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Made in us
Fresh-Faced New User




changemod wrote:
And the preview in the White Dwarf had an example Decurion with a unit of two.

I know there's a tendency on here to assume the left hand doesn't know what the right is doing, but there's nothing actually listing a max, just a lack of the word "unit" in the base requirements box.


That and under the "Adaptive Subroutines" ability listed under the formation it also implies the unit has a single spyder, "...The canoptek spyder from this Formation, and all units from this Formation within 12" of the Canoptek Spyder from this Formation, benefit from the effects..."
"Adaptive Subroutines" refers to the spyder in the formation in the singular, not giving an impression of the possibility of multiple spyders. Although we are talking about GW here so this could just be incompetence in intention.
   
Made in us
Longtime Dakkanaut




xpress907 wrote:
changemod wrote:
And the preview in the White Dwarf had an example Decurion with a unit of two.

I know there's a tendency on here to assume the left hand doesn't know what the right is doing, but there's nothing actually listing a max, just a lack of the word "unit" in the base requirements box.


That and under the "Adaptive Subroutines" ability listed under the formation it also implies the unit has a single spyder, "...The canoptek spyder from this Formation, and all units from this Formation within 12" of the Canoptek Spyder from this Formation, benefit from the effects..."
"Adaptive Subroutines" refers to the spyder in the formation in the singular, not giving an impression of the possibility of multiple spyders. Although we are talking about GW here so this could just be incompetence in intention.


Point me to the army list entry I am supposed to use for the canoptek spyder.
   
Made in us
Loyal Necron Lychguard




col_impact wrote:
xpress907 wrote:
changemod wrote:
And the preview in the White Dwarf had an example Decurion with a unit of two.

I know there's a tendency on here to assume the left hand doesn't know what the right is doing, but there's nothing actually listing a max, just a lack of the word "unit" in the base requirements box.


That and under the "Adaptive Subroutines" ability listed under the formation it also implies the unit has a single spyder, "...The canoptek spyder from this Formation, and all units from this Formation within 12" of the Canoptek Spyder from this Formation, benefit from the effects..."
"Adaptive Subroutines" refers to the spyder in the formation in the singular, not giving an impression of the possibility of multiple spyders. Although we are talking about GW here so this could just be incompetence in intention.


Point me to the army list entry I am supposed to use for the canoptek spyder.


"Canoptek Spyder" is the name of the model. It has a statline and rules.
   
Made in us
Lieutenant General





Florence, KY

I'd go with the actual rules instead of artwork and photographs.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Requizen wrote:
col_impact wrote:
xpress907 wrote:
changemod wrote:
And the preview in the White Dwarf had an example Decurion with a unit of two.

I know there's a tendency on here to assume the left hand doesn't know what the right is doing, but there's nothing actually listing a max, just a lack of the word "unit" in the base requirements box.


That and under the "Adaptive Subroutines" ability listed under the formation it also implies the unit has a single spyder, "...The canoptek spyder from this Formation, and all units from this Formation within 12" of the Canoptek Spyder from this Formation, benefit from the effects..."
"Adaptive Subroutines" refers to the spyder in the formation in the singular, not giving an impression of the possibility of multiple spyders. Although we are talking about GW here so this could just be incompetence in intention.


Point me to the army list entry I am supposed to use for the canoptek spyder.


"Canoptek Spyder" is the name of the model. It has a statline and rules.


Formations use full army list entries. Where do I find the full army list entry?
   
Made in us
Fresh-Faced New User




 Ghaz wrote:
I'd go with the actual rules instead of artwork and photographs.

^ what this guy said.
   
Made in us
Tunneling Trygon





NJ

Yeah I mean, the codex clearly says "1 Spyder". Not 1 unit of Spyders. Saying there's no such thing as just 1 Spyder, but rather a unit of only a single Spyder, is semantic at best. The codex says that the formation consists of exactly one. I see the artwork which is confusing and possibly RAI, but in no way is that currently RAW, nor is a white dwarf example a basis for rules.

