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Made in ca
Courageous Silver Helm





Vancouver

I see that there hasn't been any tactics talk of the Khorne Daemonkin codex yet.

I know it isn't out yet, but there are some things that can easily be assumed about it. Like it basically being a mix of whatever is Khorne aligned from Codex Chaos Space Marines and Codex Daemons plus a few extra rules.

Personally, I can't wait to see if the other Gods get these kind of books and how viable they are going to be. But I might build up a Khorne warband with this new codex as a side project out of some spare models that I have kicking around.

Is there anyway that a heavily combat based army can work in the current edition?

I would like to hear what some other people think about this new codex.

40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor

WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
 
   
Made in us
Tunneling Trygon






Actually the Rumor thread has some pretty concrete information out about it. Including Formations and the Deucurion style Detachment that comes with it. Blood Points are something I might have to look into more before I commit to anything. The inclusion of Possessed are, to put it simply, not making me happy. A crap unit that costs too much.

But, on the other hand, there's some good moves for Raptors and other unusual units. Bloodcrushers aren't something I would have ever run, but now they not only become a possibility but easy to include them in a hard and fast list. I've been meaning to start a Khorne themed army that was heavy on Raptors, so this might be just what I needed to push me towards Chaos.

I'll have to wait to see what the codex treats allies like, but any shortcomings in the codex might be easily fixed with an allied CSM force. Forgefiends and such would come from that, and Allied Detachment is prolly an option if KhorneKin are their own Faction.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Being able to mix you're Chaos Lords in with Blood Crushers and such is pretty amazing, also the Blood Tithe makes all of them incredibly awesome.

First off the fact that the Blood Tithe comes with a Detachment that allows a every turn gain of a blood point is pretty great.


10 Point models that have a 5++ , 5+ FNP is pretty amazing.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in se
Ork Boy Hangin' off a Trukk




I had planned to run a count.as space wolves army with converted Khorne Scullcrushers as thunderwolves before any C:KD rumours dropped, and I still do. However, all my other models will be built so that they can serve as units from both codices at once, and I did order the Skulltaker edition just because of blingy khornate stuff.

One thing that bums me out however is that the Bloodthirster variants seem way more viable in C:CD because of their ability to take three gifts and the fighter ace upgrade. Their main liability is getting into combat, and you won't get any bonuses from blood tithe until you're actually there. The gifts however can result in something as ridiculous as 3 extra wounds or a 2+ invulnerable if you have crazy dice rolls when determining them, and a bloodthirster that actually reaches combat should not be effected by instability because they kick ass.

This is a shame because I had planned to run two thirsters and An'ggrath (as I assume he'll be allowed as a LoW) in a C:KD CAD together with the SW count as. Now however, I'll run them as C:CD due to the gifts, and will probably add in the new C:KD formations at higher point values.

In the end I feel like going MSU benefits C:KD, while running big demons still favours CD.
   
Made in us
Longtime Dakkanaut






CSM's best thing going for it is the rush list. This should help make that better. Will wait to read how the mechanics actually work to comment though.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Preacher of the Emperor




Boston, MA

I'm playing with the idea of doing a 30 hound, 40 berserker list at 1850 based off the rumors. It's a ton of T4 wounds that should be able to win through board control and assault.
   
Made in us
Fixture of Dakka



Chicago, Illinois

A Chaos Lord on a Juggernaut being able to join Blood Crushers is pretty huge. Especially if he benefits from the Locus and such that supposedly he will , we haven't seen it yet.

This message was edited 1 time. Last update was at 2015/03/21 22:42:19


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fresh-Faced New User





Quick question, say I run that slaughter cult detachment. If I had a squad of 20 berzerkers from that detachment, could they start the game riding in a Spartan Land Raider from an Allied Detachment? Im still alil fuzzy on how all these detachments work. Thanks in advance
   
Made in us
Tunneling Trygon





NJ

If the person who supposedly has the codex is correct, all Daemons having fearless instead of instability will be a pretty solid reason to try this army out. We'll see if they can capitalize on it, as an assaulty army with no psyker support is a pretty rare thing nowadays. Wraithwing is the only thing I can think of that can pull it off reliably. But hey, if they can make wraiths work, they can make Khorne assault work, right? I mean, Khorne sure as heck isn't going to shoot anything to death
   
Made in gb
Discriminating Deathmark Assassin






Um.. wolfstar can be pretty awesome even without psyker support?
   
