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2015/03/03 21:06:04
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 2 Completed, pg6!)
gungo wrote:It's not that hard to play a greentide in under two hours. Don't forget it's not an msu list. So while you have more bodies and more dice. It's less rolls and less charges and less measuring and less movements. The only real time you run into issues is if your opponent is deliberately slowing down the game so it protracts the combat the greentide is generally in because they don't want the tide finishing off thier tarpit and moving past to another unit.
So this list consists of basically one tide without shooting or psychic phase vs another tide which doesnt shoot and basically just moves, run d6, and charges 2d6 with 2 Mek gun and 2 tank busts shooting units. Other then moving your boys which can be quick if they are all in unit coherency it's not a lot of seperate dice rolls.
People always overestimate how long the Tide takes to play. I always tell my opponents that deployment is EASILY my longest turn of the game. After that, my turns are quick - it's just that you pick up time-saving tricks as time goes on (ex. moving and running at same time, doing pile-ins and charging at same time, etc).
The only time I don't finish a game is when my opponent's turns are taking a long time.
Tiny_Titan wrote:
grendel083 wrote: The big question is... how did you avoid taking the wrong Orks home?
i was wondering this in a different way haha.
while looking at the pictures i couldnt tell whose orkss were whose! but im guessing they kept a constant tally of how many orks they had left
It may be difficult to tell from the pictures, but our tides were actually painted quite differently. Mine is a Goff-Themed army, all of my Boyz have checkers on them in one form or another.
Marc's had pansy colors like yellow on em! Dat's no proppa at all fer a real Orkie Army!
(With that said, I did accidentally steal one of Marc's orks though - but he got it back by the end of the tourney!)
Dakkafang Dreggrim wrote:Playing orks you learn right away to put things away as they die. You don't want a 30 + minute clean up after a game.
Games where my tide mostly live are actually a nightmare to clean up. Games where I lose, it's super easy - everything's already put away!
This message was edited 1 time. Last update was at 2015/03/03 21:07:50
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2015/03/03 21:32:16
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 2 Completed, pg6!)
greggles wrote: Was great to see both tides. I do have a short video of Marc's if anyone is interested! (Don't know what round this was, but Marc can answer!)
That was round 4, my version of the elephant and the whale.
Got a minor win by stretching out to be on every objective and waiting for the shooting to stop
Automatically Appended Next Post: Hey Marc! Thanks for the game man, hope you enjoyed the battle report and I gave the utter chaos that was our match due justice!
On a side note, I'm curious - what was the other match you ended up losing against? I noticed you went 4-2. Was it another tide?
round 6 , so commical it was insane, i spent three full rounds in HTH with saint Celestian, dead back and up to about 40 2+ saves later before i could kill her, mix in a wyvern battery to snipe power claws and all i could do was just watch and think about drinking mass quantities.
This message was edited 1 time. Last update was at 2015/03/03 21:43:42
round 6 , so commical it was insane, i spent three full rounds in HTH with saint Celestian, dead back and up to about 40 2+ saves later before i could kill her, mix in a wyvern battery to snipe power claws and all i could do was just watch and think about drinking mass quantities.
Yeah, Celestine went off the charts silly against you that game. You also failed that key charge on the Rhino on the objective (all those hits for only three glances and then a silly 6++ worked). You gave me a new appreciation for heavy armor though. I think I would have killed most of your tide by the end of four the way Celestine was performing if you didn't have the 4+ armor to help tank a lot of the wounds. Still a good game though.
2015/03/04 11:24:05
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 2 Completed, pg6!)
Round 3 baby! Man, so far I've been lucky (I blame the lucky stikk) and done quite well. 20-0, max points...but the games are getting harder with each round.
Round 3 is up - I head to my table to find quite the dapper gentleman waiting for me....
Vince Weibert's Tyranids!
Look at that guy! Man, in a tie and everything - he makes me look like a slob. I give him some friendly gak about how he should be wearing the whole 3-piece suit, (cummerbund included), and take a look at the list.
His List:
4x Hive Tyrants with Egrubs, TL devourers.
