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Made in ru
Cackling Chaos Conscript





Vessels of Blight (Possessed Nurgle terminators)
3-10 per squad, 50 points per model
WS 4, BS 4
S 5, T 5
W 1
I 4, A 3
Ld 9, Sv 2+
Wargear: Fleshmetal, Blight grenades
Mutated limbs: S: User, Ap 4, Melee, Rending
Rotten lash: Range 12" S: User Ap- Assault 1, Slime spitting: any unit hit with that weapon treats open ground as difficult terrain and can not benefit from Jink until start of the next Shooting phase.

Special rules: Fearless, Daemon, Vessels of Chaos, Deep strike, Mark of Nurgle, Feel no pain
Warp sensor: a unit with at least model having that rule halves the distance rolled for scatter when Deep striking.
   
Made in us
Wicked Canoptek Wraith




I dont know where i am... please... i dont know where i am

bill, the chill dude who is always at your LGS
WS 3
BS 3
S 3
T 3
W 2
I 3
LD 5
S 6+

gear: bag of chips (medi-kit) and a hobby knife (power sword) and his kids bag of legos (assault/defence grenades, have you ever stepped on those things?!) awesome t-shirts from 5 below that say things like, "don't worry, zombies only eat brains, you should be fine" or have a cat meme on them. they impose a -2 to any leadership tests to any enemy with line of sight, in addition, they confer a 6+ save.

Special rules: Everyones friend, whenever anyone wants to charge him or a unit he is in, they must first pass a leadership test, as they don't wanna attack bill, because hes really chill.

points: 55

Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,

 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 hanshotfirst wrote:
bill, the chill dude who is always at your LGS
WS 3
BS 3
S 3
T 3
W 2
I 3
LD 5
S 6+

gear: bag of chips (medi-kit) and a hobby knife (power sword) and his kids bag of legos (assault/defence grenades, have you ever stepped on those things?!) awesome t-shirts from 5 below that say things like, "don't worry, zombies only eat brains, you should be fine" or have a cat meme on them. they impose a -2 to any leadership tests to any enemy with line of sight, in addition, they confer a 6+ save.

Special rules: Everyones friend, whenever anyone wants to charge him or a unit he is in, they must first pass a leadership test, as they don't wanna attack bill, because hes really chill.

points: 55


Very funny.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

 KaptinBadrukk wrote:
 hanshotfirst wrote:
bill, the chill dude who is always at your LGS
WS 3
BS 3
S 3
T 3
W 2
I 3
LD 5
S 6+

gear: bag of chips (medi-kit) and a hobby knife (power sword) and his kids bag of legos (assault/defence grenades, have you ever stepped on those things?!) awesome t-shirts from 5 below that say things like, "don't worry, zombies only eat brains, you should be fine" or have a cat meme on them. they impose a -2 to any leadership tests to any enemy with line of sight, in addition, they confer a 6+ save.

Special rules: Everyones friend, whenever anyone wants to charge him or a unit he is in, they must first pass a leadership test, as they don't wanna attack bill, because hes really chill.

points: 55


Very funny.

Pahahahaha!

 
   
Made in us
Longtime Dakkanaut




 master of ordinance wrote:
Before you guys say anything, this was designed using the Vehicle Design Rules found in this very forum and was built to counter my WAAC Power Gamer opponent who kept creating obscenely powerful homebrewed characters and bringing Primarchs to 'fun and fluffy' matches.
According to him this thing was "OP as hell and should not be allowed because no other army has a 5 shot missile launcher or 4 shot lascannon" and "Its guns should only fire two shots at the most".

All in all I consider it a success, especially as it managed to utterly destroy a unit of 5 Deathguard terminators and his latest homebrew who was the son of Angron.

