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Which Army Would You Remove From 40K
Sisters Of Battle
Imperial Guard
Space Marines
Grey Knights
Blood Angels
Dark Angels
Space Wolves
Orks
Tau
Chaos Space Marines
Chaos Daemons
Imperial Knights
Necrons
Eldar
Dark Eldar
Tyranids
Militarum Tempestus
None

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Made in us
Shas'o Commanding the Hunter Kadre




Missouri

 AnomanderRake wrote:
You sounded like you were taking the grumbling about Tau as a personal attack on you


Well, this is kind of a personal hobby to begin with. You don't just buy a product, you build it, you paint it, you read all the fluff and learn about all the characters, you get to know all the ins and outs of it on the table, you start customizing models and making up your own stuff, in the end you put a little part of your soul into it and make it yours.

So it really shouldn't come as any surprise that I take it personally when people say that they want my army to be invalidated, for me to lose my investment and to have all that time and money go to waste, and to be left with the "option" of either picking a different faction that they like, or playing a different game entirely. Regardless of whether or not anyone has anything against me personally, the end result is the same; I lose an army I love and I'm stuck with a bunch of worthless models that I can't use for the game I bought them for.

And as far as I'm concerned, nothing is safe after watching what GW is doing to Fantasy with the End Times and the current rumors for 9th edition.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

Kinda why I voted for none...no one in this hobby that has spent money..time..brain cells..and all..deserves to have their chosen army/faction removed.

Leave these phallus moves to GW..and the rest of us just play the damn game.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Kangodo wrote:
So you want Sanguinary Guard to lose their Jump Packs?


Give honour guard a jet pack option. Solved.

You're getting bogged down in the minutiae instead of understanding how this could be pulled off.

And yes, it totally matters!
People can't run in here yelling that unit X and unit Y are so alike that unit Y could be removed when in fact they are completely different.
Next they are going to tell us that Sanguinary Priests are just like Techmarines.


Are you going to be ridiculous and make silly comparisons? If so, I have no desire to continue this.

You and I both know Techmarines and completely different from Sanguinary Guard. Sanguinary Guard and Honour Guard (if Honour Guard had a jet pack option, which, why not?) share many similarities and one could easily represent the other crunch wise allowing players to continue using their models virtually unchanged.

So in short there are a few points:
-Power level: I don't see how this helps.


You don't see how having a single marine book stops there being discrepancies between marine books? You know, like how BA were awful tier and vanilla marines were quite good prior to BA getting an update? Like how DA are trailing behind? You don't see how a single book would stop that completely?

-Access to more units: Which they don't have for a good reason. Blood Angels don't take TFC's or Hunters.


Why? Is there fluff that states explicitly that they will never ever use those units? It wasn't so long ago the Stormraven was a BA only unit. Minor things like that change over time, and I hardly think getting access to TFC as a BA player is going to break the army fluff wise. There's also nothing stopping from just not taking units you don't want to. Kind of like how Salamander players often forego speeders for fluff reasons.

-Development time for other Factions: If they just removed Tyranids, they could spend that time on Blood Angels.
It's a non-argument because it basically says that you want them to remove Codex X so they can spend more time on Codex <whatever I play>.


No, its a perfectly reasonable argument if you accept that all marines are incredibly similar. I'm not asking for Nids to be removed because there's no other army that plays like them. BA, SW, DA, and vanilla marines are all power armour guys with bolters riding in rhinos with the same support tanks and general force org structure and unit selection. Which is why I'd ask for them to be merged; the army would still exist in that you can paint your guys red, put BA iconography on them, call them BA, use a rule in game that gives them CT: BA, and probably have one or two units/characters that are distinctly BA.

Not having to spend development time on 4 different marine codices would free up time to either add completely different factions, or produce higher quality books for all factions. Plus, I don't know about you, but I'd prefer a game with 12 distinct factions, not one with 12 factions, 4 of which are mostly colour variations and fluff distinctions that any significant difference on the table top.

