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![[Post New]](/s/i/i.gif) 2015/02/11 23:29:25
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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I have exactly zero details on the Hex/WOTC case, and intend to keep it that way. I don't ask about it at all when I'm at CZE.
That case will likely be going on for a long while, and this KS will have been finished and shipped well before that time.
On that note, I'll not derail this thread any further with speculation about Hex or WOTC as they have nothing to do with Ghostbusters. I'm excited for the game, and it's cool to see it coming out after being in closed testing for so long.
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2015/02/11 23:32:40
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Decrepit Dakkanaut
UK
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TheSecretSquig wrote: Now, I maybe doing them a dis service, but this is the first KS I've seen than doesn't have a $1 pledge which would allow me to at least ask the questions I have on their comments pages and I've yet to have a response from them via email. you can just back for a $1 even though there is not a specific level (there'll be a no reward option or something similar), and thus get access to the comments (no guarantee they'll talk to you though)
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This message was edited 1 time. Last update was at 2015/02/11 23:33:15
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![[Post New]](/s/i/i.gif) 2015/02/11 23:33:24
Subject: Re:Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Now that I think I've figured out a bit how stream tokens interact with the game, must of missed that part when looking at the ghost cards initially. I'm going to add a Gameplay section to the OP for clarity so we aren't always rehashing it. If anyone wants to add to it, adjust it let me know. Then we can update it as more information is released
Gameplay
Here is what we know about it currently:
The game consists of scenerios grouped together into a campaign which culminates with a boss battle.
Players get to perform a certain number of actions which can be used to move, shoot proton streams at ghosts, get into Ecto-1, drive Ecto-1 and transfer trapped ghosts to containment/ghost world. Ghosts spawn from Gate Tokens and move differently based on the type of ghost it is. Ghosts movement is based on reacting to players, if they hit do X if they miss do Y. Some movement is random using a D8, others move to nearest slime which means game play is never the same. Lesser ghosts combine together to create a greater ghost. Ghosts attack players by sliming them, which reduces their actions until slime is removed. Ghosts require to be hit by a certain amount of 'streams' to be considered trapped. Capturing ghosts gain players exp which can result in new abilities and actions. They use Ecto-1 to transfer trapped ghosts to ghost land.
Here is what we don't know currently:
We do not know where Gate Tokens are placed, if on edge of map or depends on campaign and what determines how often ghosts are spawned and when. We don't know if Ghosts have another movement mechanic that doesn't involve hit, miss action from a player.
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![[Post New]](/s/i/i.gif) 2015/02/11 23:37:03
Subject: Ghostbusters: The Board Game
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[DCM]
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Manchu wrote: MLaw wrote:If you're a lawyer, I got some beachfront property in Montana you might be interested in.
If you show me where on any kickstarter there is wording that would constitute a contract for pledge rewards, then I'll even throw in a bridge.
Don't argue with lawyers. Kickstarter provides a funding platform for creative projects. When a creator posts a project on Kickstarter, they’re inviting other people to form a contract with them. Anyone who backs a project is accepting the creator’s offer, and forming that contract.
Kickstarter is not a part of this contract — the contract is a direct legal agreement between creators and their backers. Here are the terms that govern that agreement:
From KS's TOU.
I'm still waiting for the pics of MLaw's beachfront property in Montana...
Anyway...$300+K in 2 days is fairly impressive!
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![[Post New]](/s/i/i.gif) 2015/02/11 23:38:06
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Manchu wrote:[Does anyone have a case number and know the jurisdiction?
Does this help? https://search.rpxcorp.com/lit/wawdce-200735 Automatically Appended Next Post: Is that where we're going to launch a Dakka Dakka community ran miniatures service from? ^_^
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This message was edited 1 time. Last update was at 2015/02/11 23:39:37
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![[Post New]](/s/i/i.gif) 2015/02/11 23:41:07
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[DCM]
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Once he installs that aforementioned bridge?
Sure, why not!
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![[Post New]](/s/i/i.gif) 2015/02/11 23:46:28
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Manchu wrote:Some backers are complaining to that effect in the KS comments section for Hex. I looked into it before making my pledge for the GB board game. The trouble is, reading KS comments sections is a really bad way to form an opinion of a creator.