Hades light scout Mech – Points: 209
Fast Attack
WS BS F S R S I A HP
3 4 12 12 10 7 3 2 3


Type - Walker
Wargear:
2x Medium Pulse Laser’s
Medium Pulse Laser:
Range Strength Armour Piercing Notes
36” 9 2 Heavy 2, Twin Linked

LRM 5
LRM 5:
Range Strength Armour Piercing Notes
60” 8 3 Heavy 5, Alternative Fire
60” 4 6 Heavy 5, Blast, Barrage, Alternative Fire

Special Rules:
Fast – Moves 12”
Night Vision

Options:
May be given an Active Probe to gain Ignores Cover – 60 points
May be given a C3 Network Unit – 30 points
(C3 Network equipped units my fire any Missile weapons at targets visible to another C3 network equipped unit at full Ballistic Skill even if they do not have Line of Sight to the target.)
May be given MASC to gain Hit and Run and Fleet – 29 points
May be given an ECM system – 40 points
(Any shots against an ECM equipped unit from Missile weapons or weapons firing from beyond 80” count as Snapfiring)
May be given Camo Gear – 15 points
May be given an improved Gyro, gaining the Move Through Cover special rule – 20 points
If fitted with an ECM then the Mech may be given Stealth Armour, gaining the Shrouded special rule – 30 points


I don't see how that is overpowered in any way, nice little shooty mech you have there! Considering it is 200+ points and a regular vehicle it will probably only get to fire once, unless your opponent happens to bring something large and slow to get shot at for days...

If anyone else would like, the design rules he used are in my signature (I hope, unless some else has been toying with it...)

   
Made in us
Not as Good as a Minion





Astonished of Heck

Lythrandire Biehrellian wrote:
I don't see how that is overpowered in any way, nice little shooty mech you have there! Considering it is 200+ points and a regular vehicle it will probably only get to fire once, unless your opponent happens to bring something large and slow to get shot at for days...

The equivalent of 4 Twin-Linked Lascannons would be little much, but adding the equivalent of 5 Missile Launchers to that list, and all of them with huge range to boot is just a bit crazy. If it was on a regular Vehicle hull, it would be mean, but moving would reduce it's effectiveness incredibly. But considering the fact that the Walker hull can fire all of those every turn until those Weapons or the Walker are destroyed AND it can move as fast as a regular Vehicle while doing it?

On the other end, the Weapons chosen do not really match what the Battletech conversion would do, either, I think. A Medium Pulse Laser is unlikely to kill a Vedette outright, but this one would do a fair job on a Predator. LRM 5 is a very very weak slightly indirect fire weapon, not the huge missile wrack system we are seeing here, and tends to cluster very minor damage on its target.

The Pulse Laser needs to have its Str reduced and maybe its Range. It shouldn't hit as hard as the Lascannon should, and it really is a rather short-ranged weapon. It's Damage is about as effective as a good long ranged-autocannon, which should place it around Str 7. 36" could work, but I think 30" would be a little better since it basically trades range for accuracy (i.e. 36" for a Medium Laser would be good, but lacks TL). AP is about right for it, if not at AP: 3. So, My recommendations are 2 Medium Pulse Lasers with the following profile:

Rng Str AP Type
30" .7. .2. Heavy (1 or 2), Twin-linked

It can still kill light armor pretty easily and do a good job on all but the heaviest armor.

The LRM is about the right range, but ignores the minimum range aspect of the weapon, too. The minimum range is 180 meters versus the 630 meters of the Weapon. If the Range is kept at 60", we should be looking at a minimum of 17-18". And while it uses a cluster of missiles to accomplish its task, they really are quite weak and unlikely to do more than annoy anything but the most lightly armoured of Vehicles. So, my recommendations would be as follows:

Range Str AP Type
18-60" .5. .5. Heavy 1, Blast, Barrage

So, it can still pound the lightest armor down and be pretty brutal to light Infantry, AP could be 4 as well, but the LRM 5 really isn't that good against PA.

All this would still be painfully effective on such a fast and well-armoured hull, though. Remember, that the only Walker called a Scout we have seen is CAV 30 and Open-topped, and not Fast.