And yeah, I am sure the "benefits" outweigh the cons if you don't play those Codices yourself.
They've had those books for 18 years now if you count Angels of Death, otherwise it are 12.


I don't care how long the books have been around. BT had their book for a number of years and its gone. Not to mention this a theoretical exercise. Of course you being a marine player are naturally going to dislike an idea that effectively cuts their special snowflake status, but them's the breaks on the internet.

Unbelievable that we have this threads while also having complaints about armies becoming bland.


Unbelievable this come from different people or address different complaints about this blandification.


Automatically Appended Next Post:
 fox-light713 wrote:
Spoiler:


SoB are Not part of the Inquisition. The Ecclesiarchy (or as others call it the Imperial Church) is a completely separate organization and compeletly separate entity that. The SoB aka the AS serve as the millitary arm of the Ecclesiarchy.

From wh40k.lexicanum - http://wh40k.lexicanum.com/wiki/Adepta_Sororitas

The Adepta Sororitas (also known as "the Sisterhood" or "Daughters of the Emperor") are an all-female subdivision of the religious organisation known as the Ecclesiarchy or Ministorum. The Sisterhood's Orders Militant serve as the Ecclesiarchy's fighting arm, mercilessly rooting out corruption and heresy within humanity and every organisation of the Adeptus Terra.

There is naturally some overlap between the duties of the Sisterhood and the Inquisition; for this reason, although the Inquisition and the Sisterhood remain entirely separate organisations, the Orders Militant of the Sisterhood also act in a similar role to the Chamber Militants of the Inquisition, especially the Ordo Hereticus.


lexicanum ordo hereticus - http://wh40k.lexicanum.com/wiki/Ordo_Hereticus
Although completely unalike in their methods (where Inquisitors are analytical and suspicious, the Sisters of Battle are zealous and unquestioning of dogma) the Sisters and the Hereticus also have the common purpose of eradicating threats from within. Recognising this, the two organisations joined together in their efforts, a relationship formalised by the Convocation of Nephilim. Although the Sororitas and its Sisters of Battle remain part of the Ecclesiarchy, they respond when called upon by Inquisitors of the Ordo Hereticus


The only reason why the SoB and the Ordo Hereticus work together is because many time's their goals are the same. However they remain part of two separate orgainizations, the SoB with the Ecclesiarchy (officially the Adeptus Ministorum) and the ordo Hereticus with the Inquisition. It is mostly because of the Convocation of Nephilim why both the SoB and the Ordo Hereticus are quite friendly to each-other. Both organizations were founded for essentially the same purpose but have always remained separate from each other from the start.

http://wh40k.lexicanum.com/wiki/Convocation_of_Nephilim
The Convocation of Nephilim occurred after the Age of Apostasy and following the death of Goge Vandire. During this time, the Imperium suffered from such a terrible conflict that it nearly tore itself apart. Thus, a new branch of the Inquisition was formed known as the Ordo Hereticus. At the height of the Thorian Reformation, the female Imperial Cult known as the Daughters of the Emperor had their relationship with the Ordo Hereticus codified in the Convocation, thus leading to the formation of the Adepta Sororitas. This female sisterhood became the Chamber Militant of the Ministorum (Ecclesiarchy) where they purged the deviant, corrupt and heretical from the ranks of the Ecclesiarchy following the dismantlement of the Frateris Templar.


Interesting read. Still, nothing there really refutes that its still logical to include Sisters in an Inq book, seeing as they are one of the chambers militant. I said before, I'd be fine if they had their own distinct codex, but keeping in theme with this thread, if any factions are going to rolled together in a larger book, Sisters make reasonable companions to an Inq book.

Unless we get a book for forces of the Ecclesiarchy, with religious fanatic mobs and other fun stuff.

This message was edited 1 time. Last update was at 2015/01/17 13:38:43


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Kangodo wrote:

So in short there are a few points:


Because it would stop every marine book being Space Marines +1 or Space Marines -1?

Kangodo wrote:

-Access to more units: Which they don't have for a good reason. Blood Angels don't take TFC's or Hunters.


Well, you could expand chapter tactics slightly - so that each chapter gets 1-2 unique units.

Though, in many cases, the restrictions seem entirely arbitrary anyway.

Kangodo wrote:

-Development time for other Factions: If they just removed Tyranids, they could spend that time on Blood Angels.
It's a non-argument because it basically says that you want them to remove Codex X so they can spend more time on Codex <whatever I play>.


The fact that you don't like the argument doesn't make it a non-argument.

Kangodo wrote:

And yeah, I am sure the "benefits" outweigh the cons if you don't play those Codices yourself.
They've had those books for 18 years now if you count Angels of Death, otherwise it are 12.


What's your point?

40k melee has been nonsensical for at least a decade - it doesn't somehow make it better or mean we shouldn't try to fix it.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Tempestus, because they are literally imperial guard - do they even have any unique units?

   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Big Blind Bill wrote:
Tempestus, because they are literally imperial guard - do they even have any unique units?



Nope.

They have some special orders and formations, but that's about it.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in nl
Annoyed Blood Angel Devastator





If I ignore Imperial Knights and Militarium Tempestus and other mini-factions which shouldn't have had standalone codexes in the first place, I'd remove IG.

The army looks like a bunch of historical miniatures were accidentally placed on the wrong game table. Hate the deformed WWI/interbellum aesthetic of the vehicles which looks out of place in a sci-fi setting. The guard should have mas-produced low quality equipment but it doesn't have to be so early 20th century. In my opinion tanks should look intimidating, not like laughable antiques that should have been left in a museum. Added benefit of removing guard is getting rid of half the FW junk in the game. In addition to the army's visual dullness, I often encounter it played like a static gun-line which makes it game wise just as boring.
   
Made in gb
Wing Commander






Objectively, Imperial Knights.

Subjectively, Grey Knights.

Ideally, implement a lot of the merging suggested.


And just lol @ those wanting to gut entire factions/model ranges like Tau (old whining is old), IG (huh?) and... Orks! (seriously, lolwat?).

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Voted for Militarium Tempestus. Why add a faction with like 5 units? Why not just make a supplement for AM?

Also, I've never understood Imperial Knights. I suggest making them unable to be a primary detachment, instead they can only be, say a Lord Of War in a primary.

This message was edited 1 time. Last update was at 2015/01/17 17:09:10


To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Hurr! Ogryn Bone 'Ead!




over there

 Antario wrote:
If I ignore Imperial Knights and Militarium Tempestus and other mini-factions which shouldn't have had standalone codexes in the first place, I'd remove IG.

The army looks like a bunch of historical miniatures were accidentally placed on the wrong game table. Hate the deformed WWI/interbellum aesthetic of the vehicles which looks out of place in a sci-fi setting. The guard should have mas-produced low quality equipment but it doesn't have to be so early 20th century. In my opinion tanks should look intimidating, not like laughable antiques that should have been left in a museum. Added benefit of removing guard is getting rid of half the FW junk in the game. In addition to the army's visual dullness, I often encounter it played like a static gun-line which makes it game wise just as boring.
With that half of the forge world the setting loses about 3/4s of its grimdark. The I.G. might not add cool visuals but they are relatable and from a setting standpoint they are fairly necessary for no other reason than to be slaughtered and hold the line while the space marines take the credit and to have the link between the average human playing the game and the crazy crap in the game. The guard act like normal people like you and me and that is why they are there, not to be interesting looking, not to be intimidating, but rather to be redshirted to accentuate the brutality and grit that characterizes the setting. They are bland and in their blandness they are normal unmodified garden variety humans wielding backwards and outdated weapons that despite this hold the line against the legions of terrifying crazy and evil things that the galaxy throws at them.