Oh I see the complaints, it isn't that they haven't received their pledge per say... it is more the content they were expecting isn't quite there yet. In other words everyone's pledges were delivered, they were codes that could be kept, sold or transferred to someone else (honestly no smart person would get a refund as the pledges still sell for way more than the pledge $$ spent). Players got Alpha access around 11/20/2013 and my pledges were delivered on 04/23/2014. The complaint isn't so much of missing pledges as currently there is content missing, PvE. They are expecting to have PvE content to play with instead of strictly tournament and PvP content. I thought the last patch introduced some aspects of the PvE but I could be wrong. I'm waiting for it to be finished, as it has been coming along rather well I've put it aside until it is completed to work on other projects.
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![[Post New]](/s/i/i.gif) 2015/02/11 23:46:29
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Swamp Troll
San Diego
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Did I mention the property was being managed by Defiance games? Automatically Appended Next Post: They are also in charge of installing the bridge.. I've heard they're quite reputable!
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This message was edited 1 time. Last update was at 2015/02/11 23:46:59
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![[Post New]](/s/i/i.gif) 2015/02/11 23:50:39
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Pustulating Plague Priest
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This is starting to look like the raging heroes thread when it's kickstarter was running, can we all agree not to be so dissmisive of potential backer concerns?
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2015/02/11 23:56:05
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Joyboozer wrote:This is starting to look like the raging heroes thread when it's kickstarter was running, can we all agree not to be so dissmisive of potential backer concerns?
To be fair the only comments I'm dismissive of are "We need game play and rules now!" and "This is Zombicide reskinned" comments. Other than that I believe most comments, even some of my own 'guesswork on plans' is too early to make a judgement or dismissal (on both sides) until we get further along in the campaign. I would expect at least another 2-3 stretch goals and 15 day period to pass before we get to an area to really gauge the direction of everything.
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![[Post New]](/s/i/i.gif) 2015/02/11 23:56:21
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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And $20K more in about 2.5 hours ... it's making a nice start before the doldrums set in and there's still enough franchise material to keep folks excited about stretch goals. Yes thanks! Looking over the docket, CZE is still a named defendant (along with Hex Entertainment LLC). CZE answered WotC's complaint back in August and it looks like discovery is underway, which will hypothetically be very extensive (currently scheduled to close in November 2015) as WotC alleges over 100 instances of copyright infringement. A trial has been scheduled for April 2016. It's not unusual to set a trial date so far out; the parties will engage in mediation before going to trial. The majority of all litigation settles before going to trial. As for what's at issue: WotC wants the court to enjoin CZE/Hex's alleged infringements and is seeking damages exceeding $500K and payment of CZE/Hex's gains from the alleged infringements exceeding $500K. Those are probably just nice round numbers. The pleadings don't back them up, anyway. The long and the short of it is, for the purposes of this thread, that CZE faces litigation exposure ... which is not (by itself) too big of a deal. I just listed all these details so people would have some idea of the rather hum drum nature of the case.
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![[Post New]](/s/i/i.gif) 2015/02/12 00:31:02
Subject: Re:Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Since they haven't added any female Ghostbusters yet, it will be hard to get my wife to play so I'm hoping that happens soon.
Now I just have to dig through all my miniatures and resin models to find this and start painting it... not that I can use it in the game but it reminded me that I do have this resin kin.
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![[Post New]](/s/i/i.gif) 2015/02/12 00:36:13
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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Dark Severance wrote:Joyboozer wrote:This is starting to look like the raging heroes thread when it's kickstarter was running, can we all agree not to be so dissmisive of potential backer concerns?
To be fair the only comments I'm dismissive of are "We need game play and rules now!" and "This is Zombicide reskinned" comments. Other than that I believe most comments, even some of my own 'guesswork on plans' is too early to make a judgement or dismissal (on both sides) until we get further along in the campaign. I would expect at least another 2-3 stretch goals and 15 day period to pass before we get to an area to really gauge the direction of everything.
A gameplay video is currently in the works and will be released fairly soon, from what I've been told. That should give a pretty good idea of how the game works and what some of the core rules are.
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2015/02/12 01:16:35
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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Janine is proving to be one of the most frequently requested stretch goals. I think it's a good bet CZE plans to offer her.
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![[Post New]](/s/i/i.gif) 2015/02/12 01:29:56
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Janine would be great, probably followed by Kylie.
It does look like Ghostbusters KS became a Staff Pick which helps even more with the visibility of it. I can say it is going to be an interesting and entertaining few days at the very least.
