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![[Post New]](/s/i/i.gif) 2015/01/10 10:25:12
Subject: [1500] - CSM - Tournament no fluff
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Been Around the Block
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Hello there!
I have been working with a form of chaos army list, this is my current edition. Input is welcome!
HQ
Chaos lord with
MON, Bike, Plasmapistol, Sigil of corruption and the black mace.
185 pt
He is a decent beetstick, that will be able to hold his own, throught pure amount of attacks. Was planning on sending this guys alone into Meqs and other easy targets. Want him to just get stuck in CC.
Troops
6 plague marines with 2 meltaguns
168 pt
6 plague marines with 2 meltaguns
168 pt
Fast attack
6 bikers with Icon of excess, MOS and 2 meltaguns
Champion have Combimelta and power fist.
232 pt
Heldrake with baleflamer 170 pt
Heldrake with baleflamer 170 pt
Heavy Support
Forgefiend with Hades Autocannon 175 pt
3 obliterators with MON 228 pt
Total 1496 pt
The marines are without Rhinos, but they are just supposed to run straight for nearest objektive and stay there. The big squad of bikers are there for drawing his firepower to one flank. They should be tought enough to hold an objektive and have enough tools to hold their own ageinst prettymuch anything but a deathstar.
Heldrakes are my defence ageinst fliers, aswell as my main Infantery clearing tool.
The forgefiend is main tank killing tool supported by Obliterators.
Oblitirators are my ace of all trades, they are good ageinst pretty much anything
I went with MOS bikers instead of MON, cuse i find that missing a invuln save realy hurts. So wanted them to have the FNP.
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![[Post New]](/s/i/i.gif) 2015/01/10 10:31:33
Subject: [1500] - CSM - Tournament no fluff
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Longtime Dakkanaut
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So what is the biker lord doing? He can't ride with the bikers with a different mark. I dont see him living that long to be honest.
Plasma pistol is an odd choice. If you're set on footslogging plagues I would use plasma for more range.
Try and fit VOTLW on the oblits
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![[Post New]](/s/i/i.gif) 2015/01/10 11:34:49
Subject: Re:[1500] - CSM - Tournament no fluff
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Been Around the Block
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This is true, maybe MON bikers are the way to go. Reson i take plasma pistol on him, is to get in some hits before he charges. And i dont have anything else to use the points on.
Im so scared of gets hot on the Marines, and im not scared of infantery, the birds kill infantery so damn well.
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![[Post New]](/s/i/i.gif) 2015/01/10 12:02:00
Subject: [1500] - CSM - Tournament no fluff
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Longtime Dakkanaut
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But not scared of gets hot on the lord? Frankly shooting with him reduces the change of assault (as you might kill the closest model).
At least the plague marines get an Fnp save
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![[Post New]](/s/i/i.gif) 2015/01/10 16:52:49
Subject: Re:[1500] - CSM - Tournament no fluff
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Been Around the Block
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Why are VOTLW something i want on oblitirators?
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![[Post New]](/s/i/i.gif) 2015/01/10 17:09:55
Subject: [1500] - CSM - Tournament no fluff
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Longtime Dakkanaut
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They are only ld 8 and not fearless.. so if one dies, the other two have good odds of running away..
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![[Post New]](/s/i/i.gif) 2015/01/11 01:59:32
Subject: [1500] - CSM - Tournament no fluff
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Virulent Space Marine dedicated to Nurgle
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heavybtakingowa wrote:
I went with MOS bikers instead of MON, cuse i find that missing a invuln save realy hurts. So wanted them to have the FNP.
How are they getting FNP from MoS? MoS gives +1 I. I have ran bikers with it as they are able to take out other imperial squads well since they attack first, but it doesn't give FNP unless I am missing something. If i am please let me know what it is.
I like my forge fiends but I use 2 to take focus off of just one. With it being the only armor you have get ready for every Lascannon on the table to get thrown at it turn one. I know it gets its 5++ but if they are heavy armed it still won't stand a chance.
Here is my recommendation.
Lord-MON, Bike, Sigil, Black Mace, Bolt Pistol (170)
6x Plague Marines with 2 meltas (164)
6x Plague Marines with 2 Meltas (164)
4x Bikers, MoN, 2 Meltas, Champ with a lightning claw. (claw vise power fist so he doesn't attack at I1) (159)
Heldrake
Heldrake
Forgefiend
Forgefiend
2x Oblits MoN
I fell this has a bit more survivability against big guns. Dropping your bikers to 4 isn't as big a deal because you can attach your lord now, and they will still wipe infantry off of objectives until your PM arrive.
Let me know how the list works either way.
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"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/01/11 06:29:40
Subject: [1500] - CSM - Tournament no fluff
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Agile Revenant Titan
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Meltas on the plague marines is kinda pointless unless they're in a rhino. The 12" range is just not good enough on foot sloggers. Plasma guns are the way to go with a far superior range.