Did GW intend for a unit of Spyders? Possibly. I would venture so far as to say probably. Would I care if someone took this stance in a game against me? Not even kind of. Would I expect to be able to field this in a tournament? Not even kind of
   
Made in us
Longtime Dakkanaut




luke1705 wrote:
Yeah I mean, the codex clearly says "1 Spyder". Not 1 unit of Spyders. Saying there's no such thing as just 1 Spyder, but rather a unit of only a single Spyder, is semantic at best. The codex says that the formation consists of exactly one. I see the artwork which is confusing and possibly RAI, but in no way is that currently RAW, nor is a white dwarf example a basis for rules.

Did GW intend for a unit of Spyders? Possibly. I would venture so far as to say probably. Would I care if someone took this stance in a game against me? Not even kind of. Would I expect to be able to field this in a tournament? Not even kind of


There's a big hole. Formations pull in units and the Canoptek Harvest doesn't point to a unit. The army list entry for our best guess at a Canoptek Spyder is the unit of Canoptek Spyders army list entry.

The most RAW read would be that you could add Spyders to the 1 Canoptek Spyder but they wouldn't benefit from the formation benefits.
   
Made in us
Loyal Necron Lychguard




On another topic, I'm thinking of fielding a Destroyer Cult. I love Destroyers, and I love the formation, even without the Decurion bonus.

My thought is, what am I doing with the Lord? His job last edition was to attach to a fast squad (Wraiths, occasionally Scarabs or Praetorians) and bring a Warscythe/MSS/PE.

Now, he can still kinda do that (again with coherency shenanigans), but my question is, what does he bring to the Destroyer Cult specifically? He's not a shooting powerhouse to help them kill from a range, they don't want to be near Assault (though he can help them out if they do get there), and his PE is wasted with them.

So my current thought is to make him a Wargear caddy for them. Bring a Nightmare Shroud + Phase Shifter so he can tank the AP2/AP3 attacks. Bring a Res Orb/Orb of Eternity to help RP. Bring Solar Pulse for pseudo-Invis. GotC can be a good way to dissuade Terminators from your back line. Heck, even Veil of Darkness could be good since it can get you out of Assaults. All of these have uses to keep a full Destroyer Squad alive (already a tough nugget to crack), or to protect that important 3-man Heavy Destroyer squad.

What do you guys think? If he's no longer a Wraith wrangler, what should the DLord be doing now? Sticking him with Lychguard or Flayed ones for the extra power and PE is also good, but what about if you're not taking an Assault unit but have the Destroyer Cult?
   
Made in us
Longtime Dakkanaut




Requizen wrote:
On another topic, I'm thinking of fielding a Destroyer Cult. I love Destroyers, and I love the formation, even without the Decurion bonus.

My thought is, what am I doing with the Lord? His job last edition was to attach to a fast squad (Wraiths, occasionally Scarabs or Praetorians) and bring a Warscythe/MSS/PE.

Now, he can still kinda do that (again with coherency shenanigans), but my question is, what does he bring to the Destroyer Cult specifically? He's not a shooting powerhouse to help them kill from a range, they don't want to be near Assault (though he can help them out if they do get there), and his PE is wasted with them.

So my current thought is to make him a Wargear caddy for them. Bring a Nightmare Shroud + Phase Shifter so he can tank the AP2/AP3 attacks. Bring a Res Orb/Orb of Eternity to help RP. Bring Solar Pulse for pseudo-Invis. GotC can be a good way to dissuade Terminators from your back line. Heck, even Veil of Darkness could be good since it can get you out of Assaults. All of these have uses to keep a full Destroyer Squad alive (already a tough nugget to crack), or to protect that important 3-man Heavy Destroyer squad.

What do you guys think? If he's no longer a Wraith wrangler, what should the DLord be doing now? Sticking him with Lychguard or Flayed ones for the extra power and PE is also good, but what about if you're not taking an Assault unit but have the Destroyer Cult?


He's a perfectly fine Wraith wrangler.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The D. Lord works really well with Deathmarks and can get you a reliable 2nd turn charge with him.