I'm wondering if I should post some of my Gundam Wing analogues here... Maybe just a sample?

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut




But those weapons would all be fired at a single target with the range being what it is, most of it is wasted. Especially with the movement speed it brings to the table.

Still, 209 points for a dreadnaught armor and hullpoints is asking to be killed right off. If you decide it's too strong, then weaken it. All this walker will do is kill one unit REALLY DEAD and die the following shooting phase.

Also, the rules I updated were not meant to translate other systems, the creator simply chose to do so. If you made gundam analogs with the updated v/mc.d.r. I would LOVE to see them!


Automatically Appended Next Post:
Also, this thing would fold like a wet paper towel in melee. Please note that my design rules also ask for things to be WYSIWYG. So unless the model has 4 lascannons barrels per pulse laser and a giant missile launcher strapped on top it would be suspect of ignoring the rule of cool...

This message was edited 1 time. Last update was at 2016/05/31 07:54:28


   
Made in us
Not as Good as a Minion





Astonished of Heck

Lythrandire Biehrellian wrote:
But those weapons would all be fired at a single target with the range being what it is, most of it is wasted. Especially with the movement speed it brings to the table.

9 AV shots from one model. Nine. The closest you can get to that without going Super-Heavy is the Horus Heresy Devastator Squad, and they lack the mobility and speed that this unit has.

Lythrandire Biehrellian wrote:
Still, 209 points for a dreadnaught armor and hullpoints is asking to be killed right off. If you decide it's too strong, then weaken it. All this walker will do is kill one unit REALLY DEAD and die the following shooting phase.

Too much depends on Battlefield Terrain. 60" Barrage is nothing to sneeze at for Anti-Personnel, especially the way Barrage handles multiple shots. 5 60" Krak Missiles will also do damage outside of almost every AV gun short of Tau Wargear or the Basilisk Earthshaker. 5 Kraks is enough at BS 3 to have a good chance of killing most Vehicles with Glances before they can respond. Only a Leman Russ, Monolith, and Land Raider can have a chance to ignore it face on. Add 4 Lascannon shots (even if in range of those three), and those Vehicles will die. Only a SuperHeavy can face that punishment to respond effectively, or a host of really cheap Wounds.

Lythrandire Biehrellian wrote:
Also, this thing would fold like a wet paper towel in melee. Please note that my design rules also ask for things to be WYSIWYG. So unless the model has 4 lascannons barrels per pulse laser and a giant missile launcher strapped on top it would be suspect of ignoring the rule of cool...

Admittedly. However, when doing a conversion from another game, one should also consider the proportional capability of the weaponry and the fluff behind it as well. That is why I detailed what each weapon did before I posted my recommendations.

Edit: I should note that if the Grenades FAQ goes forward as is, then this Walker will only fold like a wet paper towel in melee to other Walkers and Monstrous Creatures, or units dedicated along those lines (Hammernators, Scytheguard, etc).

Lythrandire Biehrellian wrote:
Also, the rules I updated were not meant to translate other systems, the creator simply chose to do so. If you made gundam analogs with the updated v/mc.d.r. I would LOVE to see them!

It didn't do v/mdr with it, mainly because I didn't know about yours when I first ran them up. But also, all but a few of the iconic figures are set up to be modified Crisis Suits to suit how they would operate on the table. I really didn't want to make an army of Gargantuan Creatures but have something that could play at the level of regular Battlefield.

A sample of the main Troop then, and if you have a request of a character, I will post him later:
Lion Suit Squad (patterned after the Gundam Wing Leo Mobile Suit) - 75 pts
Lion Suit
WS BS S T W I A LD Sv
.3.....3...5.4..2.3.2..7..3+
Lion Suit Lt
WS BS S T W I A LD Sv
.4.....4...5.4..2.3.3..8..3+

Unit Type
Lion Suits are Infantry. Lion Suit Lt are Infantry (Character).

