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2015/02/04 04:43:04
Subject: Re:1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
I'd say you have the best chance to stand out with New Necrons. I doubt there will be many brave enough, or confident enough in their list building and tactics to bring it. Also, it seems like an army that can field a diversity of units and still compete as opposed to Spammier Old Necrons or Tyranids.
2015/02/04 04:54:33
Subject: 1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
coblen wrote: I don't think penta tyrant is as amazing as you make it out to be, but I would love to see you take it to a tournament and prove me wrong.
Voted for Pentyrant for the same reason.
It's a bit sketchy to say "oooh, this list is so good, I'd just never take it to a tournament because it would be too easy."
I've never been sold on the 5-Flyrant concept due to the overwhelming lack of ground presence, so why not give it a shot and see what happens?
2015/02/04 05:31:09
Subject: Re:1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
Well almost every list is just a different flavor of flyrant spam. Would be cool to see something different, but if your dead set on taking flyrants, why pull your punches, just take the 5. You said you wouldn't take it but who cares, it's not like taking 4 is much different lol. I think it is insanely good in BAO format, I think that should be pointed out, that list isn't nearly as good when maelstrom isn't tallied for both players at the bottom of the turn. So I say go for it and demonstrate that fact, can only lead to making their system better all while achieving your goal.
It's gona suck when you draw centstar on the relic though
This message was edited 2 times. Last update was at 2015/02/04 05:55:39
lucian the dead one wrote: to me your wraiths is good with a destoryer cuilt or 2 and run some knights ooooooooooooooooooor run the flying bug circus with them and have dlords with destoyers cuilt and wraiths wreck the land
I would very much like to see a wraithwing + destroyer formation combo. I think they would be super strong and you have the destroyers re-rolling to hit and to wound!
Formation
1 x Destroyer Lord
3 x Destroyers (1 x heavy)
3 x Destroyers (1 x heavy)
3 x Destroyers (1 x heavy)
1 x full unit of heavy destroyers
CAD
1 x Overlord
1 x 5 man immortal squad in NS 1 x 5 man immortal squad in NS 1 x 5 man immortal squad in NS
1 x 5 man squad of wraiths with whip coils
1 x 5 man squad of wraiths with whip coils
Something like that is around 1800 I believe.. depending on your ruling with wraith's charging into cover you could remove the whip coils (saving around 60 points?) all together.. and I am not sure on what the fire power of the destroyer's end's up being, whether you need more heavies or less.. considering your Overlord in this detachment is not really doing much you could also down grade him to a Crpytek..
EDIT - I would like to be able to fit a unit of tomb blades in there as well for speed and removing low armoured models that are in cover..
This message was edited 2 times. Last update was at 2015/02/04 07:26:01
2015/02/04 07:23:20
Subject: 1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
I have run the combo of crons and nids. It works very well. Moves fast and hits like a ton of rocks.
I don't what to see your old crons as I feel the list will end up facing what it did at TSFT. I love to see you take Nids in one form or another. I Vote FluffKiller. LOL great name.
2015/02/04 08:26:13
Subject: 1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
thanatos67 wrote: I voted adlance, because I want an easy matchup in the finals .
Sorry, but if I took the Adlance, I don't know if I would make it to the finals to give you that easy matchup.
Ratius wrote: I really like Oldcrons AV13. Bargelords are rock solid, good flyer support and ABs still do a good job. Manouverable army overall, decent firepower, very resilient/annoying Bargelords.
I like them too, but it's looking like a longshot that I will be bringing them.
thanatos67 wrote: I voted adlance, because I want an easy matchup in the finals .
Just out of curiosity, what is the Adamantium Lance an "easy matchup" against? I'm guessing Flyrant-heavy Nids?
The problem with Adlance is that it is a very unbalanced army build. Sure it will give a lot of armies problems, but it will also have a lot of problems against certain armies as well. This list is more rock-papers-scissors than any of my other lists to be voted on.
Yes, it would be the old MSS rules using the old codex 1 last time.
Would LVO allow that with the new dex out? ALways wondered how tournaments handle releases that are close to their tournament date
Yes, because it was released less than 30 days before the tournament. Their policy is that if a codex is released less than 30 days before a tournament, then you can use either codices. You just can't mix the two (i.e. no old bargelords, flyers and annihilation barges allied with the new wraiths, etc.).
Minimanj wrote: If you want wraiths then this newcron list might be worth considering:
It is a strong list and I actually have all the models for it already.
