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![[Post New]](/s/i/i.gif) 2015/02/15 00:39:59
Subject: FW Unit Limitations for Farsight Enclave
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Secret Inquisitorial Eldar Xenexecutor
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OK so when I was digging through my Tau FW book I liked all of the suit variants but found that since they were added to the normal Tau Codex signature systems they werent accessible to my farsight enclave list (shame, since its suit base), having emailed forgeworld for clarification I got what could only be described as a worse situation back. Here is my response from forgeworld:
Hi,
Thank you for your email. The Supplement Codex's are designed to create specific forces, designed to fit a narrower path of options than one of the standard codex's. With these themed supplement certain options are not allowed as it doesn't fit the background or ethos of it. The general background of the Farsight Enclave is that it has had little contact with the rest of the Tau Empire and has not received many of the latest war machines created by the Earth Caste - relying instead on their own innovations. As such the following applies -
Cannot Take
Any Battlesuit including the R'varna and Y'vahra
Tetra
Tigershark AX-1-0
Remora drone fighter
Can Take
Barracuda
Alternate Hammerhead turrets
Goaded Great Knarlocs
Mounted Great Knarloc Herd
Kroot Knarloc Rider Herd
Heavy gun Drones
Drone Sentry turret
Sensor tower Grid
Tigershark
Orca Drop ship
Manta
Our design team also believed that adding Forge World supplement rules to a GW supplement book was also not a good idea.
To me this seems tragic, not only because of the money I have sunk into tetras and FW Riptides,but because it guts the forgeworld list of things available to Farsight down to models that are either really ineffective or no longer produced. I feel I probably ought to honour the response and remove 99% of my list to follow forgeworlds advice but it really kills alot of what I enjoyed about my Farsight Enclave (suits, tetras, tides). I'd love to hear the communities opinions on this ruling.
Thanks
Ricki
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![[Post New]](/s/i/i.gif) 2015/02/15 00:50:56
Subject: FW Unit Limitations for Farsight Enclave
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Powerful Phoenix Lord
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Personally, I would have no problem with Farsight's forces looting some of these options.
Setting aside the e-mail for a moment, all those units are added to the Tau codex itself. As such unless there is a restriction in the unit itself, it is legal to run in a FE army.
That said, GW themselves have seem to have taken a "fluff be damned" standpoint by allowing everyone to summon Daemons.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/02/15 00:54:41
Subject: FW Unit Limitations for Farsight Enclave
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Gore-Soaked Lunatic Witchhunter
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I'm suddenly confused. I thought Farsight didn't use Kroot?
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![[Post New]](/s/i/i.gif) 2015/02/15 01:04:19
Subject: FW Unit Limitations for Farsight Enclave
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Junior Officer with Laspistol
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"Dear customer. We don't want to sell you our models - at least, not the ones you want. Have fun with that.
-Forgeworld".
That seems about the jist of it. With that said, I wouldn't hate you for bringing those things to the table - makes more sense than so many other things, like Happyjew said.
If you really need to, run it as an allied detachment under the normal Tau codex, and paint it farsight colours. Hell, it's not like the FoC even matters any more.
TL;DR: Forgeworld and Geedubs are gonks, do what you want. Your money, your call.
Edit: It's hard to imagine Farsight using kroot, but then the codex doesn't say he doesn't either.
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This message was edited 1 time. Last update was at 2015/02/15 01:05:10
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2015/02/15 01:17:37
Subject: Re:FW Unit Limitations for Farsight Enclave
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Douglas Bader
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Fortunately the answer is wrong by RAW. All of the FW Tau models are from the Tau faction, which means they can be taken in any detachment from the Tau faction. Since the Farsight supplement is from the Tau faction all of the FW Tau units are a legal choice.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/02/15 02:01:44
Subject: Re:FW Unit Limitations for Farsight Enclave
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Secret Inquisitorial Eldar Xenexecutor
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Peregrine wrote:Fortunately the answer is wrong by RAW. All of the FW Tau models are from the Tau faction, which means they can be taken in any detachment from the Tau faction. Since the Farsight supplement is from the Tau faction all of the FW Tau units are a legal choice.