I don't understand the black mace on the Lord? You've said you want to throw him in to MEQ? But the mace is only AP4, So he may have a bucket load of attacks, but they're not all that strong, and they won't ignore MEQ armour.... He doesn't seem like that much of a beatstick to me. For what you want him to do you would be better with a Lord on a juggernaut with the Axe of Blind Fury.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/01/11 07:05:51
Subject: [1500] - CSM - Tournament no fluff
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Virulent Space Marine dedicated to Nurgle
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Khaine's Wrath wrote:Meltas on the plague marines is kinda pointless unless they're in a rhino. The 12" range is just not good enough on foot sloggers. Plasma guns are the way to go with a far superior range.
I do agree, but if you are using them yo hold objectives it is nice to have a melta incase another transport rolls up to drop off troops. and if not you still have a S8 weapon incase a MC or something shows up.
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"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/01/11 07:06:33
Subject: [1500] - CSM - Tournament no fluff
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Lesser Daemon of Chaos
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Son of aY3ti wrote:heavybtakingowa wrote:
I went with MOS bikers instead of MON, cuse i find that missing a invuln save realy hurts. So wanted them to have the FNP.
How are they getting FNP from MoS? MoS gives +1 I. I have ran bikers with it as they are able to take out other imperial squads well since they attack first, but it doesn't give FNP unless I am missing something. If i am please let me know what it is.
MoS unlocks the Banner of Excess, which gives the unit FnP
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BloodGod Gaming Gallery
"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion |
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![[Post New]](/s/i/i.gif) 2015/01/11 07:24:09
Subject: [1500] - CSM - Tournament no fluff
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Agile Revenant Titan
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Son of aY3ti wrote: Khaine's Wrath wrote:Meltas on the plague marines is kinda pointless unless they're in a rhino. The 12" range is just not good enough on foot sloggers. Plasma guns are the way to go with a far superior range.
I do agree, but if you are using them yo hold objectives it is nice to have a melta incase another transport rolls up to drop off troops. and if not you still have a S8 weapon incase a MC or something shows up.
Granted, but it's only a -1 strength difference. And plasma can deal with most transports.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/01/11 08:03:39
Subject: [1500] - CSM - Tournament no fluff
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Unrelenting Rubric Terminator of Tzeentch
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Fist/Claw on the lord instead of the Black Mace IMHO.
Agree with the others about plasma vs Melta. Even if the transport is in range, then popping it is pointless as the troops are in range by then anyway. You might be sad if you get a dreadnaught in your face, but eh, what're ya gonna do, you can't fix everything. Maybe drop down to 5 plauge marines and use the points to put melta bombs on everyone?
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/01/11 08:23:12
Subject: [1500] - CSM - Tournament no fluff
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Virulent Space Marine dedicated to Nurgle
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Robisagg wrote:Son of aY3ti wrote:heavybtakingowa wrote:
I went with MOS bikers instead of MON, cuse i find that missing a invuln save realy hurts. So wanted them to have the FNP.
How are they getting FNP from MoS? MoS gives +1 I. I have ran bikers with it as they are able to take out other imperial squads well since they attack first, but it doesn't give FNP unless I am missing something. If i am please let me know what it is.
MoS unlocks the Banner of Excess, which gives the unit FnP
Thank you
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"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/01/11 13:07:55
Subject: [1500] - CSM - Tournament no fluff
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Been Around the Block
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Drasius wrote:Fist/Claw on the lord instead of the Black Mace IMHO.
Agree with the others about plasma vs Melta. Even if the transport is in range, then popping it is pointless as the troops are in range by then anyway. You might be sad if you get a dreadnaught in your face, but eh, what're ya gonna do, you can't fix everything. Maybe drop down to 5 plauge marines and use the points to put melta bombs on everyone?
But the black mace gives him so much more utelity. He is good vs Meq, not for the armour pen, but the instakill abilety from the mace. And the mace makes him even more awsome vs other infantery. Like orks and Tyranids.
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![[Post New]](/s/i/i.gif) 2015/01/11 13:29:46
Subject: [1500] - CSM - Tournament no fluff
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Longtime Dakkanaut
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Why not take MoK juggerlord w/ Axe of Blind fury + powerfist and a Spawn bodyguard? It's cheaper than taking a MoN lord /w MoN bikers and it's a lot more choppy. You lose the 3+ on the bodyguard but gain double the amount of wounds so it'll survive longer vs AP3.
Obviously you're losing 2 meltaguns and 2 boltguns but I think it's a better unit overall.
Kind of off-topic:
If you really want to have a Black Mace in your list, take a DP of Nurgle instead, because he gives the mace AP2 because he's a MC.
