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![[Post New]](/s/i/i.gif) 2015/02/08 02:13:29
Subject: Your own custom unit in 40K
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Ruthless Interrogator
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What's this VDR your talking about?
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/08 03:00:54
Subject: Your own custom unit in 40K
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Longtime Dakkanaut
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I updated the 4th edition vehicle design rules, the update is linked in my signature. It works for every vehicle from eldar war walkers to reaver titans! Feel free to play with it
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![[Post New]](/s/i/i.gif) 2015/02/09 18:27:19
Subject: Re:Your own custom unit in 40K
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Longtime Dakkanaut
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Based off the guys form the black library novel Firecaste. ELITES ZOUAVE STEAM KNIGHT 45 pts (edit of points cost) WS4 BS4 S4 T5 W3 I3 A3 Ld9 Sv3+ Unit type Infantry (independent character) Wargear: Zouave thundersuit (grants a 3+ save and feel no pain 6+) Heavy stubber Powerfist Special Rules: Noble (may issue one order per turn to a unit within 8 inches.) Icon of strength (When a ZOUAVE STEAM KNIGHT dies, all infantry models from codex ADEPTUS MILITARUM within 8 inches must take a pinning test) Relentless (edit of added rule) Options: May include up to 4 additional ZOUAVE STEAM KNIGHTS 35 pts/model (However, when extra Zouave Steam Knights are taken, the models lose independent character) Speakers (All infantry models from codex ADEPTUS MILITARUM within 8 inches boost their Ld by 1, to a maximum of 10) 10 pts/model
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This message was edited 2 times. Last update was at 2015/02/09 18:55:47
iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2015/02/09 18:30:58
Subject: Your own custom unit in 40K
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Secret Inquisitorial Eldar Xenexecutor
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Add relentless to use the heavy stubber on the move, 3 wounds, 3+ save, FNP, T5 may be a bit much at this points level, possibly look to increase it by a tad.
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![[Post New]](/s/i/i.gif) 2015/02/09 18:32:23
Subject: Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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Huh, I just came up with a crazy idea: Mini Imperial knights.
Eh? Eh?
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![[Post New]](/s/i/i.gif) 2015/02/09 18:56:36
Subject: Your own custom unit in 40K
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Longtime Dakkanaut
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Matthew wrote:Huh, I just came up with a crazy idea: Mini Imperial knights.
Eh? Eh?
Is that some kind of mocking joke?
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2015/02/09 18:59:35
Subject: Your own custom unit in 40K
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Ruthless Interrogator
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Matthew wrote:Huh, I just came up with a crazy idea: Mini Imperial knights.
Eh? Eh?
They're called Dreadnoughts.
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This message was edited 1 time. Last update was at 2015/02/09 18:59:49
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/09 19:00:28
Subject: Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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No, MINI Imperial Knights, duh.
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![[Post New]](/s/i/i.gif) 2015/02/09 19:08:22
Subject: Your own custom unit in 40K
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Longtime Dakkanaut
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2015/02/09 19:18:52
Subject: Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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Noooooooo, Mini Imperial Knights.
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![[Post New]](/s/i/i.gif) 2015/02/09 19:35:47
Subject: Your own custom unit in 40K
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Ruthless Interrogator
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Are you trying to be funny bro or just trolling?
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/09 19:36:49
Subject: Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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No, I mean a smaller version of an Imperial Knight. Not a Dreadnought. Something half the size of an Imperial Knight, but bigger than a Dread.
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![[Post New]](/s/i/i.gif) 2015/02/09 19:38:00
Subject: Re:Your own custom unit in 40K
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Longtime Dakkanaut
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But most dread models are half the size of the normal imperial Knights
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2015/02/09 19:41:21
Subject: Your own custom unit in 40K
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Ruthless Interrogator
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You could try looking into the imperial knights from epic and see if any of those fit the idea of what your looking for( I think I remember some sort of cannon chest stubby knight with no arms)
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/09 19:52:07
Subject: Re:Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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Something like this:
Why I never.
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![[Post New]](/s/i/i.gif) 2015/02/09 20:15:40
Subject: Re:Your own custom unit in 40K
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Ruthless Interrogator
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I was actually referring to the Knight Warden ( I decided to stop being lazy about the topic and used my search engine)
"Knight Warden - When a member of a Knight House reaches old age, he is allowed to retire, passing his armour down to his eldest descendant and instead donning the suit of a Knight Warden."
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/09 21:10:23
Subject: Re:Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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DoomShakaLaka wrote:I was actually referring to the Knight Warden ( I decided to stop being lazy about the topic and used my search engine)
"Knight Warden - When a member of a Knight House reaches old age, he is allowed to retire, passing his armour down to his eldest descendant and instead donning the suit of a Knight Warden."
