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Made in us
Longtime Dakkanaut




Hollismason wrote:
I thought that was fixed with the FAQ or general FAQ.


The 6th edition FAQs allowed it. The 7th edition dropped the FAQ item.
   
Made in us
Lieutenant General





Florence, KY

Hollismason wrote:
I thought that was fixed with the FAQ or general FAQ.

It was fixed in the 6th edition Necron FAQ. It was removed in the 7th edition Necron FAQ. Currently the only way a unit can embark on a Night Scythe is by starting the game in the Night Scythe.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

There is no 7th edition Necron Faq I thought? Well not yet.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




So the Nightbringer seems ideally suited for taking care of WK and DK. The Necrons still have a problem with IK unless we resort to just volume of gauss and entropic.
   
Made in gb
Longtime Dakkanaut




Lychguard would obliterate a superheavy vehicle. You just need to catch it.
   
Made in us
Longtime Dakkanaut




changemod wrote:
Lychguard would obliterate a superheavy vehicle. You just need to catch it.


Since SH move 12" that is kind of the rub. The bargeLord is solid against SH that don't have D or armourbane CCW.

This message was edited 2 times. Last update was at 2015/02/09 22:48:34


 
   
Made in gb
Longtime Dakkanaut




col_impact wrote:
changemod wrote:
Lychguard would obliterate a superheavy vehicle. You just need to catch it.


Since SH move 12" that is kind of the rub. The bargeLord is solid against SH that don't have D or armourbane CCW.


I dunno, disembark your Scytheguard right next to the Knight, and it'll have to run if it doesn't want fairly reliably charged the next turn. It can be pulled off.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Scarabs are actually good against super heavies. They have the speed to keep up and now their rule auto glances on sixes.

9 Scarab bases on a super heavy will chew it up and strip away hull points.

Super Heavy Walkers not so much but just vehicles, yeah they'll munch them.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




changemod wrote:
col_impact wrote:
changemod wrote:
Lychguard would obliterate a superheavy vehicle. You just need to catch it.


Since SH move 12" that is kind of the rub. The bargeLord is solid against SH that don't have D or armourbane CCW.


I dunno, disembark your Scytheguard right next to the Knight, and it'll have to run if it doesn't want fairly reliably charged the next turn. It can be pulled off.


Probably arcanthrites are the best against IK.
   
Made in gb
Longtime Dakkanaut




col_impact wrote:
changemod wrote:
col_impact wrote:
changemod wrote:
Lychguard would obliterate a superheavy vehicle. You just need to catch it.


Since SH move 12" that is kind of the rub. The bargeLord is solid against SH that don't have D or armourbane CCW.


I dunno, disembark your Scytheguard right next to the Knight, and it'll have to run if it doesn't want fairly reliably charged the next turn. It can be pulled off.


Probably arcanthrites are the best against IK.


I'll be interested if whenever Forge World get around to updating Necrons... 2017 I guess? If they add more formations given the established pattern now.

After all, the Decurion is structured to allow every unit in the conventional codex.
   
Made in us
Longtime Dakkanaut




Although Deathbringer Flight formation is a good catch all against GMC, SH, IK, etc.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Forgeworld probably doesn't even know that there is a new Necron Codex.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Actually I just emailed them yesterday to ask when/if they had any plans to update IA 12 in light of the new codex and the resulting inconsistencies, as well as asking for clarification on a few inconsistencies. I'll let you guys know what they say. Hardly a FAQ no matter what; however it's good enough for my gaming group, and they do give actual rules answers. For example, when I emailed them asking how Move Through Cover works for GMC in light of the update for Super Heavy Walkers, they told me to roll 3d6, discard the lowest and take the sum. A little wonky, but at least it could theoretically get to 12.
   
Made in us
Fixture of Dakka



Chicago, Illinois

As soon as they saw that they probably announced that there was a new codex for Necrons over the office PA.


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Lieutenant General





Florence, KY

Hollismason wrote:
There is no 7th edition Necron Faq I thought? Well not yet.

Warhammer 40,000 Codex: Necrons FAQ - Official Update for 7th edition, Version 1.0, posted May 2014.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Page 51 Night Scythe , Access Points, 1 ( the base of the model)

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Lieutenant General





Florence, KY

Hollismason wrote:
Page 51 Night Scythe , Access Points, 1 ( the base of the model)

1. ) The FAQ was posted nine months ago. Its a 7th edition FAQ for the previous codex.
2. ) The reason you couldn't (and still can't) re-embark on a Night Scythe had nothing to do with Access Points.

This message was edited 1 time. Last update was at 2015/02/10 00:27:50


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut






Spoiler:
unless otherwise stated, models cannot embark upon, or voluntarily disembark from, a Zooming Flyer.

   
Made in us
Fixture of Dakka



Chicago, Illinois

Honestly the FAQ is actually old, but I'd say how can you be allowed to disembark but not embark upon something.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




It amuses me that the following is a perfectly legal 2000 point bound army:

Six Living Tomb Formations with no Monoliths,

200 points of HQ and Troops to hide for one turn until all 6 Obelisks are forced to deep strike in at the same time.
   
Made in ca
Spawn of Chaos




The issue isn't that zooming Night Scythes don't have an access point. They do.

The issue is that "unless otherwise stated, models cannot embark upon, or voluntarily disembark from, a Zooming flyer."

Invasion Beam grants the "otherwise stated" permission to disembark. Ever since the 6th edition FAQ was replaced, we've lost permission to embark while the Night Scythe is zooming (ie, once it comes in from reserves).
   