However, it is also a very unbalanced list. I prefer a little more shooting/anti-air in my lists. I've run a similar type of list before (24 wraiths), but I do have some concerns with it. But yes, it is definitely a very strong list as long as you don't get any bad matchups.
I was under the impression that you had to take the Decurion or whatever to get the Canoptek harvest. So you would need 5 immortals and at least a min sized tomb blade squad fit in there somewhere.
Also mabey just me but I am having a hard time finding the 2+ armour save for Overlords and Destroyer Lords. (Dont have book on me atm)
My vote is for Fluff Killer. Sure its spam but at least its different spam.
No, I don't believe you have to. Each formation is independent and can be taken as an actual formation for other detachments. However, if you take it for the Decurion, then it counts as part of their detachment and you can take from 1-10 of them. But for other detachments, you can only take 1 of those formations.
Valek wrote: I voted Newcrons, as i think you ought to test them out.
I have somes stuff in mind I'll pm a rudimentary list of what i think should be playable.
Thanks for your input. Will take a look at your list.
phantommaster wrote: Bugger to all the super-comp lists, give yourself more of a challenge!! I voted for the Knights list, although I would rather see them paired with GK, Marines or Guard before Eldar!
I've never seen you play with Guard, do you have any?
I did play Guard back in 5th, but haven't really touched them ever since. I don't really have the models to field a competitive AM army currently, but I may go back to my Imperial roots in the future.
yermom wrote: I say bring the pentyrant so I can show everyone that it's really not good at all.
Haha. I really hope we get to play each other, Nick. I would love to play against your Daemons.
But round #1, I was challenged and have already accepted the matchup against Nick Rose. That's going to be a game filled with fireworks.
coblen wrote: I voted penta tyrant. Firstly I seem to recall you saying you really wanted to take this tournament seriously. If so I think you should let the new crons settle before bringing them to a tournament.
Playing the meta however it might not be the best idea to bring penta tyrant. You already showed that old crons are a really hard match up for it, and I would not be surprised to a see people breaking out there old crons because it is their last chance.
I don't think penta tyrant is as amazing as you make it out to be, but I would love to see you take it to a tournament and prove me wrong.
It's not the best Tyranid army, but it presents such a tough matchup that more armies will have problems against it more so than they will against the other Tyranid armies. Basically, this is an anti-meta army and I am banking that most people just won't be prepared enough to deal with it.
Fxeni wrote: I voted Oldcrons, since they seem the most competitive to me.
Honestly Jy2, I'd take what you think is the most fun/most competitive.
However, if I know you at all, I'd think you want a strong final showing with your Oldcrons - to show the world that crons are damn good. So I suspect you have a secret, deep yearning to play your oldcrons and crush face with them one....last....time....
I actually feel that my Oldcrons is still my best army, but I don't think it is the will of the people that I will be running it again.
Oh, if only the new Necron codex didn't come out until after the LVO. I would so take this army out to the LVO. But it is what it is. Oldcrons will be a longshot.
BTW, I hope we get to play as well. You can challenge me for a spot onto Team 0 Comp if we do so.
If your goal is to take a high level spot at such a competitive tournament, NewCrons seem to be a road to dissapointment. You have play the Tyranid lists in an out while also having tested it against some very competitive lists. If you want to achieve your dream of top 16, don't waste the time you spent play testing.
2015/02/04 13:18:18
Subject: 1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
I would be tempted to run a a reclamation league with one ghost ark and a twenty man warrior unit and everything else pretty bare bones - 2 canoptek harvest each with 6 wraiths of course - conclave of the burning eye with one veil.
So no - not 18 wraiths - just 12 but the C'Tan I think makes up for it nicely.
2015/02/04 20:14:35
Subject: 1850 Jy2's Las Vegas Open Experience - Need Help to Pick My Army!!!
I had my very first test game with my new NecroNids. My opponent, Alex, is a very good Necron player. He is actually the best Necron player on the ITC rankings currently. However, just like me, he has not decided on what his new Necron army would be yet, and so for this battle, he will be running his older Necrons.