He's a nasty piece of work on his own, being able to possibly deep strike during your opponents turn then charge in your own is pretty nice and I think people forget you can do that.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Yeah, my Destroyer Cult thought is to mix it with a Triarch formation and a Canoptek formation. Wraith wrangle, and have a fair number of Destroyers stick near the Stalker until it pops.

Praetorians have one unit of each equipment set,
   
Made in us
Tunneling Trygon





NJ

col_impact wrote:


Formations pull in units



Please show me where this is RAW. Why can't a formation call for something on a model by model basis? Formations often call for exactly one model in single model units. Is it really so far-fetched to think that they can do this for units that are not always a single model?

Look, again, I'm not claiming that this is RAI. I don't know if it is, nor is it a particularly big deal to me. But I don't understand the chasm that people feel like they have to leap across to understand that this at least APPEARS to be asking (and mandating) that you take one and only one Spyder for this formation.

From a game balance perspective (haha) this also makes sense. Say you take 3 Spyders. Do wraiths get the benefits until Spyder A dies? Spyder B? The whole squad? The rules governing the duration of the effects do not seem to make an allowance in their conjugations for multiple Spyders either. At the very least, they give no indication as to what would happen in these cases (which would presumably happen just about every game if you had multiple Spyders in the unit)

Sorry, not trying to hijack the thread about tactics. Wraiths are awesome! and FWIW, I have two Triarch stalkers on the way that I plan to model for disadvantage to use as Spyders in the Canoptek harvest (in two separate formations, I promise! )


Automatically Appended Next Post:
col_impact wrote:
Spoiler:
Requizen wrote:
On another topic, I'm thinking of fielding a Destroyer Cult. I love Destroyers, and I love the formation, even without the Decurion bonus.

My thought is, what am I doing with the Lord? His job last edition was to attach to a fast squad (Wraiths, occasionally Scarabs or Praetorians) and bring a Warscythe/MSS/PE.

Now, he can still kinda do that (again with coherency shenanigans), but my question is, what does he bring to the Destroyer Cult specifically? He's not a shooting powerhouse to help them kill from a range, they don't want to be near Assault (though he can help them out if they do get there), and his PE is wasted with them.

So my current thought is to make him a Wargear caddy for them. Bring a Nightmare Shroud + Phase Shifter so he can tank the AP2/AP3 attacks. Bring a Res Orb/Orb of Eternity to help RP. Bring Solar Pulse for pseudo-Invis. GotC can be a good way to dissuade Terminators from your back line. Heck, even Veil of Darkness could be good since it can get you out of Assaults. All of these have uses to keep a full Destroyer Squad alive (already a tough nugget to crack), or to protect that important 3-man Heavy Destroyer squad.

What do you guys think? If he's no longer a Wraith wrangler, what should the DLord be doing now? Sticking him with Lychguard or Flayed ones for the extra power and PE is also good, but what about if you're not taking an Assault unit but have the Destroyer Cult?




He's a perfectly fine Wraith wrangler.


He may be the best wraith wrangler there is. Wouldn't surprise me to see wraithwing still using him, even at the tournament level

This message was edited 2 times. Last update was at 2015/02/03 22:44:17


 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Requizen wrote:
On another topic, I'm thinking of fielding a Destroyer Cult. I love Destroyers, and I love the formation, even without the Decurion bonus.

My thought is, what am I doing with the Lord? His job last edition was to attach to a fast squad (Wraiths, occasionally Scarabs or Praetorians) and bring a Warscythe/MSS/PE.

Now, he can still kinda do that (again with coherency shenanigans), but my question is, what does he bring to the Destroyer Cult specifically? He's not a shooting powerhouse to help them kill from a range, they don't want to be near Assault (though he can help them out if they do get there), and his PE is wasted with them.