Also, hove you looked into guard fluff at all? The reason they are bland and static on the table is the people who make the molds and rules fault, in the fluff the guard are the most varied and eclectic force in the galaxy, with infinite varieties of guns and armor and tactics. If anything they should have some upgrade sprues added or new models added for units.
   
Made in pl
Longtime Dakkanaut




 Sidstyler wrote:
 The Home Nuggeteer wrote:
Sidstyler, the tau, which I play, add nothing to the setting. They barely make a ripple in the galactic stage, are all but ignored by chaos and were created to have something more anime fan for the iom to fight. They could have easily been filled by something that existed, like exodites. The reason I left it out was that I feel that whenever a thread comes up like this the arguement for cutting the tau is always way overdone, and repeated far too often. They seem out of place.


I wouldn't have started 40k if it weren't for Tau, so apparently Tau added a hell of a lot to the setting for me. Of course I imagine that would have been just fine for this fething community if I hadn't started; less weeb trash stinking up the place, right?


Cry me a river. You make it seem like you re some victim here, some people want my armies out as well in this lovely thread. Besides, If GW added ponies army, thousands of people would buy and then the army would be removed thanks to fanbase pressure, well I would feel for ponies owners on some level but the crap would have to go no matter what. While 40k is ridiculous and silly enough to embrace many things, Tau cross the line a lot. Majority of people who were into 40k at the time didnt want anime suits worn by starwarsish nice aliens but gw did it and those people still bitch and probably will. GW scored mission acomplished and new players came in but why should I for example accept it and stop hoping that some day I willl read how most embarassingly some mary sue Calgar or Draigo single handly removed entire Tau race from the universe. I will shed a tear for you though I promise.

Also, 14 years means nothing, some ridiculous guys here want csm, nids or IG out and Im sure majority posted in their spiderman pyjama looking tenderly at their bobba fett poster, holding warcraft special edition mug and hugging their cat. Way to not get 40 at all really, csm nids out lol I wonder how many of those are Tau players, we need polls before polls. Anyway anime and 40k should be different ghettos and I say this being an Evengelion fanboy.

Though while Tau are in 40k, I have to say I try to get along with them. I play them in dow soulstorm for example, I even really dig the art where they fight nids, it's an interesting showdown. If GW fixed them from admiral ackbar cousins to some kind of vicious grey aliens in suits closer to what you have in xcom Id be all for keeping them. Im not like a couple of guys I know who refuse to acknowledge tau as part of universe and dont allow them on their tables to 'not make it pathetic' heh. But hey a beautiful thread like that is no place for being nice so enough and I wish you many happy gaming years with Tau.... in Mass Effect when GW sells them to Bioware or whats their name.

This message was edited 1 time. Last update was at 2015/01/18 06:02:36


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






If GW fixed them from admiral ackbar cousins to some kind of vicious grey aliens in suits closer to what you have in xcom Id be all for keeping them.

Tau are an expansionist empire that assimilates other races into their collective and strips them of their rights and identities. Those who resist are eliminated through the use of superior technology.....How are tau and the xcom aliens not similar in your mind?

Xcom aliens even have an ethereal caste!

The only difference in fundamental similarities is that the xcom aliens use psychic powers, and the tau don't.

If you don't think Tau are grimdark enough, then you have either not read their codex, or are not reading enough between the lines.

I don't mind you saying that they should be removed or changed, that is fine, but your reasoning here seems a little off.
   
Made in us
Dark Angels Librarian with Book of Secrets






 Big Blind Bill wrote:
If GW fixed them from admiral ackbar cousins to some kind of vicious grey aliens in suits closer to what you have in xcom Id be all for keeping them.

Tau are an expansionist empire that assimilates other races into their collective and strips them of their rights and identities. Those who resist are eliminated through the use of superior technology.....How are tau and the xcom aliens not similar in your mind?

Xcom aliens even have an ethereal caste!

The only difference in fundamental similarities is that the xcom aliens use psychic powers, and the tau don't.

