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Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

So I bought a deff dread the other day, and before I start glueing the second set of arms on, I need to figure out what kind of set up to give it. I was thinking three ccw's and a skorcha. What are your thoughts dakka?
   
Made in us
Longtime Dakkanaut





I would agree 100% with your determination.

3 power klaws, 1 skorcha.

If I was running 9 deff dreads for some reason they would all have that.

3 PowerKlaws, 1 Skorcha.

its possible for a warboss to have 2 powerklaws.

The only way to one up them is 3 powerklaws.

This message was edited 1 time. Last update was at 2015/04/01 02:26:35


 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

Not sure if serious...
   
Made in us
Bonkers Buggy Driver with Rockets





I like 2x Skorcha. You basically are dealing 3 more S5 AP 4 hits instead of a 50/50 chance of 1 extra hit in CC. It is also helpful in Overwatch.

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in gb
Stealthy Grot Snipa





Personally;

Dependant on the rest of the list, usually I will go with 3 CCW's and a skorcha, primarily to not only keep him cheap but also to give him some overwatch and a shot before charge. However the issue with this setup is that if you become immobilised then you have a walker which can't do anything without someone coming close first.

The other option is therefore; a ranged weapon and 3 CCW's. typically a BS, but in my opinion if you are bringing a BS for the incase I get immobilised situations, then you are dearly paying through the nose for those 3 S5 shots a turn.

I quite like waaagh 18's setup, 2x scorcha's could be great fun

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in nz
Longtime Dakkanaut





New Zealand

For a TAC list, yes, 3 CCWs and a skorcha is the best option for most players. Some magnetise one of the CCW arms for possible swapping for one-off games, e.g. I can see double skorchas being useful if you knew you'd be facing a horde.
   
Made in us
Longtime Dakkanaut





 LazzurusMan wrote:
Not sure if serious...


I was/am serious.
   
Made in ru
!!Goffik Rocker!!






I'd take double rokkits or double skorchas.

Usually, you don't want to run into something you can't allready kill with 4 s10 attacks with a lowly dread. It might help vs MC or larger units but MC tend to be either too fast to catch, too choppy to kill at your ini or too durable to make 1-2 extra attacks matter. Besides, it's pushing the point cost up.

We all know kmb are suicidal.

Bigshootas are not bad but i don't find orkses lack mid str shooting as is.

Skorchas can be situationally great - i'd call them worth it against deepstrikers and mellee-oriented infantry units - the ones that are coming for you as you don't realistically hope to catch something that doesn't want to get involved with a footslogging dread. Cheap enough to not be a waste if killed by melta and might probably even eliminate this very melta before charging in.

Rokkits are just always handy - they always have targets and will tickle your enemy's nerves from across half the board.

It might depend on your list ofc. If for some reason you think you desperately need as many mellee attacks with a dread as possible, run all ccw.

This message was edited 6 times. Last update was at 2015/04/03 11:42:20


 
   
Made in us
Shunting Grey Knight Interceptor





The only argument I've ever heard for not taking skorchas, especially in doubles, is that they might take you out of charge range. But for my money (and at my BS2), its hard to resist a cheap S5 that doesn't roll to hit. If it kills so many guys to take you out of charge range, well you're still killing enemies in that scenario, right?

6000+
4500+
1500+
500+ 
   
Made in us
Killer Klaivex




Oceanside, CA

 koooaei wrote:

Rokkits are just always handy - they always have targets and will tickle your enemy's nerves from across half the board.

My choice as well.
1) They are FREE. I'm a big fan of free.
2) They pretty much always have a useful target. Strip a point off a rhino every other turn, or take those S8 shots as snap shots at flyers. Scorchas are totally awesome some of the time, and totally useless a lot of the time.
3) MORE Rokkits. Can't have too many.

-Matt


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in nz
Longtime Dakkanaut





New Zealand

2 rokkits are certainly useful, but at only BS2, they're only ever going to be a happy bonus and not something to be relied on. If you want some general shooty damage, I'd have thought 2 big shootas would be just as useful, given that's 6 shots at 36" - far more likely to do something useful (except against heavy armour).