So my current thought is to make him a Wargear caddy for them. Bring a Nightmare Shroud + Phase Shifter so he can tank the AP2/AP3 attacks. Bring a Res Orb/Orb of Eternity to help RP. Bring Solar Pulse for pseudo-Invis. GotC can be a good way to dissuade Terminators from your back line. Heck, even Veil of Darkness could be good since it can get you out of Assaults. All of these have uses to keep a full Destroyer Squad alive (already a tough nugget to crack), or to protect that important 3-man Heavy Destroyer squad.

What do you guys think? If he's no longer a Wraith wrangler, what should the DLord be doing now? Sticking him with Lychguard or Flayed ones for the extra power and PE is also good, but what about if you're not taking an Assault unit but have the Destroyer Cult?


Put him in a unit of 20 flayed ones and give him a solar staff. Deep strike, pop the staff, survive, eat. He can even split off to harass another unit. All the while, your Destroyers are destroying.
   
Made in us
Longtime Dakkanaut




luke1705 wrote:
col_impact wrote:


Formations pull in units



Please show me where this is RAW. Why can't a formation call for something on a model by model basis? Formations often call for exactly one model in single model units. Is it really so far-fetched to think that they can do this for units that are not always a single model?

Look, again, I'm not claiming that this is RAI. I don't know if it is, nor is it a particularly big deal to me. But I don't understand the chasm that people feel like they have to leap across to understand that this at least APPEARS to be asking (and mandating) that you take one and only one Spyder for this formation.

From a game balance perspective (haha) this also makes sense. Say you take 3 Spyders. Do wraiths get the benefits until Spyder A dies? Spyder B? The whole squad? The rules governing the duration of the effects do not seem to make an allowance in their conjugations for multiple Spyders either. At the very least, they give no indication as to what would happen in these cases (which would presumably happen just about every game if you had multiple Spyders in the unit)

Sorry, not trying to hijack the thread about tactics. Wraiths are awesome! and FWIW, I have two Triarch stalkers on the way that I plan to model for disadvantage to use as Spyders in the Canoptek harvest (in two separate formations, I promise! )


Automatically Appended Next Post:
col_impact wrote:
Spoiler:
Requizen wrote:
On another topic, I'm thinking of fielding a Destroyer Cult. I love Destroyers, and I love the formation, even without the Decurion bonus.

My thought is, what am I doing with the Lord? His job last edition was to attach to a fast squad (Wraiths, occasionally Scarabs or Praetorians) and bring a Warscythe/MSS/PE.

Now, he can still kinda do that (again with coherency shenanigans), but my question is, what does he bring to the Destroyer Cult specifically? He's not a shooting powerhouse to help them kill from a range, they don't want to be near Assault (though he can help them out if they do get there), and his PE is wasted with them.

So my current thought is to make him a Wargear caddy for them. Bring a Nightmare Shroud + Phase Shifter so he can tank the AP2/AP3 attacks. Bring a Res Orb/Orb of Eternity to help RP. Bring Solar Pulse for pseudo-Invis. GotC can be a good way to dissuade Terminators from your back line. Heck, even Veil of Darkness could be good since it can get you out of Assaults. All of these have uses to keep a full Destroyer Squad alive (already a tough nugget to crack), or to protect that important 3-man Heavy Destroyer squad.

What do you guys think? If he's no longer a Wraith wrangler, what should the DLord be doing now? Sticking him with Lychguard or Flayed ones for the extra power and PE is also good, but what about if you're not taking an Assault unit but have the Destroyer Cult?




He's a perfectly fine Wraith wrangler.


He may be the best wraith wrangler there is. Wouldn't surprise me to see wraithwing still using him, even at the tournament level



Spoiler:
Formations

Formations are a special type of Detachment, each a specific grouping of units
renowned for their effectiveness on the battlefields of the 41st Millennium.
Whilst some Formations provide you with all the gaming information you will
need to use them in your games, it is not uncommon for them simply to
describe a number of special rules that apply when you include several specific
units together. Instead of including a Force Organisation chart, the Army List
Entries that comprise a Formation are listed on it, along with any special rules
that those units gain.
Unless stated otherwise, each individual unit maintains
its normal Battlefield Role when taken as part of a Formation.
Unlike other Detachments, Formations can also be taken as part of Unbound
armies. If they are, their units maintain the special rules gained for being part
of the Formation.


