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Adepticon 2015: 40k Champs (The Ugly Misfits - Gauss Overload) Game 3 Completed 14APR15  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Powerful Ushbati





Manhatten, KS

Well ladies and Gents it is here... Sadly my models will not be to the standard I had hoped but beyond the tomb blades it should look nice.

Here is my list for the event for your viewing pleasure:




The Ugly Misfits - Gauss Overload

Decurion Detachment:

Reclamation legion:
Nemesor Zahndrekh (Warlord; Phase Shifter; Staff of light)150pts

6x Immortals (Gauss Blaster) 102pts

10x Tomb Blades (Shield Vanes; Nebuloscope; Twin Linked Gauss Blaster) 220pts

7x Tomb Blades (Shield Vanes; Nebuloscope; Twin Linked Gauss Blaster) 154pts

3x Tomb Blades (Shield Vanes; Shadowloom; Twin Linked Gauss Blaster) 63pts

10x Warriors (Gauss Flayer) 130pts
Ghost Ark (Gauss Flayer Array; living metal; repaid barge) 105pts

10 Warriors (Gauss Flayer) 130pts
Ghost Ark (Gauss Flayer Array; living metal; repaid barge) 105pts

AUXILIARY:

Canoptek Harvest:
3x Canoptek Scarabs (entropic strike, fearless, swarm) 60pts

1x Canoptek Spyders 50pts

6x Canoptek Wraiths (Whip Coils; Wraithflight; Wraith Form) 258pts

Deathbringer Flight:
Doom Scythe (Twin Linked Tesla Destructor; Death Ray; Living Metal; Supersonic) 160pts

Doom Scythe (Twin Linked Tesla Destructor; Death Ray; Living Metal; Supersonic) 160pts

Total: 1847pts

Wish me the best and I will try to keep you all updated. Hopefully this list gives me the best chance at securing a ticket to the 2nd day of play. Well I guess that is all for now... back to the blades and painting.

This message was edited 8 times. Last update was at 2015/04/15 04:40:49


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Dakka Veteran





Good luck!

Good trades: 8!!


 
   
Made in us
Fixture of Dakka





San Jose, CA

Go Necrons!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Numberless Necron Warrior




Help! Its dark and I can smell...mmm...bacon

Give em heck! Take pictures and if you fall asleep with a Sororitas and wake up next to an Ork, lay off the beerhammer.

They Keep Getting Back UP  
   
Made in us
Longtime Dakkanaut




Why groups of 10 7 3? Why not even them out a bit?
   
Made in ca
Regular Dakkanaut





Fragile wrote:
Why groups of 10 7 3? Why not even them out a bit?


Just looking at the equipment on the blades, it looks like the group of 3 is for objective grabbing and won't be doing much else, it has the 3+ save and the improved cover save rather than any offensive upgrades. Whereas the other 2 units are equipped to fight and ignore cover. As for the other squad sizes there is no benefit of increasing the squad of 7 to 8 since they both have to take a 25% morale check if they suffer 2 casualties so he might just be a preference to run 10 and 7 rather than 9 and 8 there's no noticeable statistical benefit either way.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Good luck !!!


My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Good Luck!!

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Powerful Ushbati





Manhatten, KS

Rough day one. Should be some interesting reports. Some actually brought a admantime lance with a lynx and a skyshield. You may say that list would suck for maelstrom... i faces it in kill points. Suprise! Lol

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Ouch. Hope you made the Top 32 !!

This message was edited 1 time. Last update was at 2015/03/20 23:06:28


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

 Tomb King wrote:
Rough day one. Should be some interesting reports. Some actually brought a admantime lance with a lynx and a skyshield. You may say that list would suck for maelstrom... i faces it in kill points. Suprise! Lol


Just remeber the big LOW were banned by the 33% limit because facing those makes for an "un fun" game for your opponent. But this was legal...
   
Made in us
Regular Dakkanaut




Hollismason wrote:
Ouch. Hope you made the Top 32 !!


In all, 4 Necron players (including Brett/TK) made the Top 32, which was a pretty good showing for the new book in my opinion. Tomb Blades give Necrons the opportunity to compete in a Maelstrom format, but overall I think they'd be better suited for traditional missions, so coming away with 4 top-32 spots in a primarily Maelstrom format is a good sign.