3x Man ripper Swarm w/ Deep Strike
1x Mucolid
1x Mucolid
Barbed Hierodule
Malanthrope
14x Termagaunts
18 Gargoyles
Mission:
Primary: Relic
Secondary: Maelstrom
Tertiary: Slay the Warlord, Linebreaker, First Blood
Deployment: Hammer and Anvil
Pre-Game Thoughts: Ah, here we go - finally a list that doesn't throw me for a loop!
I'm a big proponent of Xenos armies - especially scary ass ones. I may love Orks first and foremost, but I also play a LOT of Crons and Nids. I have won GT's with all three armies, and I constantly swap between the three (and, sometimes when I'm feeling frisky, I'll throw down as chaos, or daemons, or hell, even imperials!) As such, I'm VERY familiar with the bugs.
This list is something more akin to what I was expecting at LVO. The nids are EVERYWHERE here - In fact, I wouldn't be shocked if they were one of the most popular armies, tied possibly with Knights and Eldar.
It's relic, which gives me an advantage because Marc doesn't have much in the way of ground prescience. True that he has a Barbed Heirodule, but the str 10 ap 3 shots make my Green Tide laugh, and in a fight, I have Klaws, more Klaws, Melta Bombs, and even more Klaws.
In addition, I also have a couple of Traktor Kannons, which should threaten his Hive Tyrants if he gets too aggressive.
On the other hand, Vince has more mobility with me, has better shooting denial then me (I can't really prevent him from giving shrouded with his malanthrope to his units) and can easily take out my VSG with his Heirodules shot's. So, while I'm feeling good about this game, I'd hardly call it something that I'm feeling like I got in the bag. I know this is gonna be a rough fight.
I believe I won the roll to go first and chose to go second, as my alpha strike isn't going to do jack to Vince with his 2+ cover saves and the LOS blocking. I also don't mind if he gets the jump on the relic easily; in fact, I'm kind of hoping he does - I would LOVE a first turn assault against anything in his army.
Vince is smarter then that though, and plays it conservatively - deploying in the ruins next to his Malanthrope. Shocking, right?
You can see all four of his Hive Tyrants all back there, along with his Heirodule. The gaunts are up front, ready to move up for a shot at the relic given the chance. The gargoyles are hiding behind the LOS blocking ruin.
My deployment:
I REALLY need to learn how to take proper pictures. Good lord.
Well, although it may be hard to tell by looking at a picture that looks like it is being sucked into a vortex, I deploy as follows:
Tankbustas in vehicles behind the LOS blocking ruin.
Mek Gunz up in two sets of ruins, one in the middle and one on the left.
Tide kind of clustered up, at the 24" line (Vince has no blasts), but ready to go yolo towards the relic.
Grots kind of sitting in the back, hiding.
After deployment, the table looks like this:
I do not attempt to seize, and we begin.
Early Game:
Vince plays a very different form of Nids then I do. While I play my bugs SUPER AGGRESSIVELY, he plays it conservatively by inching up his Heirodule a couple inches, along with the gaunts - and then keeps his Tyrants back. In fact, so far back they can't even shoot anything. The Traktor Kannons pay off! As such, they kinda dink around, flying at 12" around the Malanthrope, and just hide. The gaunts move up a few inches towards the relic.
His shooting isn't very exciting - the only thing in range is his Heirodule, which he plinks away at my Mek Gunz with. However, I have a 3+ cover because I rolled the MTC ruins and stealth ruins, so it doesn't do much. However, it DOES take out all three of my VSG shields.
My turn is similarly undramatic. I keep the Tankbustas out of LOS (I don't think my shooting will do much, and I want First Blood, so at the moment I'm keeping em close). My tide moves up and runs towards the relic, and with his 2+ cover against my shooting, I don't do a single thing to his army turn 1.
Turn 2 proves more exciting. Vince moves his Tyrants 12" fowards toward the edge of the ruins (but still out of range to shoot me), getting ready to go to town as I march forward. Again, his shooting does very little. He also inches his gaunts a little bit foward towards the relic, meaning he's about 15" or so away from my Green Tide. His Rippers also deepstrike in the ruins just left of the relic (near Vince's hand).
On my turn, I see my chance, and I go for it. WAAAAAAAAAAGHHHHHHHHHHHH!
I move up my tide, they get a decent run, and manage to charge both the Rippers and the Gaunts near the relic. That's all I need, baby!
