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So which army would you like to see me bring to the Las Vegas Open? (See list details below)
1. Newcrons
2. Oldcrons - AV13 Necrons
3. Pentyrant Tyranids
4. Tyranids (Non-Pentyrant)
5. The Fluff-Killer - NecroNids
6. Centurionstar
7. Adamantine Lance Imperial Knights
8. Daemons
9. None of the above. Run this instead (please post list).

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Made in us
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Southampton, New Jersey

 jy2 wrote:
I doubt Reece will have the time to do so. It'll probably be a 3rd party doing so, with Reece deciding which matches to broadcast.

You know what? I can totally see Geoff "iNcontrol" Robinson doing the commentaries. He's already a professional commentator for Starcraft.



A hundred times this! x100!!!!!

I've been waiting for 40k to become an "eSport". I loosely use this term. xD The fact that 40k is becoming streamed more frequently is exciting for the community at large. Delawarr GT was streaming their top table live throughout the weekend last year. Although, I didn't get a chance to watch it because I was playing there, I watched some of Team Stomping Grounds youtube videos that were similar. With some editing and broadcasting experience, there is a market for streaming 40k. Can't wait until this is fine-tuned.

This message was edited 1 time. Last update was at 2015/02/16 21:08:59


 
   
Made in us
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So J, its less than a week away, do you have a solid choice?

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 jy2 wrote:
I doubt Reece will have the time to do so. It'll probably be a 3rd party doing so, with Reece deciding which matches to broadcast.

You know what? I can totally see Geoff "iNcontrol" Robinson doing the commentaries. He's already a professional commentator for Starcraft.


Not sure if it will be the same crew at LVO, but in the past it was the 11th Company podcast guys that streamed Adepticon and NOVA, I believe. They do a pretty good job.

That said, 40k doesn't really lend itself to "commentary." Instead they mic up the players so you can hear them talking, as that's the only way you'd have any clue what's going on. Otherwise you just see models moving and being picked up with no knowledge as to why--it's not like a video game where you see bullets fly out from Unit A and hit Unit B and instinctively know why they died. For anyone to know what's going on (including any potential commentators), you have to be able to hear the players declaring their actions, and that puts them too close to the action to comment on it (without getting slapped in the back of the head by a judge).

It creates a whole third degree of separation that eSports doesn't have to worry about--in eSports, you just separate the players from everybody else, and you're good to go. In 40k, you'd have to separate the players from the commentators (so their comments don't affect the game), but the commentators would still need to be able to hear the players (to know what's going on), and then the commentators would be relaying that information to the viewers. It's cumbersome and unnecessary.

Instead, it usually became more of a pregame/postgame conversation, as well as people discussing tactics in the chatbar on the side of ustream/twitch/whatever. They'd also interview players after the game sometime and ask them about decisionmaking and such. It's not exactly the most exciting thing in the world but it was definitely worth keeping up on a second monitor or something so you could keep an eye on what's going on if you're interested in competitive 40k but couldn't make the event.

That said, if you do watch it, get ready to have no idea what 60% of the units are (and the chat constantly being filled with people asking what the units are). Turns out it's really hard to identify 40k models when you're watching from a straight overhead view that's somewhat pixellated.

For an idea, here's the archive recording of the final game of the NOVA Invitational in 2013: http://www.ustream.tv/recorded/38123637
   
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Cracow

Man, NecronTyr roster is beast! I've played it two times lately (but with CCB instead of one wraith and d.lord) and easily managed to kill SM bikers backed up with SW and overwhelm pretty stanrard Daemons with 2x screamers,1x nurgle beast, Kairos... I definitely support playing Fluff-killah on up-comming tourney.

Only thing I'm afraid of in current metagame is Centurionstar- able to decimate Wraiths, knock out Tyrants, while both Tyrants and Wraiths are highly ineffective fighting with Centurions- they are not so easy to catch with charge due to levitatin/gate, they can h&r/gate out of cc and are protected with invisibility/endurance. Also double Dreadknight aint easy to deal with.

This message was edited 1 time. Last update was at 2015/02/17 17:12:30


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San Jose, CA

 SwistakCZC wrote:
Man, NecronTyr roster is beast! I've played it two times lately (but with CCB instead of one wraith and d.lord) and easily managed to kill SM bikers backed up with SW and overwhelm pretty stanrard Daemons with 2x screamers,1x nurgle beast, Kairos... I definitely support playing Fluff-killah on up-comming tourney.

