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Made in us
Fireknife Shas'el





United States

For example...

Angels of Baal Strike Force

0-1 Command
1+ Core
1-10 Auxiliary

Command Benefits:
Blazing Speed: All models with Jump Packs in this formation use them both in the movement phase and the assault phase.

Furious Assault: Hammer of Wrath hits are resolved at +1 strength and all models with Jump Packs gain +1 Toughness against Overwatch shooting only.

   
Made in us
Longtime Dakkanaut





I was thinking of doing a custom model for Warboss Grimskull from the Space Marine game.

I would give him the Warboss Statline, but with +1 Toughess and wound.

Warlord Trait: Probably two trait rolls on the strategic or tactics table. Captain Titus did remark on his tactical awareness saying "Their leader is no fool."

Iron Will (I believe thats the name of Yarricks ability that lets him stay alive on a 3+)
Eternal Warrior
Cybork
Stubborn

Equipment:
Mega Armor
Power Klaw
Boss Pole
Twin Linked kombi rokket shoota

A very decked out warboss built to survive. In his own words " I aint so easy ta kill". Hell the only thing that managed to put this guy down was an ass kicking by Captain Titus (Same guy who destroyed legions of Orks, Chaos Space Marines and a halfway daemon princed Chaos Lord) and a plasma pistol shot directly to his skull.

Maybe also throw in some ability built around being fast as he is believed to be a evil sunz warboss.

Made all of his stuff fit his in game abilities.

I have no clue what this guy would be worth point wise though. He has no invuln save at all, but a great deal of tools to keep him in the fight.

http://images.wikia.com/spacemarine/images/0/0c/Sm_chapter1_grimskull.jpg <-- Picture of his in game self.

This message was edited 2 times. Last update was at 2015/11/28 08:44:02


 
   
Made in us
Happy We Found Our Primarch




The Milky Way

Here's mine:

Imperial Militia Drop Troopers

WS BS S T W I A LD Sv
3 3 3 3 1 3 2 8 4+

Wargear: Special Rules: Deep Strike
Provenances of War (Are Affected)
Lasblaster (Assault 2 Lasgun) Options: May Take a Valkyrie as a DT
Carapace Armor May upgrade up to three CCWs to Meltaguns 10pts/model
CCW May upgrade up to three CCWs to Flamers, if the above is not chosen 5pts/model
Grav-Chute The Sergeant may take weapons from the Melee Weapons, Ranged Weapons, and Relics Lists

Unit Composition:
9 Drop Troopers (Infantry)
1 Sergeant (Infantry (Character))

Blood Angels : 1850
Imperial Knights : 1 Knight
IX Legion: 1k
Tau Starting Up Still
DR:00-SG+M-B+I+Pw40k14+D++++A++/mWD56R+TTDM+
 Wulfmar wrote:

Anyway, stick at it and maybe try playing the older guys - you can learn rude words from them and have a good time. They may even adopt you as a club pet and give you free pizza

 
   
Made in us
Locked in the Tower of Amareo




Meqs are bad. They are too invested in defenses that don't matter anymore and their offense/pt sucks. It gets worse when you try to do assault with models with a base one attack.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Martel732 wrote:
Meqs are bad. They are too invested in defenses that don't matter anymore and their offense/pt sucks. It gets worse when you try to do assault with models with a base one attack.


Hmm, interesting point. But what about say Grey Hunters who can take Chainswords? Are they viable for assault?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Locked in the Tower of Amareo




 Matthew wrote:
Martel732 wrote:
Meqs are bad. They are too invested in defenses that don't matter anymore and their offense/pt sucks. It gets worse when you try to do assault with models with a base one attack.


Hmm, interesting point. But what about say Grey Hunters who can take Chainswords? Are they viable for assault?


They used to be, but now they just get shot to death like all other meqs. There's no point in trying to assault with any meq. You need an MC, a wraith or a TWC type model.

This message was edited 1 time. Last update was at 2015/11/28 15:51:26


 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 Matthew wrote:
Martel732 wrote:
Meqs are bad. They are too invested in defenses that don't matter anymore and their offense/pt sucks. It gets worse when you try to do assault with models with a base one attack.


Hmm, interesting point. But what about say Grey Hunters who can take Chainswords? Are they viable for assault?