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![[Post New]](/s/i/i.gif) 2015/02/12 03:38:19
Subject: Re:Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Been Around the Block
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Manchu, seriously, they asked you where you got the Cabbie and Gray Lady photos from?
That, to me, is a pretty big danger sign, if company spokespeople for a project don't know what information is being released when or where. Smacks to me of big, bad, ugly, and incompetent in the future.
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![[Post New]](/s/i/i.gif) 2015/02/12 03:51:19
Subject: Re:Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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mrgrigson wrote:Manchu, seriously, they asked you where you got the Cabbie and Gray Lady photos from?
That, to me, is a pretty big danger sign, if company spokespeople for a project don't know what information is being released when or where. Smacks to me of big, bad, ugly, and incompetent in the future.
Yes and no. The 3D designs aren't being done in-house, it is obviously outsourced and it isn't uncommon for someone to "leak" information. It happens in electronic gaming industry all the time, despite NDA's and signed agreements... way too much actually. It is less common with board games and miniatures though.
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![[Post New]](/s/i/i.gif) 2015/02/12 03:57:14
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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I think there was a low grade marketing mix up there. They clearly want to keep those images under wraps vis-a-vis the KS but the pics are still up where I found them. Nobody is making too big of a deal of them on the KS site, where I think my post sort of slid right by thanks to most commentators being highly critical but ... well, not very observant if we're being honest. I haven't been able to find those images attached to any other news story filed yesterday so I am not inclined to attribute the slip up to CZE. Automatically Appended Next Post: LOL as soon as I post that, I go and find a second source:
http://www.fanbolt.com/55981/ghostbusters-board-game-sony-cryptozoic-announce-new-tabletop-game/ Automatically Appended Next Post: UPDATE: WORLDWIDE SHIPPING:
Thank you, fans. Due to the huge number of requests we received regarding the game from all over the world, we worked with Sony to have our rights expanded to include the WHOLE WORLD. That means wherever you are, you can order it!
Backing Multiple Copies of the Game:
Yes! You can do this! Buy an additional game! Just like with the add-on’s, you will need to increase your pledge amount to include the dollar amount of the game you wish to add. You may add-on one additional game, and with no additional shipping costs! LIMIT: ONE ADDED GAME PER BACKER. You can mix and match with the Paranormal Pledge and the Mass Hysteria Pledge.
With the Retailer Pledge, we cannot up the quantity you can purchase per backer due to Kickstarter rules. We apologize for any inconvenience
International Shipping Costs:
For those EU backers concerned about higher than expected shipping costs, please keep in mind that VAT averages 20% throughout the continent and our average backer pledge is about $150, meaning $30 will be going towards VAT, with the remaining $15 being put towards shipping and handling fees with our EU logistics partner. In many cases the pledge will be higher than $200 in which case $40 will be going towards VAT and we will be eating the incremental S&H fees ourselves.
Game Play/Video:
We have some good news for you! We will be posting a link to the rules primer tomorrow! Game play videos are forthcoming. We have a couple different videos. (Overview, mechanics, etc.) So please bear with us. It is coming!
Stretch Goals/Add-ons:
Contrary to popular belief, we do have a plan for future stretch goals and add-ons! All you need to do is get your friends and family to back so you can see what is coming next!
Licensing:
Yes, this is an officially licensed product with Sony Pictures Consumer Products/Columbia Pictures. We have the rights to sell this game worldwide.
*Something to note: If we haven’t addressed a comment or concern yet, there may be a number of reasons we have not done so. Most importantly, we don’t want to ruin the surprise of any future stretch goal’s/add-ons! We are also seeing a lot of repeat questions that are addressed in the actual body of the campaign, updates, or comments. We’re working hard to bring you the best product possible! So sometimes it might get a little quiet on our end…please be patient!
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This message was edited 2 times. Last update was at 2015/02/12 04:13:15
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![[Post New]](/s/i/i.gif) 2015/02/12 05:10:34
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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EU shipping still doesn't make sense to me. I know even with a fulfillment center in EU they are still paying VAT. The VAT estimates though seem really high and based on a retail price instead of a manufacturing price which would defeat the whole purpose of using EU Distribution. I admit I'm the US so really need someone from EU to chime in a bit more.
And $350K, Zuul is now unlocked!
Now for the Keymaster!
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This message was edited 4 times. Last update was at 2015/02/12 05:19:51
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![[Post New]](/s/i/i.gif) 2015/02/12 05:39:16
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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No base for Vinz? Automatically Appended Next Post: Manchu wrote:I wonder when the first "so it will be another $50K just for Vinz Clortho" complaint will air ...