Of the other lists, I know one was Wraith-spam (literally 30 of them, from what I heard) and another was Scarab Farm (which I played against in the final round). No idea what the fourth list was, but again, it's promising that at least three entirely different list concepts made the finals.

You can see the full list of qualifiers by going to the results page here: http://www.adepticon.org/?page_id=9626

The table is sortable; sort it by BP and you'll see who qualified for the finals.

This message was edited 1 time. Last update was at 2015/03/23 09:32:19


 
   
Made in us
Powerful Ushbati





Manhatten, KS

I will try to start the process of posting these battle reports tonight. It was a long event and the format wasn't what I expected. Overall it was nice to get an event in and I had a lot of fun seeing a lot of old friends.

This message was edited 2 times. Last update was at 2015/04/07 04:40:16


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

GAME #1:

Mission Maelstrom
Deployment: Dawn of War
Initiative: Necrons
Opponent: Jared Friedman and his Tau Empire

Fortification:
Void Shield Generator (3 Total Shields)

Commander (black sun filter; multi-tracker; vectored Retro-thrusters; Neuroweb Systems Jammer; Command and Control Node; Puretide Engram Neurochip; Multi-spectrum Sensor Suite; Iridium battlesuit)

6 Fire Warriors
6 Fire Warriors
6 Fire Warriors

4 Pathfinders
4 Pathfinders
1 Piranha Fusion Blaster

Broadside Team
3x Missile Broadisides (Multi-Tracker; Target Lock)
6x Missile Drone

Allied Farsight

Ethereal

Riptide (TL Fusion Blaster; Ion Accelerator; EWO; Velocity Tracker; Earth Caste Pilot Array)

Crisis Team troops:
3x Crisis Suits (Multi-Tracker; Fusion Blasterx2)

10 Kroot w/ 1 hound


Imperial Knights Detachment

Knight Errant

Total: 1849pts

Pre-game Analysis: So... of all the armies I could face. I am facing a tau army that actually matches up pretty well against me. He has mass S7 shooting and his fire warriors actually have the range and dakka to deal with my necrons. I was actually worried about facing a missile heavy Tau force. In addition, he has a void shield generator... meaning I cannot hurt him from outside of the shield until my doom scythes come in to bring it down. They ruled that gauss would not work against the shields. You might say well then just get inside the void shield. The issue with that... A Rogue Knight errant is guarding its perimeter and they eat Necrons for lunch. Getting first turn would have helped me get RP up but I would pretty much be moving around without hurting my opponent until the scythes made it into the fight.

Deployment:

He deploys first and takes the corners and proceeds to deploy his missile sides in the ruins. He places the unit with fusion blasters in deep strike reserves. His knight hold the center. I decide to deploy in the opposite corner to minimize the damage he can do in the first few turns while I wait for the doom scythes. I am also trying to lure his imperial knight out as the shield generator is deployed to protect everything. I also deploy one ghost ark on the right flank completely out of line of sight. I reserve the 3 man squad of tomb blades and zahndrekh with the immortals.

Tau Turn 1:
Spoiler:
He scores an early point as he draws one of the two objectives on his side. 2 and 4. His turn one is kind of uneventful. My deployment is good enough that the only thing that can shoot is the imperial knight and the riptide pops a few shots at the wraiths and does a single wound. The imperial knight shoots at the ghost ark on the left flank. I jink but the shot scatters off and kills a tomb blade. He moves his missile sides up some but they are moving slow. He turbo's his pirahna up some on the far right flank.
Tau: 1 vp
Necrons: 0 vp


Necron Turn 1:
Spoiler:

I draw secure objective 4 as my maelstrom objective(one of the two in his deployment zone). I grant RP to the harvest formation and spawn a scarab. I begin to advance and after premeasuring the charge distance i actually push my 7 man unit of tomb blades up to the far left corner. If the knight charges them then it will be an 11" charge. It will also help me close the distance with his void shield. I push my wraiths to the center to once again lure the knight out of the void shield bubble. It is the only thing keeping me from charging headlong into his lines. On the far right flank I advance my ghost ark into the ruins(I sat the ark behind for purposes of not breaking the model). They move just in range to shoot his pirahna. The pirahna is outside of the void shield bubble. The ghost ark and warriors easilly kill off the pirahna scoring me first blood. I discard secure objective 4.