Made in us
Executing Exarch





McKenzie, TN

This army is looking pretty meh as a standalone army. However as allies this army could become incredible with a renegades and heretics unending horde primary, a daemon conjuring ally or a highly msu high damage ally.

As of now the normal rush lists could work even better but there are not enough details out yet.
   
Made in us
Tunneling Trygon





NJ

 Kholzerino wrote:
Um.. wolfstar can be pretty awesome even without psyker support?


My bad I thought wolfstar had like 4 rune priests or something

This message was edited 1 time. Last update was at 2015/03/22 00:50:28


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





4 Iron priests (techarines but better) on thunderwolves w/ cyber wolves is the standard core of those lists

"Backfield? I have no backfield." 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 ansacs wrote:
This army is looking pretty meh as a standalone army. However as allies this army could become incredible with a renegades and heretics unending horde primary, a daemon conjuring ally or a highly msu high damage ally.

As of now the normal rush lists could work even better but there are not enough details out yet.


It at first looks meh, but then when you get into actually figuring out points etc.. and abilities the one thing this book has this

Detachments
There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits

Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one.


Then optional:
Lord of Slaughter: 1 BT

Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)

Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)

Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks

Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ


Is super insanely good. First off Everything has the Blood Tithe rule. So your flying Daemon Princes can get RAGE and all kinds of special bonuses that are AMAZING. 7 Attacks on the Charge Daemon Princes with 3+ , 5+ , FNP , that's awesome.

Also This

Brazen Onslaught and Gore Pack =

3 x 3 Termicides w/ Power Weapons and Combimeltas w/ Furious Charge , 3 Attacks base if outnumbered 15 S9 AP4 Attacks on the charge if you spend the blood points to give them Rage... yeah that's not insane at all.

2 units of Blood Crushers x 3

4 x 3 Chaos Space Marine squads w/ 2 melta Guns
1 Flesh Hounds

Is under 1000 points. Enjoy dealing with my 11 seperate units. All of which give me blood points to save up to summon more units.

This message was edited 4 times. Last update was at 2015/03/22 02:02:14


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

The thing that I wonder is if the war of attrition is offset by the benefits of the blood tithe table or not
   
Made in us
Fixture of Dakka



Chicago, Illinois

It seems to me that it's built around generating blood points with Fodder then using them to boos your squads abilities. You also want a lot of (character) models to use as being possessed Daemon Princes etc..

I mean with the formation if you kill 2 units one turn 1 and 1 unit of yours dies turn 2 You have enough to summon another unit then boost your army with FNP or whatever.

This message was edited 1 time. Last update was at 2015/03/22 02:37:39


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Right but I feel like it could potentially be like summoning where you either lack offense or they can pick out and kill your most important units (like that str D thirster that I clearly have to field now).

I'll be giving it a shot for sure. I'm just not convinced that the pros outweigh what you have to lose to get those pros, especially with this seeming like an assault-based army. Hopefully it works out though. Worst case scenario, it's more blood for the blood god and has inspired me to make Kharn work
   
Made in us
Dakka Veteran





at this point i can't tell if it's awesome, or just crazy.
   
Made in us
Tunneling Trygon






Who says you HAVE to focus on winning the Assault. Specifically, let's look at the Raptors addon because I like Raptors and I'm telling this story.

Taking minimum squads of Raptors and Talons, maybe one or two extra just because, and loading them up with Flamers or Meltaguns, they shoot across the table being just enough of a threat that they need to be killed. They die, oh no, Blood Point, they make it in Assault and fail and die, oh no, Blood Point. They miraculously win the Assault even though they're understrength and not taken with durability upgrades from other gods, Blood Point. That's, what, 105~pts that ends up as atleast one Blood Point early on? Where is the downside here unless the opponent draws a half dozen 'score D3 VPs if you kill X amount of Y' or you play for outright kill points.

Brazen Onslaught does it even better. The models NEED to be outnumbered to get their bonus so one way or another, you get a Blood Point. Get enough of them and the units that matter, your core group, are so powered up for a turn or two at the tail end that you don't just bounce back, you turn the game around. It's all about timing that strike where you really go all out on the enemy, taking dozens of hits on the chin, giving them twice as good as you get and slaughtering them in whatever dramatic fashion you like. I think summoning a Bloodthirster is really only a small side of the possible bonuses, and not a very imaginative one at that. I'd rather take the buffs.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Do we know if the buffs are detachment wide or if you have to spend those blood points just to give one unit a buff?