Only thing I'm afraid of in current metagame is Centurionstar- able to decimate Wraiths, knock out Tyrants, while both Tyrants and Wraiths are highly ineffective fighting with Centurions- they are not so easy to catch with charge due to levitatin/gate, they can h&r/gate out of cc and are protected with invisibility/endurance. Also double Dreadknight aint easy to deal with.

The Centurionstar can be dealt with by the Void Shield Generator. The ITC have ruled it that grav-weaponry can do nothing to Void Shields just as small-arms fire can do nothing to it. I've since added a VSG to my Fluff-killer build to protect against enemy alpha-strikes. Then when I advance, just trail 1 wraith behind to be within VSG range and the whole unit will be protected.


Saythings wrote:
 jy2 wrote:
I doubt Reece will have the time to do so. It'll probably be a 3rd party doing so, with Reece deciding which matches to broadcast.

You know what? I can totally see Geoff "iNcontrol" Robinson doing the commentaries. He's already a professional commentator for Starcraft.



A hundred times this! x100!!!!!

I've been waiting for 40k to become an "eSport". I loosely use this term. xD The fact that 40k is becoming streamed more frequently is exciting for the community at large. Delawarr GT was streaming their top table live throughout the weekend last year. Although, I didn't get a chance to watch it because I was playing there, I watched some of Team Stomping Grounds youtube videos that were similar. With some editing and broadcasting experience, there is a market for streaming 40k. Can't wait until this is fine-tuned.

I think that there is a market for streaming 40K. This is the beginning of a trend which I feel will be quite popular. We'll see how it goes.


 WrentheFaceless wrote:
So J, its less than a week away, do you have a solid choice?

Yes, I have decided.

I will reveal to all at the tournament.


DJ3 wrote:
 jy2 wrote:
I doubt Reece will have the time to do so. It'll probably be a 3rd party doing so, with Reece deciding which matches to broadcast.

You know what? I can totally see Geoff "iNcontrol" Robinson doing the commentaries. He's already a professional commentator for Starcraft.


Not sure if it will be the same crew at LVO, but in the past it was the 11th Company podcast guys that streamed Adepticon and NOVA, I believe. They do a pretty good job.

That said, 40k doesn't really lend itself to "commentary." Instead they mic up the players so you can hear them talking, as that's the only way you'd have any clue what's going on. Otherwise you just see models moving and being picked up with no knowledge as to why--it's not like a video game where you see bullets fly out from Unit A and hit Unit B and instinctively know why they died. For anyone to know what's going on (including any potential commentators), you have to be able to hear the players declaring their actions, and that puts them too close to the action to comment on it (without getting slapped in the back of the head by a judge).

It creates a whole third degree of separation that eSports doesn't have to worry about--in eSports, you just separate the players from everybody else, and you're good to go. In 40k, you'd have to separate the players from the commentators (so their comments don't affect the game), but the commentators would still need to be able to hear the players (to know what's going on), and then the commentators would be relaying that information to the viewers. It's cumbersome and unnecessary.

Instead, it usually became more of a pregame/postgame conversation, as well as people discussing tactics in the chatbar on the side of ustream/twitch/whatever. They'd also interview players after the game sometime and ask them about decisionmaking and such. It's not exactly the most exciting thing in the world but it was definitely worth keeping up on a second monitor or something so you could keep an eye on what's going on if you're interested in competitive 40k but couldn't make the event.

That said, if you do watch it, get ready to have no idea what 60% of the units are (and the chat constantly being filled with people asking what the units are). Turns out it's really hard to identify 40k models when you're watching from a straight overhead view that's somewhat pixellated.

For an idea, here's the archive recording of the final game of the NOVA Invitational in 2013: http://www.ustream.tv/recorded/38123637

There are "technicalities" to consider, but I believe there is a market to watch these games, especially from "celebrity" players or on the top tables. But it is still a relatively young market and I do not know how long it will take to bear fruit (or if it ever will). But if the appropriate resources are allocated to address some of these technicalities, then I believe it can be successful.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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So, the one model behind if shot at (from behind) would first should into the voidshield. Or are you saying that Voidshield bubble wraps the whole unit if you congo line?
   
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The Centurionstar can be dealt with by the Void Shield Generator. The ITC have ruled it that grav-weaponry can do nothing to Void Shields just as small-arms fire can do nothing to it. I've since added a VSG to my Fluff-killer build to protect against enemy alpha-strikes. Then when I advance, just trail 1 wraith behind to be within VSG range and the whole unit will be protected.