Sigh ... Terror dogs should have been a pair, why even risk funding one but not the other, not saying it wont, it will but that's not the point, these should have been a pair in one stretch goal not sperate
Really? You guys broke them out into two different stretch goals.
I'm also inclined to think that the terror dogs should have been a pair. Automatically Appended Next Post: In case anyone missed it, CZE has confirmed Zuul and Vinz Clortho have different cards/rules. Yay!
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This message was edited 2 times. Last update was at 2015/02/12 07:46:44
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![[Post New]](/s/i/i.gif) 2015/02/12 09:24:08
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Battlefield Professional
Nottingham, England
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EU shipping still broken.
I don't know where they are getting their pricing from but it's more than Conan was at final estimate ($22 Western Europe) and that's 2 big game boards, 2 boxes and over 170 minis plus all the other stuff.
Interested but not until shipping or the total pledge value in items makes it worth it.
Really dislike the retailer exclusive Slimer, nice idea but nearly every indie store I know will just eBay that by itself or staff will keep it. Ultimately people will make or break this, not retailers. They want to support retail then they should be getting retail to take all the risk and see where that gets them.
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![[Post New]](/s/i/i.gif) 2015/02/12 13:05:12
Subject: Ghostbusters: The Board Game
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Longtime Dakkanaut
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I'm not sure it really is... I meen it's Ghost Busters minatures, I had expected this ones funding to go crazy high. I think the only way a company could get more money easily from me is if they developed a Teenage Mutant Ninja Turtles minatures game.
Instead were left with a high funding goal, fairly lack luster stretch goals and not nearly as much excitment as there should be.
I'm backing this and most likely will continue to do so, but I find myself wishing this liscene had been picked up and Kickstarted by CMoN.
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![[Post New]](/s/i/i.gif) 2015/02/12 16:02:39
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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The issue is I think they are estimating VAT/Customs charges based on retail prices (which is the only way I can make those numbers work). So currently it just looks like they are sending to a 'broker' in EU and then they are shipping it out to backers, instead of shipping directly to a distribution or fulfillment center.
The only suggestion currently, not the best but at least something, is to find another EU backer and go on a pledge together. Since you can add an additional pledge with no increase to shipping, it at least makes it only $22.50 per backer.
TwilightSparkles wrote:Really dislike the retailer exclusive Slimer, nice idea but nearly every indie store I know will just eBay that by itself or staff will keep it. Ultimately people will make or break this, not retailers. They want to support retail then they should be getting retail to take all the risk and see where that gets them.
I'm torn because I understand wanting to do something special for retailers but again its counter-intuitive to Kickstarter. To me it doesn't bother me much because I tend to paint my miniatures, so glow in the dark is meh to me.
I will say however that I do know if a retailer is found selling it on Ebay you can report it to CZE via their contact help desk. Back during when they did World of Warcraft TCG Battleground Kits and DC Deckbuilding Tournament Kits, they had the issue with retailers selling online. Once it was reported (as tracking it isn't too difficult), they will pull that gamestore/retailer from further shipments if it is correct.
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![[Post New]](/s/i/i.gif) 2015/02/12 16:06:42
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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IME store owners/employees maintain separate ebay accounts for scalping exclusives. The Slimer thing is not a big deal in terms of the mini itself. But it is a painfully dumb thing to do in a KS because: you trot out a shiny thing in front of the people most eager to give you money and pass it to someone else who will gouge us later on. Automatically Appended Next Post: Upcoming Impossible Mode bundle: We're looking into building bundles of Impossible Mode Ghosts that should be the same price point as the current add-on collections that allows you to buy some Galloping Ghouls, Gruesome Twosomes, and Boogaloo Manifestations in one package. Now its a party! Automatically Appended Next Post: I'm not really sure what to make of this: What’s with this Add–On of blue Ghosts?
Besides your shelves lined with beguiling blue baddies peering down at you with menacing intent, we hand crafted special scenarios exclusively for the additional Ghost Add-Ons!
The Base Game is balanced as it is and does not require additional Ghosts to get the full value out of it. But if you are like us, and we like to break push the envelope of paranormal danger, you’ll want to put your team in the middle of an outbreak of epic proportions!
So if the base game is self-contained, are these special scenarios ... yet to be announced SGs?