Necrons: 1 Vp
Tau: 1 Vp


Tau Turn 2:
Spoiler:
My opponent draws secure obj 2 and kill a unit in the shooting phase(possibly the best two cards he could of drawn). His fusion crisis squad deep strikes in on the right flank next to my ghost ark. Even though the squad scatters he manages to get two within melta range and despite a 4+ he kills the ghost ark in the shooting phase. His imperial knight moves up some to be in terrain a little but he elects not to charge the wraiths. He even shoots at the ghost ark on the left flank again but I make my jink save on the glance. He decides to use up the missiles on his skyray and fires them into the wraiths. The riptide also drops some shots into the wraiths along with the broadsides. The results is only one wraith lost. I make some pretty good saves. However, I am now in a hole with the points.

Necrons: 1 VP
Tau: 3 VP


Necrons Turn 2:
Spoiler:

I draw my maelstrom objectives: Secure Obj 2 (In the center of his lines ), Kill a unit in assault. Zahndrekh takes the warlord trait to re-roll reserves. I keep zahndrekh off of the table and manage to bring in both flyers. I did not want to bring in my 3 man squad of blades but they come in even with the re-roll. I decide to hide them on the right flank. I move both of the flyers in to a point where I maximize my free save from terrain given that his riptide has interceptor. My necron warriors on the right flank decide to move out and go for a decentish charge on his fusion crisis suits. The harvest formation gets RP again and I move the spyders and the wraiths up to prep for a possible multi assault into the knight and the skyray. Both of my doom scythes target his broadsides in an attempt to bring down his shields and to instant kill the broadsides. He makes some decent saves and I only manage to kill one missile drone. The important thing is that the shields are now down.My tomb blades on the left flank move up to get shots at the knight or the skyray and the 10 man squad moves up to get as many shots as possible into his knight. I decide to go all on the knight with the warriors inside the last ghost ark and both units of blades. I only manage to do 4 Hp's. I send the wraiths and the scarabs in to finish the imperial knight and finish it off. I lose one more wraith and 3 scarabs in the explosion. On the right flank the warriors fire into the fusion suits before charging... the suits fail their leadership and flee to safety . I score 1 Vp for killing the knight in assault. I keep obj 2 as it isnt necessarily out of reach and its worth 2 VP if i cant get it.

Necrons: 2 VP
Tau: 3 VP


Mid Game Analysis:
Spoiler:
I am starting to worry a little bit. We are heading into turn 3 and if I keep drawing duds on my maelstrom cards then I might find myself losing this game despite controlling the board. I also notice despite a limited first turn the game is going incredibly slow. I will need the later turns if I plan to pull this game out. With the knight gone I am feeling pretty good about the outcome of the game if we can just make it to turn 5.


Tau Turn 3:
Spoiler:
My opponent draws the maelstrom objectives: secure objective 5; secure objective 3; secure objective 1. The only one he can reach is objective 3 that is placed in the center of the board. He nova charges his riptide to move 4d6 inches and advances it forward. His kroot come in from reserves on the right flank and begin advancing up the board. His crisis suits flee again. His missile sides finally make the presence felt. They shoot down both flyers thanks to the ability to shoot multiple targets with twin linked, tanker hunter and ignores cover . He jump moves his riptide up trying to make objective 1 on the right flank but only has enough to get objective 3. To end his turn he respawns his shields getting one back up. Everything inside the shield is now immune to my fire unless I am inside.

Tau: 4 VP
Necrons: 2 VP


Necron Turn 3:
Spoiler:

I draw maelstrom objectives Secure objective 5 which is on the left flank and secure objective 6 which is on my left flank in my deployment zone. I take the warlord trait to give +1 to scoring an objective if your warlord is holding it (tactical Trait #6). Zahndrekh comes in from reserves and secures obj 6 for a huge two vp. The ghost ark on the left flank moves outside of my deployment zone onto objective five for an additional two objective points. The harvest formations grants rp and all 3 of them charge the riptide and kill him off. The tomb blades move up and try to get inside the void shield. The 7 man squad shoots his skyray but only does two hull points. They charge into the skyray and finish it as some of the models make base to the rear of the vehicle and the hammer of wrath gets a 6. I am playing my turns fast as I really need it to go to turn 5.