This was my logic too, the only options that were ruled out were the Signature System suits from the FW book since they were added to the Tau Codex Signature Systems list, so as written the Farsight Enclave dont have access to that list. Additionally one of the riptides specifically says whilst it can take support systems it cannot take those listed in the farsight enclave list, which would be a moot point if the riptide itself wasnt able to be fielded with a Farsight Enclave list.
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![[Post New]](/s/i/i.gif) 2015/02/15 07:07:13
Subject: FW Unit Limitations for Farsight Enclave
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Member of the Ethereal Council
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They have yet to have an official FAQ despite this being a common question.
It isnt official
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![[Post New]](/s/i/i.gif) 2015/02/15 07:13:58
Subject: Re:FW Unit Limitations for Farsight Enclave
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Commander of the Mysterious 2nd Legion
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reading it, my read is that this isn't a RAW thing, but it's more a "given the fluff background of farsight, we belvie using these units would be unfluffy"
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/02/15 07:55:33
Subject: FW Unit Limitations for Farsight Enclave
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Member of the Ethereal Council
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Exceot, the the farsight enclaves books, the enclaves use a manta
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![[Post New]](/s/i/i.gif) 2015/02/15 08:27:48
Subject: FW Unit Limitations for Farsight Enclave
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I would ignore it. If anyone gives you crap about it just say allies or unbound or whatever convenient excuse you need to make it work.
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![[Post New]](/s/i/i.gif) 2015/02/15 09:05:46
Subject: FW Unit Limitations for Farsight Enclave
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Sybarite Swinging an Agonizer
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It's basically saying as per the fluff, these units are too new for the Enclaves to have, given that the supplement mentions Tau often defect to the Enclaves you could say some of Kel'shan escaped and joined the Enclaves. Although, Kel'shan is distant from the enclaves and are dealing with their own things(Chaos rift, nids, occasionally Eldar, Kel'shan really does mess with the most variantion of Xenos) their current military leader assuming he's the top dog as far as commanders go there, O'Ralai isn't so much different than farsight.
I wouldn't be surprised if O'R'alai himself defected to farsight's cause, as his background is very, very similar in my opinion. Automatically Appended Next Post: If you're wondering why Kel'shan specifically, they're the ones who use the Riptide Variants, and mentions someplace ( I think the Rvarnas description) that few accept it, I would assume the same of the Y'varha
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This message was edited 1 time. Last update was at 2015/02/15 09:07:01
10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
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![[Post New]](/s/i/i.gif) 2015/02/15 14:10:24
Subject: FW Unit Limitations for Farsight Enclave
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Warplord Titan Princeps of Tzeentch
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Not this mess again.
This email, along many other contradicting emails, was seen long ago. in fact, I personally revived an email from them saying that enclaves can take any and all options from the IA3 2ed book, even the special issue systems (XV81 and XV84)
The reason nobody plays by it is that email is not an official FAQ, and by the actual rules the various (and different! and sometimes none at all) limitations placed on enclaves actually have no basis in the rules themselves, as enclaves use the tau unit pool to begin with, not an independent pool.
When and if an official FAQ will put some sort of limitations, then we'll play by it. but as long its emails, I am not going to rush to follow the inconsistent flow of back-and-forth responses.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2015/02/15 14:19:00
Subject: Re:FW Unit Limitations for Farsight Enclave
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Dakka Veteran
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This situation is similar to the Dredmob list (cheaper than codex units and the 300 point Stompa business).
Unless you are playing at Adepticon or until Forge World updates the rules and clarifies people are going to keep doing what they've been doing.
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![[Post New]](/s/i/i.gif) 2015/02/16 14:42:19
Subject: FW Unit Limitations for Farsight Enclave
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Secret Inquisitorial Eldar Xenexecutor
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I just got a tad irrate that the list of what was allowed for farsight was limited to non-battlesuit models, largely auxiliary forces and everything kroot on that list is no longer actually produced by forgeworld to purchase. I'm happy enough ignoring them if my opponent alllows me to but the fact that half the entries are "added to tau codex" by the FW book, from which Farsight Enclave pick their lists it seemed an odd ruling from FW.
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