This unfortunately/fortunately is how they have ruled it for VSGs. Pretty busted honestly.. I don't see why greentide wouldnt just throw one down and conga to anywhere on the board. Theory of course but they do make a crazy good counter to alpha strike armies.

Edit- NM after a little more thought souce limit and no void relay network prevents what I suggested. Still good though..

This message was edited 1 time. Last update was at 2015/02/17 19:13:14


 
   
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San Jose, CA

 Whacked wrote:
So, the one model behind if shot at (from behind) would first should into the voidshield. Or are you saying that Voidshield bubble wraps the whole unit if you congo line?

No. If you are shooting from within 12" of the VSG, then it offers no protection. The VSG only offers protection against shooting from beyond 12" of it. However, it you do manage to kill the 1 model within range of the VSG, then the unit would now be out of range of the VSG and its protection as well. As long as 1 model from the unit is in range of the VSG and shooting against the unit is from more than 12" of the VSG, then the unit will get its protection, thus making conga-lining a viable tactic (as with Shrouding).


dominuschao wrote:
The Centurionstar can be dealt with by the Void Shield Generator. The ITC have ruled it that grav-weaponry can do nothing to Void Shields just as small-arms fire can do nothing to it. I've since added a VSG to my Fluff-killer build to protect against enemy alpha-strikes. Then when I advance, just trail 1 wraith behind to be within VSG range and the whole unit will be protected.

This unfortunately/fortunately is how they have ruled it for VSGs. Pretty busted honestly.. I don't see why greentide wouldnt just throw one down and conga to anywhere on the board. Theory of course but they do make a crazy good counter to alpha strike armies.

Edit- NM after a little more thought souce limit and no void relay network prevents what I suggested. Still good though..

To be fair, the rulings for the VSG in the ITC format takes from the Adepticon FAQ's. It is the same, though the ruling with regards to Graviton-vs-Void-Shields is new (Adepticon FAQ's did not deal with that situation). As such, most tournaments following the Adepticon FAQ's have already been playing it this way.

Note that this is a double-edged sword, as your opponent can also take advantage of your VSG by conga-lining themselves within range of it. Units like the seer council, for example, or a deepstriking Farsight-bomb can use this to their advantage as well.



This message was edited 1 time. Last update was at 2015/02/17 19:45:04



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Eye of Terror

I wouldnt waste any points on VSG. Often you can just ignore it due to mission and deployment.

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Note that this is a double-edged sword, as your opponent can also take advantage of your VSG by conga-lining themselves within range of it. Units like the seer council, for example, or a deepstriking Farsight-bomb can use this to their advantage as well.

Absolutely, long as they can fit a model inside. I guess I just have some residual anger vs the void relay network. It was one of the most problematic things I encountered in quite awhile. I'm in therapy now its getting better..
   
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Hmm i'm guessing its too much of a risk to just Gate into 12 inch shield bubble then?

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Cracow

 jy2 wrote:
 SwistakCZC wrote:
Man, NecronTyr roster is beast! I've played it two times lately (but with CCB instead of one wraith and d.lord) and easily managed to kill SM bikers backed up with SW and overwhelm pretty stanrard Daemons with 2x screamers,1x nurgle beast, Kairos... I definitely support playing Fluff-killah on up-comming tourney.

Only thing I'm afraid of in current metagame is Centurionstar- able to decimate Wraiths, knock out Tyrants, while both Tyrants and Wraiths are highly ineffective fighting with Centurions- they are not so easy to catch with charge due to levitatin/gate, they can h&r/gate out of cc and are protected with invisibility/endurance. Also double Dreadknight aint easy to deal with.

The Centurionstar can be dealt with by the Void Shield Generator. The ITC have ruled it that grav-weaponry can do nothing to Void Shields just as small-arms fire can do nothing to it. I've since added a VSG to my Fluff-killer build to protect against enemy alpha-strikes. Then when I advance, just trail 1 wraith behind to be within VSG range and the whole unit will be protected.


I see your point, it's reasonable, but still in Europe or ETC there aren't any void shields allowed, so centstar gonna hurt One bad pairing and a lot of good pairings, it's situation I accept though.