Unit Composition
3 Lion Suits

Wargear
* Lion Battlesuit
Spoiler:
The Lion Battlesuit confers a 3+ Armour Save, and the Night Vision and Bulky special rules. Units with this Suit are allowed to charge after firing a Rapid Fire or a Salvo Weapon.
* Burst Pistol -
Spoiler:
...Rng..S..AP..Type
....12"...5...5...Pistol
* Burst Rifle -
Spoiler:
...Rng..S..AP..Type
....24"...5...5...Salvo 2/3 (Wish I could do Rapid Fire +1)
* Assault Grenades
* Krak Grenades

Options
* May add up to 2 more Lion Suits.....25 pts/model
* May upgrade one Lion Suit to Lion Suit Lt.....15 pts
* Any model may exchange their Burst Rifle for a Close Combat Weapon or Burst Carbine....free
Spoiler:
...Rng..S..AP..Type
....18"...5...5...Assault 3

* One Lion Suit may take a Battlesuit Special Weapon
..- Flamer.....free
..- Meltagun.....10 pts
...- Heavy Plasma Gun.....20 pts
Spoiler:
...Rng..S..AP..Type
....24"...7...2...Salvo 2/3 (Wish I could do Rapid Fire +1), Gets Hot!

* If there are five members in the squad, one other Lion Suit may take a Battlesuit Heavy Weapon.
..- Heavy Bolter.....5 pts
..- Autocannon.....10 pts
..- Multi-melta.....10 pts
..- Beam Sword.....15 pts
Spoiler:
...Range..S..AP..Type
....Melee...U...3...Melee, Rending
..- Missile Launcher.....15 pts
..- Plasma Cannon......15 pts
..- Lascannon.....20 pts
* The Lion Suit Lt may take Battlesuit Melee Weapons
* If a Lion Suit Lt is purchased, all remaining Lion Suits may be upgraded with a an Iron Soul.....10pts/model
Spoiler:
A model with an Iron Soul receives the Slow and Purposeful and Fearless special rules. In addition, its WS and BS are reduced by 1 and its I is increased by 1. All ranged weapons used by the model count as being Twin-Linked. Any weapons with the type of Heavy or Ordnance also count as having Gets Hot special rule. If the weapon already possesses the Gets Hot special rule, it suffers this effect on a 1 or a 2.

* The unit may take a Centurata as a Dedicated Transport (a non-Skimmer Devilfish without Drones, sort of).

It's not a perfect duplication. But it is intended to reflect a crossover and combination of events that would leave an Imperium world in possession of some Tau tech and it looks a lot like the Gundam Wing series of suits, as well as being playable on the tabletop.

This message was edited 2 times. Last update was at 2016/06/02 02:44:26


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut




Ok, eating crow on this one. I need to stop trusting someone had used the vdr correctly if they didn't ask for help...

Imperial vehicle
Av12/12/10 closed top: 35 points
3hp fast walker: 15 points
2attacks with no weapon @ ws3 2 points

Twin linked speed loader lascannons: 60 points each (120 for the two pulse lasers)
Long barreled speed loader mortar: 60 points (since vehicle is not superheavy, you cannot give any of the weapons more than one "add on" upgrade)
Night vision: 5 points.

Grand total of 297 points. I apologise, I should have done the math before I piped up. I was just excited to see someone using the rule set


Automatically Appended Next Post:
Also, those battle suits are SWEET! Please, if you get a chance, try throwing together imperial knight sized equivalents with my v/mcdr. It is actually a lot of fun

This message was edited 1 time. Last update was at 2016/06/01 06:16:33


   
Made in us
Not as Good as a Minion





Astonished of Heck

Lythrandire Biehrellian wrote:

Also, those battle suits are SWEET! Please, if you get a chance, try throwing together imperial knight sized equivalents with my v/mcdr. It is actually a lot of fun

I do have one MC unit set up for this fandex, several Unique variants of it, and a couple custom Vehicles, so this may help get the points down.

