Switch Theme:

Eldar Rumors - Page 24/25 first info & pics.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Executing Exarch






No. 7+ is ML3

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Fresh-Faced New User





Ok. It used to be that if you took a council of say 4 warlocks, you could then split these 4 warlocks off into 4 other units.

I've seen the rules for the bikes and it now allows you to just add a warlock skyrunner when purchasing the unit and that Warlock has a ML1.

2 Questions. Here's my first. When you purchase a conclave, are the warlocks now stuck to the conclave? No splitting them off? Second question, If the answer to question one is that the warlocks are not allowed to split off, Do the guardians and other units have the option to add warlocks?

Thanks.
   
Made in se
Executing Exarch






Yes and yes.
   
Made in fi
Been Around the Block




Is there any other restrictions to the seer council formation, other than the fact that you have to take atleast 5 warlocks?
   
Made in gb
Fresh-Faced New User





Mymearan wrote:
Yes and yes.


Ok Thanks.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

wighti wrote:
Is there any other restrictions to the seer council formation, other than the fact that you have to take atleast 5 warlocks?


The Farseers must join the Conclave and cannot leave the unit. If you upgrade one of the models to have a Jetbike, all of them must be upgraded.

   
Made in us
Shade of Despair and Torment







Looks darn right awsome!

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

For anyone that has or has seen the coded, what is the upgrade cost on starshot missiles for dark reapers? Those guys seem purpose built to kill enemy wraithknights and jetbikes. Take them in the rumored aspect host for BS 5 and forget about it.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 buddha wrote:
For anyone that has or has seen the coded, what is the upgrade cost on starshot missiles for dark reapers? Those guys seem purpose built to kill enemy wraithknights and jetbikes. Take them in the rumored aspect host for BS 5 and forget about it.

It's still the same cost, although Exarchs no longer pay an increased cost over regular Reapers. The Reapers themselves are 5 points cheaper each though, so that's a decent cost reduction.

   
Made in us
Furious Fire Dragon





 buddha wrote:
For anyone that has or has seen the coded, what is the upgrade cost on starshot missiles for dark reapers? Those guys seem purpose built to kill enemy wraithknights and jetbikes. Take them in the rumored aspect host for BS 5 and forget about it.


A unit of 5, with an Exarch & Starshot missiles for the unit, is a quarter shy of 200 points.
   
Made in us
Longtime Dakkanaut




 Ravenous D wrote:
 D4X wrote:
Gained the flyer attacks

Does it ignore cover?


Nope, so you can make them jink. Thing is its each hawk makes the attack, 5 pass over you get 5 haywire shots that hit on 4+


Is the attack a shooting attack or a special rule? If its a special rule then the Flyer will not be able to jink.
   
Made in us
Furious Fire Dragon





The Swooping Hawk's Interceptor is an attack, not a shooting attack.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Just had a warm fuzzy feeling enjoying the irony of all those future tabletop battles where 30+ Eldar Jetbikes and WraithKnights face off against 30+ Eldar Jetbikes and WraithKnights.

Eldar the tragic dying race, being wiped out at a faster rate by Eldar, than any other threat.

   
Made in ca
Paramount Plague Censer Bearer





 adamsouza wrote:
Just had a warm fuzzy feeling enjoying the irony of all those future tabletop battles where 30+ Eldar Jetbikes and WraithKnights face off against 30+ Eldar Jetbikes and WraithKnights.

Eldar the tragic dying race, being wiped out at a faster rate by Eldar, than any other threat.


"Farseer Bikebutt has foretold [30 minutes of nothing]."

"Yeah well, Farseer Disbest has foretold that [30 minutes of nothing], should be this."

Fight breaks out, Tzeentch laughs.


My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Crazed Spirit of the Defiler






double post

This message was edited 1 time. Last update was at 2015/04/22 15:35:00


"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
The New Miss Macross!





the Mothership...

 N.I.B. wrote:
Bharring wrote:
Or, it just dawned on me, they are actually going to return to treating the Eldar the way they should be - the dying elder race, at the twilight of their existence. Strange, powerful, but failing.

Correct, their armies always field 250 points less than the opposing army (unless also Eldar) on the table. Special Rule 'Dying Race'. I don't think I've seen this one leaked yet.


Did you just make that up or is it actually in the codex?
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Made up. Only buffs and price cuts other than the Serpent Shield and loss of Laser Lock.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 krodarklorr wrote:
rollawaythestone wrote:
Welp, it's confirmed. Scatterbikes for the win. http://i.4cdn.org/tg/1429643714870.jpg


Yes, let Eldar players waste their points on bringing Scat riders galore.


As GW are known for writing sloppy rules I have to wonder if any windrider might be intended to mean any one windrider rather than every windrider.
The new studio windrider models that GW have made up carry one heavy weapon per squad, which indirectly supports this.
One per squad rather than one per three would be a nerf but it better than the cheesefest.

