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![[Post New]](/s/i/i.gif) 2015/06/11 19:38:07
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Rough Rider with Boomstick
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Asmodai Asmodean wrote:Are you forgetting the Caestus Assault Ram?
You can fit twenty priests inside.
Not sure why you'd want to, but there's the option
Unfortunately the Caestus Assault Ram's Misericorde rule only allows units in power, artificer, or termi armor to be embarked. Also a ten model limit, counting termis as 1 model.
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2015/06/11 20:20:33
Subject: Tactica Mechanicus - All Hail Mars!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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NewTruthNeomaxim wrote:Aside from list discussions on the whole, what have been people's thoughts on Infiltrators and Rust-Stalkers?
The sheer volume of shots that Infiltrators can pump out with Flechette Blasters is mean. They're S2 AP-, sure, but that many shots is just gross.
I had a unit of 5 bring down a mean Chaos Spawn in a single turn of shooting, which was pretty dang nice for a First Blood.
Ruststalkers only got into combat for me the first time last week. Prior to that, nobody would let them last past my first turn, shooting them with everything they had. But with the Zealot Mask, twin Transonic Blades, and a unit of 5? They tore apart a really mean kitted out Khorne Daemonkin biker lord in the initial assault thanks to him failing a Blind test(he Overwatched when they charged, the Ruststalker Princeps had a Conversion Field and saved it--boom; Blind test for WS1!) and being within 6" of an Infiltrator unit(subtracting 1 from his Initiative to put him on par with the Ruststalkers and their I4).
There were also a lot of 6's in the To Wound pile for AP2
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![[Post New]](/s/i/i.gif) 2015/06/11 20:23:36
Subject: Tactica Mechanicus - All Hail Mars!
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Twin transonics make me nervous, what with the lack of assault grenades.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/06/11 20:27:48
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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I played against the same opponent as Kan with my Skitarii and Tau.
Ruststalkers destroyed a buffed-up Chaos Terminator squad, taking two casualties.
Infiltrators killed the same BikerLord. The FBs brought him to 1 wound, and the Taser Goads obliterted him in CC. Both units made their points back with ease.
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This message was edited 1 time. Last update was at 2015/06/11 20:28:07
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2015/06/11 20:39:28
Subject: Tactica Mechanicus - All Hail Mars!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Honestly, they're not really "assault units" in the traditional sense.
With Ruststalkers, you wait until the enemy charges something else--then the Ruststalkers come sprinting out of their hidey hole and tear whatever has attacked your guys(who hopefully were near an Onager Dunecrawler or two equipped with Mindscanner Probes) a new one.
Skitarii are very much an army where you need to envision yourself as a conductor, and your army is your orchestra.
You have to make sure everyone hits the right notes at the right time or it sounds like a dying whale.
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This message was edited 1 time. Last update was at 2015/06/11 20:41:49
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![[Post New]](/s/i/i.gif) 2015/06/11 20:41:00
Subject: Tactica Mechanicus - All Hail Mars!
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Kanluwen wrote:
Honestly, they're not really "assault units" in the traditional sense.
With Ruststalkers, you wait until the enemy charges something else--then the Ruststalkers come sprinting out of their hidey hole and tear whatever is attacking your guys a new one.
I could see that. I've fielded them as an assault unit, but I've thus far played my Skitarii very aggressively. Shoving Vanguard down one flank with Dragoons and Stalkers down another, the enemy is forced to address one threat or the other. Tactful terrain hugs keep the Stalkers alive. Granted, this is low points levels. Escalation League.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/06/11 20:47:51
Subject: Tactica Mechanicus - All Hail Mars!
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Automated Rubric Marine of Tzeentch
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Because I feel like remaining within the cult book for now.
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![[Post New]](/s/i/i.gif) 2015/06/11 20:49:32
Subject: Tactica Mechanicus - All Hail Mars!
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Loyal Necron Lychguard
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Best unit to man a gun would be the Dominus. And as far as bodyguards go, I'd rather have Breachers or Kastellans than the Priests.
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![[Post New]](/s/i/i.gif) 2015/06/11 21:06:09
Subject: Tactica Mechanicus - All Hail Mars!
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Automated Rubric Marine of Tzeentch
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Requizen wrote:
Best unit to man a gun would be the Dominus. And as far as bodyguards go, I'd rather have Breachers or Kastellans than the Priests.
So, let's say I have a bastion. It wouldn't be worth keeping 10 electro priests of either variety in there until the enemy sends a unit close enough? I mean let's face it, they're not the kind of unit where an enemy player would be like "oh he's got 10 electro priests in that bastion I'm not going near there" and then once he is close enough I can emerge and then assault and/or shoot at him. I may or may not still lose at that point, but that's the best I think I'm going to get.
