Switch Theme:

Let's play a game.... "How to be a **** and Alienate people"  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
!!Goffik Rocker!!






englishfury wrote:
Trap your Opponent in his deployment zone with 57 Drop Pods?

or just have a wall of Rhinos


Who'd win? A guy with 57 drop pods or 57 rhinos?
   
Made in ca
Roaring Reaver Rider






HA! I'm trying to think of a total cheese Khorne list now so I can blast Bloodrecuted while stomping my opponent. So nice to see some Dethklok love out there!

1500 1000
Please check out my project log on Dakka here  
   
Made in au
Fresh-Faced New User



newcastle, australia

 koooaei wrote:
englishfury wrote:
Trap your Opponent in his deployment zone with 57 Drop Pods?

or just have a wall of Rhinos


Who'd win? A guy with 57 drop pods or 57 rhinos?


Drop pod Id say, if they go first then trap the Rhino's in their deployment zone and pop a Pod on each objective
that they can and possibly one backfield if theres space for linebreaker.

If Rhinos go first then they can probably claim a few objectives possibly enough to win Depending on the map before the Pods block them in.

Drop Pods will probably get first blood since they can glance Rhinos rear and side armor, Rhinos can ram the Pods but they are just as likely to kill themselves as hurt the Pods.

   
Made in ru
!!Goffik Rocker!!






The one who goes first. Guess, you got to stick Coteaz in.
   
Made in be
Longtime Dakkanaut




Most OP is probably the Drop Pod Spam.

At 35 points with 3HP AV12 and guaranteed to be on objectives T1, you're going to need a dedicated counter to handle them.
   
Made in ru
!!Goffik Rocker!!






Like a S: D blast. Or something with AP2/1. But killing them in mellee would be a suicide! Exploding droppods have killed more ork boyz than what's inside of those pods.

This message was edited 4 times. Last update was at 2015/01/30 10:29:05


 
   
Made in be
Longtime Dakkanaut




 koooaei wrote:
Like a S: D blast. Or something with AP2/1. But killing them in mellee would be a suicide! Exploding droppods have killed more ork boyz than what's inside of those pods.


Yeah, he said no super heavies. Not that they would be competitive in unbound tbh.
   
Made in ru
!!Goffik Rocker!!






Deathstrikes!
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

If super heavies were allowed, 2 warhound with turbolasers wouldn't make many friends.

Then again, maybe one with a pair of Knights to keep things off its back would be better.

But really, you can make friend with cheese lists, you just ant be an donkey-cave about it. If you are an assshole with a fluffy list, like a ten tactical squad reserve company, you'll still have less friends than the polite, charismatic guy with the Draigo cent star with a pair of dreadknights and a cerastus Castigator.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Dakka Veteran




They guy posting where he cheats and other stuff is in my gameing experience how most people play our act as 40K promotes this type of player i don't see this in Xwing and fow
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

zilka86 wrote:
They guy posting where he cheats and other stuff is, in my gaming experience, how most people play or act as 40K promotes this type of player. I don't see this in X-wing or FoW


Fixed that for you.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Decrepit Dakkanaut





Hyperspace

zilka86 wrote:
They guy posting where he cheats and other stuff is in my gameing experience how most people play our act as 40K promotes this type of player i don't see this in Xwing and fow

OUT!



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Vervidi, I've decided until such a time zilka uses a spellcheck, I will just keep fixing his posts so others can read them.

This message was edited 1 time. Last update was at 2015/01/30 21:01:04


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

Two Revenant Titans
   
Made in gb
Tough Traitorous Guardsman




London, England

500 chaos cultists at 40pts for 10 (iirc).


www.leadmess.com - my painting and modelling blog! 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 Sir Arun wrote:
Imperial Knight Errant

Imperial Knight Errant

Imperial Knight Paladin

Imperial Knight Paladin

Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters

Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters

1960 points


Castigator
Errant
Paladin
Paladin
Stormtalon w/ Typhoon ML
Stormtalon w/ Typhoon ML
Stormraven w/ TL-Assault Cannon & TL-MM

1990

That's bound BTW since you've got Stormwing in there. For extra LOLs, you could make the Errant/Paladins AdLance, but then you don't get to make one of the Knights a Senechal (and a Character!) for free, and that's silly strong on the Castigator.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Legendary Master of the Chapter






 Akar wrote:
Let him setup his entire army consisting on any build designed to just abuse the best of the best.

Put all your stuff in reserve, then walk away.


Winning


There is also the completely awesome but inappropriate for GW store Slannesh conversions using novelty items and Kingdom death stuff

This message was edited 1 time. Last update was at 2015/01/30 23:10:00


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 jreilly89 wrote:
Typhus and full squads of Plague Zombies, hope you get Infiltrate trait. Not necessarily threatening, but just a massive pain.

I actually ran into a similar list at a tournament I played in. I didn't actually have to play against it (whew) but heard it was pretty scary! The guy playing it kept calling it the Zombie Apocalypse.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Happyjew wrote:
zilka86 wrote:
They guy posting where he cheats and other stuff is, in my gaming experience, how most people play or act as 40K promotes this type of player. I don't see this in X-wing or FoW


Fixed that for you.


I still can't make sense of it.

   
Made in gb
Shas'ui with Bonding Knife




Just play the general Grey Knight net-list.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

SGTPozy wrote:
Just play the general Grey Knight net-list.


You mean the only competitive list you can make with the GK codex to maintain average competitiveness.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Violent Enforcer






In Lockdown

28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in us
Grey Knight Purgator firing around corners





50 Rhinos with Dozer blades and extra Armour.

3000+
6000+
2000+
2500+
2500+
:Orks 5000+ 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Drakeslayer wrote:
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.


Take the Obliterators above, but only have 4 of them built. Buy them and begin assembling them on your Turn 1.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in au
Fresh-Faced New User



newcastle, australia

 Drakeslayer wrote:
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.


That would be a bitch to play against, my favorite so far
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Drakeslayer wrote:
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.


Don't forget to measure to all possible targets for each weapon, before deciding which one to fire.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ru
!!Goffik Rocker!!






 Drakeslayer wrote:
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.


A lot of jetseer council guyz. Each generating a power. Cast something every turn, forget who has which power as they're all painted the same.
   
Made in us
Dark Angels Librarian with Book of Secrets






 koooaei wrote:
 Drakeslayer wrote:
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.


A lot of jetseer council guyz. Each generating a power. Cast something every turn, forget who has which power as they're all painted the same.


You're kidding right? 13 squads of 16 Pink Horrors all taking Summoning. That's 39 WC's before I start summoning more Pink Horrors

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

2000 points worth of singular Obliterators.


Automatically Appended Next Post:
2000 points worth of singular Obliterators.

This message was edited 1 time. Last update was at 2015/02/03 06:23:32


   
Made in ru
!!Goffik Rocker!!






 jreilly89 wrote:
 koooaei wrote:
 Drakeslayer wrote:
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.


A lot of jetseer council guyz. Each generating a power. Cast something every turn, forget who has which power as they're all painted the same.


You're kidding right? 13 squads of 16 Pink Horrors all taking Summoning. That's 39 WC's before I start summoning more Pink Horrors


The point of jetseers is that each of them (not the squad but each darn separate seer) generates his own psy power. You got to bookkeep which one knows which power. And they all look the same!
   
 
Forum Index » 40K General Discussion
Go to: