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![[Post New]](/s/i/i.gif) 2015/02/13 02:15:57
Subject: Re:Rule arbitrations
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Irked Necron Immortal
Boston, Massachusetts
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Crimthaan wrote:
If the relic started at position A and ends at position B and the distance between those two points is OVER 6 inches you are wrong. IT'S SIMPLE PHYSICS!
Ok, suppose they embarked upon a land raider instead of using an escape hatch. Where, inside the land raider, is the relic? Are there rules for movement after models have been removed from the board?
Your version of "simple physics" don't belong in a game with demon princes and super clone soldier wizards. Balance, and consistency, does.
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This message was edited 3 times. Last update was at 2015/02/13 02:17:10
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![[Post New]](/s/i/i.gif) 2015/02/13 03:14:00
Subject: Re:Rule arbitrations
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[ADMIN]
Decrepit Dakkanaut
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RobPro wrote: Crimthaan wrote:
If the relic started at position A and ends at position B and the distance between those two points is OVER 6 inches you are wrong. IT'S SIMPLE PHYSICS!
Ok, suppose they embarked upon a land raider instead of using an escape hatch. Where, inside the land raider, is the relic? Are there rules for movement after models have been removed from the board?
Your version of "simple physics" don't belong in a game with demon princes and super clone soldier wizards. Balance, and consistency, does.
As the rules state for embarked units, if you needed to measure for a model in a transport you'd measure to the hull of the vehicle.
But I agree that while embarking and and disembarking are clearly parts of a unit's movement, the actual distance covered by embarking/disembarking is not taken into consideration in the unit's normal movement allowance, which is what matters IMHO, based on the rules for the relic. The unit itself cannot move more than 6", and in all other circumstances (sans relic discussion) that is the same terminology that allows a unit to move a full 6" AND THEN embark. So it is foolish to suddenly try to claim now that embarking/disembarking somehow counts against how far a unit can move in all cases (which is where that argument leads).
So no, embarking alone should not cause a unit to drop the relic. But you also cannot grab the relic at the end of the movement phase and still embark (move) the unit after that.
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![[Post New]](/s/i/i.gif) 2015/02/14 01:52:23
Subject: Re:Rule arbitrations
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Prescient Cryptek of Eternity
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yakface wrote: RobPro wrote: Crimthaan wrote:
If the relic started at position A and ends at position B and the distance between those two points is OVER 6 inches you are wrong. IT'S SIMPLE PHYSICS!
Ok, suppose they embarked upon a land raider instead of using an escape hatch. Where, inside the land raider, is the relic? Are there rules for movement after models have been removed from the board?
Your version of "simple physics" don't belong in a game with demon princes and super clone soldier wizards. Balance, and consistency, does.
As the rules state for embarked units, if you needed to measure for a model in a transport you'd measure to the hull of the vehicle.
But I agree that while embarking and and disembarking are clearly parts of a unit's movement, the actual distance covered by embarking/disembarking is not taken into consideration in the unit's normal movement allowance, which is what matters IMHO, based on the rules for the relic. The unit itself cannot move more than 6", and in all other circumstances (sans relic discussion) that is the same terminology that allows a unit to move a full 6" AND THEN embark. So it is foolish to suddenly try to claim now that embarking/disembarking somehow counts against how far a unit can move in all cases (which is where that argument leads).
So no, embarking alone should not cause a unit to drop the relic. But you also cannot grab the relic at the end of the movement phase and still embark (move) the unit after that.
Embarking isn't movement. It's never defined as movement in the rules. Anyone who says that embarking via an Escape Hatch counts as movement is making up rules. It's actually pretty straightforward. If your argument involves "this makes more sense" or "anyone can see" or "real world physics" then it has no place in a rules discussion. What we do have are the words written on the page and the rules only count the movement to the Hatch as movement. The embarkation is simply embarkation. If a model moves 6" and then embarks into a Bastion via an Escape Hatch a full 12" away from the Bastion, how far did the model move? 6". How far did the Relic move? Irrelevant. There is no restriction on how far the Relic can move in a turn. Call it semantics if you will, but those are the rules.
Anyone ruling that a model would drop the Relic by embarking into an Escape Hatch 12" away from a Bastion is making a bad call that isn't supported by the Written Rules.
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![[Post New]](/s/i/i.gif) 2015/02/14 04:33:06
Subject: Rule arbitrations
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Longtime Dakkanaut
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Trolling us ?