Grey Hunters are solid cc choices but aren't so much geared towards direct assault as just getting into a position to dish out firepower and then get charged, where counterattack combbined with bolt pistol + chainsword will dish out a lot more pain than a standard tactical squad.

I let the dogs out 
   
Made in us
Locked in the Tower of Amareo




 thegreatchimp wrote:
 Matthew wrote:
Martel732 wrote:
Meqs are bad. They are too invested in defenses that don't matter anymore and their offense/pt sucks. It gets worse when you try to do assault with models with a base one attack.


Hmm, interesting point. But what about say Grey Hunters who can take Chainswords? Are they viable for assault?


Grey Hunters are solid cc choices but aren't so much geared towards direct assault as just getting into a position to dish out firepower and then get charged, where counterattack combbined with bolt pistol + chainsword will dish out a lot more pain than a standard tactical squad.


GH have always suffered against units that never planned to assault them in the first place. Now the game is filled with such units, and so the GH is not really any better than a tactical marine against Eldar/Tau. The double special helps, but not enough.

This message was edited 1 time. Last update was at 2015/11/28 17:48:23


 
   
Made in us
Fireknife Shas'el





United States

Let's make a short list of what exactly marines need to get on tau/eldar level.
   
Made in il
Warplord Titan Princeps of Tzeentch






Cheap transports!

Oh, wait. Yeeeaaaaa....

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

I'd say some sort of buff on the Bolter weapons (Excluding Bolter and Bolt Pistol), maybe a Salvo 3/5 Stormbolter, and up the strength of a Heavy Bolter with 1?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Krazed Killa Kan






 Matthew wrote:
I'd say some sort of buff on the Bolter weapons (Excluding Bolter and Bolt Pistol), maybe a Salvo 3/5 Stormbolter, and up the strength of a Heavy Bolter with 1?


Stormbolters should be salvo 2/4 at most (its basically just two bolters turned into one) and Heavy Bolters need more shots than 3 (same with Ork big shootas).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Fireknife Shas'el





United States

 Vankraken wrote:
 Matthew wrote:
I'd say some sort of buff on the Bolter weapons (Excluding Bolter and Bolt Pistol), maybe a Salvo 3/5 Stormbolter, and up the strength of a Heavy Bolter with 1?


Stormbolters should be salvo 2/4 at most (its basically just two bolters turned into one) and Heavy Bolters need more shots than 3 (same with Ork big shootas).
storm bolters are smg bolters. It should still be assault because you cannot assault after firing a salvo weapon. I'd say assault 3 at 18". Heavy bolter should still be s5 ap4 but salvo 3/5, rending would be good.

This message was edited 1 time. Last update was at 2015/11/29 22:47:17


 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Grot Fighta Skwadron:
Think mini Dakkajets and you're not too far off.

Flyer:
FA: 10 - SA: 9 - RA: 9 - BS: 3 - HP: 2

Wargear:
Twin-Linked Big Shoota - stock weapon
Rokkit Launcha - 0pts
May carry a Bomm - 10 pts
Bomm - Str:5 AP:6, One Use Only.

May take three in a Skwadron, each Flyer costs 60pts.

- I think they're a bit too cheap, but I don't know.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 TheManWithNoPlan wrote:
Grot Fighta Skwadron:


Good unit. Bomb needs to be harder hitting for a 10 point one use only. Give it blast at the very least

I let the dogs out 
   
Made in gb
Regular Dakkanaut




Bit of a messy addition to the thread as it's chucking together some ideas meant for a mini codex, figured I'd put it hear first to get a feel for how far off the mark I am:



Tempestus Scions

WS BS S T W I A LD Sv
4 4 3 3 1 4 2 8 4+

Wargear:
Hotshot carbine (18" S3 AP3 Assault 2)
May take 2 special weapons per unit (same as usual)

May take the following "grenade packs"
"General issue" frag and krak- free
"Demolition" melta bombs and a demolition charge- 20 points (charged less than usual to make large units more palatable but still usable by small units even if less cost effective)
"Dirty tricks" old melta and stasis grenades from ravenwing but can be thrown or used in melee- 30points

(was wondering about making these grenades and melta bombs usable from grenade launchers but probably a bit too complicated and undercosted compared to the other special weapons)

May take siege mantlets: Re-rollable armour saves but can't run or sweeping advance- 25points (works against shooting and combat as I didn't think that made sense with the original, points reduced as it is much less effective with a 4+ dave)