This message was edited 2 times. Last update was at 2015/02/17 21:26:30


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 WrentheFaceless wrote:
Hmm i'm guessing its too much of a risk to just Gate into 12 inch shield bubble then?

Well its not that easy since he will probably have planned for that and deployed within 3/4" all around the dome. Only 3 shields isnt that much of a headache but its enough for armies like centstar that if they do 'go for it' turn 1 theres a decently probability of failure = a loss. I like the innovation of the VSG in this list still. They're notorious at flipping alpha strikes. Almost begs for some cheap dedicated ranged units to further benefit from them.

This message was edited 1 time. Last update was at 2015/02/17 21:41:43


 
   
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San Jose, CA

 Dozer Blades wrote:
I wouldnt waste any points on VSG. Often you can just ignore it due to mission and deployment.

It is good protection against alpha-strike armies. The protection against grav is just a bonus. I'm more concerned about the likes of mechdar, White Scars and Tau going 1st.


dominuschao wrote:
Note that this is a double-edged sword, as your opponent can also take advantage of your VSG by conga-lining themselves within range of it. Units like the seer council, for example, or a deepstriking Farsight-bomb can use this to their advantage as well.

Absolutely, long as they can fit a model inside. I guess I just have some residual anger vs the void relay network. It was one of the most problematic things I encountered in quite awhile. I'm in therapy now its getting better..

Fortunately for all, the Void Shield Network is banned.


 WrentheFaceless wrote:
Hmm i'm guessing its too much of a risk to just Gate into 12 inch shield bubble then?

Against Gate, all one needs to do is deploy his VSG by his board edge and then bubble-wrap it to make it extremely risky if not impossible to deepstrike within 12" of the VSG.


 SwistakCZC wrote:
I see your point, it's reasonable, but still in Europe or ETC there aren't any void shields allowed, so centstar gonna hurt One bad pairing and a lot of good pairings, it's situation I accept though.

Yeah, it is meta-dependent. Nova and Adepticon Championships as well as the ETC did not allow for the VSG. The BAO/LVO is currently the only large US tourney to allow it. However, that will probably change very soon, at least with the US tourneys. There's a good chance that Nova will start allowing Forgeworld as well as the other supplements into their tourneys. It's just a matter of time before all the other US tourneys "evolve" as well.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Minneapolis, MN

Jy2, how is LVO handling blasts vs. VSG? If a blast hits 3 of your tyrants, for example, does that do 3 hits against the VSG, or one?

I have a feeling I'll be seeing VSG's often and it's gonna be good to know.

Edit: Dat's ma B, dat's on me.

This message was edited 1 time. Last update was at 2015/02/17 23:13:58


2015-2016 GT Record
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WAAAGHFEST 2016 - 1st Place
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Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
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Well the official GW FAQ's updated the relationship between blasts, VSG, and the units under it

Not sure why LVO would deviate from the offical GW FAQ

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Minneapolis, MN

They did? Whoops, musta missed that.

Edit: Found it, nevermind. Man that makes the VSG even better!

This message was edited 1 time. Last update was at 2015/02/17 23:06:40


2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
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Eye of Terror

DevCents with missiles can quickly wreck VSG. I think with good deployment VSG is pointless .

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San Jose, CA

 WrentheFaceless wrote:
Well the official GW FAQ's updated the relationship between blasts, VSG, and the units under it

Not sure why LVO would deviate from the offical GW FAQ

LVO FAQ with regards to blasts-vs-VSG is the same as the GW FAQ, which is also consistent with the Adepticon FAQ's. No deviation there.


 Dozer Blades wrote:
DevCents with missiles can quickly wreck VSG. I think with good deployment VSG is pointless .

Disagree. Even with 4 missile centurions, you have less than 50% chance to take off 2 VS. But even still, you'd be wasting 1 turn of shooting against units under the protection of the VSG, and every turn spent not killing a unit by your centstar is a turn your opponent is winning.




Automatically Appended Next Post:

BTW, this will probably come back to bite me in the arse, but I am planning to run the centstar for the Highlander event.

This message was edited 2 times. Last update was at 2015/02/17 23:54:13



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Minneapolis, MN

 jy2 wrote:
 WrentheFaceless wrote:
Well the official GW FAQ's updated the relationship between blasts, VSG, and the units under it

Not sure why LVO would deviate from the offical GW FAQ

LVO FAQ with regards to blasts-vs-VSG is the same as the GW FAQ, which is also consistent with the Adepticon FAQ's. No deviation there.