But a Dredd still wants to get into CC as fast as possible, so I'm not convinced shooting should be a priority - if you want shooting, then spending the same points on BS3 Kanz could be better value.
   
Made in gb
Stealthy Grot Snipa





 Clang wrote:
2 rokkits are certainly useful, but at only BS2, they're only ever going to be a happy bonus and not something to be relied on. If you want some general shooty damage, I'd have thought 2 big shootas would be just as useful, given that's 6 shots at 36" - far more likely to do something useful (except against heavy armour).

But a Dredd still wants to get into CC as fast as possible, so I'm not convinced shooting should be a priority - if you want shooting, then spending the same points on BS3 Kanz could be better value.


This, I just can't see why i'd want to shoot when I can run. If I wanted to shoot id take rokkit kanz or rokkit buggies, they just completely outclass the dred in shooting. Although saying that you don't always have the option to swap out dreds for kanz buggies etc... so in that case dual rokkits could be useful.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Killer Klaivex




Oceanside, CA

Solar Shock wrote:
 Clang wrote:
2 rokkits are certainly useful, but at only BS2, they're only ever going to be a happy bonus and not something to be relied on. If you want some general shooty damage, I'd have thought 2 big shootas would be just as useful, given that's 6 shots at 36" - far more likely to do something useful (except against heavy armour).

But a Dredd still wants to get into CC as fast as possible, so I'm not convinced shooting should be a priority - if you want shooting, then spending the same points on BS3 Kanz could be better value.


This, I just can't see why i'd want to shoot when I can run. If I wanted to shoot id take rokkit kanz or rokkit buggies, they just completely outclass the dred in shooting. Although saying that you don't always have the option to swap out dreds for kanz buggies etc... so in that case dual rokkits could be useful.


It isn't an either or choice.
Take rokkits on kans. And on buggies, and trukks and boyz. 2 shots is meh, but with 6 dreads (formation + 3 heavy slots) it's 12 rokkits.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Nasty Nob






Generally speaking, almost anything you charge a deffdread at is going to die. Extra claws are expensive overkill for most targets.

Skorchas are good if you are concerned about being tarpitted by hordes or attacked by close-combat vehicle killers.

Big shootas are good if you are concerned about being immobilized or needing to stay in an area with no enemies for a turn. A dread really isn't a big enough investment to worry about that too much though.

Rokkits are only really worth taking if you lack them elsewhere. Against most targets which rokkits are optimised for, you are better off running the dread towards them to get into close combat sooner. KMB are similar to rokkits but worse.

So my recommendation would be double skorchas, although skorcha/klaw, skorcha/big shoota or double big shootas are all perfectly good builds.

   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Magnets.

Sieg Zeon!

Selling TGG2! 
   
Made in us
Regular Dakkanaut




IMO. big shootas are probably the best all rounder. My rokkits almost always miss, so unless your dice are friendly, lay off imo. generally Its sorta like if you have a ton of rokkits, put some on the dread, but if not, then don't worry about it, just consistent value out of big shootas compared to sporadically doing something with the rokkits imo is worth it.

2 big shootas, with the deff dread in cover holding back some tank stuff from moving up the side for your back line, shooting the dinky stuff that waddles forward.

But thats kind of a taste test thing. If you want aggressive stuff the 3 claws and a flamer is a good build.

This message was edited 4 times. Last update was at 2015/04/05 02:05:53


 
   
Made in us
Bonkers Buggy Driver with Rockets






me, ive almost always hosted either 2 big shootas or 2 rokkits. for me the cheaper the dredd the bettah, allows more points elsewhere and you feel less horrid for spending extra points on klaw and skorch if he gets an immobilized. either rokets or bigshootas work for various reasons, but for me i have used my deffdredds to help glance flyers out of the sky when i didnt have anything else to shoot at them.
you may never shoot them (if your lucky and are constantly in melee), but better to have them anyway for when you do need extra dakka.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
 
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