Special Rules: move through cover, stubborn
Options:
May Take a Valkyrie, chimera or Taurox as a DT

Must take one of the following doctrines:
Airborne- Deepstrike
Recon- Infiltrate and stealth
Stormtrooper- Treats transports as assault vehicles

May upgrade 1 scion to vox operator- may receive orders at 24" with out LOS- 5pts
" " Forward observer- Friendly deepstiking units and blast weaponry targeted with in 12" and LOS have scatter halved- 15pts
" " Medic- gives unit FnP- 15pts

Unit Composition:
4-9 Tempestus scions
1 Tempestus prime

Edit: Nearly forgot points cost- 15pts per model sound fair?

This message was edited 1 time. Last update was at 2015/12/03 15:51:48


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Ooooh, if only the Scions were that good.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

ragnorack1 wrote:



Tempestus Scions



Solid. It's nice to think that out of the millions of elite troops throughout the entire imperial guard, some of them actually have a WS of 4.

The only thing I dislike is some of the grenade stuff. Standard melta bombs are powerful enough pieces of kit. If they could be thrown of fired it might make them a bit good.

Also not quite sure but 2 attacks might justify a slightly higher points cost. An alternative could be to allow the squad to to swap hs lasguns for cc+ hs pistol for free.

This message was edited 1 time. Last update was at 2015/12/04 23:47:01


I let the dogs out 
   
Made in gb
Regular Dakkanaut




 thegreatchimp wrote:


Solid. It's nice to think that out of the millions of elite troops throughout the entire imperial guard, some of them actually have a WS of 4.

The only thing I dislike is some of the grenade stuff. Standard melta bombs are powerful enough pieces of kit. If they could be thrown of fired it might make them a bit good.

Also not quite sure but 2 attacks might justify a slightly higher points cost. An alternative could be to allow the squad to to swap hs lasguns for cc+ hs pistol for free.


Cheers for the reply, the throwing melta bombs was a mistype, I meant throwing rad and stasis grenades, though I'm wondering whether to drop their initiative back to 3 so they can equal space marines with this upgrade rather than surpass them, just went with 4 as I was using D99 as a base.

Good idea with the trading weapons for CC specialisation, I was considering giving them the older load out of HS gun, pistol and CCW; but went with giving them the carbine upgrade in order for them to be able to get an effective number of shots on target despite scatter or with out getting into certain charge range. I guess this issue is reduced with the use of forward observers upgrades and the CC buff, but I think I prefer your idea more from a mechanics perspective. Though sending in elite SF with just a knife and pistol feels wrong
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Inspired by Saithor's Battle Zepelin - But here's a Renegades & Heretics version!

Weaponised Observation Balloon Squadron

75pts per. balloon - up to four balloons in a squadron.

FA:10 SA:10 RA:10 BS:2 HP:4

Airship, Improvised Weapon Mounts, Deep Strike, Observation Platform, Gas Balloon

Wargear
-One mounted Multilaser
-Searchlight
-Networked Vox

Custom Special Rules and Wargear:
Airship: the Flyer can hover safely and not move for an unlimited number of turns
Observation Platform: One enemy unit can be selected by the controlling player, every shooting attack made at this unit has the Ignores Cover Special Rule.
Gas Balloon: When airship suffers a Crash And Burn a 5" template is dropped over where airship was with the following profile: Str 4 Ap6
Networked Vox: All units within 12" can re-roll their Ld.

Upgrades and Options:
Any mounted Multilaser can be replaced with any of the following:
-Missile Launcher for free
-Heavy Bolter for free
-Assault Cannon for 5pts
-Autocannon for 10pts
-Lascannon for 15pts
Each balloon can take a Hunter-Killer Missile for 10pts.
Each balloon can be given a Trained Repair Crew (Grants It Will Not Die) for 15pts

Let me know what you think, because I've got a friend willing to play with them and I'm half way through modeling one, so I need these rules good to go!

This message was edited 2 times. Last update was at 2015/12/15 10:58:42


3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Confessor Of Sins




WA, USA

If it is a hovering, stationary flier, it should lose the hard to hit rules for zooming flyers. It makes no sense that someone has to snap fire at something that is not moving.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Veteran Knight Baron in a Crusader






At my desk

 curran12 wrote:
If it is a hovering, stationary flier, it should lose the hard to hit rules for zooming flyers. It makes no sense that someone has to snap fire at something that is not moving.


