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Which Army Would You Remove from 40K If Given The Opportunity?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Which Army Would You Remove From 40K
Sisters Of Battle
Imperial Guard
Space Marines
Grey Knights
Blood Angels
Dark Angels
Space Wolves
Orks
Tau
Chaos Space Marines
Chaos Daemons
Imperial Knights
Necrons
Eldar
Dark Eldar
Tyranids
Militarum Tempestus
None

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Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

SOB, for their own good. I'm surprised GW even bothers to sell the models anymore.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
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You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

morgoth wrote:
space marines for girls


Excuse you.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in au
Infiltrating Broodlord





Brisbane

Spetulhu wrote:
Tyranids. Their concept is so silly it's not even funny. Living weapons waste massive amounts of energy, recycling them wastes even more. And living space ships is the stupidest idea ever in a universe where ships fight with massive broadsides and even try ramming. If these things actually needed to reach another galaxy they would be Necrons. As they are, they died the first time they attacked an inhabited planet. They used too much energy on winning and much too much more on converting it to something they could use. Whatever they get form a conquest is less than they need to live. They're dead.


 Peregrine wrote:
Tyranids. I hate their models almost as much as I hate their fluff, so I wouldn't hesitate one bit to remove them. And I wouldn't replace them with anything, 40k has way too many armies already and I'd remove more of them if I had the opportunity. But getting rid of Tyranids is the top priority.


Hahahaha

 
   
Made in dk
Infiltrating Prowler






"Militarum Tempestus", It just rolls off your tongue!

Seriously, their gothic-steam-punk-lion-heraldry bs doesn't fit the aesthetics of the IG and they feel like a 3rd party model company made them. It doesn't help that their glorified flashlight gun sucks balls.
Also, I'm quite butt hurt that they replaced the awesome Kasrkin models.
   
Made in au
Grizzled Space Wolves Great Wolf





I either wouldn't remove any, because removing armies is a dick move, or I'd accept that 40k needs to be consolidated and remove everything that can realistically be removed by compressing them in to smaller tomes. Roll together all expansion armies in to their respective codices.

Removing just 1 army seems like a spiteful thing to do more than a useful thing.
   
Made in gb
Shas'ui with Bonding Knife




 Happyjew wrote:
I vote Knights. IMHO super-heavies do not belong in non-Apocalypse games (I'll still play against them though).

As for a new army - C'tan.

Story could be a good amount of C'tan Shards has joined together, combing their powers or are just working together to take revenge on the Necrons.

HQ
Transcendent C'tan Shard

Elites
Empowered C'tan Shard

Troops
C'tan Shard
Cosmic Destroyers

This may seem unbalanced but they could make it balance, just look at the Daemon, they are all powerful and they have their own codex and army.


I like that idea and it'd hive Necrons an ally. Now we just need to give Tau, Tyranids and Ork an ally.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

SGTPozy wrote:
I'm really surprised that Tau aren't winning the poll (I didn't expect IK to be since all IoM players abuse them).

I voted GK as the concept is awful and not very grimmdark at all.


Yes, literally everyone who plays imperial armies abuse Knights. Knights don't deserve their own codex, not how it is now anyway.

I love Tau, I think they fit fine, I am pleasantly surprised they don't have more votes though.
   
Made in gb
Longtime Dakkanaut




 Hybrid Son Of Oxayotl wrote:
Removing an army would be a jerk move


This.

If you just want my least favourite, Grey Knights. They're a silly "super special awesome best of the better than the best" concept, tend towards being unlikable jerks whenever they show up and not in a particularly fun way, have minimal actual personality, ugly models and a drab grey paint scheme.

The only real pro to them I can see is marine players having the option to field more psykers. There's other ways to get a terminator themed force on the table.

As for armies I'd like to see: Sisters actually a real army with support rather than an Ebook tossed together for an old model line they've not quite discontinued yet. After that, Mechanicum or Rak'gol.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

changemod wrote:
If you just want my least favourite, Grey Knights. They're a silly "super special awesome best of the better than the best" concept, tend towards being unlikable jerks whenever they show up and not in a particularly fun way, have minimal actual personality, ugly models and a drab grey paint scheme.

That and the PA GK torsos don't fit any of the other SM torsos outside of their own kit, which results in you butchering them to make them fit.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in au
Horrific Howling Banshee





Did everyone forget that legion of the damned have their own codex?