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This message was edited 2 times. Last update was at 2015/02/12 17:40:51
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![[Post New]](/s/i/i.gif) 2015/02/12 17:45:29
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Manchu wrote:So if the base game is self-contained, are these special scenarios ... yet to be announced SGs?
The only comparison I can make is Zombicide. There are enough zombies sold with Zombicide you do not need extra to get the full value of the game. More zombies sculpts you add can be used to create your own custom scenarios or increase the difficulty up a notch but they are not needed.
Honestly there is no reason to get blue Ghosts Add-ons, unless someone somehow wants to use them to proxy a ghost army in a miniatures game. For the same value just get the red Ghost Add-ons, then you have the cards for Impossible Mode. If you can use the miniatures for Impossible Mode or extra regular mode if you want at that point.
Impossible Mode is essentially its own little expansion/game mode bundle to add something a bit more diverse to the game. To quote the examples given in the comments so they aren't lost in the flood.
Standard Gruesome Twosome - Class 2
To Hit: 4
To Trap: 2
When Hit: Moves 1 space towards that Ghostbuster.
When Missed: Moves 1 space towards that Ghostbuster, then move 1 space in a random direction.
Special: If a Gruesome Twosome moves into the same space as another Gruesome Twosome, remove them both from the map and replace them with a Boogaloo from the Spirit World.
Impossible Mode Gruesome Twosome - Class 2.1
To Hit: 4
To Trap: 2
When Hit: Moves 2 spaces towards that Ghostbuster.
When Missed: It and all Gruesome Twosomes within Line of Sight of it move 1 space towards that Ghostbuster, then move 1 space in a random direction.
Special: If a Gruesome Twosome moves into the same space as another Gruesome Twosome, remove them both from the map and replace them with a Boogaloo Manifestation from the Spirit World.
The reason they are red (still would prefer an alternate sculpt, hopefully that comes later) is because they interact differently. In theory you could do the same with the blue ghosts, simply use a "token/marker" to track it seperately as the 'Impossible Mode Version'.
Just based on this example you really want to first target Standard Gruesome Twosomes, once the board is clear of them then target the Impossible Mode Gruesome Twosome... because if you don't, when you miss then you risk all Greusome Twosomes in LoS to move towards the firing Ghostbuster.
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This message was edited 3 times. Last update was at 2015/02/12 19:46:39
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![[Post New]](/s/i/i.gif) 2015/02/12 18:04:10
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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I had completely missed the Impossible Mode stats, thanks very much for posting them. Did they post any others or just the Gruesome Twosome?
It's not so bad that Impossible GTs with LOS on a GB move toward that GB -- the big problem is that they then all move once more in a random direction. So, in effect, they clump up and then have a better chance of bumping into each other and becoming a Boogaloo.
The real question is, if a blue and red GT combine what color Boogaloo results? Automatically Appended Next Post: We can confirm that the add-ons and applicable stretch goals will indeed fit into both the Base Game box or the Deluxe version.
Whoa that is interesting ...
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This message was edited 1 time. Last update was at 2015/02/12 18:14:15
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![[Post New]](/s/i/i.gif) 2015/02/12 18:15:33
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Manchu wrote:I had completely missed the Impossible Mode stats, thanks very much for posting them. Did they post any others or just the Gruesome Twosome?
So far just the Gruesome Twosome. Although they said they will work on the graphic to add the cards to the picture, so hopefully we'll be able to read some of the other stats too. At least I have a better understanding of what Impossible Mode is and how it interacts.
Manchu wrote:It's not so bad that Impossible GTs with LOS on a GB move toward that GB -- the big problem is that they then all move once more in a random direction. So, in effect, they clump up and then have a better chance of bumping into each other and becoming a Boogaloo.
The real question is, if a blue and red GT combine what color Boogaloo results?
Yep that is what makes it seriously harder also why I said priority targets are actually the regular ghosts first, then the impossible one while it is isolated. However there is another issue with that, which answers your second question. If an Impossible Mode Ghost bumps into a Regular Mode Ghost, they merge and become Impossible Mode version. So a regular Ghoul and a Impossible Ghoul merge, it then becomes a Impossible Gruesome Twosome.
IWe can confirm that the add-ons and applicable stretch goals will indeed fit into both the Base Game box or the Deluxe version.
