AI controlled elements, either as an extra factor to make things more difficult for the players, or as the objective that needs to be hunted down for a reward.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/03/11 18:35:57
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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Barzam wrote:I believe I had seen someone mention that there were rules for zombies in TNT. Are those in the main rulebook or a supplement? Are zombies AI driven or player controlled?
A very rudimentary AI control (they always move toward, and try to attack the nearest target... perfectly "zombie" flavored).
Their rules are, iirc, printed in the supplement that includes print and play standees for individuals to use if they don't have models. I believe if was a $2.00 supplement on their website. Its a cool scenario, especially if you play the tweaked version where they reduced the number of zombies to an actual playable amount. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/03/11 18:37:55
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The zombie rules are in the core rulebook.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/03/11 18:45:19
Subject: This Is Not a Test - 28mm Post-Apocalyptic Skirmish Game (Kickstarter Announcement Page 5!)
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Longtime Dakkanaut
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Wasn't there another zombie one elsewhere though? I feel like the one where you have to close zombie-spawners was somewhere else?
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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