 Dozer Blades wrote:
DevCents with missiles can quickly wreck VSG. I think with good deployment VSG is pointless .

Disagree. Even with 4 missile centurions, you have less than 50% chance to take off 2 VS. But even still, you'd be wasting 1 turn of shooting against units under the protection of the VSG, and every turn spent not killing a unit by your centstar is a turn your opponent is winning.




What's been your experience in playtesting with the VSG? It seems like most common stuff ( Wave Serpents, broadsides, etc) would take out the VSG pretty quick.

This message was edited 1 time. Last update was at 2015/02/17 23:59:56


2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
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 jy2 wrote:


BTW, this will probably come back to bite me in the arse, but I am planning to run the centstar for the Highlander event.



Cent star is pretty strong in Highlander formats, did a 1500 point one here recently and performed pretty well. Highlander provides less options to deal with it having only 1 of each type of unit

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I've played quite a bit against void shields in the past, anywhere from 1 to 9 of the things. The main issue is they give you that illusion of what it takes to drop them so you expose your pieces to do so and then it doesn't happen how you plan and all your anti infantry firepower does jack all. Then he retaliates at full force wrecking your anti tank and the shields go back up. Then it snowballs. I know this can be said for other things but its just worse with VS for some reason. I feel you'd need 2 hvy psycans + the missiles to risk taking a shot at it.

jy2- are you taking a variation of the centstar from page 1? I like the next level approach. Not one I'd have thought of but it would definitely be scary to face in the mirror.

This message was edited 1 time. Last update was at 2015/02/18 00:13:42


 
   
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Eye of Terror

CentStar is a great choice for the Highlander.

I run five cents typically all with missiles and the sergeant has a lascannon. All you need is to strip a couple hull points the first turn then when reserves arrive the next turn it's gone. I do agree it can work against some alphastrikes but like pointed out not that great versus armies like serpent spam.

I don't see it as a good investment for the Green Tide in general since depending on the type of deployment it could work against you.

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purging philadelphia

Hey on the voidshield topic, if I have a flyrant with electroshock and hit 3 models in a unit in the voidshield, does that equal 3 hits on the voidshields?

Jim you figured out what you're running? I'm 12 hours and counting for my flight out. Seeya there!

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San Jose, CA

thanatos67 wrote:
Hey on the voidshield topic, if I have a flyrant with electroshock and hit 3 models in a unit in the voidshield, does that equal 3 hits on the voidshields?

Jim you figured out what you're running? I'm 12 hours and counting for my flight out. Seeya there!

It only count as 1 hit per blast/temp.

Yes, I've decided. All will be revealed at the tournament.

Good luck and I'll see you there!


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Boston, MA

 jy2 wrote:
thanatos67 wrote:
Hey on the voidshield topic, if I have a flyrant with electroshock and hit 3 models in a unit in the voidshield, does that equal 3 hits on the voidshields?

Jim you figured out what you're running? I'm 12 hours and counting for my flight out. Seeya there!

It only count as 1 hit per blast/temp.

Yes, I've decided. All will be revealed at the tournament.

Good luck and I'll see you there!


All that buildup and no resolution? I call "no balls."
   
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San Jose, CA

 Fxeni wrote:

What's been your experience in playtesting with the VSG? It seems like most common stuff ( Wave Serpents, broadsides, etc) would take out the VSG pretty quick.

It won't stop everything, but it if stops 2 wave serpents or 1 unit of broadsides from doing damage, then that's good enough. The VSG isn't a magic bullet to keep my army from harm. It's to help minimize the alpha-strike capabilities of the enemy, thus allowing me to still go 2nd in an objectives game. Combine that with 2+ cover for from a malanthrope and the army then becomes highly survivable.

It'll also f*ck up White Scars who rely on bolters and grav-weaponry as well as other flyrant-spam Leviathan armies/allied builds.


 WrentheFaceless wrote:
 jy2 wrote:


BTW, this will probably come back to bite me in the arse, but I am planning to run the centstar for the Highlander event.



Cent star is pretty strong in Highlander formats, did a 1500 point one here recently and performed pretty well. Highlander provides less options to deal with it having only 1 of each type of unit

Oh, I know.