I obliterate both squads in combat - the rippers are dead (giving me first blood) and his Gaunts are left with one guy. Because Vince strung them out so much, he's about 12" away from the combat - and since we can't make it into base contact with another 3" pile in, we both consolidate out. I'm now DIRECTLY up in Vince's grill.
Meanwhile, my Tankbustas are still makin' like Kommandos, sneakily hiding and just waiting for a chance to run in with Meltabombs.....
Mid Game: I am all over the relic like blue paint on a deffskul. There is no way Vince can (currently) take it from me, but he's got some other tricks up his sleeve.....
Vince keeps the Tyrants flying and pops his gargoyles out to the right of my tide. He hides his lone, solo gaunt (which is also his only source of objective secured) out of LOS in the back of the table.
He then proceeds to shoot my tide with literally everything he has - Gargoyles, Heirodule, and Hive Tyrants. He does a fair amount of damage, but not nearly enough to remove me from the objective.
Vince, however, is no dumb git. His plan wasn't to wipe the tide, but rather to tie it up. He proceeds to charge it with his 18 gargoyles on the weak side of my tide, where I am less concentrated, in the hopes of tying me up. You can kind of see them on the side of this picture, near the right.
Spoiler:
He does charge me, and the plan pays off! I kill several Gargoyles, but with the fearless, it isn't enough to wipe him, and I am locked into combat.
In fact, the plan works PERFECTLY - and I kill the rest of the Gargoyles by the end of my turn. This means Vince can shoot me again! Uh oh.
Vince shoots me - but it doesn't do too much once more. I think he spent some shooting on the grots at the back, as I recall.
Again, it comes to Vince's turn and he need another something to tie me up... care to guess what he throws at the grinder?
Spoiler:
If you guessed the Heirodule, you're right. He moves on in and punches me, and with the Klaws, I do a couple wounds, but not many. Again, Vince ties me up a turn! DAMN!
Meanwhile, his Hive Tyrants start moving into my backfield. One comes to the ground in an effort to stop me, should the Heirodule fail....
However, I've got my ace in the hole, and now is time to play it...
Spoiler:
The TankBustas!
They move in and go STRAIGHT for the Heirodule, both squads included! Naturally, I fail my fear check (god, I hate that rule, it's like it was meant to screw over Orks only ), but with enough wounds from the Meltabombs, the Heirodule eventually goes poof! That's another 2 Maelstrom points for me, too!
End-Game:
Vince is in a bad way by this point. He's down to basically four hive tyrants, and while they can put out some shooting, withe the VSG and number of bodies, he just can't kill off the rest of the tide. The flyrants have been moving around, and one is on the ground (and able to charge), while the other 3 are not (including his warlord).
Vince makes the only decision he can. He's hoping to tie me up with his ground Tyrant and move his single, objective secured gaunt next to the relic. If he can do that, he can win on primary - but I've got just too many points on him for him to get Secondary.
So, Vince charges in with his single lone hive tyrant....
Spoiler:
And it works! He charges in in a way such that I don't have enough Klaws to kill him, and the tide is still tied up! In addition, his gaunt is now sitting just a few inches away from the relic!
Spoiler:
Not all is good for Vince, though, as on the bottom of my turn, I shoot his warlord with my Traktor Kannons and a squad of Tankbustas. It takes a wound, goes down and gets charged by Tankbustas, which promptly turn into Tyrant BBQ(although it also basically mutually destroys the tankbustas too).
Spoiler:
Furthermore, my gretchin have been moving forward toward the relic, and along with the guns from the Gunwagons, take a couple pot shots at the lone gaunt. It goes poof. The Tide is still locked in combat with the Tyrant, but it is so big and so spread out that it is still holding the relic.
Spoiler:
With that, we call it. Vince only has two mobile hive tyrants left, and I just have too many units around the relic for him to contest it, including my objective secured grots. Even if he were to come to ground to try and stop me, I'm at the bottom of the turn, and I can just charge him with a gakload of Klaws, and table him. With that, Vince decides to hide in the back corner for Linebreaker, but I get everything else.
As a result:
Orks get Primary, Secondary, First Blood, Linebreaker, and Warlord.
Nids get Linebreaker.
Orks take it, 10-1.