For a brief synopsis I have put the following in there:
Ten Unique Units (one has two models, and one has two variants).
Seven non-Unique/non-IC Battlesuit Units, including one MC with FMC upgrade.
Three Infantry units.
Three Transport Vehicles.
Three non-Transport Vehicles.
One Bike Unit.

I had it almost finished when 7th dropped and started using the datasheet format and getting rid of the Dedicated Transport Role. I have only done a little work on adapting it since then. I have put it in SecondSphere's House Rules for all of the work on it as well under the thread "Gue'nam Wing Mk 2".

I also tried dabling with a Codex: Old Ones to make a conversion of the Fantasy Lizardmen to a more 40K style to present the initial forces facing the Necrontyr in the War of the Heavens.

Edit: Well, let's take a look at the VDR for what I set up as the MBT of this army.
Here's the Configuration and I'll post what I THINK the VDR sets the price at (I have a dual profile weapon, and I'm not sure how that works, really).
Faction: Gue'nam Wing
Unit Name: Luilfr
Original Price (shot in the dark): 115 pts
VDR v 5 Price: 88 pts

BS .F. .S. .R. HP
.3..13 12 11 ..3

Unit Type
Vehicle (Tank)

Unit Composition
1 Luilfr

Wargear
* Rip Cannon
Spoiler:
...Rng..S..AP..Type
....48"...7...4...Heavy 2, Rending
* Heavy Bolter
* Smoke Launchers
* Searchlight

Options
* May include 1 additional Luilfr....
* Each Luilfr may exchange its Rip Cannon for one of the following:
. - Twin-linked Lascannon.....10 pts (original 20 pts)
. - Dominator Battle Cannon.....37 pts (original 35 pts)
Spoiler:
...Rng..S..AP..Type
..Tmp...3...5...Heavy 1, Shred, Torrent (Canister profile)
....72"...8...2...Heavy 1, Armourbane (HEAT profile)
* Each Luilfr may exchange its Heavy Bolter for one of the following:
. - Heavy Flamer.....free
. - Burst Cannon....2 pts (original free)
* Each Luilfr may take items from the Vehicle Equipment list (borrowed from IG/SM lists).

So, it looks like I started 25 points higher and overcharged for the Lascannon, but was pretty close for the Dominator (LRBT Vanquisher plus a weak Torrent Flamer). In the end, I'd probably make it a flat 90, and reduce the Dominator's change to 35 to compensate, and MAYBE move the Burst Cannon back to Free (Range for rate of fire difference). I'll try to run my Custodian (MC with FMC upgrade option) and see what I come up with.

This message was edited 2 times. Last update was at 2016/06/02 04:42:33


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

Lythrandire Biehrellian wrote:
Ok, eating crow on this one. I need to stop trusting someone had used the vdr correctly if they didn't ask for help...

Imperial vehicle
Av12/12/10 closed top: 35 points
3hp fast walker: 15 points
2attacks with no weapon @ ws3 2 points

Twin linked speed loader lascannons: 60 points each (120 for the two pulse lasers)
Long barreled speed loader mortar: 60 points (since vehicle is not superheavy, you cannot give any of the weapons more than one "add on" upgrade)
Night vision: 5 points.

Grand total of 297 points. I apologise, I should have done the math before I piped up. I was just excited to see someone using the rule set


Ah sorry, that was done with one of the previous editions, I shall update it forthwith

I should also note that the model stands just 1.5" - 2" shorter than an Imperial Knight meaning that it does struggle to find hidey holes around the battle field. It works on the glasscannon theme, though I might reduce the pulse lasers range and the LRM's shots and give it some form of JSJ rule to let it work like a striker - hitting hard and then fading fast.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Longtime Dakkanaut




No problem. If it is that tall, why not go with the full superheavy statline?