Yes, that should definitely be included. But do you otherwise think it functional?

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

I know this is a necro, but I think we all enjoyed this thread.

Space Wolf Berserker 40 points

WS5 BS4 S5 T4 W2 I4 A3 Ld8 Sv3+

Rage, Furious Charge, FnP

Close Combat Weapon

May take any of these weapons:

Frost Sword
Frost Axe
Wolf Claw
Storm Shield
Great Frost Axe

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Is that a one man unit or the cost of adding one man to a larger unit?

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 CREEEEEEEEED wrote:
Is that a one man unit or the cost of adding one man to a larger unit?


Oh hi Creed, haven't seen you in a while! Hmm, I was thinking of making him a 'wilder' Lone Wolf, so a separate unit.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Not sure about the dude then, It's a mere ten points more to get ten guardsmen, and he only has 2 wounds, toughness 4 and a 3+. With first rank fire second rank fire he'd probably die.
Let's say it's under twelve inches. 2 shots for the sargent's pistol, 3 shots per lasgun, total 29 shots. Half miss, 15 shots hit. 5s to wound, 5 wounds. 1/3 wounds get past a 3+ save, so rounding up, he's dead on average. With an above average roll, he's easily dead.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Yeah sure, but you could apply that logic to a lot of other units. A Librarian (65 points) would probably die from that.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in gb
Lord of the Fleet






London

Just for fun, I made a unique Reaver Titan character that could be pretty fun to play with.

Princeps Johann Lorenzo

Compared to most Princeps within the Legio Astorum, Johann Lorenzo lacks the pompousity and arrogance that often befalls those in control of such powerful machines. Inducted into the Legio at a young age, his rapid rise through the ranks has brought about a large opposition, who see his youthful and slightly gung-ho attitude towards the Titans as a threat to Astorum's image and reputation. This has not stopped his notable war record however, and despite his unsanctioned modifications to his machine, known casually as Sunburst, he continues to upstage and outmanuveur his colleagues during most campaigns. Rumours persist amongst Astorum that Lorenzo is more likely to die with a knife in his back than at the hands of the Legio's enemies.

His Reaver Titan may appear standard and unremarkable, yet it is beyond the armour and weapons where his true ingenuity lies. Extensive modifications to Sunburst's reactor allows rapid shifts of enormous amounts of power to weapon, motive and shield systems. While risky (a number of Moderati have been killed by power blow-outs and radiation - see Legio record 447-M) many times has such a modification proven to be the difference between life and death, between a war won and a war lost.

Notable Actions

M40.225 - Fall of Coronia - Lorenzo lead the first liberation forces into the still standing Basilica of St Kurtiz. While the Basilica received extensive damage, the Tau invasion forces are driven back to the outskirts of the city, pounded relentlessly by rearguard artillery guided by Sunburst's targeters.

M40.280 - Pyrahexes Incident - The Chaos incursion on the Pyra system is halted on the system's sixth world. A greater daemon of Slannesh is crushed in Sunburst's mighty fist, held aloft for all to see. Such a blow reinforces the morale of the struggling PDF troops, and despite catastrophic losses, Pyrahexes is quickly retaken within a year and subsequently purged by Inquisitorial forces.

M40.315 - Crusade of the Fallen Star - Assisting the Black Templars' latest crusade, the Legio is torn asunder by a trio of Chaos Warlord Titans. Despite the Reaver's reactor already dangerous levels, Lorenzo pushes the strained systems to their very limits, delivering a concentrated Volcano Cannon salvo to the lead engine's cockpit. While the Warlord was annihilated, the reactor and Volcano Cannon onboard Sunburst were irreversibly damaged, requiring a total refit lasting for over 4 years due to the extent of the damage.

Princeps Lorenzo - 1600 Points

Unit - Super Heavy Walker (Unique)
BS4
WS2
Hull Points 15
Armour: F14 S14 R13
Void Shields 4
Initiative 1
Attacks 2

Armaments
1x Arm Mounted Reaver Volcano Cannon
1x Arm Mounted Reaver Power Fist
1x Carapace Mounted Apocalypse Missile Launcher

Special Rules

Towering Monstrosity - See HH5: Tempest
Reinforced Structure - See HH5: Tempest

Dynamic Reactor - The reactor within Sunburst has been extensively modified to allow rapid shifts of power to various systems within the Titan when needed. While it allows far greater offensive and defensive capacity beyond what is acceptable and safe, many crew have been maimed and even killed by unexpected power surges, and the risk of catastrophic reactor failure is even greater compared to the standard Reaver design.

