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Pete Melvin wrote: This is where GWs marketing strategy seems totally schizophrenic to me. Why release this now? Why give the rights to someone to produce this long after you have canned the physical game it is based on?
I get that there is still interest in BFG (I never played it but Ive heard good things). If they were not totally insane then they would have a big box game at the very least of BFG ready to go around the release date of this game.
Fools.
You know, unless they had no interest in maintaining the BFG line of models and games, and were just content to license the property out for easy money.
Unless that.
Even saying that, if they still wanted BFG tabletop in their range and they had it waiting in the wings, it'd make more sense to let the licensed videogame come out, then launch the revamped tabletop game later. You wouldn't want them directly competing, that'd be stupid, but letting the game come out to build mind share for the name and then giving people the tabletop version they really want would be a coup. Really have no idea what Petey's talking about there.
Trailer is great - I'm pretty excited about this game!
This message was edited 1 time. Last update was at 2015/05/08 18:22:43
Pete Melvin wrote: This is where GWs marketing strategy seems totally schizophrenic to me. Why release this now? Why give the rights to someone to produce this long after you have canned the physical game it is based on?
I get that there is still interest in BFG (I never played it but Ive heard good things). If they were not totally insane then they would have a big box game at the very least of BFG ready to go around the release date of this game.
Fools.
You know, unless they had no interest in maintaining the BFG line of models and games, and were just content to license the property out for easy money.
Unless that.
Even saying that, if they still wanted BFG tabletop in their range and they had it waiting in the wings, it'd make more sense to let the licensed videogame come out, then launch the revamped tabletop game later. You wouldn't want them directly competing, that'd be stupid, but letting the game come out to build mind share for the name and then giving people the tabletop version they really want would be a coup. Really have no idea what Petey's talking about there.
Because the various 40K (and Magic, and Warmachine) games damaged sales of thetabletop games so noticeably and badly?
"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich."
Elemental wrote: Because the various 40K (and Magic, and Warmachine) games damaged sales of thetabletop games so noticeably and badly?
No idea, sarcastic stranger, I just know it's basic business not to saturate your market and/or compete against yourself.
How many Duels of the Planeswalkers games have there been to date? At least five, and one of them was what got me playing Magic for a span, which certainly wouldn't have happened if I'd looked into the card game, and found it had been taken out the back and euthanised a few years previously.
On previous form, I wouldn't credit GW with any business strategy beyond "Need money now now now!".
"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich."
Elemental wrote: Because the various 40K (and Magic, and Warmachine) games damaged sales of thetabletop games so noticeably and badly?
No idea, sarcastic stranger, I just know it's basic business not to saturate your market and/or compete against yourself.
How many Duels of the Planeswalkers games have there been to date? At least five, and one of them was what got me playing Magic for a span, which certainly wouldn't have happened if I'd looked into the card game, and found it had been taken out the back and euthanised a few years previously.
On previous form, I wouldn't credit GW with any business strategy beyond "Need money now now now!".
I'd say their mentality is "Need money now!" but its not their strategy, which any first year business student would know is going to accomplish the exact opposite of that.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Elemental wrote: Because the various 40K (and Magic, and Warmachine) games damaged sales of thetabletop games so noticeably and badly?
No idea, sarcastic stranger, I just know it's basic business not to saturate your market and/or compete against yourself.
How many Duels of the Planeswalkers games have there been to date? At least five, and one of them was what got me playing Magic for a span, which certainly wouldn't have happened if I'd looked into the card game, and found it had been taken out the back and euthanised a few years previously.
On previous form, I wouldn't credit GW with any business strategy beyond "Need money now now now!".
I'd say their mentality is "Need money now!" but its not their strategy, which any first year business student would know is going to accomplish the exact opposite of that.
A first year business student would know that market research is kind of important.
"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich."
Elemental wrote: Because the various 40K (and Magic, and Warmachine) games damaged sales of thetabletop games so noticeably and badly?