BTW, this isn't any normal matchup. It is a Team Challenge with pride and beers at stake. Team Zero Comp vs Team Left Coast Corsairs. It was GTA Grant Theft Auto, Spam Adams, me and BloodofKittens own TasteyTaste (though he really isn't on our team, we picked him up for this team challenge) against Paul McKelvey (top Tau player and top player overall in the ITC rankings, just ahead of GTA), Alex (top Necron player) and 2 of their teammates. Loser treats to drinks and get bragging rights. This was just a precursor to the LVO, where we will be involved in a much larger bet.
Normally, I would be pretty confident with this matchup. HOWEVER, there are 2 factors here to even the odds.
First off, I should be able to win the ground game. I feel that I have the advantage here, at least with numbers. The fact that my wraiths are T5 and I5 also gives me an advantage compared to my opponent's wraiths. However, my opponent does have the old-school Mindshackle Scarabs, which will be a pain. He has a 50% chance of negating 1 wraith per turn. Unless I roll really poorly, I should be able to dominate the ground game with my new and improved wraiths.
As for the aerial battle, normally, I would say that 3 flyrants would have the advantage over 4 night scythes. However, he will get the alpha-strike against my flyrants so he could potentially take out a flyrant to gain the air advantage (and he's got the old-school teslas as well!).
But where he will have a major advantage is 1) he is going 2nd with 4 flyers and 2) it is an objectives game. So it really doesn't matter how well I can control the ground game. I could table his ground forces and then he could still win by dropping off troops on the last turn. In order to stop him, I MUST kill his flyers and do it early. If I can kill 2-3 flyers, then I should be in a good condition to take the game. If not, then it's anyone's game (actually, then he will have the advantage).
I apologize, but I forgot to take the Maelstrom notes with me. So Maelstrom objectives will be going off memory.
Turn 1, I need to kill 2 units. My opponent needs to kill 1 unit and take Objective #1.
Flyrants fly 24". I cast Catalyst but fail to get off Warp Blast. Flyrants then run.
Wraiths shift to the left.
They then run.
Finally, my D-lord jumps to the front with his Assault jetpack move.
Oldcrons 1
Spoiler:
Alex re-adjusts his position.
1 annibarge (AB) goes to grab Objective #1.
Shooting takes off 2W from my lead flyrant.
My opponent does get 1 Maelstrom VP (for Objective #1). I get none.
Maelstrom VP's - NecroNids: 0, Oldcrons: 1
NecroNids 2
Spoiler:
1 spore comes in but scatters out of the ruins.
Wraiths advance.
Flyrants get ready to bring the pain.
It is here where my opponent realizes the HUGE mistake that he has made. He put his Warlord too close to his AB such that I could hit both with my egrubs from all 3 of my flyrants!
HOWEVER, I was so excited about his mistake that I jumped the gun and made a rather large blunder myself. I forget to do my Psychic phase!!!
Sh*t, that brings back some sad memories....of a game at the BAO where I lost because I forgot my psychic phase.
I fire at both of his skimmers, wrecking the AB for First Blood and taking off 2HP from his Warlord (oh, so dang lucky, his Warlord!).
Wraiths then run.
Oldcrons 2
Spoiler:
3 of his flyers come in.
Now my opponent goes on the offensive.
Shooting takes out 1 flyrant and puts 2W on the middle flyrant.
His far-right AB also shoots down my mucolid.
Bargelords then assault. I actually pass both Mindshackle tests but still, I end up losing 1 wraith and taking 1W on 2 other wraiths.
His wraithstar charges my wraithstar as well. Mindshackle goes off on a regular wraith. I then issue a challenge. I end up killing his non-whip coil wraith while losing 1 wraith of my own. My D-lord also takes 1W from his D-lord.
We both get 1 VP this turn, both for killing a unit (I killed his annihilation barge and him my flyrant).
Maelstrom VP's - NecroNids: 1, Oldcrons: 2
By the ways, at the end of the turn, his Warlord gains back 1HP from It Will Not Die.
NecroNids 3
Spoiler:
Immortals come in.
Flyrant flies forwards.
I decide to split up my flyrants. It's a risk as I won't be able to use Catalyst on my other flyrant, but I am hoping that I can potentially take down 2 night scythes this turn.
Wraiths will join in the D-lord battle.
I cast Catalyst and Warp Blast. Along with my shooting, I make all 2 of his flyers jink. Warp blast gets cover saved.
My shooting is poor and Alex's cover saves are good. I focus both flyrants onto 1 night scythe and still, I am unable to take it down, stripping it of 2HP's only.
I continue to fare badly in combat, losing another wraith. However, I do manage to pen his Warlord, thus stripping him of his Quantum Shielding. If not for It Will Not Die, he should be dead this turn.
