Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/03/08 21:48:38
Subject: Troops. Do you really want to take them?
|
 |
Locked in the Tower of Amareo
|
If I could, I'd leave every BA troop at home.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/08 23:25:17
Subject: Troops. Do you really want to take them?
|
 |
Trigger-Happy Baal Predator Pilot
|
Yes, always. Multiple's of as well usually.
Not only are they usually quite iconic unit's they usually provide good value as well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/08 23:50:16
Subject: Troops. Do you really want to take them?
|
 |
Snivelling Workbot
|
Both as a Marine player and a Mechanicum player, I'd never leave home without my troops. For Marines, the Tactical Marine is still pretty damn verisitile, able to gear up to tackle most threats. Plus the Rhino is a fantastic, cheap transport that can easily act as a wall if need be
As for Mechanicum, the Thallax are incredibly sticky, provided you keep S10 templates away from them, able to very quickly hop around with a good range of wargear options. Tech-thralls are VERY cheap troops who can (with the right upgrades and support) get boosted up to a 4+ FNP. Sit them behind an Aegis and go to ground, watch your opponent never remove them
|
8000pts Space Marines
3000pts Mechanicum |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 01:11:16
Subject: Troops. Do you really want to take them?
|
 |
Locked in the Tower of Amareo
|
"s still pretty damn verisitile"
But incapable of actually getting anything done. They are 4th rate at all the jobs in game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 01:29:33
Subject: Re:Troops. Do you really want to take them?
|
 |
Pulsating Possessed Space Marine of Slaanesh
|
Depends on the army.
Daemonettes are awesome. Cheap, killy, resilient and deep strikable.
The bare minimum of Tactical Marines get taken to unlock the Razorback. I give them a ML and park them on the backline, then send the bus up.
|
This message was edited 1 time. Last update was at 2015/03/09 01:29:54
CSM/Daemon Party
The Spiky Grot Legion
The Heavily-Ignored Pedro and Friends
In the grim darkness of the 41st Millenium, there are no indicators. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 01:32:50
Subject: Troops. Do you really want to take them?
|
 |
Fixture of Dakka
|
Martel732 wrote:"s still pretty damn verisitile"
But incapable of actually getting anything done. They are 4th rate at all the jobs in game.
I'm not on love wit tacticals, but they aren't THAT bad. 4th rate would be.... Tactical terminators  . Remember when cyclones were good?!? (how long ago was THAT lol)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 01:41:09
Subject: Re:Troops. Do you really want to take them?
|
 |
Dark Angels Librarian with Book of Secrets
|
Zed wrote:Depends on the army.
Daemonettes are awesome. Cheap, killy, resilient and deep strikable.
The bare minimum of Tactical Marines get taken to unlock the Razorback. I give them a ML and park them on the backline, then send the bus up.
Yes to all but the resilient. They die to a stiff breeze. Pink Horrors are more resilient than they are.
|
~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 02:09:06
Subject: Troops. Do you really want to take them?
|
 |
Gore-Soaked Lunatic Witchhunter
|
I'd love to take Troops, but GW doesn't want me to.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 02:22:35
Subject: Re:Troops. Do you really want to take them?
|
 |
Pulsating Possessed Space Marine of Slaanesh
|
jreilly89 wrote: Zed wrote:Depends on the army.
Daemonettes are awesome. Cheap, killy, resilient and deep strikable.
The bare minimum of Tactical Marines get taken to unlock the Razorback. I give them a ML and park them on the backline, then send the bus up.
Yes to all but the resilient. They die to a stiff breeze. Pink Horrors are more resilient than they are.
Ah true. Resilient in the sense that they aren't going to run away. Making them one of four or five threats to deal with at once also helps.
|
CSM/Daemon Party
The Spiky Grot Legion
The Heavily-Ignored Pedro and Friends
In the grim darkness of the 41st Millenium, there are no indicators. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 02:43:22
Subject: Re:Troops. Do you really want to take them?
|
 |
Dakka Veteran
|
Well what is meant by "Troops" exactly ?
I notice some armies have what might be called "irregular" troop choices such as:
Dredmob Orks: Deff Dreads
Space Marine Siege Assault Vanguard: Dreadnought Talon, Centurion Siege Assault Squad
Mechanicum: Castellax
Farsight Enclaves: Crisis suits.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 10:17:49
Subject: Troops. Do you really want to take them?
|
 |
Locked in the Tower of Amareo
|
Talys wrote:Martel732 wrote:"s still pretty damn verisitile"
But incapable of actually getting anything done. They are 4th rate at all the jobs in game.
I'm not on love wit tacticals, but they aren't THAT bad. 4th rate would be.... Tactical terminators  . Remember when cyclones were good?!? (how long ago was THAT lol)
They really were never good, even in 2nd.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 18:14:38
Subject: Troops. Do you really want to take them?
|
 |
Longtime Dakkanaut
Moscow, Russia
|
Necron Warriors and Marines are more or less equivalent in durability (with variation depending on what is shooting at them), so I think it's a little funny that the former are regarded in Internetland as absurdly durable and the latter as dying to a stiff breeze.