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![[Post New]](/s/i/i.gif) 2015/02/14 05:08:46
Subject: Rule arbitrations
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Gore-Soaked Lunatic Witchhunter
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Both points are irrelevant. The rule says that the model with the Relic can't move more than 6" in any phase and any transport that model is embarked on can't move more than 6" in any phase. When a model enters a transport the model ceases to exist and the rule applies to the transport instead, which means strict reading that if a unit moves 6" with the relic and embarks on a transport that transport can then move 6" in the same phase. You can't embark and disembark in the same phase so you can't chain the move together but there's nothing preventing you from going 6", embarking on a vehicle, the vehicle going 6", then next turn the vehicle going 6", you getting out and moving 6", and then you running, plus a rotation in the middle for the length of the vehicle of extra movement.
40k is not the place to look if you want realism, it's a game with rules and a design team that's more interested in pumping awesome models out the door than making sure the game works.
Automatically Appended Next Post:
Honestly the Relic as a scenario doesn't work in the first place, simply because the Mantle Jetseer or [MOD EDIT - Language! - Alpharius] or something else unkillable on a motorcycle grabs it turn one and walks backwards the rest of the game while the other side desperately tries to catch him.
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This message was edited 2 times. Last update was at 2015/02/14 17:22:19
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![[Post New]](/s/i/i.gif) 2015/02/15 22:30:11
Subject: Rule arbitrations
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Maddening Mutant Boss of Chaos
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AnomanderRake wrote:
Automatically Appended Next Post:
Honestly the Relic as a scenario doesn't work in the first place, simply because the Mantle Jetseer or [MOD EDIT - Language! - Alpharius] or something else unkillable on a motorcycle grabs it turn one and walks backwards the rest of the game while the other side desperately tries to catch him.
Or just have Objec secured unit, move within 3 inches of the model holding it, and foregoing trying to kill the "unkillable model" holding it... which is highly unlikely, since every army has the ability to kill anything any army can field....
Honestly, the mission is fine, people need to learn to deal, instead of finding reasons why something is terrible, be more solution oriented.
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This message was edited 1 time. Last update was at 2015/02/15 22:32:54
2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2015/02/17 00:58:29
Subject: Rule arbitrations
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Tsilber wrote: AnomanderRake wrote:
Automatically Appended Next Post:
Honestly the Relic as a scenario doesn't work in the first place, simply because the Mantle Jetseer or [MOD EDIT - Language! - Alpharius] or something else unkillable on a motorcycle grabs it turn one and walks backwards the rest of the game while the other side desperately tries to catch him.
Or just have Objec secured unit, move within 3 inches of the model holding it, and foregoing trying to kill the "unkillable model" holding it... which is highly unlikely, since every army has the ability to kill anything any army can field....
Honestly, the mission is fine, people need to learn to deal, instead of finding reasons why something is terrible, be more solution oriented.
I would posit that the difference here between the arguments is that one is addressing a fundamental facet of the missions as having an issue, and the other is talking about dealing with the issue, these aren't necessarily mutually exclusive discussions. There can in fact be something wrong with the missions that gives a huge bonus or detriments to certain types of armies or factions.
Likewise, assuming every army has the ability to counter and kill anything any other army has, much less is always able to fit such into a list, is a wee bit silly with the way 40k is at this point.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/02/17 01:49:15
Subject: Rule arbitrations
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Maddening Mutant Boss of Chaos
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Vaktathi wrote:Tsilber wrote: AnomanderRake wrote:
Automatically Appended Next Post:
Honestly the Relic as a scenario doesn't work in the first place, simply because the Mantle Jetseer or [MOD EDIT - Language! - Alpharius] or something else unkillable on a motorcycle grabs it turn one and walks backwards the rest of the game while the other side desperately tries to catch him.
Or just have Objec secured unit, move within 3 inches of the model holding it, and foregoing trying to kill the "unkillable model" holding it... which is highly unlikely, since every army has the ability to kill anything any army can field....
Honestly, the mission is fine, people need to learn to deal, instead of finding reasons why something is terrible, be more solution oriented.
I would posit that the difference here between the arguments is that one is addressing a fundamental facet of the missions as having an issue, and the other is talking about dealing with the issue, these aren't necessarily mutually exclusive discussions. There can in fact be something wrong with the missions that gives a huge bonus or detriments to certain types of armies or factions.
Likewise, assuming every army has the ability to counter and kill anything any other army has, much less is always able to fit such into a list, is a wee bit silly with the way 40k is at this point.
I see your point, as well as the points made through out the discussion, against the relic mission.
But truth be told, the mission is in the book. And the mission is in the tourney packet prior to signing up. Either opt not to play in the tourney, or tailor your list to deal with the relic. With all due respect, the argument being made is that of the the homeowner who buys a house near an airport and then complains after that the planes are to noisy as they fly over head, lol.
Perhaps this is best for another thread, cheers.
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2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2015/02/17 02:31:00
Subject: Re:Rule arbitrations
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Probably fair
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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