   
Made in mx
Towering Hierophant Bio-Titan




Mexico

+++ Destroyers and Wraiths (1848pts) +++

++ Necrons: Codex (2015) (Formation Detachment) ++

+ Formation +

Destroyer Cult
····Destroyer Lord [Phase Shifter, Voidreaper]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Heavy Destroyers [3x Heavy Destroyer]

++ Necrons: Codex (2015) (Combined Arms Detachment) ++

+ HQ +

Lord [Staff of Light]

+ Troops +

Immortals
····5x Immortal [5x Tesla Carbine]

Immortals
····5x Immortal [5x Tesla Carbine]

+ Fast Attack +

Canoptek Wraiths
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]

Canoptek Wraiths
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]

+ Heavy Support +

Heavy Destroyers [3x Heavy Destroyer]

Heavy Destroyers [3x Heavy Destroyer]

Heavy Destroyers [3x Heavy Destroyer]

Created with BattleScribe
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Allowing multiple spyders in the canoptek formation would be an awful idea from a design POV, as it makes the achilles' heel of the formation go away. Hence I doubt multiple spyders are intended.
   
Made in us
Shas'ui with Bonding Knife





A lot of formations don't have an Achilles' Heel, more that you get a fluffy benefit for setting up that part of your army in a fluffy manner. However, that isn't really relevant.
Currently you can only take one Spyder according to the rules, but I think GW should talk about it due to so much conflicting information elsewhere in the book.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Tyran wrote:+++ Destroyers and Wraiths (1848pts) +++

++ Necrons: Codex (2015) (Formation Detachment) ++

+ Formation +

Destroyer Cult
····Destroyer Lord [Phase Shifter, Voidreaper]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Heavy Destroyers [3x Heavy Destroyer]

++ Necrons: Codex (2015) (Combined Arms Detachment) ++

+ HQ +

Lord [Staff of Light]

+ Troops +

Immortals
····5x Immortal [5x Tesla Carbine]

Immortals
····5x Immortal [5x Tesla Carbine]

+ Fast Attack +

Canoptek Wraiths
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]

Canoptek Wraiths
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]

+ Heavy Support +

Heavy Destroyers [3x Heavy Destroyer]

Heavy Destroyers [3x Heavy Destroyer]

Heavy Destroyers [3x Heavy Destroyer]

Created with BattleScribe


I like this list. It would be a hand full to face!


This message was edited 1 time. Last update was at 2015/02/04 00:13:36


 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Nilok wrote:
A lot of formations don't have an Achilles' Heel, more that you get a fluffy benefit for setting up that part of your army in a fluffy manner. However, that isn't really relevant.
Currently you can only take one Spyder according to the rules, but I think GW should talk about it due to so much conflicting information elsewhere in the book.


But this particular formation is clearly created with an Achilles' Heel in mind. If you have three Spyders, it is pretty unlikely that all will be destroyed, making the formation's dependence on them near-pointless and the rule near-pointless.

"As long as one of your 50 Monoliths is on the table, you get x benefit"
   
Made in us
Longtime Dakkanaut




I do think the heavy destroyer is one of the best buys in the codex now.. One of the best in all books. I'm thinking of a core like this.

Szeras
10 warriors, ghost Ark
2 stalkers with heavy gauss
3 heavy destroyers
3 heavy destroyers
3 heavy destroyers

That leaves about 800pts maybe to round out the list with a counter attack unit, a horde thinner and some anti air.

The core provides 12 incredibly reliable lascannon equivilent shots on a very resilient frame. Those heavy destroyers shoot better then Obliterators, are 70+ pts cheaper and more survivable.

My biggest problem is overcoming my disdain for spamming 3 non troop units. I can settle for 2 units of heavy destroyers, in my mind that's not spam, but 3 identical units is a line in the sand I haven't crossed in a very long time.
   
Made in us
Shas'ui with Bonding Knife





Alcibiades wrote:
Spoiler:
 Nilok wrote:
A lot of formations don't have an Achilles' Heel, more that you get a fluffy benefit for setting up that part of your army in a fluffy manner. However, that isn't really relevant.
Currently you can only take one Spyder according to the rules, but I think GW should talk about it due to so much conflicting information elsewhere in the book.


But this particular formation is clearly created with an Achilles' Heel in mind. If you have three Spyders, it is pretty unlikely that all will be destroyed, making the formation's dependence on them near-pointless and the rule near-pointless.

"As long as one of your 50 Monoliths is on the table, you get x benefit"

The formation was created with the Spyder acting as the hub of the formation. This is the fluffy rule as the Spyder is usually the hub and chief coordinator for Canoptek system after the Sentinel Computer.
There is conflicting information in the codex, more that a single entry and should be commented on by Games Workshop.

This message was edited 1 time. Last update was at 2015/02/04 00:36:18


 
   
Made in gb
Longtime Dakkanaut




Mixed units of Destroyers used to be a bad idea, as they had differing priorities.

I notice though, that people are making mixed units in a lot of lists now. Any particular reason that's changed beyond destroyers being improved in general?
   
Made in au
Dakka Veteran





 Tyran wrote:
+++ Destroyers and Wraiths (1848pts) +++

++ Necrons: Codex (2015) (Formation Detachment) ++

+ Formation +

Destroyer Cult
····Destroyer Lord [Phase Shifter, Voidreaper]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Destroyers [2x Destroyer, Heavy Destroyer]
····Heavy Destroyers [3x Heavy Destroyer]

++ Necrons: Codex (2015) (Combined Arms Detachment) ++

+ HQ +

Lord [Staff of Light]

+ Troops +

Immortals
····5x Immortal [5x Tesla Carbine]

Immortals
····5x Immortal [5x Tesla Carbine]

+ Fast Attack +

Canoptek Wraiths
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]

Canoptek Wraiths
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]
····Canoptek Wraith [Whip Coils]

+ Heavy Support +

Heavy Destroyers [3x Heavy Destroyer]

Heavy Destroyers [3x Heavy Destroyer]

Heavy Destroyers [3x Heavy Destroyer]

Created with BattleScribe


I like it. To be more "competitive" I would maybe look at taking at least two units of the heavy destroyers (300 points saved) out and replacing them with Night Scythes for the Immortals (260 points).

For pure Destroy fun though it still looks awesome! and would look sick on the field.

   
Made in us
Fixture of Dakka



Chicago, Illinois

Woah the suggestion to put a D-Lord w/ a Unit of Flayed ones is a pretty good Suggestion. Great call!!!

Destroyer Lord w/ Warscythe, Phylactery, Phase Shifter

15 Flayed Ones

The Destroyer Lord can handle anything that is AV like Dreadnoughts etc..

Some one do the math on that one?


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Preferred Enemy seems a little wasted on someone with Shred to me...
   
Made in us
Shas'ui with Bonding Knife





It makes a good sponge so he doesn't get gunned down and helps him wreck hordes. Throw a Cryptek in there if it isn't the Necron Detachment so he can refuse challenges for the Destroyer Lord if you need to.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Automatically Appended Next Post:
changemod wrote:
Preferred Enemy seems a little wasted on someone with Shred to me...


Still helps with the "to hit" rolls. How is that wasted?

This message was edited 2 times. Last update was at 2015/02/04 01:24:42


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Not really since it affects to hit rolls, plus he shores up a huge deficiency the unit has which is Anti-AV. I mean the whole unit can get tied up by 1 Sentinel. He can also tank overwatch shots if needed for the unit.

15 Flayed Ones is 195

Destroyer Lord w/ Phylactery , Warscythe, Phase Shifter

Total: 365

75 Attacks , Reroll 1s To Hit, Reroll Wounds, if taken as part of the Decurion 4+ RP

This message was edited 1 time. Last update was at 2015/02/04 01:32:00


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




I like putting ICs in fearless units. If flayed ones had fearless I would be all for it.
   
 
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