Made in us
Dakka Veteran




Hollismason wrote:
Kangodo wrote:
The Judicator Battalion seems to get better and better as AA.
I've read the tactic about Stalkers with Heat Rays, which seems to put out a lot of damage.
But how about the two Night Scythes you can add as DT?
If we ignore the entire "Can they carry Praetorians"-discussion they still have a Tesla Destructor which, because of Target Designated, can re-roll armour penetration rolls.

I really like the Formation because it's one Formation that handles our two weaknesses in the Reclamation-Legion: Flyers and Sv2+


I am quoting this again because it's that good of a suggestion.

2 Praetorians w/ Particle Casters w/ 2 Night Scythes , possibly 2 Triarchs is a hefty price but when you consider it's 2 Really great CC squads, 2 Really Great Anti Tank units possibly, 2 Really great Flyer Killers.

Also, there's nothing that says that the Nightscythes can't possibly come on board and pick a unit up. Like I don't know the squads from the Reclamation legion.


Reclamation Legion
Overlord
10 Warriors
10 Warriors
5 immortals
Tomb Blades
Minimum : 479

Judicator Battalion x 2
5 Praetorians 1 Nightscythe
5 Praetorians
1 Triach Stalker
Total : 1070

1549 .. that actually not a bad list you've got 20 Fearless models that can carry ST6 shooting weapons. 4 ST8 AP2 shots, a good number of Gauss , CC , and with extra points just purchase a bunch of Tomb Blades..


I'm liking the looks of that! And it still gives you enough points to play around with.

I'm curious though; he mentions reading about a stalker tactic with the heat ray to put out lots of damage... what exactly is the tactic being referred to?
   
Made in us
Fixture of Dakka



Chicago, Illinois

I think it's just that the Heat Ray is pretty boss at shooting out 2 ST8 AP2 shots, and then rerolling wounds and to hits. It basically Twin Links the heat rays. A more realistic version of that army that doesn't involve you know 20 Praetorians could be

Normal Cad
Destroyer Lord w/ Warscythe, Res Orb, Phase shifter
Elites
15 Flayed Ones
Troops
5 Immortals
5 Immortals
Fast Attack
6 Wraiths w/ Whip Coils
3 Tomb Blades w/ Nebuloscopes
H. Support
2 H. Destroyers
Judicator Battalion
7 Praetorians w/ Particle Whips w/ Night Scythe
7 Praetorians w/ Particle Whips
2 Triarch Stalkers

Aegis Defense Line w/ Quad Gun

1 Flyer that gets to reroll to hits and to wounds and armour penetration then a Quad gun that ignores cover saves. That should do it for flying defense.

This message was edited 2 times. Last update was at 2015/02/10 01:10:40


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Humorless Arbite





Hull

changemod wrote:
It amuses me that the following is a perfectly legal 2000 point bound army:

Six Living Tomb Formations with no Monoliths,

200 points of HQ and Troops to hide for one turn until all 6 Obelisks are forced to deep strike in at the same time.


...........................

Facing that with my IG -
Turn 1: KILL ALL OF THE NECRON THINGS NOAW! NASJDKASNKD JASDNJASKD
Turn 2: Mummy....

This message was edited 1 time. Last update was at 2015/02/10 01:11:26


   
Made in us
Lieutenant General





Florence, KY

Hollismason wrote:
Honestly the FAQ is actually old, but I'd say how can you be allowed to disembark but not embark upon something.

Drop pod.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

You'd have to take the Decurion formation to do that all Obelisk army but just going to say 3 Obelisk put out 45 Tesla Shots a turn which is insane.

So here's crazy

Overlord w/ Phylactery, Phase Shifter, Warscythe
10 Warriors
10 Warriors
5 Immortals
10 Tomb Blades w/ Neb. Shield
10 Tomb Blades w/ Neb Shield
Living Tomb
Obelisk
Living Tomb
Obelisk
Living Tomb
Obelisk

This message was edited 1 time. Last update was at 2015/02/10 01:18:47


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Hollismason wrote:
You'd have to take the Decurion formation to do that all Obelisk army but just going to say 3 Obelisk put out 45 Tesla Shots a turn which is insane.



Decurion doesn't unlock the formations. They can be taken just like any other formation in the game.
   
Made in us
Tunneling Trygon





NJ

 Byte wrote:
Hollismason wrote:
You'd have to take the Decurion formation to do that all Obelisk army but just going to say 3 Obelisk put out 45 Tesla Shots a turn which is insane.



Decurion doesn't unlock the formations. They can be taken just like any other formation in the game.


Yes and no. You can take a single formation, but he was advocating like 3 obelisks, which you would need the Decurion for. Normal CAD gives you 1 LOW slot and then you can have 1 formation, but beyond the 2 Obelisks under the standard 2 source format, you need the Decurion since the formation only has a single Obelisk as an option
   
Made in us
Decrepit Dakkanaut





The Golden Throne

luke1705 wrote:
 Byte wrote:
Hollismason wrote:
You'd have to take the Decurion formation to do that all Obelisk army but just going to say 3 Obelisk put out 45 Tesla Shots a turn which is insane.



Decurion doesn't unlock the formations. They can be taken just like any other formation in the game.


Yes and no. You can take a single formation, but he was advocating like 3 obelisks, which you would need the Decurion for. Normal CAD gives you 1 LOW slot and then you can have 1 formation, but beyond the 2 Obelisks under the standard 2 source format, you need the Decurion since the formation only has a single Obelisk as an option


There's no limit to the number of supporting formations in a CAD. Its not like LoW and fortifications restrictions.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

So based on points the decurion is limited to only a few detachments of use. I'm focusing on the judicator, destroyer cult, and canoptek. In no real scenario can I fit more than two with the reclamation legion. So my list building is essentially permeatations of those.

My question then is which two would be best in the decurion? I'm liking judicator with destroyer cult but conoptek with destroyer cult seems great too. Thoughts?

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