Wraiths charge into his wraiths. I roll extremely poorly. When all is said and done, I think we both lose 1 wraith, even though I had 2x his number of attacks and T5 units compared to his T4 unit.
Oldcrons 3
Spoiler:
The last night scythe comes in.
Night scythe goes after my immortals and drop off its warriors. BTW, this is one of the night scythes that jinked last turn.
The other 2 night scythes, due to a lack of targets, fly off the table.
This is probably the best rolling for me this game, as I only lose 1 immortal to 4 TL-S7 tesla shots, 4 S5 haywire shots and 10 S4 rapid-fire shots.
His night scythe takes off another 1W from my flyrant.
The slap-fight continues as we both kill another 1 wraith. We also both do another 1W to each other's Destroyer Lords.
Finally, I am able to kill off his Warlord Bargelord in close combat with my wraiths.
I get 1VP this turn for having my immortals on Objective #1. My opponent doesn't get any (I believe his was to kill 1 unit and have 3 units in his deployment zone).
Maelstrom VP's - NecroNids: 2, Oldcrons: 2
NecroNids 4
Spoiler:
Flyrant goes after the night scythe.
Immortals advance.
Other flyrant goes after his other night scythe.
Wounded flyrant casts Warp Blast....and then dies to Perils! The shot then misses.
Immortals vaporize the unit of warriors. The cryptek does not get back up.
My last flyrant then shoots at his night scythe, but my opponent makes. every. single. jink. save.
Man, this is getting frustrating. It's Turn 4 and I cannot shoot down even a single Necron flyer!
Mindshackle goes off, my wraiths whiff and then I lose another wraith. Aargghhhh!
The only thing going for me this turn is that I am able to wipe out his wraithstar. However, I lose my Warlord and a couple of wraiths in return.
Oldcrons 4
Spoiler:
His flyer comes back in and drops his troops off onto his Objective #1.
His other night scythe goes after my immortals.
Shooting by his AB, night scythe and warriors take off 2W from my flyrant.
However, my immortals are immortal and I don't lose a single guy to his other night scythe (but to be fair, it was snapfiring).
My wraiths continue to dwindle. I do cause 1 glance but I am slowly losing this battle of attrition.
I don't believe my opponent gets either of his Maelstrom VP this turn. I get 1 for killing an enemy unit.
Maelstrom VP's - NecroNids: 3, Oldcrons: 2
NecroNids 5
Spoiler:
At this point, I was somewhat frustrated and on semi-tilt. The sensible thing to do was to go after the objectives with my wraiths. But nooooooo....
....I just felt the urge to kill his bargelord instead. F*ck the game, I thought. Kill, kill, kill!
Flyrant goes after a night scythe.
However, I do send my lone wraith to Objective #2 (which is also one of my Maelstrom objectives).
OMFG! Only 1HP of damage! At this point, I am about ready to choke my flyrants.
At least I am able to finish off his bargelord with some double-team action.
Finally, a mucolid assaults his warriors and kills 2 with its explosion.
Oldcrons 5
Spoiler:
Time for night scythes to do what night scythes do best, which is to drop troops on objectives and to win games for the army. 1 of his night scythes go after my flyrant. I believe 1 of his night scythes fly off the table after dropping off its troops.
His other night scythe goes after my wraiths.
BAM! He takes down both my flyrant and the lone wraith with shooting by 1 night scythe and both units of warriors.
The other night scythe only takes out 1 of my immortals on my Objective #1.
Last night scythe kills a wraith.
Finally, on the opposite flank, his AB shoots down 2 of my immortals (who were slowing moving towards the other Objective #2).
This turn, Alex denies me of my Maelstrom objective by killing my lone wraith on Objective #2. He then gets 1VP for achieving one of his Maelstrom objectives.
Maelstrom VP's - NecroNids: 3, Oldcrons: 3
Currently, we are tie in Maelstrom objectives. I've only got 1 Crusade objective. Alex has got 2, so if the game ends, he will win.
We roll to see if the game continues, and fortunately for me, it does.
NecroNids 6
Spoiler:
Immortals make their way to Objective #2. Unfortunately, I am just a hair short so they are forced to run instead of shooting at my opponent's troops.
Wraiths go in for the kill.