At the beginning of each turn, you may declare that Lorenzo is diverting power to one of three main Titan systems. Declare which system you are diverting power to from the list below and roll a D6: On a 2+ the power shift is successful and the effect is in place until the beginning of the player's next turn. On a 1 - The Titan experiences a critical power surge: The Titan loses a single Hull Point with no saves allowed, and the Surge effect from the list below is in play instead.

All Power to Weapons!
- The Volcano Cannon gains the Titan-Killer rule (Titan-Killer: Any model under the centre hole of the marker receives D3 Destroyer hits instead of 1).
- Surge: The Volcano Cannon halves it's range and uses the 3" Blast marker for the remainder of the turn.

Get This Thing Moving!
- The Titan may move an extra 2D6" at the beginning of the shooting phase, before any shooting attacks are carried out.
- Surge: The Titan may only move 6" in this turn's Movement Phase, and may only make a single Stomp attack if necessary.

Get Those Shields Up!
- You may re-roll unsuccessful attempts to restore collapsed Void Shields.
- Surge: All Void Shields collapse until the controlling player's next turn, at which point any shields collapsed by this rule automatically restore without any roll required.

Pound Them Into Dust!
- The Apocalypse Missile Launcher is treated as Apocalypse Barrage (8)
- Surge: The AML may not be fired this turn.

Reactor Critical - If Sunburst loses it's last Hull Point, the controlling player receives a +2 modification on the Explosion table.




This message was edited 1 time. Last update was at 2016/05/19 11:37:12


 
   
Made in us
Been Around the Block




Cerastus-Knight Plebeian
Points: 540

Unit Type: Super Heavy Walker
WS : 5
BS : 3
F: 13
S: 13
R: 12
HP: 8
I: 4
A: 4

Wargear:
Skrotum Nipp3r - Giant two handed Cerastus Sword used to kill Eldar cheese.
Melee
S: D
AP: 1
Cleave - Uses half a 5 inch template to cover area of effect
Swift Strike

Ionic Flare Shield
Macro-extinction Targeting protocols
Catastrophic Destruction


Special rules:
Flank speed
Flicker jump
Hatred Eldar





   
Made in gb
Worthiest of Warlock Engineers






preston

Before you guys say anything, this was designed using the Vehicle Design Rules found in this very forum and was built to counter my WAAC Power Gamer opponent who kept creating obscenely powerful homebrewed characters and bringing Primarchs to 'fun and fluffy' matches.
According to him this thing was "OP as hell and should not be allowed because no other army has a 5 shot missile launcher or 4 shot lascannon" and "Its guns should only fire two shots at the most".

All in all I consider it a success, especially as it managed to utterly destroy a unit of 5 Deathguard terminators and his latest homebrew who was the son of Angron.

Hades light scout Mech – Points: 209
Fast Attack
WS BS F S R S I A HP
3 4 12 12 10 7 3 2 3


Type - Walker
Wargear:
2x Medium Pulse Laser’s
Medium Pulse Laser:
Range Strength Armour Piercing Notes
36” 9 2 Heavy 2, Twin Linked

LRM 5
LRM 5:
Range Strength Armour Piercing Notes
60” 8 3 Heavy 5, Alternative Fire
60” 4 6 Heavy 5, Blast, Barrage, Alternative Fire

Special Rules:
Fast – Moves 12”
Night Vision

Options:
May be given an Active Probe to gain Ignores Cover – 60 points
May be given a C3 Network Unit – 30 points
(C3 Network equipped units my fire any Missile weapons at targets visible to another C3 network equipped unit at full Ballistic Skill even if they do not have Line of Sight to the target.)
May be given MASC to gain Hit and Run and Fleet – 29 points
May be given an ECM system – 40 points
(Any shots against an ECM equipped unit from Missile weapons or weapons firing from beyond 80” count as Snapfiring)
May be given Camo Gear – 15 points
May be given an improved Gyro, gaining the Move Through Cover special rule – 20 points
If fitted with an ECM then the Mech may be given Stealth Armour, gaining the Shrouded special rule – 30 points

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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