After-Game Thoughts:
Spoiler:
Vince played it smart by trying to tie up my tide, but I also think he let me get too much momentum on him too. I, personally, would have had the Hive tyrants move up immediately, because the 48 str 6 shots they can put out is absolutely key in trying to to whittle down the tide. By playing conservatively, he may have kept his tyrants alive longer, but they (to me, at least) are entirely disposable and if they die...so be it.
However, with that said, it was a rough match for Vince. It's tough to beat Green Tide at Relic since it can just SWARM the relic in a way that Tyranids only wish they could. In addition, me going second means he can't come to ground to contest it, or he'll just lose a hive tyrant for his trouble. He played it smart by trying to tie me up, but at the end of the day, he can only bleed so many units before he runs dry - which is just a part of how the Green Tide functions!
With that, I'm 3-0 and at max points! I'm now one of two people who have earned literally every point possible here at the tournament, and I couldn't be happier - I came to prove Orks proud, and by Gork I mean to do that.
For now, however, the day is over, and I can get some rest for tomorrow, which would prove to be a very long and challenging day. Especially when I learned what my next opponent was running.....
This message was edited 1 time. Last update was at 2015/03/05 06:06:28
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2015/03/05 09:30:51
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
[spoiler]...he may have kept his tyrants alive longer, but they (to me, at least) are entirely disposable
That's cause you play orks
Anywayz, i think he'd do much better if he rushed for tankbustas with tyrants. 4 Flyrants put significant ammount of dakka to wipe out this threat and to concentrate on the tide later on. Yep, he'd probably loose 1 tyrant to your shooting but it's better than sitting back with 1k pt of units doing nothing. That's the cons of playing too conservatively. The pros is that everything's alive Up to the general to decide which is more appropriate in each situation. I think the results show pretty well how it ended up in this particular matchup.
That wasan interesting match nevertheless and it could turn in tyranid's favor any minute! Oh, it'd be hilarious if this one gaunt 1 ran away with a relic, eh Reminds me of a game where i had a single grot blocking the way to an imperial knight! The guy played his knights too conservatively either and when the time came to push, THE GROT happened to be in the way and cost him victory.
This message was edited 4 times. Last update was at 2015/03/05 10:55:51
2015/03/05 16:23:29
Subject: Re:Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
[spoiler]...he may have kept his tyrants alive longer, but they (to me, at least) are entirely disposable
That's cause you play orks
Anywayz, i think he'd do much better if he rushed for tankbustas with tyrants. 4 Flyrants put significant ammount of dakka to wipe out this threat and to concentrate on the tide later on. Yep, he'd probably loose 1 tyrant to your shooting but it's better than sitting back with 1k pt of units doing nothing. That's the cons of playing too conservatively. The pros is that everything's alive Up to the general to decide which is more appropriate in each situation. I think the results show pretty well how it ended up in this particular matchup.
That wasan interesting match nevertheless and it could turn in tyranid's favor any minute! Oh, it'd be hilarious if this one gaunt 1 ran away with a relic, eh Reminds me of a game where i had a single grot blocking the way to an imperial knight! The guy played his knights too conservatively either and when the time came to push, THE GROT happened to be in the way and cost him victory.
I remember that report. THE GROT was awesome.
For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling
2015/03/06 08:36:24
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
Wet Coast GT 2015 Best Overall
TSHFT 3rd Place, Best Eldar
Guardian Cup 8.5 Best General
Attack-X Best Overall
WGWB Best Overall
Tanksgiving Best Overall, Best Painted
22-2 for 2015
2015/03/07 00:42:25
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
Keep 'em coming! This (and the predecessor thread of the Table Flip Challenge) has been my favorite thread on Dakka! It's nice to see the Orks doing some krumpin!
Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/ Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.
2015/03/09 05:21:30
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
Jpr wrote: At LVO if 1 boy is in range of VSG they all are protected.
Please finish these reports they are highly entertaining!
It's not just LVO, that's the rules for the VSG.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/03/09 16:02:58
Subject: Re:Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
shyzo wrote: Fxeni, why you didn't bring Lootas? A solid choice, IMO.
Long time follower of your bat reps Fxeni, another person who finally made an account to comment in this thread
Where does he find points in this army to fit in a squad of lootas? Bottom line, they're unreliable and I can't see them being as affective as any part of his current list.