The cynic in me has to keep in mind that the 'mistake' of not specifying any one windrider might be rectified after they have sold enough of the new models.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

That's obviously made up. It wouldn't even make sense; there are still billions upon billions more Eldar than there are marines of any Space Marine chapter.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Orlanth wrote:
 krodarklorr wrote:
rollawaythestone wrote:
Welp, it's confirmed. Scatterbikes for the win. http://i.4cdn.org/tg/1429643714870.jpg


Yes, let Eldar players waste their points on bringing Scat riders galore.


As GW are known for writing sloppy rules I have to wonder if any windrider might be intended to mean any one windrider rather than every windrider.
The new studio windrider models that GW have made up carry one heavy weapon per squad, which indirectly supports this.
One per squad rather than one per three would be a nerf but it better than the cheesefest.

The cynic in me has to keep in mind that the 'mistake' of not specifying any one windrider might be rectified after they have sold enough of the new models.

Each new bike sprue has the bits to equip every model with either cannon or scatterlasers. I don't buy that...

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Fresh-Faced New User





 adamsouza wrote:
Just had a warm fuzzy feeling enjoying the irony of all those future tabletop battles where 30+ Eldar Jetbikes and WraithKnights face off against 30+ Eldar Jetbikes and WraithKnights.

Eldar the tragic dying race, being wiped out at a faster rate by Eldar, than any other threat.


I play Eldar and I will take some Jetbikes and will run the occasional WraithKnight. I've got no problem with my opponent doing the same. But I wont spam them and I'll decline to play anyone who does try it. Same goes for Decurion Bike/Wraith spam and any other list which leads to a pointless and boring game. I don't see the fun in playing with or playing against an auto win list.

Surely these list will only appear in the tournament scene, which in my mind is a joke these days anyways. Instead of winner they should be called the person that came up with the most broken rule abusing un fun list. Congrats on that achievement.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 whembly wrote:

Each new bike sprue has the bits to equip every model with either cannon or scatterlasers. I don't buy that...


That explains the source of the brainfart. GW made the reasonable move of making a one size fits all jetbike sprue, and then some genius in studio thought, why not let players take any combination.

It wouldn't be the first time a oner off upgrade was included multiple times for simplicity, most Fantasy command upgrades for example, many boxsets include multiple muscian and standard bearer arms, on e per sprue, even if you don't require remotely that many. You can outfit Silver Helms with musician and standard per four models, while the minimum unit size is five, it makes sense you have that many as it means one set of sprues fits all the options, Jetbikes could be similar, possibly were intended to be.

I am trying to get my head around why GW would want such a blatantly broken unit, and then model up most jetbikes with twin catapults as if they were a viable alternative to massed scatterbikes.
What is next, allow marines to have as many heavy weapons as they like per squad?

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in au
Fresh-Faced New User



Australia

 Orlanth wrote:
 whembly wrote:

Each new bike sprue has the bits to equip every model with either cannon or scatterlasers. I don't buy that...


That explains the source of the brainfart. GW made the reasonable move of making a one size fits all jetbike sprue, and then some genius in studio thought, why not let players take any combination.

It wouldn't be the first time a oner off upgrade was included multiple times for simplicity, most Fantasy command upgrades for example, many boxsets include multiple muscian and standard bearer arms, on e per sprue, even if you don't require remotely that many. You can outfit Silver Helms with musician and standard per four models, while the minimum unit size is five, it makes sense you have that many as it means one set of sprues fits all the options, Jetbikes could be similar, possibly were intended to be.

I am trying to get my head around why GW would want such a blatantly broken unit, and then model up most jetbikes with twin catapults as if they were a viable alternative to massed scatterbikes.
What is next, allow marines to have as many heavy weapons as they like per squad?


Because it is a super viable combo, especially with the formation rule and shred once per game.

Ive been thinking on this a lot, and i actually think that mass scatter (even at 4 shots) is sub optimal for the unit when shred and bladestorm are taken into context. You have to take vipers, and warlocks, and a farseer. spears for anti tank are amazing. vipers for anti tank are great (emls ona 6 viper squad, with cannons, skyfire, tank hunting and infantry destruction) leave the jetbikes to mass bladestorm whatever they can....

This message was edited 1 time. Last update was at 2015/04/22 16:28:17


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

So for just a quick reference here's the total possible movement in a turn for Aspect Warriors in the War Host Aspect Formation.

Banshees = Total Move 15"
Fire Dragons - 12"
Swooping Hawks - 24"
Dark Reapers = 6"
Warp Spiders - 36 "

Warp Spiders Move 6" + 2D6 , + 6" Run , Plus 2D6" Assault move. O_O

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Warp Spiders are basically 6 + 2d6" + 6. You can only use the warp spider pack one way. So it's eaither 2d6+6 movement and 6 run or 6 movement, 6 run, and 2d6 assault move. So ti's max 24, similar to the hawks.