That sir/siress is the single most adorable thing I have ever seen
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![[Post New]](/s/i/i.gif) 2015/02/09 21:59:09
Subject: Your own custom unit in 40K
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Stalwart Veteran Guard Sergeant
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Perforater
Open topped-tuarox variant
2 twinlinked long barrel heavy stubbers
F 11 side 10 back 10
BS 3
The Twinlinked heavy stubbers do not have skyfire special rule but they are able to elevate their guns to a 80 degree angle
Twin linked long barrel heavy stubbers fire at
48" 5 4 heavy 3.
Special rule, low mounted guns. The perforater's guns may only shoot out of the sides and back of the vehicle as shots from the front would hit the driving compartment.
55 points. May take all Am vech options except for close compartment.
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This message was edited 1 time. Last update was at 2015/02/09 22:01:33
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![[Post New]](/s/i/i.gif) 2015/02/09 22:46:55
Subject: Re:Your own custom unit in 40K
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Ruthless Interrogator
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How does this sound?
Knight Warden- 300 points
Super Heavy Walker, Slow and Steady( may only move 6" in its movement phase)
AV 13 12 11
WS2 BS4 S10 I3 A2 HP4
Weapons
Plasma Blastgun
Plasma Blastgun - Overload 96" 10 2 Primary Weapon 1, Apocalyptic Blast
Plasma Blastgun - Rapid 72" 8 2 Primary Weapon 2, Massive Blast
Twin-Linked Heavy Bolter
Took the stats for the plasma blastgun from the warhound.
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This message was edited 2 times. Last update was at 2015/02/09 22:49:42
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/09 22:54:03
Subject: Your own custom unit in 40K
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Confessor Of Sins
WA, USA
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So it is cheaper than other Knights, and better armed. And armed with a gun that can hit any point on the table with insane templates?
My answer is not a "no" but a "hell no".
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2015/02/10 04:13:22
Subject: Your own custom unit in 40K
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Ruthless Interrogator
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curran12 wrote:So it is cheaper than other Knights, and better armed. And armed with a gun that can hit any point on the table with insane templates?
My answer is not a "no" but a "hell no".
To each his own I guess.
I figure it based off of these points:
Its got 2 less hull points, no D weapon of any kind, half the speed, half the attacks, lower initiative, and ws2. Aside from adjusting the range some(read shorten) and(maybe) making the heavy bolter a stubber I'd keep it the same.
Plus no ion shield.
Automatically Appended Next Post:
Against other Titans/ knights it literally dies to their D weapons on anything other than a 1. Against regular weapons it has one more hp your average vehicle and can be easily surrounded because its slow.
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This message was edited 2 times. Last update was at 2015/02/10 12:13:36
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/10 05:57:55
Subject: Your own custom unit in 40K
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Gore-Soaked Lunatic Witchhunter
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curran12 wrote:So it is cheaper than other Knights, and better armed. And armed with a gun that can hit any point on the table with insane templates?
My answer is not a "no" but a "hell no".
No D-strength melee weapon. I can actually fight it with Hammernators.
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![[Post New]](/s/i/i.gif) 2015/02/10 06:04:06
Subject: Your own custom unit in 40K
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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Heh, D...
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![[Post New]](/s/i/i.gif) 2015/02/10 07:05:09
Subject: Re:Your own custom unit in 40K
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Painlord Titan Princeps of Slaanesh
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how much points should a squadron of small drone flyers be with heavy bolters and malefic ammo cost? like blight drone but cheaper and numerous.
or 1 big gunship like fire rapter, except it has 8 quad bolters and malefic ammo?
hell, can csm get malefic ammo for heavy bolter havocs?
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![[Post New]](/s/i/i.gif) 2015/02/10 14:04:20
Subject: Re:Your own custom unit in 40K
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Longtime Dakkanaut
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DoomShakaLaka wrote:How does this sound?
Knight Warden- 300 points
Super Heavy Walker, Slow and Steady( may only move 6" in its movement phase)
AV 13 12 11
WS2 BS4 S10 I3 A2 HP4
Weapons
Plasma Blastgun
Plasma Blastgun - Overload 96" 10 2 Primary Weapon 1, Apocalyptic Blast
Plasma Blastgun - Rapid 72" 8 2 Primary Weapon 2, Massive Blast
Twin-Linked Heavy Bolter
Took the stats for the plasma blastgun from the warhound.
Super heavies need at least 6 hull points, games workshop don't have one lower than that. My calculations put this little guy at 485 points.