This message was edited 1 time. Last update was at 2015/03/10 00:51:49
2015/03/10 02:29:59
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
shyzo wrote:One question - what will happen if your opponent brings two Thunderfire Cannons?
Typically, I hide my warboss (the warlord, that is) and the painboy underneath some ruins. That way the thunderfire can't single them out.
Then I just spread the rest of the tide out.
shyzo wrote:Fxeni, why you didn't bring Lootas? A solid choice, IMO.
Honestly, I haven't really given Lootas much of a fair shake in 7ed. I loved em in 5ed, where a single 5+ meant a wreck, but since then I haven't really tried them out - especially since they became heavy support, which is an often crammed slot.
Knicknock wrote:
shyzo wrote: Fxeni, why you didn't bring Lootas? A solid choice, IMO.
Long time follower of your bat reps Fxeni, another person who finally made an account to comment in this thread
Where does he find points in this army to fit in a squad of lootas? Bottom line, they're unreliable and I can't see them being as affective as any part of his current list.
I'd take em, but I really feel like Tankbustas do the job Lootas did, but only better.
And fret not everyone else, I will continue the batreps - just been super busy these last few days!
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2015/03/10 15:44:18
Subject: Re:Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
Typically, I hide my warboss (the warlord, that is) and the painboy underneath some ruins. That way the thunderfire can't single them out.
Then I just spread the rest of the tide out.
Can you clarify what is happening here? Is this specific to barrage weapons? My FLGS is a little confused on rules interpretations with blast weapons interacting with multiple level buildings in 7th ed.
2015/03/10 18:09:17
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
According to the rulebook the accepted rule is that anything under the blast template in 7th is hit. It no longer has the faq ruling of only hitting the top most level. Some minor debate still ensues about you can't "see" the models under the template of they are under multiple levels. But the accepted ruling is you hit everything underneath the template.
However ITC the main tournament format for most of the major tournaments has incorporated the old faq regarding ruins and multiple levels and state that you only hit the top most level located under the blast template and anything covered by another level is not hit.
This message was edited 1 time. Last update was at 2015/03/10 18:10:20
2015/03/10 18:27:20
Subject: Re:Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
Typically, I hide my warboss (the warlord, that is) and the painboy underneath some ruins. That way the thunderfire can't single them out.
Then I just spread the rest of the tide out.
Can you clarify what is happening here? Is this specific to barrage weapons? My FLGS is a little confused on rules interpretations with blast weapons interacting with multiple level buildings in 7th ed.
I think the point of having him in ruins is to get cover saves, and thunder fire ( I'm only assuming but please correct if I'm wrong) is barrage, so models wounded from the centre of the blast marker which could snipe the boss and pain boy
2015/03/10 18:35:12
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
gungo wrote: According to the rulebook the accepted rule is that anything under the blast template in 7th is hit. It no longer has the faq ruling of only hitting the top most level. Some minor debate still ensues about you can't "see" the models under the template of they are under multiple levels. But the accepted ruling is you hit everything underneath the template.
However ITC the main tournament format for most of the major tournaments has incorporated the old faq regarding ruins and multiple levels and state that you only hit the top most level located under the blast template and anything covered by another level is not hit.
Exactly what I needed to know, thank you.
2015/03/10 18:35:44
Subject: Re:Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
Typically, I hide my warboss (the warlord, that is) and the painboy underneath some ruins. That way the thunderfire can't single them out.
Then I just spread the rest of the tide out.
Can you clarify what is happening here? Is this specific to barrage weapons? My FLGS is a little confused on rules interpretations with blast weapons interacting with multiple level buildings in 7th ed.
At LVO they were using 6ed ruin rules in regards to blasts
2015/03/11 08:27:20
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
I think that VSG will reach it's maximum effect combined with mech orks. Cause you got to shoot the shields first and by the time you've downed them, there's not much AT left to deal with actual vehicles.
Squadrons can easilly abuse VSG too.
2015/03/11 19:30:41
Subject: Orks at the Las Vegas Open 2015 - A Table Flip Challenge, Part 2! (Game 3 Completed, pg8!)
shyzo wrote: One more question for Fxeni: how do you deal with long range, high strength, low AP shooting? Like Lascannons, Railguns, etc.
Glumly pick up a boy, pat him on the head and gently place that single model back in your case.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com