Automatically Appended Next Post:
I am super stoked that non daemon characters can join daemonic units in this book. Hopefully this becomes a trend as it would open up a huge realm of possibilities

This message was edited 1 time. Last update was at 2015/03/22 04:19:54


"Backfield? I have no backfield." 
   
Made in us
Dakka Veteran





i've always done well with 2 special weapon raptors. they're just not spawn or drakes, so i often don't have room for them.

i like the look of things now, i just want to see the rest of the tools in the box.
   
Made in us
Executing Exarch





McKenzie, TN

Hollismason wrote:It at first looks meh, but then when you get into actually figuring out points etc.. and abilities the one thing this book has this

I am going to address both of these together in a somewhat more complete summary of my thoughts of this army and the blood tithe concept. I really like the concept and think this army is a very fun and interesting one. However having said that as a stand alone army the summary of my thoughts is essentially; unless there are major changes to point values and/or unit sizes in this new codex the units you have to work with (assuming units that can be khorne) are mostly some combination of; 1) too expensive to sacrifice, 2) too expensive for their damage/durability, 3) lack any reasonable way to do what makes them good, and 4) have huge morale problems. It doesn't help that the slaughter cult is composed of 4 mandatory units 3 of which are some of the worst units in the CSM codex (CSM and possessed).

Hollismason wrote:Detachments
There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits
Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)
Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks

Is super insanely good. First off Everything has the Blood Tithe rule. So your flying Daemon Princes can get RAGE and all kinds of special bonuses that are AMAZING. 7 Attacks on the Charge Daemon Princes with 3+ , 5+ , FNP , that's awesome.

Also This

Brazen Onslaught and Gore Pack =

3 x 3 Termicides w/ Power Weapons and Combimeltas w/ Furious Charge , 3 Attacks base if outnumbered 15 S9 AP4 Attacks on the charge if you spend the blood points to give them Rage... yeah that's not insane at all.

2 units of Blood Crushers x 3

4 x 3 Chaos Space Marine squads w/ 2 melta Guns
1 Flesh Hounds

Is under 1000 points. Enjoy dealing with my 11 seperate units. All of which give me blood points to save up to summon more units.

Actually this list is illegal. CSM cannot take 2 meltaguns unless the unit numbers 10+ models.

You also dropped many of the required unit selections to get this ~1000 pts. With even minimal upgrades and the required units what you propose is ~1500 pts. Without even rhinos or dreadclaws to transport those useless CSM and a cheap herald HQ.

I am not saying that some of the units are not very useful. Here are the ones your proposed list would have or would need to take that I like;
+Chaos Bikers w/ meltas or plasma. This is a good cheap unit. The damage, durability, and speed are all great and it is cheap enough to not make you cry if it dies.
+Blood Crushers if you put karnatak in the unit. With the ability to scout them forward you can put a lot of pressure on the opponent.
+Flesh Hounds. Not as good unless you can threaten multiple threats all on turn 1 however they are an overall excellent unit and again cheap, durable, and decent damage.
+Termicides w/ Power Weapons and Combimeltas. I like termicide units like this. However I think you might want to consider plasma instead of melta. A regular DS will on average fail to bring you into melta range. Unless this new codex changes things a lot there is a sever lack of precision DS options for termicide units. Also you cannot charge the turn you DS anyways so rapid firing your plasma is a pretty good option. I think you will need to recognize that 1) the termicide unit will rarely ever charge anything and 2) the termicide unit will often outnumber the wealth of single model MC and walker units that they end up in CC with. These termicide units are 3 wounds, 6" movement, and have no realistic transport options. What will happen the vast majority of the time is they DS in, shoot, then get eliminated in short order. This is not a bad thing as they can do some decent damage on the turn they DS due to combi weapons and they can divert attention forcing the opponent to waste resources killing them. You just need other threats...not possessed and CSM on foot.

Now for the however... However, this army forces you to take a number of "tax" units which are awful (possessed) to bad (CSM). The units that are "khorne" related tend to be very mono dimensional. Lots of very nasty melee threats but with a total lack of cheap assault transports, durability, or speed. You are definitely going to want some dreadclaws, hellblades, sicarans, etc. so you have some damage output turns 1-2 or alternatively if you can get respawning units to boost the blood points you can get a thirster and daemon prince every turn. This is why I truly believe this is going to be an amazing allied army but a mostly meh stand alone army, excepting a pretty good rush style list.