I'm not sure how to take that. I mean at least with the games that I have, the miniatures and add-ons always fit in the box. The big issue is they never fit with the packaging (ie protective layers) they come with. For example Zombicide the base game fits in the plastic containers, in the base box. If I have add-ons they didn't fit unless I took them out of the boxes and created my own sorting/boxing method. So simply stating they will fit into the box is nice... but how it fits is a different story.
Another example at least with CZE products are the Deckbuilding games. They fit perfectly in the container provided, even with the expansions they still do. The issue is when you sleeve them. Once the cards are sleeved they do not fit accordingly without a little work around.
Now granted I'm not having to sleeve cards as this appears to be a cardless system so that is good. Tokens usually go in a baggie so they don't take up a lot of room. If someone isn't painting it should be fine, throw the miniatures into a baggie and they are good. If they are painting them, then they'll want better care of them. In one Zombicide game I painted the survivors, so they are in their case but the zombies I haven't really painted or did a rush job so wasn't worried about them dinged up... they are in a baggie.
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This message was edited 3 times. Last update was at 2015/02/12 18:21:28
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![[Post New]](/s/i/i.gif) 2015/02/12 18:21:50
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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It's a nice tight rope style choice and very situational. You want to eliminate Imp GTs because they form Imp Boogaloos, and they are just as easy/hard to hit as regular GTs -- but that also means you have the same chance of missing, creating a clump, and ending up with the Imp Boogaloo you were trying to avoid in the first place.
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![[Post New]](/s/i/i.gif) 2015/02/12 19:17:51
Subject: Re:Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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Infiltrating Prowler
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Update #6 You said you wanted to see some rules...
Well, here you go! We have included a link to our rules primer. It should be noted that this is a quick rundown of most of the basic rules of the game. The final rulebook will be very polished with lots of graphics and other exclusive art to aid in your Ghostbusters training. Some of the rules below are scenario specific, and not all scenarios will feature these same conditions. We hope this will answer a lot of your questions. Leave us some comments and let us know what you think!
https://bit.ly/1vGYVAl
And in case some of you missed it in the comments, we have received a lot of well-crafted questions about how Impossible Mode adds value. We hear you!
Rather than just bumping up their stats, we've created abilities that will make you think twice about picking a fight with one of these red devils.
As an example, here's a preview of the Impossible Mode Gruesome Twosome
Impossible Mode Gruesome Twosome
Class 2.1
To Hit: 4
To Trap: 2
When Hit: Moves 2 spaces towards that Ghostbuster.
When Missed: It and all Gruesome Twosomes within Line of Sight of it move 1 space towards that Ghostbuster, then move 1 space in a random direction.
Special: If a Gruesome Twosome moves into the same space as another Gruesome Twosome, remove them both from the map and replace them with a Boogaloo from the Spirit World.
As you can see from the Gruesome Twosome's Ghost card featured in the Base Game Contents picture:
Standard Gruesome Twosome
Class 2
To Hit: 4
To Trap: 2
When Hit: Moves 1 space towards that Ghostbuster.
When Missed: Moves 1 space towards that Ghostbuster, then move 1 space in a random direction.
Special: If a Gruesome Twosome moves into the same space as another Gruesome Twosome, remove them both from the map and replace them with a Boogaloo from the Spirit World.
By comparison, these fierce little buggers really want to get a good look at your spiffy uniform when you hit them. On top of that, if you miss a shot, they raise an alarm to all their friends, standard or Impossible!
What’s with this Add–On of blue Ghosts?
Besides your shelves lined with beguiling blue baddies peering down at you with menacing intent, we hand crafted special scenarios exclusively for the additional Ghost Add-Ons.
The Base Game is balanced as it is and does not require additional Ghosts to get the full value out of it. But if you are like us, and we like to break push the envelope of paranormal danger, you’ll want to put your team in the middle of an outbreak of epic proportions!
More add-on configurations are coming!
Check back later today to see what's in store!
Added rules link to the OP. Ghost Spawns is also nothing like Zombicide, the gates aren't off the map they are actually on the map. The mechanics for closing a gate is interesting. It appears that random dice rolls determine when and where a new ghost will spawn based on the matching symbol. So it isn't like you just get overun by a horde of ghosts. I definitely see potential int his.
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This message was edited 1 time. Last update was at 2015/02/12 19:23:09
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![[Post New]](/s/i/i.gif) 2015/02/12 19:23:54
Subject: Ghostbusters: The Board Game - Free Zuul Miniature @ $350K
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[MOD]
Solahma
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No stream cross mechanics ...
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