Immortals shoot down 4 warriors, but 1 get back up. Fortunately for my opponent, he gets the mysterious objective that gives +1 cover saves. Thus, his troops survive by going-to-ground for the 5+.
Wraiths then assault....
....and wipe out one of his troops.
Oldcrons 6
Spoiler:
His warriors make it to the other Objective #2. His AB then shoots down my 2 immortals.
Night scythe shoots down another wraith (from the unit of 2)....
....as well as 1 immortal.
We both get 1 Maelstrom VP this turn.
Maelstrom VP's - NecroNids: 4, Oldcrons: 4
However, Alex is still beating me on the Primary with 3 objectives to 1.
I need for the game to go on or I lose. And once again, the show must go on.
NecroNids 7
Spoiler:
Wraiths go after his warriors on the opposite Objective #2. Lone wraith goes after his unit of 3 warriors on my Objective #2.
YESSSS! I get a mighty 6" run to make it both into contesting range of Objective #2 as well as Linebreaker.
Immortals shoot at his warriors. He makes both 5+ cover. Wraith then assaults....
....and completely whiffs.
Oldcrons 7
Spoiler:
NOOOO! He shoots down the only wraith in contesting range.
Last but not least, his warriors survive another round of combat with my lone wraith to deny me my Objective #2 (they might have even taken it, but I don't remember if that was the ObSec unit of warriors or not).
In any case the game ends and we tabulate the scores.
With regards to the Crusade Primary, I've only got 1 objective - my Objective #1 inside the bastion-ruins terrain.
Alex has got at least 2, his Objective #1 with his AB and his Objective #2 which I failed to contest with my wraiths.
So Alex takes the Primary for 4-pts.
However, I am fortunate with the Maelstrom Secondary objectives. Alex basically gets 2 unachievable Maelstrom objective this turn - having 3 units in his deployment without any of my units contesting and having 1 of his units in my deployment zone. I, on the other hand, easily achieve one of my Maelstorm objectives. Thus I take the Maelstrom Secondary for 3-pts.
Maelstrom VP's - NecroNids: 5, Oldcrons: 4
Alex also kills my Warlord for a total of 5-pts. I get First Blood (his AB), killed his Warlord and achieve Linebreaker with my wraiths as well for a total of 6-pts. My NecroNids take what turned out to be an unbelievably close game 6-5.
Man, that was a close and somewhat frustrating game. Frustrating not because of my opponent, but because of the dice. I can't believe I couldn't even take out 1 night scythe with 3 flyrants, especially after 3 rounds of firing at them with 2 flyrants. Also, it took me much, much longer than I thought to kill off his wraithstar and his last bargelord in close-combat. My rolling was subpar in those combats as well. Though this game wasn't as bad as the ones I had in my last tournament (TSHFT), it was still one of those games for me. The only blessings for me was that none of Alex's characters got back up and that the game went on to Turn 7. LOL! Ok, ok....so I guess the dice wasn't all bad. But man, those night scythes!
I did make a few mistakes in this game, however. I forgot my Psychic phase on Turn 1. I didn't go after a couple of Maelstrom objectives that I could have easily gotten. I forgot to do some of the little things like run with my mucolids. I should not have put my Warlord Destroyer Lord in the front wraith unit that my opponent charged (should have left him in the back unit for the counter-assault). Overall, I felt that I could have done better with some of my positioning. Overall, my game was rather sloppy. On the other hand, my opponent played great. Other than 1 huge gaffe that he had at the beginning of the game - putting his Warlord and AB so close to each other - he played mainly a mistake-free game. Other than that 1 huge booboo, he actually played a much more careful and smarter game than me. Too bad it just wasn't meant to be....for him.
Overall, I am liking this army. It can be quite powerful and I felt that, had I been playing a little more carefully or had the dice gone a little more my way or had I gone 2nd, I could have dominated his army. But despite none of those factors going my way, I still barely managed to eke out the win. That really speaks volumes as to the resiliency of this list. It is no where near invincible, but it is definitely a top army build with the potential to take a tournament. I will definitely strongly consider this list for tournament play.
This message was edited 11 times. Last update was at 2015/02/06 17:10:22
coblen wrote: I don't think penta tyrant is as amazing as you make it out to be, but I would love to see you take it to a tournament and prove me wrong.
Voted for Pentyrant for the same reason.
It's a bit sketchy to say "oooh, this list is so good, I'd just never take it to a tournament because it would be too easy."
