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![[Post New]](/s/i/i.gif) 2015/03/11 17:13:40
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Dakka Veteran
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I am throwing my money at the screen.... but nothing is happening. Calling apple help support now :/
EDIT: Would you actually do firestorm armada tokens as well... please please please please PLEASEEEEE RTTIDES.
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This message was edited 1 time. Last update was at 2015/03/11 17:14:35
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![[Post New]](/s/i/i.gif) 2015/03/11 17:34:08
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Lots of pics!
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Focused Fire Warrior
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Norn King wrote: Lockark wrote: Norn King wrote:Playing devils advocate here; Wouldn't these be really easy to tamper with, and make loaded dice?
Their meant to be used as tokens, not Dice. They just happen to be 6 sided.
Oh god i'm an idiot.
I thought they were Dice too.
And frankly, I'm probably going to use them as Custom Dice.
These will probably be just as Loaded as using cheap D6's anyway.
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This message was edited 1 time. Last update was at 2015/03/11 17:34:39
1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum
Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
DS:80+S+G+MB--I+Pwmhd04/f#+D++A++/areWD297R+++T(I)DM+ |
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![[Post New]](/s/i/i.gif) 2015/03/11 18:29:08
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Saw these linked from the Infinity thread, definitely think this kind of thing will be useful so will keep a close eye!
Will have a think if there are any other options which may be useful..
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![[Post New]](/s/i/i.gif) 2015/03/11 21:16:25
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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[DCM]
Dankhold Troggoth
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I've gotten some feedback from a few local gamers that they love the red etched panels on the Infinity compatible ModCubes, but think the black etched panels should be blue instead. So, I'll adjust that and post up a pic later this week of it with blue instead
Any other suggestions, please let me know, I am definitely listening to feedback!
Fidel - Thanks  and I am very open to doing some panels for FSA later on, although they likely won't be in the initial launch just due to timing.
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This message was edited 1 time. Last update was at 2015/03/11 21:19:11
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![[Post New]](/s/i/i.gif) 2015/03/11 21:47:42
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Infiltrating Prowler
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RiTides wrote:but think the black etched panels should be blue instead. So, I'll adjust that and post up a pic later this week of it with blue instead
A lot will probably depend on the color of the actual cube. Black etched panels in a black cube don't mingle well, but blue would definitely look better depending on the shade you can get (if you can get a Pan-O Blue color, instead of darker). If the cubes are blue, then the blue might be washed out like the black does.
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![[Post New]](/s/i/i.gif) 2015/03/11 22:40:46
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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[DCM]
Dankhold Troggoth
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Agreed, Dark Severance! I'll post up the blue panels and see what people think. I'm pushing to be able to get the production samples of the ModCubes in a variety of colors for this reason, too, so that people can see how the panels look in different colored frames.
...now to go finish cutting 1500 panels for the AdeptiCon swagbags!
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This message was edited 1 time. Last update was at 2015/03/11 22:41:20
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![[Post New]](/s/i/i.gif) 2015/03/12 12:56:56
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Longtime Dakkanaut
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I think you need a marker for NWI and dogged. Not sure if you need one for impetuous.
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![[Post New]](/s/i/i.gif) 2015/03/13 12:16:07
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Lurking Gaunt
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What is the game in the first picture?
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![[Post New]](/s/i/i.gif) 2015/03/13 12:25:54
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Decrepit Dakkanaut
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I really dig this. I have the GW markers but the little symbols are hard to read and all look the same. This is more better.
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![[Post New]](/s/i/i.gif) 2015/03/13 12:32:05
Subject: ModCube - A new gaming aid, launching at AdeptiCon!! Infinity compatible ModCube preview, pg 4!
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Decrepit Dakkanaut
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40K. Those are Tide's counts as Tyranids.
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This message was edited 1 time. Last update was at 2015/03/13 12:32:25
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![[Post New]](/s/i/i.gif) 2015/03/13 14:36:25
Subject: ModCube - A new gaming aid, launching at AdeptiCon! -- Improved Infinity compatible design! pg 5 --
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[DCM]
Dankhold Troggoth
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Here is the updated Infinity compatible design, based on feedback where people wanted to see more color and contrast. I think these will be much faster and easier to use in-game, as you can quickly distinguish the type of sides / effects from one another
There will be many more panel options, of course, these are just the initial few to show as examples. Please let me know what you think, the feedback has been invaluable!
overtyrant - I will look into that and can replace that option if it is not needed, thanks for mentioning that!
Byte - Thanks, and for the PM panel suggestions
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This message was edited 2 times. Last update was at 2015/03/13 14:52:41
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![[Post New]](/s/i/i.gif) 2015/03/13 17:22:48
Subject: ModCube - A new gaming aid, launching at AdeptiCon! -- Updated Infinity compatible design! pg 5 --
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[DCM]
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I love the latest INFINITY MODCUBE designs!
Nicely done!