That or give it 5 hullpoints like the gorkanaught. Either way, something like that shouldn't be as easy to drop as a dreadnaught.

   
Made in gb
Worthiest of Warlock Engineers






preston

It looks too.... Skinny for more than 3HP. Maybe 4, but no more than that.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Longtime Dakkanaut




Ok, wasn't sure the size besides height. Still an awesome vehicle idea though! 4hp may be the way to go. Doesn't the skitarii walker have 3 hullpoints, or am I remembering wrong?

That thing is pretty spindly...

   
Made in gb
Swift Swooping Hawk





My attempt at a Harlequin HQ choice, and a bit of a call-back to that one old Harlequin model who was rocking two shuriken pistols like a boss:

--

Name: Great Harlequin
Pts: 110
Unit Type: Infantry (Character)
WS: 7
BS: 7
S: 3
T: 3
W: 3
I: 8
A: 4
Ld: 10
Sv: -

Equipment: Brace of Shuriken Pistols, Flip Belt, Haywire Grenades, Plasma Grenades, Holo-Suit

Special Rules:

Fear, Fearless, Fleet, Furious Charge, Hit and Run, Laughing God's Chosen, Improbable Form, Independent Character, Master Pistolier, Run and Gun, Precision Shots

Improbable Form: The Great Harlequin has a 4+ invulnerable save. If the Great Harlequin selects the 'Fractal Storm' Warlord trait, they have a 3+ invulnerable save.

Laughing God's Chosen: If selected as your warlord, The Great Harlequin can obtain up to two warlord traits, but can only roll for their warlord traits from the Light, Twilight or Dark warlord tables.The same warlord trait can not be selected twice, if this happens, re-roll one of the traits until you have two different traits.

Master Pistolier: When the Great Harlequin engages in melee, treat any weapon they are wielding which has the 'pistol' type as having the 'melee' type, instead.

Run and Gun: The Great Harlequin can shoot and run in the same shooting phase.

Equipment and upgrades

Brace of Shuriken Pistols: The brace of Shuriken Pistols counts as a pair of Shuriken Pistols.

Upgrades: The Great Harlequin may upgrade their Brace of Shuriken Pistols to a Brace of Fusion Pistols or a Brace of Neuro Disruptors for 10 points. The Great Harlequin can upgrade to a Brace of Harlequin Pistols for 20 points.

Brace of Harlequin Pistols: The character counts as having two Fusion Pistols and two Neuro Disruptors. They can choose to use any combination of the two in a given turn for shooting, and follow the usual rules for models with more than one melee weapon profile in assault.

Relics:

The Great Harlequin can take the Starmist Raiment for 25 points, or Crescendo for five points. If the Great Harlequin takes Crescendo, treat it as a regular Brace of Shuriken Pistols in melee, but increase the Great Harlequin's attack statistic by one when using the Crescendo's weapon profile.

--

Wasn't sure about points - I tried to roughly scale it off an Archon, factoring in the invulnerable save and the special rules, but not sure if I got it right.
   
Made in ca
Hellacious Havoc





Canada

I'd like to see Jetbikes pop up for Space Marines. You know like we had them during the Heresy and now we found a couple in the poorly lit chapter basement.

Much like the return of Cataphractii terminator armor now for 40k.

Same stats as the HH ones just can't take a volkite culverin.


Victory needs no explanation, defeat allows for none 
   
Made in ca
Storm Trooper with Maglight




All bolt-weapons should re-roll to wound rolls of 1.

Make them more powerful- cause they explode and stuff.
Shootas are the same strength but with +1 ap and they're just rifles with big bullets. Bolter are also rifles with big bullets, but they blow up inside of you.

They should be more than just st:4 and ap:5



Automatically Appended Next Post:
Oh crap sorry. Wrong thread :s

This message was edited 1 time. Last update was at 2016/06/27 02:54:23


123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.

Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts 
   
Made in us
Changing Our Legion's Name





Thunder warrior squad
Thunder warrior
Thunder warrior veteran: character +1 ld

Points value: undecided

Special rules:

First of the legions: models with this special rule may always attempt to regroup regardless of casualties. Leadership tests taken by models with this special rule always use their umodified leadership value.

True grit: models with this special rule treat boltguns, combi boltguns, heavy boltguns and bolt pistols as s: user ap- ccws.

Intractable armor: hits against models with this special rule beneath str6 and that allow an armor save suffer a penalty of -1 str. In addition, these models suffer -1' charge, run distance and may not perform sweeping advances.,

Ws:4
Bs:4
S:5
T:5
W:1
I:3
Ld:7
Sv:4

Wargear: archaic power armor, heavy bore boltgun, heavy bore bolt pistol.

Heavy bore boltgun: str5 ap6 rapid fire 24'
Heavy bore bolt pistol: str5 ap6 pistol 12'

Weapon options: undecided

This message was edited 1 time. Last update was at 2016/06/27 22:04:57


 
   
Made in us
Regular Dakkanaut




Indiana

The big E ( I know his stats should all be 10's, and 750 is too cheap for this beast, but his formation later on makes this force a perfect 2000)
Spoiler:

Lord of War
Jump Infantry (Character) Unique, Extremely Bulky
750 Points

WS7 BS7 S7 T7 W7 I7 A7 Ld10 Sv2+/3++

Wargear: Armor Imperialis, Flaming Sword of the Emperor, Talon of the Aquilla, Wings of Light, Golden Halo.

Special Rules: Independant Character, Fear, Fearless, Hatred (Chaos and Chaos Space Marines), Indomitable Psyker, Psyker (Mastery Level 6), Adamantium Will, Primarch, Eternal Warrior, God-Emperor.

Indomitable Psyker: Knows the Primaris of Biomancy, Pyromancy, Divination, Telepathy, Telekinesis, and Sanctic Daemonology in addition to the 6 powers he normally can generate, and generates from those 6 tables. The Emperor re-rolls all possible warp charge dice if he fails to cast a psychic power or to deny the witch. The Emperor may ignore the effects of Perils of the Warp by expending a Warp Charge.

God-Emperor: The God-Emperor of Mankind MUST be your army's warlord. Instead of rolling for warlord traits, choose any 3 traits from the tables in the BRB, or from Codex: Adeptus Astartes Space Marines. Imperial Models in the same army as The Emperor have Fearless, Crusader, and Relentless.

Armor Imperialis: Gives a 2+ Armor Save, and if a source would deal multiple wounds (d3 wounds/d6 wounds/6+d6 wounds), roll a die for each instance. On a 2+, the allocated wounds are reduced to 1. (this does not make a pool of 20 bolter wounds go down to 1, but rather a Destroyer roll of 6 go down to 1 allocated wound)

Wings of Light: In the movement phase, the emperor may move up to 48" over models and terrain. If he does this, he may not run or charge this turn.

Golden Halo: Gives 3++ invulnerable save that cannot be broken (via turbo penetrator rounds/6 on the D table), All enemy Units within 12" must take a blind test when targeting (shooting and CC) The Emperor before rolling to hit. Also gives the benefit of a Psychic Hood.

Flaming Sword of the Emperor: Melee S:+1 AP:1 Master-Crafted, Soulblaze, Armorbane, Blind, Instant Death, Unwieldy, Wildfire, Cleave
Wildfire: Successful invulnerable saves must be re-rolled.
Cleave: Instead of rolling to hit, The Emperor may substitute all of his attacks to automatically hit all enemy models in base contact with him.