Automatically Appended Next Post:
Filch wrote:how much points should a squadron of small drone flyers be with heavy bolters and malefic ammo cost? like blight drone but cheaper and numerous.
or 1 big gunship like fire rapter,it has 8 quad bolters and malefic ammo?
hell, can csm get malefic ammo for heavy bolter havocs?
Can't remember what the malific amo upgrade costs, but a 2hull point av10 all around flyer without skimmer and has the daemon and a twin linked heavy bolter costs50 points. Malefic ammo would probably put it at around 60
Also, a friend of mine had an idea for mini knights, they were set up as a platoon that replaced an imperial knight in their detachment. Normally they would be the ones who attached the knights weapons and and armor before battle, but if need be, they would slap on heavy stunners and power lances and march into battle all twice their masters!
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This message was edited 3 times. Last update was at 2015/02/10 14:18:59
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![[Post New]](/s/i/i.gif) 2015/02/10 14:20:42
Subject: Re:Your own custom unit in 40K
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Ruthless Interrogator
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Lythrandire Biehrellian wrote: DoomShakaLaka wrote:How does this sound?
Knight Warden- 300 points
Super Heavy Walker, Slow and Steady( may only move 6" in its movement phase)
AV 13 12 11
WS2 BS4 S10 I3 A2 HP4
Weapons
Plasma Blastgun
Plasma Blastgun - Overload 96" 10 2 Primary Weapon 1, Apocalyptic Blast
Plasma Blastgun - Rapid 72" 8 2 Primary Weapon 2, Massive Blast
Twin-Linked Heavy Bolter
Took the stats for the plasma blastgun from the warhound.
Super heavies need at least 6 hull points, games workshop don't have one lower than that. My calculations put this little guy at 485 points.
Well if it gets 6hp, a normal move, and a ion shield I could see 485 being fair.
I was trying to create a "mini" imperial knight at Matthews request so thats why I made it 4hp and slower.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/10 14:37:04
Subject: Your own custom unit in 40K
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Longtime Dakkanaut
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Fair enough, the vast majority of its points are from the gun itself. Slowing it down would cut about 10 points off. If it was at 4 hull points, it could be oneshotted by a penetrating hit.(1 hull point +d3 hull points on an explode) that's why superheavies are minimum 6 hull points. It then takes at least 2 explodes results to kill them. If it wasn't superheavy, it would drop in points SIGNIFICANTLY! Then I would use two earthshaker cannons and relegate it purely to long range bombardment. Its point total would be about 260, but the rear armor would drop to 10
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![[Post New]](/s/i/i.gif) 2015/02/10 15:06:24
Subject: Your own custom unit in 40K
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Nurgle Predator Driver with an Infestation
Calixis sector / Screaming Vortex
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Sgt_Smudge wrote:I dunno, it just feels wrong for a Warp tainted CSM to suddenly lose all of their centuries of shooting experience because they don't carry a gun on them. Especially for such a blatant reason as to lower the price tag on them. Realistically, they should still have that BS, but not have to pay extortionate amounts for it. (Say, half price?)
In the same vein, why does a Vindicare Assassin have a high WS? He won't need it, so why have it?
IMO, the Warp Talons at BS 1 is very logical, as they are essentially almost mindless (as they are obsessed with hunting and killing their prey in melee).
However, removing the 2 lightning claws from them is pretty ridiculous: it's their defining attribute! It's stated that they can even cut through reality (hence the deep strike). Actually to fix warp talons, I'd let them assault out of deep strike, and have them select a single ennemy unit as their prey: they only scatter d6 when landing within 12'' of it. I'd also give them BS 1, fearless, and WS 5 if they take VoTLW.
THEN they'd be worth their points cost.
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CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition |
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![[Post New]](/s/i/i.gif) 2015/02/10 15:17:22
Subject: Your own custom unit in 40K
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Ruthless Interrogator
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Lythrandire Biehrellian wrote:Fair enough, the vast majority of its points are from the gun itself. Slowing it down would cut about 10 points off. If it was at 4 hull points, it could be oneshotted by a penetrating hit.(1 hull point +d3 hull points on an explode) that's why superheavies are minimum 6 hull points. It then takes at least 2 explodes results to kill them. If it wasn't superheavy, it would drop in points SIGNIFICANTLY! Then I would use two earthshaker cannons and relegate it purely to long range bombardment. Its point total would be about 260, but the rear armor would drop to 10
Yeah drop the superheavy rule and just make it a walker. That'll work. Rear armor of 10 isn't really a bad idea either,
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/10 16:44:19
Subject: Your own custom unit in 40K
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Longtime Dakkanaut
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I've gotten some positive feedback on the vehicle design rules, and will be updating them this weekend to have Necron weapons, and fix a couple things I noticed after uploading them
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