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This message was edited 1 time. Last update was at 2015/06/11 21:06:29
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![[Post New]](/s/i/i.gif) 2015/06/11 21:09:12
Subject: Tactica Mechanicus - All Hail Mars!
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Executing Exarch
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Infiltrators are amazing. The secret sauce is their debuff ability which lowers BS, WS, and I.
Combined with their other abilities ie; they are very durable against small arms firepower, have supreme positioning with infiltrate + scout so they usually corner your opponent in their deployment zone and claim a good cover save, and they deal good shooting and melee damage on top of everything else. IMO infiltrators and vanguard are most of what really makes skitarii work. Infiltrators mess up all your opponent's plans while the vanguard hammer them into submission. Dragoons and Dunecrawlers are also good value units but nothing you couldn't get from allies.
BTW I am thinking more and more that the only way to get any value out of the rangers is to give them arc rifles and use the move through cover and 24"/30" range weapons. The aquebus are just awful and have done nothing but disappoint.
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![[Post New]](/s/i/i.gif) 2015/06/11 21:09:44
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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That's still a waste of 180 points. 5 Ruststalkers in a Bastion would be more effective and cheaper than 10 Electro Priests.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2015/06/11 21:14:25
Subject: Tactica Mechanicus - All Hail Mars!
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Automated Rubric Marine of Tzeentch
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Verviedi wrote:That's still a waste of 180 points. 5 Ruststalkers in a Bastion would be more effective and cheaper than 10 Electro Priests.
How much are Ruststalkers per model?
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![[Post New]](/s/i/i.gif) 2015/06/11 21:29:34
Subject: Tactica Mechanicus - All Hail Mars!
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Loyal Necron Lychguard
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Quarterdime wrote:Requizen wrote:
Best unit to man a gun would be the Dominus. And as far as bodyguards go, I'd rather have Breachers or Kastellans than the Priests.
So, let's say I have a bastion. It wouldn't be worth keeping 10 electro priests of either variety in there until the enemy sends a unit close enough? I mean let's face it, they're not the kind of unit where an enemy player would be like "oh he's got 10 electro priests in that bastion I'm not going near there" and then once he is close enough I can emerge and then assault and/or shoot at him. I may or may not still lose at that point, but that's the best I think I'm going to get.
That's not a good solution. So you're putting an already overly expensive, poor unit in a moderately costed immobile building in the hopes that someone will come within threat distance of them? And then hoping that the unit that comes nearby is one that they want to fight, and not a Knight, Wraithknight, Terminators, MC, etc?
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![[Post New]](/s/i/i.gif) 2015/06/11 21:30:21
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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Quarterdime wrote: Verviedi wrote:That's still a waste of 180 points. 5 Ruststalkers in a Bastion would be more effective and cheaper than 10 Electro Priests.
How much are Ruststalkers per model?
30.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2015/06/11 21:35:51
Subject: Tactica Mechanicus - All Hail Mars!
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Automated Rubric Marine of Tzeentch
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Maybe Electro Priests are a distraction unit, then?
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![[Post New]](/s/i/i.gif) 2015/06/11 21:49:45
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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They're too squishy to serve as an adequate distraction unit.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2015/06/11 21:57:32
Subject: Tactica Mechanicus - All Hail Mars!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Verviedi wrote:They're too squishy to serve as an adequate distraction unit.
Played as part of a Convocation or as the Priest formation attached to a detachment, yeah...they'll work just fine.
The trick is going to be--again--not just using them in the normal "distraction" roles that people are used to. Skitarii and Cult Mechanicus do not have units that can be considered disposable. It just ain't happening. Automatically Appended Next Post: Requizen wrote:
Best unit to man a gun would be the Dominus. And as far as bodyguards go, I'd rather have Breachers or Kastellans than the Priests.
You can't attach a Dominus to a Kastelan unit unless it's the Cohort Cybernetica.
ICs can't join MCs.
Or did you mean the other Kataphron variant, the Destroyer?
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This message was edited 1 time. Last update was at 2015/06/11 21:59:20
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![[Post New]](/s/i/i.gif) 2015/06/11 22:11:18
Subject: Tactica Mechanicus - All Hail Mars!
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Quick-fingered Warlord Moderatus
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I applaud your effort Quarter, but I dont think there is any scenario where Electro-Priests are a good choice.
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![[Post New]](/s/i/i.gif) 2015/06/11 22:12:45
Subject: Tactica Mechanicus - All Hail Mars!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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WrentheFaceless wrote:I applaud your effort Quarter, but I dont think there is any scenario where Electro-Priests are a good choice.
That's what people said a month ago about Ruststalkers and Infiltrators.