No idea, sarcastic stranger, I just know it's basic business not to saturate your market and/or compete against yourself.
How many Duels of the Planeswalkers games have there been to date? At least five, and one of them was what got me playing Magic for a span, which certainly wouldn't have happened if I'd looked into the card game, and found it had been taken out the back and euthanised a few years previously.
On previous form, I wouldn't credit GW with any business strategy beyond "Need money now now now!".
I'd say their mentality is "Need money now!" but its not their strategy, which any first year business student would know is going to accomplish the exact opposite of that.
A first year business student would know that market research is kind of important.
A French teacher like myself would know that market research is kind of important.
What do you call a lasgun with a laser sight? Twin-linked.
Waiting for my shill money from Spiral Arm Studios
I hope ships have more than a simple health bar. I hope they have hard points like Empire at War had for vessels. "Take out those torpedo launchers!"
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I take all GW licensed video games with a grain of salt until I see reviews or more in depth footage, but I do want to know if I'm going to see something like this anywhere.
The larger version of this has been my computer desktop background for months...
~6000 ~4000 ~1000
Imperial Knights: & Admech:
My finance plays
DR:70+S+G+M++B+I+Pw40k14++D+A++/sWD409R+++T(M)DM+
I do not work for GW in any fashion. When I edit my post, either I've misspelled something, punctuation, or I'm fixing swearing. Oops.
At the Focus Home Interactive booth for E3 2015, we got a chance to get an early look at Battlefleet Gothic: Armada. This space RTS is based on an adaptation of Games Workshop’s famous tabletop game of the same name. French developers Tindalos Interactive are at the helm, and they hope to bring players into the world of strategic spaceship battles. As the team describes it, the game stages the mighty armada of the Imperial Navy’s Battlefleet Gothic against the galaxy threatening Chaos Black Crusade of Abaddon the Despoiler. During our time with the game at E3, we got to observe one such battle engagement.
Battlefleet Gothic: Armada
Developed on Unreal Engine 4, there will be four races in the final game that can participate. The players take command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces. In our demo, we saw a battle from the campaign which can only be played from the Imperial perspective. In single player career mode, players will be tasked with saving the galaxy sector from certain annihilation. You'll get missions from various family dynasties in the game, and your success will influence further cooperation. These factions will also interact amongst themselves.
First up was the fleet selection and customization screen, and it looked very overwhelming. The amount of options was staggering - change your ships' colors, types (cruisers, battleships), upgrade your crew and captains; everything seems to be adjustable, which is a nod to the original tabletop game. Weaponry, defense, support sub-systems, all can be tweaked. Players get a certain number of fleet points, which they spend on their starting fleet; you won't have enough resources to roll out a full army of the best cruisers. Once you've got a balanced fleet, you can now dig deeper and start setting some behaviors. Each ship can be manually adjusted to set what it does in certain situations. When to move, when to attack, how aggressive it will be, its effective range, a preference to shoot with broadside cannons, and so forth. You can also set when to disengage (at what level of health remaining) .
It was time to begin, so we observed our fleet appear on a 2D plane in space - having previously used some of the game's settings to generate our preferred background visuals. You can choose the starting points for each ship, on your corner of the grid. We also used this time to instruct a couple of smaller ships to follow and protect one of our main battlecruisers. Slowly but surely, we pointed our fleet's noses towards the enemy and began the journey. Our smaller ships reached the enemy first, and engaged. At this point, the player is free to let the AI fight it out, using the behavior settings we made earlier. Or, players can slow down time in order to use attack abilities manually and pick their targets.
Battlefleet Gothic: Armada
The battle was playing out on a grid, but the ships and attacks were definitely very freeform. Missiles were launched, some doing very good damage, others missing completely. The combat mechanics are real-time, so you need to calculate for enemy movements when using your weapons. With the first few smaller encounters over, the larger battleships from both teams have arrived and began to engage in huge firing exchanges. One ship got unfortunately turned around and exposed its back to the enemy; it met a quick end. The demo host was using abilities such as Radio Silence to interfere in enemy communications; or Brace of Impact, to reduce the damage of incoming missiles just as they hit. We didn't get a chance to comprehend all the attacks and abilities that were being used on screen, but despite the large amount of action and explosions, the game looked very strategic and the player was always in control.