Tau: 4 VP
Necrons: 6 VP

Tau Turn 4:
Spoiler:
He shoots into my tomb blades with his missile sides and I think I lose two total despite all of the wounds. The resiliency of the blades is impressive. His crisis teams rally. I believe his maelstrom objectives he draws he scores 2 vp as he gets objective 4 and 2 again.

Tau: 6 VP
Necrons: 6 VP


Necrons Turn 4:
Spoiler:
I failed to write down which maelstrom objectives I accumulated this turn. I manage to score an additional 6 in maelstrom points. I shoot and charge almost his entire army. The broadsides are locked in combat with the wraiths. The only units not in combat following this turn are the crisis suits, and the kroot. Me controlling the board is starting to pay off. Unfortunately despite agreeing to play to a turn 5 we ended the game here as time was nearly up. I dont push it because I already have the victory and despite a battle point system its hard to be a dick and want to crush someone for the extra juice. Likely a turn 5 would of seen my opponent all but board wiped.

Necrons: 12 VP + Line breaker = 13 VP
Tau: 6 VP


Post Game Analysis:
Spoiler:
As stated above it was a shame to not get 5 turns done especially with turn 1 being a bit of a wash with no shooting. Such is life though and we can chalk this up to this being my first event of 7th edition. The final Victory total is 23 to 7 as you start at 15 and add/subtract from there. It is safe to say that I now have a loathing for maelstrom. My opponent manage to draw his two objectives a whopping 4 times despite only having two of them. After the game we talked what could of been done etc... I like to know what my opponent was thinking and I give them some advice as to why I did what I did and what I did not want to see etc... Him deploying in the corner with a 36" threat range unit kind of hurt him. In addition his imperial knight didnt really fit with his list. It was largely unsupported in its roll. I recommended droping the riptide for an additional knight or just dropping the knight all together for something else. Also we discussed him moving up the pirahna as that gave me a key first blood. I like the idea of the pirahna speeding off to secure an objective but he probably should of just kept it in reserves. Other then that it was a fun layed back game that I think we both enjoyed. Now off two round 2 where I get to play kill points right... .



Hope you all enjoyed the read and sorry for the delay.... The baby takes a lot of time and then the wife takes up the remainder. I am actually on vacation right now and typing up the reports.

This message was edited 1 time. Last update was at 2015/04/07 18:32:53


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in au
Freaky Flayed One




Thanks for typing that up, looking forward to the rest. Sounds like the void shield saved your opponent from a lot of hurt. Nasty ruling for Necrons by the TOs.
   
Made in us
Fixture of Dakka





San Jose, CA

Interesting ruling on the VSG with regards to gauss. But despite that, you were still able to pull off the win. Congrats on a job well done for your Game #1.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Fresh-Faced New User




Very nice battle report. Necrons winning always warms my heart (since i also play necron )
   
Made in us
Regular Dakkanaut




 jy2 wrote:
Interesting ruling on the VSG with regards to gauss. But despite that, you were still able to pull off the win. Congrats on a job well done for your Game #1.



It was the same at LVO. I fought a Tau player with a VSG and had to deepstrike my entire army inside of his shield to beat him because gauss doesn't hurt VSG.
   
Made in us
Fixture of Dakka





San Jose, CA

Apparently, VSG is the anti-grav/anti-gauss. This is going to knock Necrons/centstar down a peg or 2. Ouch!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

VSG can potentially keep Tesla in the game.

My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in jp
Proud Triarch Praetorian





Fluff wise I can see it making sense, but game mechanics wise that's quite a nerf.

 
   
Made in us
Powerful Ushbati





Manhatten, KS

Tekron wrote:Thanks for typing that up, looking forward to the rest. Sounds like the void shield saved your opponent from a lot of hurt. Nasty ruling for Necrons by the TOs.

Yea it was a very interesting ruling but I knew it when I was going in. TBH it was the main reason that I included the death bringer flight. They did great at bringing down the shield but were easily destroyed by the missile sides.

jy2 wrote:Interesting ruling on the VSG with regards to gauss. But despite that, you were still able to pull off the win. Congrats on a job well done for your Game #1.



Yea I just wish I could of done a little better. You will see why in a bit.