I vote legion of the damned as they are already in the space marines codex, the harlequin codex when or if it comes out as its already in the eldar codex and stormtroopers as they are in the imperial guard codex. Assassins are also missing from the poll but they would be fine if they, inquisition and grey knights were one codex again.

Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP 
   
Made in gb
Stitch Counter





The North

Sisters Of Battle - Nuke 'em, if not for the constant moaning of their fanbase, then for the simple idea of nuns with guns. Stick them in Inquisition at least or with Grey Knights.

Imperial Guard - merge with Astra Militarum

Space Marines - Expand and merge with Space Wolves, Blood Angels, Dark Angels

Grey Knights - Merge with SoB

Blood Angels - Merge with SM or nuke

Dark Angels - Merge with SM or nuke

Space Wolves - Merge with SM or nuke

Orks - Awesome, keep the same

Tau - I hate Tau, but I see they have a point. Keep 'em

Chaos Space Marines - Need some expansion if the Dark Angels, Space Wolves and Blood Angels are allowed to persist as separate codices.

Chaos Daemons - Awesome, keep the same

Imperial Knights - Merge into new Codex: Mechanicum

Necrons - Awesome, Keep them

Eldar - Awesome, Keep them

Dark Eldar - Let's go back to the previous codex and forget this 7th Ed. shortened version, Keep them

Tyranids - I love them, keep and expand

Militarum Tempestus - are these guys still around? Bin them or merge with Astra Militarum

Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
Made in kr
Arch Magos w/ 4 Meg of RAM





Republic of Ireland

'Nids.......just cant stand them. From the very get go I couldn't stand them. Ugly ass models; (and not in a good way) way too samey. Their fluff sucks too. After the gurning bugs, I'd nuke BA and SW. Never been a fan - strawberry marines and wannabe space Vikings done badly. Out ya go!

   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Space Wolves.

I'd also merge all loyalist marines into one book, and do away with Militarum Tempestumuisisuvius. And do something with Knights, either roll them into some other book (new or otherwise) or make them an actual codex of multiple units and options, kind of like what FW did.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Member of the Malleus






AllSeeingSkink wrote:
I either wouldn't remove any, because removing armies is a dick move, or I'd accept that 40k needs to be consolidated and remove everything that can realistically be removed by compressing them in to smaller tomes. Roll together all expansion armies in to their respective codices.

Removing just 1 army seems like a spiteful thing to do more than a useful thing.


This is pretty much what would happen if they were to follow the WFB end times pattern.

I honestly think an inquisition codex would be great, being able to take a full GK, full sob, full DW or full inquisitional army would be cool out of 1 codex or to mic and match for a combined force.. special detachments and FOC for each and a normal for mixed.

The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
 
   
Made in be
Longtime Dakkanaut




 GKTiberius wrote:
AllSeeingSkink wrote:
I either wouldn't remove any, because removing armies is a dick move, or I'd accept that 40k needs to be consolidated and remove everything that can realistically be removed by compressing them in to smaller tomes. Roll together all expansion armies in to their respective codices.

Removing just 1 army seems like a spiteful thing to do more than a useful thing.


This is pretty much what would happen if they were to follow the WFB end times pattern.

I honestly think an inquisition codex would be great, being able to take a full GK, full sob, full DW or full inquisitional army would be cool out of 1 codex or to mic and match for a combined force.. special detachments and FOC for each and a normal for mixed.


This is why I think unbound is the solution.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Space Wolves. They're yet another PA army with dumb fluff, dumb models and even dumber names. The idea of them is cool but, honestly, I think GW butchered them.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Latest Wrack in the Pits




Like others have said roll up all the IOM factions into a single codex, cut nothing just because I don't like the fluff/crunch of an army doesn't mean it shouldn't exist. However, I would bring back Genestealer Cult armies.
   
Made in us
Dark Angels Librarian with Book of Secrets






Space Wolves. Their theme is silly, their fluff is badly written, and their units "unique units" are boring.

~1.5k
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Made in us
Locked in the Tower of Amareo




Another for Space Wolves. I hates them my precious.
   
Made in us
Powerful Spawning Champion





There is not this idea.

 koooaei wrote:
 Swastakowey wrote:
All armies except the Imperial Guard.

With so many regiments, all with potentially different tactics, uniforms, weapons, mindset and worlds there would be endless customization, rules and models to make and use.

All the other races have horrid fluff and many of them look lame to me. Eliminate them all.