I've never been sold on the 5-Flyrant concept due to the overwhelming lack of ground presence, so why not give it a shot and see what happens?
Well, despite my theorycrafting and dominance in very limited gameplay, it still is unproven on a grander scale. It does have something to prove....
DCannon4Life wrote: NecroNids, so long as the Necron are the 'new' ones, yes?
It's the rare player that has time to playtest against a list like this whereas you'll be able to get in 12+ games against 'likely' lists.
Yes, it would be with the Newcrons + Leviathan.
Red Corsair wrote: Well almost every list is just a different flavor of flyrant spam. Would be cool to see something different, but if your dead set on taking flyrants, why pull your punches, just take the 5. You said you wouldn't take it but who cares, it's not like taking 4 is much different lol. I think it is insanely good in BAO format, I think that should be pointed out, that list isn't nearly as good when maelstrom isn't tallied for both players at the bottom of the turn. So I say go for it and demonstrate that fact, can only lead to making their system better all while achieving your goal.
It's gona suck when you draw centstar on the relic though
Well, I do love my flyrants!
It would only suck against the centstar on the Relic if I were to go 1st, because I can still contest if I were to go 2nd.
lucian the dead one wrote: to me your wraiths is good with a destoryer cuilt or 2 and run some knights ooooooooooooooooooor run the flying bug circus with them and have dlords with destoyers cuilt and wraiths wreck the land
I would very much like to see a wraithwing + destroyer formation combo. I think they would be super strong and you have the destroyers re-rolling to hit and to wound!
Formation
1 x Destroyer Lord
3 x Destroyers (1 x heavy)
3 x Destroyers (1 x heavy)
3 x Destroyers (1 x heavy)
1 x full unit of heavy destroyers
CAD
1 x Overlord
1 x 5 man immortal squad in NS 1 x 5 man immortal squad in NS 1 x 5 man immortal squad in NS
1 x 5 man squad of wraiths with whip coils
1 x 5 man squad of wraiths with whip coils
Something like that is around 1800 I believe.. depending on your ruling with wraith's charging into cover you could remove the whip coils (saving around 60 points?) all together.. and I am not sure on what the fire power of the destroyer's end's up being, whether you need more heavies or less.. considering your Overlord in this detachment is not really doing much you could also down grade him to a Crpytek..
EDIT - I would like to be able to fit a unit of tomb blades in there as well for speed and removing low armoured models that are in cover..
I am intrigued with destroyers/heavy destroyers as well. I see a lot of potential in them. However, I do see a lot of pitfalls with them as well, depending on the matchups. I currently don't have that many destroyers yet (maybe about 75% of those on the list), but it is something that I am definitely planning on testing out, maybe as early as this coming Thursday (which would be tomorrow)!
shadowfinder wrote: I have run the combo of crons and nids. It works very well. Moves fast and hits like a ton of rocks.
I don't what to see your old crons as I feel the list will end up facing what it did at TSFT. I love to see you take Nids in one form or another. I Vote FluffKiller. LOL great name.
Thanks!
CrownAxe wrote: I want to see the Pentyrant in a tournament setting. It would give us a good idea on how competitive the list truly is.
I am curious about this as well. Is it truly as dominant as I suspect? The LVO would be the perfect venue to really find out!
felixcat wrote: I would be tempted to run a a reclamation league with one ghost ark and a twenty man warrior unit and everything else pretty bare bones - 2 canoptek harvest each with 6 wraiths of course - conclave of the burning eye with one veil.
So no - not 18 wraiths - just 12 but the C'Tan I think makes up for it nicely.
I'm very iffy on the Conclave. I did play against it once and it did ok. Not great, just ok. I think other formations there can contribute more consistently than the Conclave.
Still think that Belakor is a very worthy ally as well, seeing that shackels now cause fear, and lot of other models do, it could really boost his pshychic potential.
And he can go beat up anything in close combat as well, armour or not
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
2015/02/05 06:53:21
Subject: Re:1850 Jy2's Las Vegas Open Experience - NecroNid Practice Game on p.2 (Turn 4 Up)
jy2 wrote: It would only suck against the centstar on the Relic if I were to go 1st, because I can still contest if I were to go 2nd.
How do you figure that?
Only chance you'd have of contesting Relic against a Centstar would be if you ended the game locked in combat with it (which is drastically unlikely). Otherwise anyone with sense will shuffle the Relic to the center and build a circle around it to block you out, which isn't hard if the thing hasn't taken many casualties (which I wouldn't expect it to against Flyrants) or if other units are alive to assist with the block.