This message was edited 1 time. Last update was at 2015/04/22 16:44:16


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Fresh-Faced New User



Australia

 Hulksmash wrote:
Warp Spiders are basically 6 + 2d6" + 6. You can only use the warp spider pack one way. So it's eaither 2d6+6 movement and 6 run or 6 movement, 6 run, and 2d6 assault move. So ti's max 24, similar to the hawks.


no.... your forgetting the thrust move for being jet pack infantry..... 6+2d6 in movement, 6 inches from battle focus, +2d6 thrust move in the assault phase.

This message was edited 1 time. Last update was at 2015/04/22 16:49:32


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

No, I'm not. Read the rules. It chooses to either act as jet pack infantry OR can make that 6 + 2d6 jump move.

Same movement speed, what's your doing is the more important closing you'll use it for the warp jump move to get shots. Once engaged you'll normally use it as jetpack infantry to keep the range open.

This message was edited 2 times. Last update was at 2015/04/22 17:12:10


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Orlanth wrote:
 krodarklorr wrote:
rollawaythestone wrote:
Welp, it's confirmed. Scatterbikes for the win. http://i.4cdn.org/tg/1429643714870.jpg


Yes, let Eldar players waste their points on bringing Scat riders galore.


As GW are known for writing sloppy rules I have to wonder if any windrider might be intended to mean any one windrider rather than every windrider.
The new studio windrider models that GW have made up carry one heavy weapon per squad, which indirectly supports this.
Each bike sprue actually has all three weapon options unfortunately
 warboss wrote:
 N.I.B. wrote:
Bharring wrote:
Or, it just dawned on me, they are actually going to return to treating the Eldar the way they should be - the dying elder race, at the twilight of their existence. Strange, powerful, but failing.

Correct, their armies always field 250 points less than the opposing army (unless also Eldar) on the table. Special Rule 'Dying Race'. I don't think I've seen this one leaked yet.


Did you just make that up or is it actually in the codex?
if only it were true.

This message was edited 1 time. Last update was at 2015/04/22 17:16:00


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fixture of Dakka



Chicago, Illinois

 Hulksmash wrote:
Warp Spiders are basically 6 + 2d6" + 6. You can only use the warp spider pack one way. So it's eaither 2d6+6 movement and 6 run or 6 movement, 6 run, and 2d6 assault move. So ti's max 24, similar to the hawks.


Nope this is incorrect.

Here is the exact wording:

Warp Jump Generator


A model equipped with a Warp Jump Generator gains the Jet Pack Unit type as described in the Warhammer 40,000: The Rules . In the Movement Phase , a unit composed entirely of models equipped with a Warp jump generator can choose to either move as a Jet Pack Infantry or make a Warp Jump. If Making a Warp Jump , it immediately moves....


It's only in the movement phase do you not move as a Jet Pack infantry, you do not lose the Jet pack infantry type for the entire turn.

The rules state clearly


THRUST MOVE
A Jet Pack unit that is not locked in combat or charging can move up to 2D6" in the Assault phase, even if they have shot or Run in the preceding Shooting phase or arrived by Deep Strike that turn. When Jet Pack units move in the Assault phase and do not charge, they move just as they would when using their jet packs in the Movement phase.


Boom, Warp Spiders can move 2D6 + 6 , followed by a auto 6" run, followed by a 2D6 Thrust move in the Assault Phase.

Warp Spiders in the War Host move 4D6 + 12.

This message was edited 1 time. Last update was at 2015/04/22 17:16:19


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Fresh-Faced New User



Australia

 Hulksmash wrote:
No, I'm not. Read the rules. It chooses to either act as jet pack infantry OR can make that 6 + 2d6 jump move.

Same movement speed, what's your doing is the more important closing you'll use it for the warp jump move to get shots. Once engaged you'll normally use it as jetpack infantry to keep the range open.


EDIT: Hollismason beat me to it

It states in the movement phase, they can move as jetpack infantry, or make a warp jump.

It does not say they loose jetpack infantry status for doing so.

A jetpack infantry model not engaged in combat can move 2d6 in the assault phase.

THE ONLY stipulation stated in the warpsider entry for not being able to use it, is if they are falling back.

same basically as 6th, and I have never seen anyone bar you argue against the fact they do not get a thrust move because they chose to move differently in the movement phase. thus, 36 inches movement a turn. just like last edition. the difference? IF you move them in your opponents turn, it becomes 6 movement, plus 6 battle focus, plus 2d6 thrust move via jetpack rules.

This message was edited 2 times. Last update was at 2015/04/22 17:19:56


 
   
 
Forum Index » News & Rumors
Go to: