Although my main Guard list will be more balanced, I'm trying out a Double Steel Host list just because I find it vaguely amusing, and it'd be something nice to paint after I finish my main Guard set. To really flat out stress test, I've tried it against a battlesuit-based Farsight Enclaves, a Gaunt-Horde based Tyranids, and now I'm trying it out against Jy's pentyrant set up. The problem is, I'm feeling pretty paralyzed on how and where to start the attack:
I want to play as nasty and Tyranid Smart as I can for this, otherwise it isn't a valid test. The Objectives I got aren't going to help --
ETC Relic + Spoils of War Tyranid Objectives (Guard do not have theirs yet) 16 - Secure Objective 6 26 - No Prisoners 22 - Ascendency -- as long as I don't move the infiltrated Lictors, I'll get Ascendency; Guard is going to get 16 since Spoils says they can and I can't discard it when I'm being the Tyranid. No Prisoners is, well, I shoot 'em. Yes, that's helpful, I would never have thought of that. The problem I have is that given the threat range, it will be hard to kill a Russ (and the Annihilator is definitely a threat), and moving in on the Hydra puts me in firing arc for the Exterminators and Paskisher. I know what I'll do on Turn 2; start mawlocing and mucoliding concentrations or maybe a surviving Hydra since I know that Guard-Me will be using them to hold objectives, since the Steel Host spiffy really doesn't help the flak cannon shots and the hull
HBs are probably not going to get a lot of
LOS. It's just getting out onto the field that is making me grit my teeth.
So, the background. I'm trying
ETC rules because that's what the Pentyrants were tested against by Jy against his Necrons, so I want to approximate a similar situation. Relic + Spoils of War were rolled. Guard got to pick deployment-- the Shadowsword and the Hierophant represent table edges, not reserve units. Speaking of reserve, the Eradicator below and the various Tyranid units to the right represent Guard reserve and Tyranid Deepstrike Reserve, respectively; I didn't notice until upload that the third column (one mucolid and two ripper swarms) were cut off, but they're there.
Hive Tyrant Warlord rolled Lone Hunter & Evolving Strategy. The Guard Tank Commander Warlord rolled Grand Strategist, but only got 1 outflanking model; I opted for her formation's eradicator since they'll be mostly used to sweep out deepstrikers and the Malanthrope (plus it gives me more space in
DoW's cramped conditions). The Flyrants rolled the following psychic powers from Warlord detachment to detachment 2:
Catalyst, the Horror; Paroxysm, Psychic Scream; Paroxysm, Warp Blast; Paroxysm, Psychic Scream; The Horror, Onslaught.
This is actually a pretty nasty set of rolls-- and a reminder that I'm pretty sure there's something wrong with Vassal's random seed-- since as far as I can tell, the Paroxysms DO hit the tanks, even if The Horror does not. Other examples of the weirdness of the random seed include the Mysterious Objectives rolls; it's sort of hard to tell, but both Tyranid
MOs are Target Relay, and both Guard ones are Scatterfield, each having been 'rolled' in sequence. At this point, I half think I should be grabbing my physical dice cubes and rolling RL
From my measurement, the Left Annihilator, Left Eradicator, and the center Hydra are in threat range; the Russes are at least within the "depends on how I move them" egrub range, and the Hydra is both within egrub range and more importantly, probably doesn't have enough
LOS blocking for the brainleeches, though camo netting + scatterfield should help.
Army Lists:
Double Steel Host 1850:
Steel Host Formation
Tank Commander Vanquisher with Dozer Blade, Lascannon, Camo Netting 195
Annihilator consort with Dozer Blade, Lascannon, Camo Netting, 160
2x Eradicators with Dozer Blades, heavy bolter sponsons, 290
Exterminator with Dozer Blade 135
Hydra with Camo Netting 85
Steel Host Formation
Pask Punisher with Dozer Blade, Heavy Bolter Sponsons, Camo Netting, Heavy Stubber 255
Demolisher Consort with Dozer Blade & Camo Netting 190
2x Exterminators with Dozer Blades, Heavy Bolter Sponsons 310
Leman Russ Annihilator with Dozer Blade, Lascannon, 145
Hydra with Camo Netting 85
The Eradicators are there to help clear potentially charging infantry; with large blasts, 36" range, and Ignores Cover, plus backup from their bolters, I've noticed they definitely compete with Wyverns for clearing infantry (though if I had a choice I'd still take the Wyverns overall, it's just in Host context, they're lervely). The Exterminators are workhorses; between the
HBs and their own twin-linked attacks, they have a decent chance of slicing both hordes and anything from fellow tanks to even fliers-- functionally 8 chances to get a hit means I'll probably get a hit, and even on
AV 12, I have a 1/3 chance per hit-- well, 1/3 plus 1/3 of 1/6 so 7/18 chance per hit -- to at least glance and there's a chance to pen.
AV 13+ tanks are tough, and I can't hit my fellow
AV 14s head on, but there are Solutions for that.
The Annihilators and the Commander Vanquishers perform both those roles and long-ranged sniping. While a commander-Annihilator would have quite the chance of getting a shot in, and the Vanquisher Cannon in this context is basically a weaker, less accurate version of the Annihilator's lascannon, I feel that having a 2/3 + 1/9 = 7/9 chance of hitting vehicles with ranged armourbane is worth having it, and I'm testing the overall effectiveness rather than tailoring. The Paskisher is another workhorse. His main gun's rending is UGLY with the formation bonus (which is why he's not the warlord, of course), giving him potentially the shot at glancing
AV 14 between the rending effect and his ability to reroll armour pen, but I'm not saying anything new there. The Heavy Stubber +
HB sponsons/hull stuff helps him with airborne, though not as much, and of course, with infantry clearing.
I'm of two minds about his consort there; no matter who I pick, there's going to be a lot of Gunners, Kill on Sight! no matter what I do there. The Demolisher's main cannon has the same range as the Punisher, and they share an anti-armour/building role, and in a pinch, the large blast is of course pretty nasty to any Infantry, and Instant Death on T 5 and down. That being said, another Exterminator would share the flexibility; an Executioner would add variety (though I'd have to completely reshuffle points or forgo plasma sponsons), etc. It was a gamewinner against the Tau and a major MVP against the Gaunt Hordes because they just went POP, etc. though, so.
I'm using Jy's nift Flyrants for the opposition:
Primary detachment:
Flyrant - 2x
TL-Brainleech Devourers, Egrubs, Fighter Ace (Warlord)
Flyrant - 2x
TL-Brainleech Devourers, Egrubs
Lictor
Lictor
Lictor
3x Rippers - Deepstrike
3x Rippers - Deepstrike
Mawloc
Void Shield Generator - 3x Void Shields
Hive Fleet Leviathan detachment:
Flyrant - 2x
TL-Brainleech Devourers, Egrubs
Flyrant - 2x
TL-Brainleech Devourers, Egrubs
Flyrant - 2x
TL-Brainleech Devourers, Egrubs
Malanthrope
1x Mucolid
1x Mucolid
1x Mucolid
And that's where we come in.