If you don't think Tau are grimdark enough, then you have either not read their codex, or are not reading enough between the lines.

I don't mind you saying that they should be removed or changed, that is fine, but your reasoning here seems a little off.


Xcom Aliens are actually threatening and not just elitist douchebags. Please don't compare the awesome Xcom to Tau

Note: I did not vote to remove Tau, I enjoy killing them too much

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Matthew wrote:
Voted for Militarium Tempestus. Why add a faction with like 5 units? Why not just make a supplement for AM?

Also, I've never understood Imperial Knights. I suggest making them unable to be a primary detachment, instead they can only be, say a Lord Of War in a primary.


Its ok. IK really only work competitively if they're supporting another codex. If its just them, they have too many weaknesses to be competitive. Even with the Forge World knights. So them being their own codex is fine.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Douglas Bader






Plumbumbarum wrote:
Majority of people who were into 40k at the time didnt want anime suits


Correction: Starship Troopers power armor. IOW, what GW ripped off (and made a lot less awesome) to make their space marines.

worn by starwarsish nice aliens


Since when are Tau nice? In any setting besides 40k they'd be the bad guys. They claim to be about the greater good, but in the same "some Tau are more equal than others" sense that the US brings peace and democracy to any country that happens to be sitting on valuable oil or in a useful spot to be a buffer against the Soviets. The only way they're really any better than the other factions in 40k is that they're pragmatic enough to offer you a chance to surrender and become a productive slave instead of slaughtering you just for fun, and to use science and engineering to build a better gun to kill you more efficiently if you refuse.
   
Made in de
Fresh-Faced New User




Remove? Spitz Marines. They can be a flavour of the Ultras.

Add? Sisters.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Tyranids in a heartbeat. They add nothing to the game. Terrible army both in play and in fluff.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 jreilly89 wrote:
 Big Blind Bill wrote:
If GW fixed them from admiral ackbar cousins to some kind of vicious grey aliens in suits closer to what you have in xcom Id be all for keeping them.

Tau are an expansionist empire that assimilates other races into their collective and strips them of their rights and identities. Those who resist are eliminated through the use of superior technology.....How are tau and the xcom aliens not similar in your mind?

Xcom aliens even have an ethereal caste!

The only difference in fundamental similarities is that the xcom aliens use psychic powers, and the tau don't.

If you don't think Tau are grimdark enough, then you have either not read their codex, or are not reading enough between the lines.

I don't mind you saying that they should be removed or changed, that is fine, but your reasoning here seems a little off.


Xcom Aliens are actually threatening and not just elitist douchebags. Please don't compare the awesome Xcom to Tau

Note: I did not vote to remove Tau, I enjoy killing them too much

The xcom aliens are ridiculous. Their entire mission is a joke. "Let's cultivate these humans to a level where we can assimilate them, but also give them all of our technology and ways to beat us along the way!" Derp.

Tau are threatening because they actually act with realistic purpose. Xcom aliens appear threatening until you realise that they are actually borderline mentally challenged, and exist only to be killed to develop humanity.

Elitist? The both tau and xcom have the same elitist hierarchy, You cannot use it in a derogatory fashion, without also applying it to the other.

Also, Tau are 'douchebags' because?

Edit: I wish Tau had been better represented in the videogames they were present in. Making them appear to be squeaky clean good guys of the 40k universe didn't do their concept justice, also those god awful japanese accents (DoW I am looking at you) made them more farcical than the orks.

This message was edited 2 times. Last update was at 2015/01/18 07:01:35


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Plumbumbarum wrote:
Cry me a river.


Not going to bother reading the rest.

 Big Blind Bill wrote:
Also, Tau are 'douchebags' because?


Because he doesn't like them. Tau also aren't threatening because he doesn't want them to be. Pretty much all there is to that.
   
Made in se
Been Around the Block




I wish necrons were never made really, because I don't like the fluff or the aeshtetics of either of their two incarnations. No offense to Necron fans of course, and the army seems pretty damn cool gameplay-wise.