Eliminate them all. And ig too. Best setting ever.


In the grim darkness of the future, there are only rocks.

They get along pretty well. I mean, as well as non-sentient rocks can.

A game consists of players putting their rocks on the table, and then chatting for a couple of hours. Whoever wins is declared the winner.
   
Made in us
Legendary Master of the Chapter






All of them.

Come back with Codex imperium, codex chaos, codex xeno


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Desubot wrote:
All of them.

Come back with Codex imperium, codex chaos, codex xeno



I dread to think how much they'd charge for those Codexes...
   
Made in il
Warplord Titan Princeps of Tzeentch






Telmenari wrote:
None, but I really wish that Farsight Enclaves was either removed or changed to not be Battle-Brothers with Tau, considering they're actively hostile towards one another constantly....


Your tau fluff knowledge needs to be repaired.

While they are OFFICIALLY hostile, even that is one-sided (empire to enclaves, but not the reverse), they don't actually fight each other, and the enclaves have assisted the empire at defending against outer threats (than packed up and left)
Plus, much of the empire is sympathetic towards the enclaves.

The "hostility" between the two is only the creed of the ethreals, but in reality the two coexist fine.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Sneaky Sniper Drone




Dublin, Ireland

I put down the Tempestus, but frankly I think the more armies, the better. Different flavours and playstyles are all a boon to the game. There's serious room for mergers on the Imperial end of things, though I wouldn't go so far as to say there should be a single Imperial codex.

Surprised the Tau aren't winning giving the absolute whine that is directed at them constantly.

Search & Destroy:
Inquisitor Ferenz Talan and his acolytes follow Colonel Mieza and the 16th Berdam Armoured back to their home system, in the hopes of rallying troops for a crusade against the Tau for their defeat on Falasten. However, upon arrival, they find that others have their eyes on the system.

http://www.dakkadakka.com/dakkaforum/posts/list/616808.page 
   
Made in gb
Longtime Dakkanaut




I'm surprised at the level of Space Wolf hate honestly, given that they're the closest fitting Marine supplement to the tone the setting works best at.

Grimdark alone is dull. There must be equal and opposite ammounts of over the top silliness such as Wolf-themed Space Vikings or the entire premise falls apart.

Would you like Orks to be removed too whilst we're at it?

   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Imperial Knights.....Because Super heavies should not be in normal games

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Sneaky Sniper Drone




Dublin, Ireland

changemod wrote:
I'm surprised at the level of Space Wolf hate honestly, given that they're the closest fitting Marine supplement to the tone the setting works best at.

Grimdark alone is dull. There must be equal and opposite ammounts of over the top silliness such as Wolf-themed Space Vikings or the entire premise falls apart.

Would you like Orks to be removed too whilst we're at it?

Space Wolves should be saved on the basis that they told the Inquisition to get bent. They're far from silly, they play quite an important role in the fluff. Not a huge fan of their game mechanics, but c'est la vie.

Search & Destroy:
Inquisitor Ferenz Talan and his acolytes follow Colonel Mieza and the 16th Berdam Armoured back to their home system, in the hopes of rallying troops for a crusade against the Tau for their defeat on Falasten. However, upon arrival, they find that others have their eyes on the system.

http://www.dakkadakka.com/dakkaforum/posts/list/616808.page 
   
Made in us
Devestating Grey Knight Dreadknight







 GreaterGoodIreland wrote:
I put down the Tempestus, but frankly I think the more armies, the better. Different flavours and playstyles are all a boon to the game. There's serious room for mergers on the Imperial end of things, though I wouldn't go so far as to say there should be a single Imperial codex.

Surprised the Tau aren't winning giving the absolute whine that is directed at them constantly.


It seems most people put aisde their bias and decided to vote to take out the ones that don't make sense... and then we got vocal people who really hate a faction. We should do a round 2 after this!

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

changemod wrote:
I'm surprised at the level of Space Wolf hate honestly, given that they're the closest fitting Marine supplement to the tone the setting works best at.

Grimdark alone is dull. There must be equal and opposite ammounts of over the top silliness such as Wolf-themed Space Vikings or the entire premise falls apart.

Would you like Orks to be removed too whilst we're at it?



Yeah but Space Wolves recently have just been silly, without the grim dark. It's not a balance anymore.
   
Made in ca
Paramount Plague Censer Bearer





Imperial Knights.

Should at best be a LoW data-slate for Imperial forces.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
 
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