Esasb wrote:Very nice battle report. Necrons winning always warms my heart (since i also play necron )

At one point The Ugly Misfits were a perfect 13-0 in GT play. Sadly they have taken a hit of late with the drop of 7th. We will see how they hold up in this one.

Dozer Blades wrote:VSG can potentially keep Tesla in the game.

Tesla was decent but it made me not want to jink at times throughout the event.

skoffs wrote:Fluff wise I can see it making sense, but game mechanics wise that's quite a nerf.

Well fluff wise... the tesla shot is kind of like an electronic pulse. It should work just fine on a void shield. RAW the void shield should be affected by gauss. The only stipulation on gauss is armor penetration roles of 6 with no mention of vehicles which is what stops melta etc....
Projected Void Shields: A Void Shield Generator has a single projected void shield. It can be upgraded to include additional layers of void shielding.
Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings’ projected void shields is hit.
Each projected void shield has an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse. If all the projected void shields have collapsed, further hits strike the original target instead. At the end of each of the controlling player’s turns, roll a dice for each projected void shield that has collapsed; each roll of 5+ instantly restores one shield,

So if you all are TO's out there... please read and apply. These things are already awesome.

This message was edited 1 time. Last update was at 2015/04/08 03:36:28


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in au
Freaky Flayed One




 jy2 wrote:
Apparently, VSG is the anti-grav/anti-gauss. This is going to knock Necrons/centstar down a peg or 2. Ouch!



The same reasoning behind the gauss rule applies to melta, tank hunters, armourbane, haywire, rending and ordnance. It doesn't apply to primary weapon.

Completely ridiculous ruling.

This message was edited 1 time. Last update was at 2015/04/08 03:23:26


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 2!

Mission:
Kill Points: at the end of the game score 1 victory point for each enemy unit that has been completely destroyed.

Commanders choice:
Aggressor: At the end of the game, score 3 victory points for each enemy detachment that was completely destroyed.
Opportunist: At the end of the game, each objective marker is worth 2 victory points to the player that controls it.

So given that the mission is kill points and old school objectives I am feeling pretty good taking decurion necrons into this round. That is until I show up to my table and I get a look at what I am playing against...

Adamantine Lance Formation:
Knight Paldain
Knight Paladin
Knight Paladin

Eldar:
Autarch on bike
3 Windrider jetbike
3 windrider jetbike

Skyshield Landing Pad

Lynx

Pre-Game Analysis: There is some decent LoS blocking terrain on this board. I have no doubt at what my opponent will be doing for this game. He will be reserving his bikes for objective securing and he will have 3 knights with re-rollable invul saves and a lynx with a skyshield. I hope to kill off the bikes and then work on killing any knights that stray from the pack. Anyway that I approach this game I dont see me pulling kill points. I am also 100% aware that if this match-up would of happened on maelstrom then I would be jumping for joy. The list I am lined up against isnt that great at maelstrom and coming into the event the only missions offered in the primer were maelstrom. Seeing kill points at all is kind of a kick to the junk. Seeing 4 superheavies that are some of the most durable SH in the game while also playing kill points is little more like a group of people taking turns kicking me in the junk.

What are your predictions? What would you do in my situation? I have first turn in this one... I had to get RP up asap. Full report will be posted later this week but I figured I would post the army list and mission to wet the whistle.

Deployment:
Please note that I went through the entire event deploying first if I was going first. I only found out at the end of the event that they dropped that rule from the primer. I could of had my opponents deploy first and still have gone first. Gotta love handicaping yourself throughout an event. I deploy back a little bit to make sure that I benefit from RP and los blocking terrain. I completely hide zahndrekh + immortals the spyder and scarabs in a nice Nova piece with no line of sight in or out. He deploys far back with the lynx on the skyshield his 3 knights nearly on his back board edge and reserves the bikers with the autarch. He attempts to seize but fails.

Necron Turn 1:
Spoiler:

I advance up to maximum range with the tomb blades in the middle. I grant RP to the harvest formation and spawn a scarab. The scarabs remain hidden. I hide the wraiths in the center ruins as the ruin is tall enough to block line of sight. The ghost ark on the left flank moves up with them in attempt to mass fires on the knights if needed. The other ghost ark moves up the right flank and hides behind a building. Shooting is lack luster at best and I do no damage. Can you spot my tactical error?