2015/02/05 12:19:17
Subject: 1850 Jy2's Las Vegas Open Experience - NecroNid Practice Game on p.2 (Turn 4 Up)
Coming up tomorrow, I am going to test out a pure Necron Decurion army build.
Also, NecroNids vs Oldcrons batrep will be concluded tomorrow. Stay tuned.....
In NecroNids turn 2, did your opponent forget that he could put the egrubs shooting on his warlord and essentially neuter your haywire to a single s5ap5 hit (rerollable 2+ with his solar thermasite)?
Maybe that's not how you guys play it but I always found that it was the best way to avoid any hits on the barge
2015/02/05 15:41:02
Subject: Re:1850 Jy2's Las Vegas Open Experience - NecroNid Practice Game on p.2 (Turn 4 Up)
jy2 wrote: It would only suck against the centstar on the Relic if I were to go 1st, because I can still contest if I were to go 2nd.
How do you figure that?
Only chance you'd have of contesting Relic against a Centstar would be if you ended the game locked in combat with it (which is drastically unlikely). Otherwise anyone with sense will shuffle the Relic to the center and build a circle around it to block you out, which isn't hard if the thing hasn't taken many casualties (which I wouldn't expect it to against Flyrants) or if other units are alive to assist with the block.
Because:
1) I don't expect his deathstar to still be at full strength by the end of the game.
2) 2 words....Void Shields. You might not be aware of this, but the ITC has just ruled in their FAQ that grav-weaponry can do nothing to Void Shields. Thus, put a flyrant or mawloc on top of the Relic and in VSG range and the centstar will not be able to hurt them them with their grav-cannons (unless they are firing from within 12" of the VSG).
Fortunately for me, my Pentyrant army comes with 3 void shields.
Valek wrote: Still think that Belakor is a very worthy ally as well, seeing that shackels now cause fear, and lot of other models do, it could really boost his pshychic potential.
And he can go beat up anything in close combat as well, armour or not
I would definitely run Be'lakor if I were to bring my Daemon army. He is awesome!
CaptainJay wrote: I didn't think Jet Pack models could make an assault move if they are part of a non-jet pack unit...
Think Buffmander with broadsides. Heck, think broadsides with missile drones.
willow wrote: In NecroNids turn 2, did your opponent forget that he could put the egrubs shooting on his warlord and essentially neuter your haywire to a single s5ap5 hit (rerollable 2+ with his solar thermasite)?
Maybe that's not how you guys play it but I always found that it was the best way to avoid any hits on the barge
Blasts and temp weapons automatically hit the barge. It's in the rules in the BRB.
This message was edited 2 times. Last update was at 2015/02/05 15:42:13
tetrisphreak wrote: That's good to know. I didn't realize that blasts and templates auto hit chariots instead of the rider.
cue 90's cheesy commercial "The more you know.."
Yeah, it becomes especially deadly to the bargelords if you let them charge your flyrant with egrubs. D3 haywire Wall of Death overwatch can kill him outright!
This message was edited 1 time. Last update was at 2015/02/05 16:04:42
tetrisphreak wrote: That's good to know. I didn't realize that blasts and templates auto hit chariots instead of the rider.
cue 90's cheesy commercial "The more you know.."
Yeah, it becomes especially deadly to the bargelords if you let them charge your flyrant with egrubs. D3 haywire Wall of Death overwatch can kill him outright!
lol oh dear. I owe my opponents some hull points then
would you ever consider going for an AV13 wall with ghost arks? or do you figure that you'd lose too much mobility that way?
2015/02/05 17:37:23
Subject: 1850 Jy2's Las Vegas Open Experience - NecroNid Practice Game on p.2 (Turn 4 Up)
tetrisphreak wrote: That's good to know. I didn't realize that blasts and templates auto hit chariots instead of the rider.
cue 90's cheesy commercial "The more you know.."
Yeah, it becomes especially deadly to the bargelords if you let them charge your flyrant with egrubs. D3 haywire Wall of Death overwatch can kill him outright!
lol oh dear. I owe my opponents some hull points then
would you ever consider going for an AV13 wall with ghost arks? or do you figure that you'd lose too much mobility that way?
Yes, I would.
As a matter of fact, I plan to run 2 ghost arks in my next matchup (coming tonight).