SharkoutofWata wrote:Who says you HAVE to focus on winning the Assault. Specifically, let's look at the Raptors addon because I like Raptors and I'm telling this story.

Taking minimum squads of Raptors and Talons, maybe one or two extra just because, and loading them up with Flamers or Meltaguns, they shoot across the table being just enough of a threat that they need to be killed. They die, oh no, Blood Point, they make it in Assault and fail and die, oh no, Blood Point. They miraculously win the Assault even though they're understrength and not taken with durability upgrades from other gods, Blood Point. That's, what, 105~pts that ends up as atleast one Blood Point early on? Where is the downside here unless the opponent draws a half dozen 'score D3 VPs if you kill X amount of Y' or you play for outright kill points.

Brazen Onslaught does it even better. The models NEED to be outnumbered to get their bonus so one way or another, you get a Blood Point. Get enough of them and the units that matter, your core group, are so powered up for a turn or two at the tail end that you don't just bounce back, you turn the game around. It's all about timing that strike where you really go all out on the enemy, taking dozens of hits on the chin, giving them twice as good as you get and slaughtering them in whatever dramatic fashion you like. I think summoning a Bloodthirster is really only a small side of the possible bonuses, and not a very imaginative one at that. I'd rather take the buffs.


You really do have to accomplish more than dying with your expensive units. So lets look at why taking a bunch of raptors and planning to loose them for the blood points with no real damage output might be a bad idea. If you take and loose 460 pts of raptors you gain only 4 blood points...that isn't even enough to get a new 80 pts unit of Flesh Hounds. This is simply loosing math. It is why daemon factory doesn't dominate big events. If you loose more points than you gain and you fail to meaningfully affect the game then all you are doing is delaying being tabled. Now I am not saying that raptor units couldn't be a pretty good way to play. I am just saying that you absolutely must accomplish something with the units before fueling the blood tally. Perhaps 2 plasmaguns on the units so they can deal some damage when they DS or something. The double melta might work if you have enough LoS blocking terrain.
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 luke1705 wrote:
If the person who supposedly has the codex is correct, all Daemons having fearless instead of instability will be a pretty solid reason to try this army out. We'll see if they can capitalize on it, as an assaulty army with no psyker support is a pretty rare thing nowadays. Wraithwing is the only thing I can think of that can pull it off reliably. But hey, if they can make wraiths work, they can make Khorne assault work, right? I mean, Khorne sure as heck isn't going to shoot anything to death


So, in your mind, the bulk of the Ork codex doesn't exist?

This message was edited 1 time. Last update was at 2015/03/22 07:49:28


   
Made in gb
Longtime Dakkanaut




You have to appreciate the genius of formations.. forcing you to buy units you would have never even considered otherwise..

I'll probably stick to a CAD/ allied detachment, it looks like you can build a solid assault claw, which will compliment a summoning list.

The relics at first glance look pretty meh. (no 2+ save, so crimson slaughter still winning);

DFTT 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

Yeah I'm getting the book as a khorne fan, but being forced into taxes on crap models I can't stand.

I'm probably still run a double thirster/ Be'lakor CD/CSM cad with allies.

5000+ 
   
Made in us
Tunneling Trygon





NJ

 morganfreeman wrote:
 luke1705 wrote:
If the person who supposedly has the codex is correct, all Daemons having fearless instead of instability will be a pretty solid reason to try this army out. We'll see if they can capitalize on it, as an assaulty army with no psyker support is a pretty rare thing nowadays. Wraithwing is the only thing I can think of that can pull it off reliably. But hey, if they can make wraiths work, they can make Khorne assault work, right? I mean, Khorne sure as heck isn't going to shoot anything to death


So, in your mind, the bulk of the Ork codex doesn't exist?


I should clarify - I meant a good assaulty army. Like competitive. So no, the Ork codex doesn't qualify. I wish it did - I have a beautifully converted Squiggoth that I wish saw more table time


Automatically Appended Next Post:
 zachwho wrote:
Yeah I'm getting the book as a khorne fan, but being forced into taxes on crap models I can't stand.

I'm probably still run a double thirster/ Be'lakor CD/CSM cad with allies.