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![[Post New]](/s/i/i.gif) 2015/03/13 17:27:43
Subject: Re:ModCube - A new gaming aid, launching at AdeptiCon! -- Updated Infinity compatible design! pg 5 --
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Lit By the Flames of Prospero
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Infinity has been a game that I desperately been meaning to get into. I'm excited for these
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![[Post New]](/s/i/i.gif) 2015/03/14 19:30:52
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Grizzled MkII Monster Veteran
Toronto, Ontario
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There's some X-Wing players in my gaming crew that might find these very interesting.
Definitely going to keep an eye on them.
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![[Post New]](/s/i/i.gif) 2015/03/14 21:24:46
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Sniping GÅiláng
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Would you be looking to sell the 'dice' shells without the etched inserts?
Thinking from a cost minimising perspective, and time to market, that instead of using etched plastic inserts you could get a similar experience with printed card and this would greatly increase the options you could have.
You could also do a tier structure... Cheapest = shell + 1 set of card inserts, more expensive = shell + plastic etched inserts, most expensive = shell + brass etched inserts...
Given these look 3d printed (sorry havent read the whole thread) i'd expect you could do multiple colours?
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![[Post New]](/s/i/i.gif) 2015/03/14 23:22:41
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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[ADMIN]
Decrepit Dakkanaut
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Seriphis wrote:Would you be looking to sell the 'dice' shells without the etched inserts?
Thinking from a cost minimising perspective, and time to market, that instead of using etched plastic inserts you could get a similar experience with printed card and this would greatly increase the options you could have.
You could also do a tier structure... Cheapest = shell + 1 set of card inserts, more expensive = shell + plastic etched inserts, most expensive = shell + brass etched inserts...
Given these look 3d printed (sorry havent read the whole thread) i'd expect you could do multiple colours?
If you read the whole thread you'll see these are 3D printed prototypes, but the finals will be plastic, and yes he will be offering them in multiple colors.
I'm pretty sure they'll be for sale as just a blank shell, as he said one of the plans is to have people just buy their own faces from other manufacturers, so that would mean for some people getting a 'blank' would be the way they'll want to go.
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![[Post New]](/s/i/i.gif) 2015/03/15 03:24:12
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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[DCM]
Dankhold Troggoth
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Yes to both questions! The injection molded production samples will be arriving to me around the end of April, and I'm hoping to get even the samples in several colors. I will definitely be selling blank sets, and would love to see people make their own panels / source awesome ones elsewhere / etc! It is a large part of the reason for these, to be modular and configurable
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![[Post New]](/s/i/i.gif) 2015/03/15 03:25:25
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Decrepit Dakkanaut
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Take my money.
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This message was edited 1 time. Last update was at 2015/03/15 03:26:10
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![[Post New]](/s/i/i.gif) 2015/03/15 18:02:04
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Old Sourpuss
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Just a question for beyond the KS realm, beyond new sets, will there be "replacement" brackets for the cubes, and will there be replacement tokens?
My biggest worry is that a cube will break through use, play, falling off the table and being stepped on (  ), and that I would lose a token.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2015/03/15 20:19:09
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Incorporating Wet-Blending
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How about a ModCube that looks like a crate and has a unique number on the bottom?
In Star Wars: Imperial Assault, we have crate tokens, and a 3D crate would add some bling. Also, for various "find the objective" games, a crate with a hidden number at the bottom is pretty common.
Since you *can* use these as dice, maybe special die faces for OOP boardgames (eg. HeroQuest, HeroScaper)?
I've also found these sort of colored dice useful for Eldritch Horror and Arkham Horror: https://www.kickstarter.com/projects/2124518763/custom-dice-for-arkham-horror-elritch-horror-and-m
Also, sell stickers of the token faces for the gamers who don't mind sticking their own dice!
EDIT: Yeah, skip the fantasy crates. Plenty of those in resin, anyway!
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This message was edited 1 time. Last update was at 2015/03/16 00:02:20
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![[Post New]](/s/i/i.gif) 2015/03/16 00:00:16
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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[DCM]
Dankhold Troggoth
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Alf - I'm going to include lots of tokens per set, so losing a single one might not hinder you at all! But I do plan to be good about offering replacements for folks who need them.
As for robustness, the cubes so far have not broken, but stepping on one might do the trick  . I will be sure to stress test at least a few of the production samples in late April!
Ced - Good suggestions, I've seen a few requests for crates so I'll have to see what I can do aesthetically with the panels for that - a tech crate for something like Imperial Assault would look really good, I think! A fantasy type crate would be harder, since the frames will already make these look a bit high tech.
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This message was edited 1 time. Last update was at 2015/03/16 00:01:14
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![[Post New]](/s/i/i.gif) 2015/03/16 16:21:35
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Old Sourpuss
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Thanks for taking a look at my concerns man, good luck with this venture
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2015/03/16 18:54:55
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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Incorporating Wet-Blending
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Offhand, I wouldn't worry about fantasy crates. Pretty easy to get them through a terrain KS nowadays!
Also, if you punch a hole in the side, you could make brush holders!