If I could add an army, I'd wish for the return of Lost and the Damned proper, with some neat additions from the new chaos codices and units of their own. I imagine a conscript statline but all sorts of random chaotic mutations, curses and benedictions being up for purchase and/or dice rolls, super cheap psykers dying to incompetent demon summoning half the time and looted AM vehicles with pissed of machine spirits occasionally rebelling and gunning down your own guys.
   
Made in fr
Hallowed Canoness





 Blacksails wrote:
So, are you saying they aren't the chamber militant of the Ordo Hereticus? Because I'm seeing no refutation of that in this paragraph.

To that end, I'll go ahead and say it makes sense for Sisters to be part of an Inquisition book, you know, seeing as they are a chamber militant of the Inquisition.

I am saying the fact that they were declared a chamber militant is completely irrelevant and does not justify at all putting them in the Inquisition book.
 Blacksails wrote:
Therefore your comparison is weak, as the Sisters don't have near the connection to the Guard or Ad Mech as they do the Inquisition.

The Sisters have as much a connection with the guard as they have with the Inquisition. And the Inquisition has as much connection with the guard as they have with the Sisters. Unless you can show otherwise. That is what I was explaining in this long paragraph where I showed them being a chamber militant was completely irrelevant.
If you look at the last two codex for the Sisters, you will see more reference to the space marines than to the inquisition, really.
 jreilly89 wrote:
To that end, DA should keep their own codex, as they have their own missions independent of all the other IoM.

Uh? I do not understand your point. A Dark Angel army made using the Space Marines codex would be an army containing only Dark Angels, just like a White Scars army made using the Space Marines codex contains only White Scars.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in nl
Annoyed Blood Angel Devastator





 The Home Nuggeteer wrote:
 Antario wrote:
If I ignore Imperial Knights and Militarium Tempestus and other mini-factions which shouldn't have had standalone codexes in the first place, I'd remove IG.

The army looks like a bunch of historical miniatures were accidentally placed on the wrong game table. Hate the deformed WWI/interbellum aesthetic of the vehicles which looks out of place in a sci-fi setting. The guard should have mas-produced low quality equipment but it doesn't have to be so early 20th century. In my opinion tanks should look intimidating, not like laughable antiques that should have been left in a museum. Added benefit of removing guard is getting rid of half the FW junk in the game. In addition to the army's visual dullness, I often encounter it played like a static gun-line which makes it game wise just as boring.
With that half of the forge world the setting loses about 3/4s of its grimdark. The I.G. might not add cool visuals but they are relatable and from a setting standpoint they are fairly necessary for no other reason than to be slaughtered and hold the line while the space marines take the credit and to have the link between the average human playing the game and the crazy crap in the game. The guard act like normal people like you and me and that is why they are there, not to be interesting looking, not to be intimidating, but rather to be redshirted to accentuate the brutality and grit that characterizes the setting. They are bland and in their blandness they are normal unmodified garden variety humans wielding backwards and outdated weapons that despite this hold the line against the legions of terrifying crazy and evil things that the galaxy throws at them.

Also, hove you looked into guard fluff at all? The reason they are bland and static on the table is the people who make the molds and rules fault, in the fluff the guard are the most varied and eclectic force in the galaxy, with infinite varieties of guns and armor and tactics. If anything they should have some upgrade sprues added or new models added for units.

I don't have issue with a relatable human faction in the game, merely that it looks like early 20th century military and has terrible game play. Solar Auxilia infantry is a step in the right direction imo.
   
Made in nl
Tail Gunner




 Antario wrote:

I don't have issue with a relatable human faction in the game, merely that it looks like early 20th century military and has terrible game play. Solar Auxilia infantry is a step in the right direction imo.