I was thinking about that too, just not sure if that's enough psychic dice to support what Be'Lakor wants to do to protect the Thirsters, and you're all out of HQ slots for things like Heralds/Fatey

This message was edited 1 time. Last update was at 2015/03/22 13:54:20


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 ansacs wrote:
Hollismason wrote:It at first looks meh, but then when you get into actually figuring out points etc.. and abilities the one thing this book has this

I am going to address both of these together in a somewhat more complete summary of my thoughts of this army and the blood tithe concept. I really like the concept and think this army is a very fun and interesting one. However having said that as a stand alone army the summary of my thoughts is essentially; unless there are major changes to point values and/or unit sizes in this new codex the units you have to work with (assuming units that can be khorne) are mostly some combination of; 1) too expensive to sacrifice, 2) too expensive for their damage/durability, 3) lack any reasonable way to do what makes them good, and 4) have huge morale problems. It doesn't help that the slaughter cult is composed of 4 mandatory units 3 of which are some of the worst units in the CSM codex (CSM and possessed).

Hollismason wrote:Detachments
There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits
Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)
Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks

Is super insanely good. First off Everything has the Blood Tithe rule. So your flying Daemon Princes can get RAGE and all kinds of special bonuses that are AMAZING. 7 Attacks on the Charge Daemon Princes with 3+ , 5+ , FNP , that's awesome.

Also This

Brazen Onslaught and Gore Pack =

3 x 3 Termicides w/ Power Weapons and Combimeltas w/ Furious Charge , 3 Attacks base if outnumbered 15 S9 AP4 Attacks on the charge if you spend the blood points to give them Rage... yeah that's not insane at all.

2 units of Blood Crushers x 3

4 x 3 Chaos Space Marine squads w/ 2 melta Guns
1 Flesh Hounds

Is under 1000 points. Enjoy dealing with my 11 seperate units. All of which give me blood points to save up to summon more units.

Actually this list is illegal. CSM cannot take 2 meltaguns unless the unit numbers 10+ models.

You also dropped many of the required unit selections to get this ~1000 pts. With even minimal upgrades and the required units what you propose is ~1500 pts. Without even rhinos or dreadclaws to transport those useless CSM and a cheap herald HQ.

I am not saying that some of the units are not very useful. Here are the ones your proposed list would have or would need to take that I like;
+Chaos Bikers w/ meltas or plasma. This is a good cheap unit. The damage, durability, and speed are all great and it is cheap enough to not make you cry if it dies.
+Blood Crushers if you put karnatak in the unit. With the ability to scout them forward you can put a lot of pressure on the opponent.
+Flesh Hounds. Not as good unless you can threaten multiple threats all on turn 1 however they are an overall excellent unit and again cheap, durable, and decent damage.
+Termicides w/ Power Weapons and Combimeltas. I like termicide units like this. However I think you might want to consider plasma instead of melta. A regular DS will on average fail to bring you into melta range. Unless this new codex changes things a lot there is a sever lack of precision DS options for termicide units. Also you cannot charge the turn you DS anyways so rapid firing your plasma is a pretty good option. I think you will need to recognize that 1) the termicide unit will rarely ever charge anything and 2) the termicide unit will often outnumber the wealth of single model MC and walker units that they end up in CC with. These termicide units are 3 wounds, 6" movement, and have no realistic transport options. What will happen the vast majority of the time is they DS in, shoot, then get eliminated in short order. This is not a bad thing as they can do some decent damage on the turn they DS due to combi weapons and they can divert attention forcing the opponent to waste resources killing them. You just need other threats...not possessed and CSM on foot.

Now for the however... However, this army forces you to take a number of "tax" units which are awful (possessed) to bad (CSM). The units that are "khorne" related tend to be very mono dimensional. Lots of very nasty melee threats but with a total lack of cheap assault transports, durability, or speed. You are definitely going to want some dreadclaws, hellblades, sicarans, etc. so you have some damage output turns 1-2 or alternatively if you can get respawning units to boost the blood points you can get a thirster and daemon prince every turn. This is why I truly believe this is going to be an amazing allied army but a mostly meh stand alone army, excepting a pretty good rush style list.

SharkoutofWata wrote:Who says you HAVE to focus on winning the Assault. Specifically, let's look at the Raptors addon because I like Raptors and I'm telling this story.