The only army/unit that will give it problems IMO is Eldar with a Lynx (of which I know at least 1 person bringing). The LVO ruling to Invisibility (as well as VSG's) will hurt the centstar but that doesn't matter. I have to at least give my centurions a run in competitive play.


dominuschao wrote:
I've played quite a bit against void shields in the past, anywhere from 1 to 9 of the things. The main issue is they give you that illusion of what it takes to drop them so you expose your pieces to do so and then it doesn't happen how you plan and all your anti infantry firepower does jack all. Then he retaliates at full force wrecking your anti tank and the shields go back up. Then it snowballs. I know this can be said for other things but its just worse with VS for some reason. I feel you'd need 2 hvy psycans + the missiles to risk taking a shot at it.

jy2- are you taking a variation of the centstar from page 1? I like the next level approach. Not one I'd have thought of but it would definitely be scary to face in the mirror.

Yes, it will be a scaled down version of my Centstar list on p.1.


 Dozer Blades wrote:
CentStar is a great choice for the Highlander.

I run five cents typically all with missiles and the sergeant has a lascannon. All you need is to strip a couple hull points the first turn then when reserves arrive the next turn it's gone. I do agree it can work against some alphastrikes but like pointed out not that great versus armies like serpent spam.

I don't see it as a good investment for the Green Tide in general since depending on the type of deployment it could work against you.

Too bad the Highlander is at 1500. I can't imagine running more than 4 centurions in order to maintain a somewhat balanced list.

I think the VSG (I'm assuming you were talking about that, right?) is a good investment for a Green Tide build. It'll protect the trakk guns, lootas and other backfield units as well as the Tide if you string them along. With 100 boyz, that shouldn't be a problem at all. BTW, it'll also protect them from Imperial Knight battle cannons.




Automatically Appended Next Post:
PanzerLeader wrote:
 jy2 wrote:
thanatos67 wrote:
Hey on the voidshield topic, if I have a flyrant with electroshock and hit 3 models in a unit in the voidshield, does that equal 3 hits on the voidshields?

Jim you figured out what you're running? I'm 12 hours and counting for my flight out. Seeya there!

It only count as 1 hit per blast/temp.

Yes, I've decided. All will be revealed at the tournament.

Good luck and I'll see you there!


All that buildup and no resolution? I call "no balls."

Oh, you'll see my resolution soon enough. It is definitely among the Top 3 vote-getters in my poll.

BTW, good luck and hope we play.

This message was edited 1 time. Last update was at 2015/02/18 01:27:35



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




 Fxeni wrote:
What's been your experience in playtesting with the VSG? It seems like most common stuff ( Wave Serpents, broadsides, etc) would take out the VSG pretty quick.


The point is that all the shooting hitting the VSG isn't hitting your army--two or three Wave Serpents wasting their T1 shooting against armies that are vulnerable to alpha strikes (FMCs, Psychic Deathstars) is absolutely worth it. It then transitions to a solid backfield defence mechanism lategame as the shields regenerate, assuming they didn't take out the actual building. I've had it surprise people when they go to try to blow one of my Troop units off the board T5 and suddenly realize they've got to go through the shield again.

In my games with mine, I only tend to lose it to Drop Pod armies (obviously) and Wave Serpents. Broadsides are irrelevant for alpha strikes--they won't be in range unless you decide to conga-line out of it. It's more or less meaningless to the Drop Pod armies (you can easily bubblewrap them out, but it's no big deal for them to throw a little Melta into it) but does very well against the Serpents. An average Scatter/Shield combo only strips 1.5 shields off the thing, so you should be looking at two Serpents--but that's two Serpents who have to advance directly midfield (to get their Scatters in range) and then blow their Shields. That's not a trade most players are even willing to make; especially since that's just the requirement to get the VSG down, and the actual meaningful firepower has to come after.

It's obviously a little different against Daemons though, as blowing Shields with Fateweaver around is potentially dangerous anywhere on the board--against Tyranids, everything's glancing anyway, so sitting back and throwing blind Shields isn't so bad of an option. But with no Scatter Laser assist, you'd be looking at an average of 3 Serpents just to drop the shield.
   
Made in us
Tunneling Trygon





NJ

Are you going to start a poll for who we think you're going to bring haha? FWIW I think you'll go Pentyrant, but you can't go wrong with Fluff Kiler either. No matter what, I'm sure Nids will be well-represented
   
Made in us
Fixture of Dakka





San Jose, CA


BTW, speaking of Void Shield Generators, here are mine.


TYRANIDS:




NECRONS:



This message was edited 3 times. Last update was at 2015/02/18 02:04:19



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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