LanceDar Turn 1:
Spoiler:
My opponent starts his turn off by not moving. Scratch that... he shimmy's the Lynx. He then shoots Strength D at the tomb blades next to the wraiths. We make a mistake here and I didnt ask the judge so it is 100% my fault. The blast hits the tomb blades on the 2nd floor for of the ruins and the wraiths on the bottom. I questioned it but let it happen so its on me. The result is 2 blades dying along with 3 wraiths and the ghost ark losing its shield. The knights then shot 6 battle cannon shots which finished off the ghost ark and then killed a good number of warriors. The warriors then roll an 11 for leadership and flee of the board. He also shot 2 battle cannon shots at the tomb blades in the middle but I jink and save all but one.

In case you were not counting
Lance Dar: 2 KP + FB = 3 VP in the first turn
Necrons: 0 VP


Necron Turn 2:
Spoiler:

I take re-roll reserves and my 3 man unit of tomb blades still arrives from reserves. Only one doom scythe comes in... even with re-rolls. The doom scythe moves in to take some side shots on his front knight. I hide the 3 tomb blades on the far right flank out of line of sight and on that objective. I move the 3 surviving wraiths back and attempt to hide them behind LOS terrain. I will need them later if he decided to advance. The now 5 man unit of tomb blades goes suicide to maximise fire and attempt to draw him out from his corner. My opponent seems content with camping with 4 superheavy vehicles. The 9 man squad of tomb blades moves into the ruins but stays out of range for a possible charge. I proceed to hide the remaining ghost ark and keep it that way. My 5 blades shooting into his front imperial knight does i think one glance.


LanceDar Turn 2:
Spoiler:

My opponent moves in a unit of bikes that arrived from reserves. He takes the bait on moving out of the corner and sends two knights into the 5 tomb blades in the center. He sends the remaining knight after the bigger unit of blades but fails the charge. He slaughters the 5 man squad. His shooting is good again... he fires battle cannons at the remaining ghost ark and rolls a 6 to pen and then a 6 on the damage chart. The squad inside survives only losing 1 warrior. The tomb blades get shot at but I make my cover saves pretty well. The lynx moves off of the skyshield to get line of sight to the wraiths. It kills off 2 more of the wraiths as I continue to roll poorly for saves.

LanceDar: 5 VP
Necrons: 0 VP


Mid-Game Analysis:
Spoiler:
I am feeling a little sick to my stomach at this point. After the judge came over to make a ruling about charging his imperial knight to the second level of the ruins I asked about the blast and was informed that it only hit one level. My opponent apologized and asked how we could fix the situation and I state that is already to late. It cost me big as it crippled the wraiths and made the ghost ark an easy first blood which then lead to my warriors fleeing from the board. At this point I blame myself for letting it happen but live and learn. I am down 5-0 against 4 super heavy's and I have netted 2 HP to show for my efforts. I can already envision how this one is going to end. My opponent will turbo boost his objective secured troops to take my objectives from me on the last turn. All he needs to do now is sit back and not die. The only thing in my favor atm is that his one imperial knight that failed the charge is out of range to get the Reroll to his shield save. The lynx is also off the skyshield which leaves it as a giant target.


Necron Turn 3:
Spoiler:

My last doom scythe comes in and I move in a way that I can either maximise my fire on his already wounded and lone imperial knight or target the lynx which is off of the skyshield. The tomb blades move over behind his lynx and encircle it preparing to fire into it. The necron warriors decide to move into the ruins for the sake of staying alive and take the chance to shoot and do a hull point on the lynx. My opponent puts the shields to protect from the blades and I take my shots at the imperial knight. Sadly I roll a to pen with the Death Ray of failure. Luckily the other doom scythe is there and it gets a nice pen on the the knight bringing it down with weight of dice. A small victory for the necrons as the imperial knight scatters harmlessly away from everything and falls to the ground never to rise again. The Lynx is a tempting target at this time because I believe I have reduced to I think 5 HP's. The tomb blades unleash their dakka into it and I do an additional hp it is now down to 4.