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![[Post New]](/s/i/i.gif) 2015/03/16 20:42:17
Subject: Re:ModCube - A new gaming aid, launching at AdeptiCon!! Infinity ModCube preview, page 4
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Sword-Bearing Inquisitorial Crusader
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RiTides wrote:Here is a preview of the Infinite ModCube, designed to be compatible with Infinity [snip] The WIP list of options is:
Having been using 14mm D6s as Infinity markers for a while now...
In no particular order, Red dice are: Suppression, Targeted, Blinded, Isolated, Retreat and Dogged/NWI state, Blue is hacking effects: Fairy Dust, Controlled Jump, Enhanced reaction and - not visible - Marksmanship, and Black are Prone, Burnt, IMM-1, IMM-2, Possessed and Disabled. (The way they're organised is mostly that the Black dice are the ones I used in 2nd edition, so beyond having relabelled a side I wasn't often using (Unloaded - I don't tend to run links with loads of disposable weapons, so it's easy to keep track of on the army list instead) to the new IMM-2 state, the Red and Blue dice are what I've put together for N3.
... my thoughts are that "Link Leader" probably isn't the best choice for a panel. It's rare to have a need for more than one Link marker, but when you do need one, it tends to be in fairly constant use. As awesome as variable markers can be, it's not really a status effect that really plays to their strengths - you get both a die where you're using only one side and others where you're never using that side. As an effect, it's probably better left to a standard marker.
Possible alternatives would be Retreat or Possessed (not that you tend to need lots of Possessed markers either, but mine also double for Sepsitorised).
Similarly, the programs tend not to be something that need loads of markers either, as each hacker can only use one at a time, but are frequently using that one (which is why my set groups all the hacking programs onto the same dice, because the only way I can use them simultaneously is to have multiple hackers... which is why I have three matching dice, but I digress), so Marksmanship might not be a natural choice here either... and feels a bit lonely without any of the other hacking programs to go with it.
However, I'm perfectly happy to have other people argue with me about whether they think that selection would work, as which markers are necessary differs a lot with faction and playstyle.
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![[Post New]](/s/i/i.gif) 2015/03/17 03:34:27
Subject: ModCube -- Part tokens, part dice, fully modular! -- Updated Infinity compatible design, pg 5 --
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[DCM]
Dankhold Troggoth
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Thanks very much for that feedback, Marco! I will run it by the Infinity group here and get their take - the list is still very open to adjustment, and if others agree I can swap out those tokens.
Ced - Makes sense, thanks
I've got a room full of stuff to cram into suitcases to take to AdeptiCon - banner, placards, models for display, and SO many ModCube prototypes  . I'll make it all fit somehow!
Can't wait to show this off publicly and have people feel what the ModCubes are like. Be sure to stop by booth #45 if you're going to be there in Chicago! I'll take pics of the booth to post up, not sure if it's kosher to do so Wed, but if not definitely Thursday once the hall is open!
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![[Post New]](/s/i/i.gif) 2015/03/18 13:04:49
Subject: ModCube -- Part tokens, part dice, fully modular! -- Sneak peek from AdeptiCon pic! Pg5
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[DCM]
Dankhold Troggoth
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Here's a quick sneak peek from AdeptiCon, I'll post up full pictures of the booth after the vendor hall opens tomorrow (so Thursday night or Friday morning, since I'll be busy at the booth during the day!). Very excited to show these off in-person for the first time
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This message was edited 2 times. Last update was at 2015/03/18 13:23:16
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![[Post New]](/s/i/i.gif) 2015/03/18 13:13:44
Subject: ModCube -- Part tokens, part dice, fully modular! -- Sneak peek from AdeptiCon pic! Pg5
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Focused Fire Warrior
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I just want to pick them all up and roll them all. just to hear the sound they make hitting the table.
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1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum
Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
DS:80+S+G+MB--I+Pwmhd04/f#+D++A++/areWD297R+++T(I)DM+ |
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![[Post New]](/s/i/i.gif) 2015/03/18 15:49:52
Subject: ModCube -- Part tokens, part dice, fully modular! -- Sneak peek from AdeptiCon pic! Pg5
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Norn Queen
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Honestly I am far more interested in the square tokens you place inside the cubes. I would gladly pay for a few sets of those, How do you intend to sell the product? Estimate pricing?
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/03/18 19:46:59
Subject: ModCube -- Part tokens, part dice, fully modular! -- Sneak peek from AdeptiCon pic! Pg5
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[DCM]
Dankhold Troggoth
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Vanguard - Nooo, not after I've arranged them so carefully
Lance - A set of 8 ModCubes with ~60 acrylic tokens will be $25 - $30 depending on pledge level. I will sell the tokens separately on the website later, although they won't be as good of a deal as getting them with the cubes, since most of the continuing labor costs are in the tokens.
Almost done setting up here for the opening day of the con tomorrow, and running on 3 hours sleep, so about time for a nap
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This message was edited 1 time. Last update was at 2015/03/18 19:47:33
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![[Post New]](/s/i/i.gif) 2015/03/19 00:05:00
Subject: ModCube -- Part tokens, part dice, fully modular! -- Sneak peek from AdeptiCon pic! Pg5
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Decrepit Dakkanaut
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These are so great. Looking forward to my set! When are they up for general sale?
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