I kind of share your sentiment with the regards to IG origins and aesthetics, which is why I prefer the Elysian Drop troops as IG posterboys. They're obviously based on Allied paratroopers but they're at least more sci-fi in terms of their aeshtics and tactics, like the usage grav-chutes. They're also notable for posseing the only non-bike wheeled vehicles in the Imperium, the Tauros and Tauros Venator, giving the overall a unique position among the supported IG regiments.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Hybrid Son Of Oxayotl wrote:

I am saying the fact that they were declared a chamber militant is completely irrelevant and does not justify at all putting them in the Inquisition book.


You saying its irrelevant doesn't mean it is irrelevant. Being a chamber militant is in fact relevant and can be valid justification for being in an Inq book. You're simply confusing that you don't like it, with being a valid reason.

The Sisters have as much a connection with the guard as they have with the Inquisition. And the Inquisition has as much connection with the guard as they have with the Sisters. Unless you can show otherwise. That is what I was explaining in this long paragraph where I showed them being a chamber militant was completely irrelevant.
If you look at the last two codex for the Sisters, you will see more reference to the space marines than to the inquisition, really.



I've shown otherwise.

The Sisters are a Chamber Militant of the Inquisition. As in, they exist partially within the Inquisition's organization and structure. The Guard, contrary to that, do not exist within either organization's structure, and nor do the Sisters fall under the same chain of command that has direct authority over the Guard.

Again, you may not like the reason, but it doesn't make it less valid.

All I'm saying is that in the spirit of this thread and merging/cleaning up a few codices, Sisters don't make an unreasonable part of a better Inquisition book.

That's all.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Wing Commander






I suppose it depends on whether the Sisters of Battle are said to be the militant arm of either the Ordo Hereticus or Adeptus Ministorum. Or both. Or neither. Who knows with GW, I doubt even they know where SoB fit in anymore (or even care).

This message was edited 1 time. Last update was at 2015/01/18 13:09:51


Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in pl
Longtime Dakkanaut




 Big Blind Bill wrote:
If GW fixed them from admiral ackbar cousins to some kind of vicious grey aliens in suits closer to what you have in xcom Id be all for keeping them.

Tau are an expansionist empire that assimilates other races into their collective and strips them of their rights and identities. Those who resist are eliminated through the use of superior technology.....How are tau and the xcom aliens not similar in your mind?

Xcom aliens even have an ethereal caste!

The only difference in fundamental similarities is that the xcom aliens use psychic powers, and the tau don't.

If you don't think Tau are grimdark enough, then you have either not read their codex, or are not reading enough between the lines.

I don't mind you saying that they should be removed or changed, that is fine, but your reasoning here seems a little off.


I meant more like xcom grey aliens visualy, I hate the look of the race and that of kroot. They dont have that vicious edge I love to see in 40k.

I know Tau are supposed to be the Subtly Grimdark ones and them being current nicest guys in 40k is indeed not a bad grimdark joke but again their visual aesthetic dont follow. Not to mention Im not sure if it was meant like that, I have a glimpse of reading designers notes (or someone else referencing designers notes, dont binge on benzos and booze kids heh) where it said they wanted a really bright race for constrast (bleh) with all the grimdark so maybe they just added the whole accept or die thing to Tau to give them excuse to fight and tool up, and greater goood was really greater good at the beginning. I like the widely accepted interpretation of it as the communist type bs though so fluff Id say is almost ok. Almost as the races under Tau empire dont suffer enough imo ans vs options you have in the universe it's still the best one maybe.





Automatically Appended Next Post:
 Peregrine wrote:
Plumbumbarum wrote:
worn by starwarsish nice aliens


Since when are Tau nice? In any setting besides 40k they'd be the bad guys. They claim to be about the greater good, but in the same "some Tau are more equal than others" sense that the US brings peace and democracy to any country that happens to be sitting on valuable oil or in a useful spot to be a buffer against the Soviets. The only way they're really any better than the other factions in 40k is that they're pragmatic enough to offer you a chance to surrender and become a productive slave instead of slaughtering you just for fun, and to use science and engineering to build a better gun to kill you more efficiently if you refuse.