Necrons: 1 VP
Lancedar: 5 VP


LanceDar Turn 3:
Spoiler:

As you can see my opponent wisely moves his lynx back onto the skyshield and pivots it to fire into the tomb blades and/or warriors. His last unit of bikes arrives from reserve and hides back in the corner with the other bike squad. His imperial knights move into to take down the tomb blades as he really wants them dead now. They are in a position to shoot his bikes in the next turn if left to their own. He moves both knights together to ensure that they have their shields re-roll ability. He shoots the tomb blades and kills a couple which forces him to fail the ensuing charge. His lynx shoots the warriors in the ruins and kills most of them. Three stay alive to continue the fight.

LanceDar: 5 VP
Necrons: 1 VP


Necrons Turn 4:
Spoiler:

Sorry for the blurrry photo! I have one doom scythe leave the board as there is not real good place to move and I will need them to kill the bikes if he decides to make his move. Time is beginng to run a little short. My last doom scythe moves in to get a shot at his imperial knights or the lynx. The tomb blades move up to the terrain and I have to make a decision to jump them away or to keep them to shoot at the lynx an/or knights. I decide to keep them in place to at least lure his knights out of the midfield for at least one more turn. My one remaining wraith is hiding while trying to hold an objective. I move my scarabs out to hold the middle objective. Zahndrekh leaves his squad and runs to the right of my ruin in the deployment zone to hold that objective. The spyder is holding the objective on the left side of my corners ruin. I now hold 4 objectives if the game were to end suddenly. The knights put their shields on their rear armor facing. I decide not to risk shooting into them and take the doom scythe into the lynx. The Tesla shots whiff and then the death ray miraculously makes it through and gets a pen. I then roll a . If I roll a 3 on a D3 then the lynx is dead and I am in great shape. I roll the D6 and get a 3 which only strips off 2 additional hull points. Leaving the lynx with 1 HP remaining. The tomb blades fire into the unprotected knight and i do a whopping 3 hull points. I start to think I might actually pull this game off.

Necrons: 2 VP (super heavy taking 3 hp's)
LanceDar: 5 VP


Lancedar Turn 4:
Spoiler:
My opponent moves his bikes out to hold objectives. With his Autarch squad with 3 bikes trying to take the scarabs objective and the other bikes trying to take the objective my spyder is holding through the wall. He sends the wounded knight to finish off the blades and moves his other knight down to kill off the last wraith. The lynx jumps off of the skyshield to land on an objective and then shoots into the tomb blades as well. He shoots the tomb blades with hte lynx and kills them all off as I roll some terrible saves. The solo wraith gets shot and fials its saves and gets killed off as well. If the game would end now my opponent would be holding 4 objectives.

Lancedar: 7 VP
Necrons: 2 VP
There is still over 15 minutes left in the round so we have another turn.


Necrons Turn 5:
Spoiler:

My doom scythe comes in and sites in on the lynx which is worth a whopping 4 VP's. (1 VP for killing, 1 VP for 3 more D3, preventing my opponent from catching that objective for 2 VP). I line up and get 5 hits with tesla and score a hit with the death ray. I roll the tesla and only one makes it past the shield. I then fail to roll a 4 or higher. I roll the death ray which would auto glance and roll a 3, It survives for a rough 4 VP swing. My necron warrior squad in the ruins shoots out at his wounded imperial knight along with the necron immortals who come out of hiding. I only manage one hull point and the 3 man squad of tomb blades which was going to turbo or target something else now has to shoot his imperial knight for the unlikely kill. They get the job done and finish off the 2nd imperial knight. The spyder comes out of hiding and prepares to charge his 3 man squad of bikes which is on the closest objective. The doom scythe that nearly killed the lynx last turn moves to the center and shoots at the autarch and his squad. Some good saves see's only 2 of the bikes killed off. The spyder charges his 3 man bike squad but only kills 2 of them and then they flee from the combat. The spyder consolidates back into hiding. The 6 scarabs charge his autarch and the remaining biker. 30 attacks, I only manage 2 wounds on his autarch and they hold.

Necrons : 3 VP
LanceDar: 7 VP


LanceDar Turn 5:
Spoiler:

His fleeing bike rallies and then turbo boost. I ask the judges here and point out that the squad cannot rally and then turbo boost. There is only reference to running so they ruled against me on this and the one man bike squad turbo's back over to objective secure the spyder objective. Got this ruling fixed for later games as I pointed out the wording they cannot act further that turn after rallying beyond snap shooting. The lynx targets my immortals in attempt to snipe the spyder through the hall with Strength D but luckily he doesnt get a 6 and it survives and the immortals survive as they go to ground. The last remaining knight charges in to kill my scarabs that are in danger of taking that objective back from him. The knight proceeds to kill a few bases and the scarabs try to kill the bikes off but he makes some good saves. They do manage to kill the autarch though. Had the last bike died then the scarabs were in range to hold that objective with the knight being barely out of range. Placement is key if the dice cooperate.