Talon of the Aquilla: Melee S:U AP:2 Master-Crafted, Fleshbane, Shred, Instant Death, Rake
Rake: When attacking with this weapon, a to-hit roll of a 6 is an automatic rend (wound for non vehicle models, treated as a to-penetrate roll of a 6 for vehicles). No further roll is necessary


Adeptus Custodes Legionaries
Spoiler:

Elites
50 points, Unit size 1-10
Infantry (character), Very Bulky
WS5 BS5 S5 T5 W2 A3 I5 Ld9 Sv2+/4++
Wargear: Custodes Relic Halberd, Artificer Armor, Power Field, frag & krak grenades.
One model may upgrade to be a Companion for free, replacing their artificer armor and Relic Halberd with 2 Relic Gauntlets.
Special Rules: Deep Strike, Stubborn, ATSKNF (Legionary only), Independant Character, Protector Imperialis, Adamantium Will, Fleet, Furious Charge, Fear (Companion only), Fearless (Companion only), Blitz (Companion only), Rage (Companion only), Rampage (Companion only).

Protector Imperialis: Automatically passes any Look out Sir! Rolls for wounds allocated towards it from another character. Also automatically passes any roll for Glorious Intervention.

Blitz: Once per game, a model with this special rule may choose to blitz forwards in the assault phase. The model rolls 3D6 and moves over models and terrain in any direction up to the number rolled in inches. This may be used to leave a unit it is in, or to join a unit he ends in unit coherency with. If this move ends the model in base contact with an enemy, they are considered to be locked in close combat. The model then counts as charging for the purposes of furious charge and other effects, gaining additional attacks for charging as normal. Overwatch may not be used against a Blitz move.

Relic Halberd: These mighty weapons were gifted to each custodian personally by the emperor himself. It incorporates a built-in storm bolter.
Shooting - 24" S5 AP4 Assault 2 Master Crafted
Assault - Melee S+2/User AP1/2 Specialist Weapon, Master Crafted. first profile to be used when this model charges, the second in subsequent rounds.

Relic Gauntlets: Companions of the Emperor have forsaken their armor and weapons until the return of their God, but are by no means weaker than the Armor-Clad Legionaries.
Assault - Melee S+1 AP2 Shred, Specialist Weapon, The Emperor Protects
The Emperor Protects: A model equipped with a Relic Gauntlet may re-roll their Invulnerable Saves.


Captain-General of the Adeptus Custodes
Spoiler:

HQ
250 Points
Infantry (character) Unique, Very Bulky
WS6 BS6 S6 T6 W4 A4 I6 Ld10 Sv2+/4++
Wargear: The Imperial Sword, Hammer of The Forgeworlds, Artificer Armor, Power Field, frag & krak grenades.
Stubborn, Independent Character, Protector Imperialis, Adamantium Will, Fleet, Furious Charge, Fear, Fearless.

The Imperial Sword - S+2 AP2 Master crafted, Oathsworn
Oathsworn: a model with the imperial sword must issue or accept any challenge. He re-rolls to hit rolls while in challenges.

Hammer of the Forgeworlds - Range: 48" S9 AP2 Pistol, Master-crafted, Designation Exterminatus
Designation Exterminatus: in the shooting phase, in addition to running or shooting, the Captain-General may call in an orbital strike from orbiting cruisers. Treat this as an orbital strike a chapter master can use, but may use this every turn. Additionally, as long as the target of the attack is within line of sight to the Captain-General, subtract the scatter distance as per a normal blast weapon shooting attack.


Emperor's Golden Host Formation
Spoiler:

Compulsory: 2 Elites
Optional: 1 HQ, 1 LoW, 4 Elites
Mandatory Elites must purchase 10 models each.

Special Rules: Emperor's Wrath, Emperor's Benediction, Emperor's Blessing.

Emperor's Wrath: Models from this formation within 18" of The Emperor or Captain-General re-roll 1's in the Assault Phase (to hit, to wound/pen, saves).

Emperor's Benediction: As long as The Emperor or Captain-General is alive, models from this formation may run and charge in the same turn.

Emperor's Blessing: As long as The Emperor is alive, models from this formation have Eternal Warrior.
   
 
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