They re not nice but they look nice and kroot look like something from marvell comic book. For me it looks like they really wanted to add something different visualy that will stand out. And they succeeded imo.

Also USA lets you live more or less peacefuly if you lick its arse forget your roots and let corporations rob you into borderline poverty. Im not sure it's evil enough for 40k, it's subtle I know but not sure it should be that subtle where subtle is not exactly the name of the game and again, stands out. Im not into contrast for the sake of contrast, you can compare to other sf or art in general or real life.

This message was edited 1 time. Last update was at 2015/01/18 13:49:56


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I don't get the 'their visual aesthetic doesn't fit' argument. They're literally an alien species, of course they're going to look different. Tyranids, Eldar also look different, does their visual aesthetic also not fit?

I want the armies to look different, they're different species in a big Galaxy. If we discovered some alien species I'm sure 'their visual aesthetic' won't fit with ours.

Also Tau are my favourite army, I really don't get all the hate directed at them. They're almsot as dark as other armies, it's just subtle, and yeah they look different, so what.
   
Made in pl
Longtime Dakkanaut




Big Blind Bill wrote:The xcom aliens are ridiculous. Their entire mission is a joke. "Let's cultivate these humans to a level where we can assimilate them, but also give them all of our technology and ways to beat us along the way!" Derp.


Yeah its B class tribute all the way and Im not sure if those are good points against xcom. You just go with it.

Also ridiculous thats a ticket to 40k though nids already have some of their flavour like psychic aliens invading your planet and droping toxic clouds at you. So I guess GW cant make Tau like that fluff wise but they could move them into that direction imo.

Big Blind Bill wrote:Tau are threatening because they actually act with realistic purpose


Thats actualy another reason why they dont fit


Automatically Appended Next Post:
 ImAGeek wrote:
I don't get the 'their visual aesthetic doesn't fit' argument. They're literally an alien species, of course they're going to look different. Tyranids, Eldar also look different, does their visual aesthetic also not fit?

I want the armies to look different, they're different species in a big Galaxy. If we discovered some alien species I'm sure 'their visual aesthetic' won't fit with ours.

Also Tau are my favourite army, I really don't get all the hate directed at them. They're almsot as dark as other armies, it's just subtle, and yeah they look different, so what.


Different good, nice bad. Look at sheep how cuddly and sweet it is then look at the shark. Look at Gigers alien, or closer to the topic, xcom grey alien and see how unsettling it is. Then look at Tau, see the difference? They wouldnt stand out on good guys flag ship in star wars.

This message was edited 1 time. Last update was at 2015/01/18 14:20:38


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Plumbumbarum wrote:
but again their visual aesthetic dont follow.


Neither do Eldar. Not in the least. Yet they're almost universally accepted (the rules not so much) whereas Tau are almost universally reviled.

Plumbumbarum wrote:
They wouldnt stand out on good guys flag ship in star wars.


They wouldn't stand out among the bad guys, either. If anything they'd probably fit in more.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in pl
Longtime Dakkanaut




 Sidstyler wrote:
Plumbumbarum wrote:
Cry me a river.


Not going to bother reading the rest.


Hey you cant negate all my hard work on that post written at 6am with the ancient phone when sleep deprived, hangovered and additionaly dizzy for various reasons just because I want to see you crying over the fluff section in 8th edition BRB . What kind of a community are you people who get offended or ignore posts.

Anyway I was just winding you up with ott claims and tone because you get so emotional about Tau. Im the same btw about my armies though more grimdark because I react with random aggression, hate and negativity. See I fit better in 40k heh.

I dont even want Tau out anymore, I did at some point where crisis suits minis were their main suits but now new broadsides being awesome and crisis suit commander show that GW will fix the machines and thats enough for me to not be bothered that much. Still hate how their faces look, cant help it and believe me I tried. Other than that they can stay, you cant make 40k into coherent whole all at once anyway.
   
 
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