As the number of combatants dwindled, only the large ships remained on the field. It was pointed out that your ships, crews, and captains are persistent in Battlefleet Gothic: Armada, so losing them means they are gone for good. In order to avoid this, the enemy was first to utilize a warp jump ability to escape the battle with its largely busted main ship. The Imperial ships attempted to do the same, however one of the main ships could not - its engine was too damaged. Players can zoom in on ships to see the battlescars and devastation caused by the fight. The ship that could not escape looked to be barely alive, with flames in the engine bay, most of its sides destroyed (thus the cannons could no longer be used as well). Sadly, it had to be left behind, and that's also where our demo concluded.
Battlefleet Gothic: Armada
Battlefleet Gothic: Armada is not usually my sort of game. But by the end of the presentation, I must say I was intrigued and wanted to see more, and play it for myself. That's as good of a compliment as I can give to a game so early in development and without any time to go hands-on. Hopefully, when the final product is out in early 2016 on PC, Battlefleet Gothic: Armada will live up to its early potential.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2015/06/25 06:57:33
Subject: Re:Battlefleet Gothic - RTS Game Announced!
Automatically Appended Next Post: I am also a little surprised I didn't see more explosions/debris fields floating around after each volley, the game representation of the blast markers from BFG.
Looks very pretty though! Hopefully the game looks good zoomed out so you can see all your ships, or is slow paced enough to let you move in closer and really appreciate things.
This message was edited 1 time. Last update was at 2015/06/25 16:20:41
Don't know where you're getting that from, it's clearly an RTS. Looks a bit like the naval battles from the Total War series, in spaaaaace. I'm down with that. The presentation is a notch above average for GW licensed indie games, too.
This message was edited 1 time. Last update was at 2015/06/25 18:17:30
The gameplay looks about as fast as the stuff you see in RTS's like Sins of a Solar Empire, Homeworld etc; which makes sense considering these are massive, lumbering space whales and you get only a small handful of them. I can't imagine the game functioning if the action happened as a quickly as it does in DOW2 or StarCraft.
This message was edited 1 time. Last update was at 2015/06/25 18:31:03
rather 'How chained mine stays aloft in space while hooking with a surface of a planet or asteroids?' doesn't gravity due to that object works against the mine chain?
Elemental wrote: Because the various 40K (and Magic, and Warmachine) games damaged sales of thetabletop games so noticeably and badly?
No idea, sarcastic stranger, I just know it's basic business not to saturate your market and/or compete against yourself.
How many Duels of the Planeswalkers games have there been to date? At least five, and one of them was what got me playing Magic for a span, which certainly wouldn't have happened if I'd looked into the card game, and found it had been taken out the back and euthanised a few years previously.
video games are a pretty typical way to get into gaming yeah. among the btech community you could actually note distinct generations of players tied to the release of mechwarrior games
Opinions are not facts please don't confuse the two
So far the game is looking pretty great. I'm still interested anyway.
As to slow speed: It should play slowly. The space battles described in BFG take place over long periods of time, supposedly because even the fastest ships are huge and require a lot of time to turn and get into firing position.
As for the mines, each mine has its own propulsion system; I think the chains are to keep them relatively close to the asteroids as they move. It's of course very silly, but also a fairly faithful recreation of the image for minefields in the original BFG rulebook.
I was about to say, these aren't Star Wars/Star Trek ships. Unless you're Eldar,large ships like that won't be able to turn particularly quickly else they risk breaking apart.
Plus-
Space is BIG-really really BIG. The ships will be covering vast distances even if it doesn't look like it.
@Malika: The mines could be tethered to something- maybe an asteroid or chunk of ship debris.