Taking minimum squads of Raptors and Talons, maybe one or two extra just because, and loading them up with Flamers or Meltaguns, they shoot across the table being just enough of a threat that they need to be killed. They die, oh no, Blood Point, they make it in Assault and fail and die, oh no, Blood Point. They miraculously win the Assault even though they're understrength and not taken with durability upgrades from other gods, Blood Point. That's, what, 105~pts that ends up as atleast one Blood Point early on? Where is the downside here unless the opponent draws a half dozen 'score D3 VPs if you kill X amount of Y' or you play for outright kill points.

Brazen Onslaught does it even better. The models NEED to be outnumbered to get their bonus so one way or another, you get a Blood Point. Get enough of them and the units that matter, your core group, are so powered up for a turn or two at the tail end that you don't just bounce back, you turn the game around. It's all about timing that strike where you really go all out on the enemy, taking dozens of hits on the chin, giving them twice as good as you get and slaughtering them in whatever dramatic fashion you like. I think summoning a Bloodthirster is really only a small side of the possible bonuses, and not a very imaginative one at that. I'd rather take the buffs.


You really do have to accomplish more than dying with your expensive units. So lets look at why taking a bunch of raptors and planning to loose them for the blood points with no real damage output might be a bad idea. If you take and loose 460 pts of raptors you gain only 4 blood points...that isn't even enough to get a new 80 pts unit of Flesh Hounds. This is simply loosing math. It is why daemon factory doesn't dominate big events. If you loose more points than you gain and you fail to meaningfully affect the game then all you are doing is delaying being tabled. Now I am not saying that raptor units couldn't be a pretty good way to play. I am just saying that you absolutely must accomplish something with the units before fueling the blood tally. Perhaps 2 plasmaguns on the units so they can deal some damage when they DS or something. The double melta might work if you have enough LoS blocking terrain.



That actually should be 3 x 3 Chaos Space Marine Bike Squads, it's the Gore Pack formation with 1 Flesh Hound Unit.

The only "terrible" unit that is required is actually Possessed.

Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters orChaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits

So I mean that kind of kicks the wind out of the sails of the whole " it's a terrible buy in", the only unit you actually have to get is Possessed which aren't to terrible when you can put a Herald of Khorne w/ them on a Juggernaut. Not awful.

The minimum Buy in for the Blood Host is :

1 HQ Khorne Herald 55 <- Can actually join the Possessed
2 Khorne Bloodletters units 200 points
1 Possessed x 5 145

= 400 points

Brazen Onslaught
3 x 3 Terminators w/ Mark of Khorne w/ Power Weapon and Combimelta
2 x 3 Blood Crushers = 270

= 627

Gore Pack
4 x 3 Chaos Space Marine bikes w/ Mark of Khorne , 2 Melta Guns =384
1 Flesh Hound unit = 80

Total : 1491


Yeah so that's 1491 and that's just messsing around and seeing what you could do. I'm sure you wouldn't actually purchase that many Terminators 2 units seem perfect and you may want to buff your commander maybe split out the squads some.

A huge point ot make though is that on turn 2 you should have a decent number of blood points which you get a lesser ability with so as long as you are gaining 2 Blood Points a Turn the Entire Army can have Feel No Pain ,and 1 Less Ability for free which can be rage and furious charge Remember it gains 1 Blood Point a turn, you just have to gain a blood point each turn and your golden.

This message was edited 1 time. Last update was at 2015/03/22 14:36:47


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




so.. could a juggerlord run with hounds? i could get behind that idea./

DFTT 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah the Daemons in the book do not have instability instead apparently they have Fearless instead. So unless there is a rule in the book that states it looks like Heralds of Khorne could join Chaos Space Marines and Chaos Space Marines could join Daemons which is very nice.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut







My initial thought, is that several of the bonuses are fairly underwhelming. The Rage and Furious Charge will be mostly wasted as Daemons or mortals get one or the other. Adamantium Will matters only versus Psychic Shriek. Feel No Pain is handy admittedly.

The Loci are going to be mostly pointless unless you are taking a generic chaos ally, and even then this is somewhat of a stretch.

You don't get oblits, autohavocs, sorcerer support, nurglite unit, unmarked cultists...

As for the formations, the best one out-of-the-box is the Gorebeast Pack. The Termicide one is...ok at best, I suppose. I could see it in theory being plugged into a mass-Termicide/DS Oblit list but it's nothing to write home about, plus the Khorne marks add up fast.

The Warp Talon formation is hilariously bad.
   
 
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