I think this impression exists because Warriors are taken in big 10- or 20-undead robot blobs, whereas people tend to min-max Tactical Marines, seeing the bolter guys as ablative wounds for a special or heavy weapon. Which I believe is the opposite of the designers' intent, which was for them to do most of their killing with bolter and CC attack weight of fire, the special or heavy being a supplement rather than the main feature.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 18:17:52
Subject: Troops. Do you really want to take them?
|
 |
Locked in the Tower of Amareo
|
Well, reanimation protocols does significantly change the math.
I myself respect the durability of meqs (more or less), but I despise their offense/pt. At least Necrons have gauss on their weapons can threaten a wider range of targets.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 18:18:38
Subject: Troops. Do you really want to take them?
|
 |
Dark Angels Librarian with Book of Secrets
|
Alcibiades wrote:Necron Warriors and Marines are more or less equivalent in durability (with variation depending on what is shooting at them), so I think it's a little funny that the former are regarded in Internetland as absurdly durable and the latter as dying to a stiff breeze.
I think this impression exists because Warriors are taken in big 10- or 20-undead robot blobs, whereas people tend to min-max Tactical Marines, seeing the bolter guys as ablative wounds for a special or heavy weapon. Which I believe is the opposite of the designers' intent, which was for them to do most of their killing with bolter and CC attack weight of fire, the special or heavy being a supplement rather than the main feature.
To my knowledge, there is no Chapter Tactic that can give Marines army wide 4+ FNP. This is why the "former" are regarded here in Internetlandia as so strong, which they are. Automatically Appended Next Post: Zed wrote: jreilly89 wrote: Zed wrote:Depends on the army.
Daemonettes are awesome. Cheap, killy, resilient and deep strikable.
The bare minimum of Tactical Marines get taken to unlock the Razorback. I give them a ML and park them on the backline, then send the bus up.
Yes to all but the resilient. They die to a stiff breeze. Pink Horrors are more resilient than they are.
Ah true. Resilient in the sense that they aren't going to run away. Making them one of four or five threats to deal with at once also helps.
Definitely. That is probably one of Daemons best features, is the semi-Fearless rule.
|
This message was edited 1 time. Last update was at 2015/03/09 18:19:00
~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 18:49:21
Subject: Troops. Do you really want to take them?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Of course. Necrons, Eldar, and GK are my favorite armies.
They have very useful troops.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 20:25:11
Subject: Troops. Do you really want to take them?
|
 |
Proud Triarch Praetorian
|
Martel732 wrote:Well, reanimation protocols does significantly change the math.
I myself respect the durability of meqs (more or less), but I despise their offense/pt. At least Necrons have gauss on their weapons can threaten a wider range of targets.
Threaten on a 6 only haha
as opposed to the "wound everything common on their save" or "instagib anything commonly seen on a 2+" options of the Grav & Melta respectively option
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 20:29:11
Subject: Troops. Do you really want to take them?
|
 |
Locked in the Tower of Amareo
|
IHateNids wrote:Martel732 wrote:Well, reanimation protocols does significantly change the math.
I myself respect the durability of meqs (more or less), but I despise their offense/pt. At least Necrons have gauss on their weapons can threaten a wider range of targets.
Threaten on a 6 only haha
as opposed to the "wound everything common on their save" or "instagib anything commonly seen on a 2+" options of the Grav & Melta respectively option
Grav on tactical marines is terrible Grav on biker troops is very good, but everyone knows biker troops are awesome in general. Tacs can only get two melta shots, which is very unreliable and only threatens hard targets at a paltry 6". Gauss can glance out a LR from 24". That's much more useful, imo.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 20:37:50
Subject: Troops. Do you really want to take them?
|
 |
Proud Triarch Praetorian
|
Martel732 wrote: IHateNids wrote:Martel732 wrote:Well, reanimation protocols does significantly change the math.
I myself respect the durability of meqs (more or less), but I despise their offense/pt. At least Necrons have gauss on their weapons can threaten a wider range of targets.
Threaten on a 6 only haha
as opposed to the "wound everything common on their save" or "instagib anything commonly seen on a 2+" options of the Grav & Melta respectively option
Grav on tactical marines is terrible Grav on biker troops is very good, but everyone knows biker troops are awesome in general. Tacs can only get two melta shots, which is very unreliable and only threatens hard targets at a paltry 6". Gauss can glance out a LR from 24". That's much more useful, imo.
Yeah, granted.
But bearing in mind, we have absolutely no special weapons at all, we're stuck on that "hope for a 6" mentality to everything that our infantry shoot at, at least a Plasmagun or Melta can hurt an MC/Vehicle reasonably efficiently
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 20:58:16
Subject: Re:Troops. Do you really want to take them?
|
 |
Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
|
When I play orks its a must you need a good amount of boyz.
SM I find some usage in tacticals but it is annoying at times to figure a good balance of points for them.
|
First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/09 21:36:20
Subject: Troops. Do you really want to take them?
|
 |
Flashy Flashgitz
Antwerp
|
I use the green tide formation so I say hell yes to all da boys.
|
Krush, stomp, kill! |
|
 |
 |
|