That's be something like:
DP of Nurgle, ML3, Wings, Black Mace Spell Familiar 335 Pts.
2+ jink save (with no downside since you don't have shooting). Hope for iron arm and you've got yourself a Str9 T8 rape machine.
Just don't make the thing fly, you can jink while on the ground anyway.
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This message was edited 2 times. Last update was at 2015/01/11 13:35:32
You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2015/01/11 19:42:18
Subject: [1500] - CSM - Tournament no fluff
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Been Around the Block
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[quote=Kind of off-topic:
If you really want to have a Black Mace in your list, take a DP of Nurgle instead, because he gives the mace AP2 because he's a MC.
That's be something like:
DP of Nurgle, ML3, Wings, Black Mace Spell Familiar 335 Pts.
2+ jink save (with no downside since you don't have shooting). Hope for iron arm and you've got yourself a Str9 T8 rape machine.
Just don't make the thing fly, you can jink while on the ground anyway.
I dont realy want the black mace, but i want a well rounded armour. The black mace on the lord makes him usefull ageinst everything. Ofc a Prince would be wayway better, but i would need to change out both the lord and the bikes for him. Im afraid that would leave me with to few units.
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![[Post New]](/s/i/i.gif) 2015/01/11 19:51:13
Subject: [1500] - CSM - Tournament no fluff
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Agile Revenant Titan
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The mace won't do terrible.... But I still feel he doesn't make sense. He's riding in a unit of bikers that have two melta guns.... So they're aiming at armour or MEQ/TEQ... do the black mace is basically useless against armour and pretty much the same for TEQ.... it could be OK against MEQ I guess....
The mace does kind of belong to a DP. You're model count would drop significantly if you took one. But if I was to take a winged nurgle DP I probably wouldn't take a second helldrake. Meaning you'd probably be able to keep your bike squad.... But then you lose plague marines as troops, so I can't understand your reluctance to take a prince.
Of course the other option is unbound.....
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/01/12 15:17:23
Subject: [1500] - CSM - Tournament no fluff
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Virulent Space Marine dedicated to Nurgle
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The title says he wants it for tourney. not many let you go unbound unforchunantly.
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"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/01/12 19:42:57
Subject: [1500] - CSM - Tournament no fluff
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Agile Revenant Titan
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Son of aY3ti wrote:
The title says he wants it for tourney. not many let you go unbound unforchunantly.
Yeah, that really winds me up. It's a perfectly legal way of selecting your army as per the BRB so why can't people take unbound lists to tournaments. It's just TO's and such throwing their toys out the pram.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/01/12 20:50:35
Subject: Re:[1500] - CSM - Tournament no fluff
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Stalwart Space Marine
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I run my Nurgle Biker Lord pretty much the same but instead of the pistol a better use for those 15 points would be to just give him a Power Axe. He'll still have 5 attacks on the charge with it if you have to kill some 2+ armour. I love the mace and it can pull off some pretty funny shenanigans if you get in a tight spot.
Good luck
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![[Post New]](/s/i/i.gif) 2015/01/13 01:27:21
Subject: [1500] - CSM - Tournament no fluff
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Virulent Space Marine dedicated to Nurgle
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Khaine's Wrath wrote:Son of aY3ti wrote:
The title says he wants it for tourney. not many let you go unbound unforchunantly.
Yeah, that really winds me up. It's a perfectly legal way of selecting your army as per the BRB so why can't people take unbound lists to tournaments. It's just TO's and such throwing their toys out the pram.
I agree my FLGS is relatively lax. We do several tourneys; almost weekly. using unbound isn't much of an issue. We allow super heavy in any tourney 2000 point or more. They just ask that it stays "friendly" and if you get to crazy something might get said then.
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"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/01/14 01:42:26
Subject: [1500] - CSM - Tournament no fluff
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Stalwart Veteran Guard Sergeant
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Captyn_Bob wrote:They are only ld 8 and not fearless.. so if one dies, the other two have good odds of running away..
Obliterators have the Daemon special rule which makes them fearless.
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![[Post New]](/s/i/i.gif) 2015/01/14 01:55:03
Subject: [1500] - CSM - Tournament no fluff
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Agile Revenant Titan
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sand.zzz wrote:Captyn_Bob wrote:They are only ld 8 and not fearless.. so if one dies, the other two have good odds of running away..
Obliterators have the Daemon special rule which makes them fearless.
I'm afraid not. The daemon special rule grants them fear and a 5+ invulnerable. It most definitely does not make them fearless.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/01/14 03:32:09
Subject: Re:[1500] - CSM - Tournament no fluff
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Longtime Dakkanaut
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Power Fist & Lightning Claw is about the same price as The Black Mace. It gives you fewer attacks but it gives you a hell of a lot more options.
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This message was edited 1 time. Last update was at 2015/01/14 03:32:24
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