Necrons: 4 VP
LanceDar 7 VP


Final Results and Post Game Analysis:
Spoiler:
Necrons: 4 VP + 2 Objective = 6VP
LanceDar 7 VP + 6 Objective = 13
13-6 = 7pt loss
22 to 8 is the final score!

Post Game Analysis: [spoiler]Despite all of the things that could of gone better for me I thought I did pretty well in coming back and nearly pulling this one off. Remember the lynx was a 4VP swing and his bike turbo boosting was all a 4VP swing. Do the math and I win this game on that final turn. Even with his Autarch bike squad still surviving. This game could of easily have been a 10-9 Necron victory or even a possible 13-7 Necron victory had everything went my way in that final turn. As it ended up I at least minimized the damage taken in the loss which was initially looking like a possible 0 points scored. I am now sitting at 30 total points scored of a possible 60. Not exactly the best place to be after two rounds but I am technically not out of the running. I will have to keep my head up and just go into the next round playing one game at a time. Hopefully there are no more surprises in the missions. I was expecting Maelstrom all the way through given that their primer was 100% maelstrom missions. If I get another kill point mission against super friends then I might just pack it up.

Thanks for reading guys and gals and I hope you enjoy the reports. This game had a lot of ups and downs. I no lie jumped in the air when i rolled a 6 with the death ray penetration on his lynx. With a 1/3 chance at killing that thing I liked my odds to reverse the momentum in the game. haha!

This message was edited 4 times. Last update was at 2015/04/11 04:10:50


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Wow that army brings a whole level of meaning to the term gehy.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Powerful Ushbati





Manhatten, KS

 Dozer Blades wrote:
Wow that army brings a whole level of meaning to the term gehy.


lol! My opponents reasoning that he told me at the beginning of the match is that he wanted to show people how unfun the game has become... he might have succeeded.

Game 2 Posted up to Mid-Game! This game was brutal and hard to enjoy. My opponent was from norway i think and seemed pretty nice and that was possibly the only upside to having to play against this list. I wasnt really expecting him to camp back and just template me to death.

Will post the rest of the report Friday or Saturday. Feel free to comment on how you would play the game out next.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in au
Freaky Flayed One




He didn't really demonstrate much except for how arbitrary tournament unit restrictions are given they allow such a list, and that turtling up with super heavies is great for kill point missions.

Looking at the results your opponent didn't do very well in the finals, you were just super unlucky with the mission.

   
Made in us
Longtime Dakkanaut




 Tomb King wrote:
 Dozer Blades wrote:
Wow that army brings a whole level of meaning to the term gehy.


lol! My opponents reasoning that he told me at the beginning of the match is that he wanted to show people how unfun the game has become... he might have succeeded.

Game 2 Posted up to Mid-Game! This game was brutal and hard to enjoy. My opponent was from norway i think and seemed pretty nice and that was possibly the only upside to having to play against this list. I wasnt really expecting him to camp back and just template me to death.

Will post the rest of the report Friday or Saturday. Feel free to comment on how you would play the game out next.


I hate people like that and I'm about as competitive as it gets. "I want to show people how Unfun this is because I'm a complete tool and winning means more than anything" is really what he should have said. If you walk upto a table at a tournament with that list and say "it's strong" I have infinitely more respect for that statement. i probably would have gone into argumentative mode after that statement and made his game as unfun as possible so many kudos for keeping a cool head.
   
Made in us
Longtime Dakkanaut





Eye of Terror

So true ! Saying you want to show how unfun the game can be is a total copout.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Longtime Dakkanaut




Yah just makes no sense to me. Just come out and say "I want to win and I think it's strong" there is literally nothing wrong with that if your at a tournament.

But TK if adepticon had not ruled that gauss can't break through a void shield generator would you have taken the doomscythes? My friends are convinced their crap but I still think they can be useful.
   
 
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