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![[Post New]](/s/i/i.gif) 2015/06/11 22:13:58
Subject: Tactica Mechanicus - All Hail Mars!
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Automated Rubric Marine of Tzeentch
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WrentheFaceless wrote:I applaud your effort Quarter, but I dont think there is any scenario where Electro-Priests are a good choice.
Well, there is one. But it's highly exceptional. If you were to play Zone Mortalis, where giants like wraithknights and riptides couldn't be played, and most ranged attacks only have 12'' or so to fire anyways... They'd undoubtedly do well. But I don't have a Zone Mortalis, and in all liklihood am never going to.
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![[Post New]](/s/i/i.gif) 2015/06/11 22:13:58
Subject: Tactica Mechanicus - All Hail Mars!
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Quick-fingered Warlord Moderatus
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Kanluwen wrote: WrentheFaceless wrote:I applaud your effort Quarter, but I dont think there is any scenario where Electro-Priests are a good choice.
That's what people said a month ago about Ruststalkers and Infiltrators.
True, and my words may be proven wrong as people running the War Convocation that has to have the Infiltrators and stalkers saw the use of those units, but I'm not seeing it right now for the electro-priests.
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This message was edited 1 time. Last update was at 2015/06/11 22:14:28
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![[Post New]](/s/i/i.gif) 2015/06/11 22:14:45
Subject: Tactica Mechanicus - All Hail Mars!
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Loyal Necron Lychguard
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Kanluwen wrote: Verviedi wrote:They're too squishy to serve as an adequate distraction unit.
Played as part of a Convocation or as the Priest formation attached to a detachment, yeah...they'll work just fine.
The trick is going to be--again--not just using them in the normal "distraction" roles that people are used to. Skitarii and Cult Mechanicus do not have units that can be considered disposable. It just ain't happening.
Automatically Appended Next Post:
Requizen wrote:
Best unit to man a gun would be the Dominus. And as far as bodyguards go, I'd rather have Breachers or Kastellans than the Priests.
You can't attach a Dominus to a Kastelan unit unless it's the Cohort Cybernetica.
ICs can't join MCs.
Or did you mean the other Kataphron variant, the Destroyer?
I did mean the Cohort in that situation. A Cohort behind an Aegis line with one of the Anti-Air guns is freaking hilarious to think about, and would be insanely hard to crack as the solo unit on the table for a reserve-heavy army.
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![[Post New]](/s/i/i.gif) 2015/06/11 22:14:49
Subject: Tactica Mechanicus - All Hail Mars!
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Stone Bonkers Fabricator General
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Electropriests dont do any damage, nor are they hard to kill. The only enemy that would get distracted by them is one who would get distracted by a shiny ball on the floor.
Shiny balls dont costs any points, just bring one and toss it out on turn 2.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/06/11 22:49:59
Subject: Tactica Mechanicus - All Hail Mars!
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Quick-fingered Warlord Moderatus
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Kanluwen wrote: WrentheFaceless wrote:I applaud your effort Quarter, but I dont think there is any scenario where Electro-Priests are a good choice.
That's what people said a month ago about Ruststalkers and Infiltrators.
Hmm, I don't know about that. There seemed to be a pretty 50/50 split between pro- and nay- Ruststalkers/Infiltrators. With the priests, it's looking like 90% nay.
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Click here for my Swap Shop post - I'm buying stuff!
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Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2015/06/12 00:50:38
Subject: Tactica Mechanicus - All Hail Mars!
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Been Around the Block
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I think i'm going to add a Plasma Oblierator to my list for the War Congregation since you can take one fortification.
It gets canticles, provides a good place for Rangers with Trans Arquebuses to fire out and man the gun, loses the get hot rule, and don't forget alot of free upgrades (Void Shield woot).
Now if you wanna be really mean you could take one of those FW fortifications that is a whole tile and give it free upgrades...
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This message was edited 1 time. Last update was at 2015/06/12 00:51:12
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![[Post New]](/s/i/i.gif) 2015/06/12 01:17:23
Subject: Tactica Mechanicus - All Hail Mars!
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Stone Bonkers Fabricator General
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Enigwolf wrote: Kanluwen wrote: WrentheFaceless wrote:I applaud your effort Quarter, but I dont think there is any scenario where Electro-Priests are a good choice.
That's what people said a month ago about Ruststalkers and Infiltrators.
Hmm, I don't know about that. There seemed to be a pretty 50/50 split between pro- and nay- Ruststalkers/Infiltrators. With the priests, it's looking like 90% nay.
people also were all over aquebuses being the second coming when they came out. Now no one would take them unless they are free.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/06/12 01:20:25
Subject: Tactica Mechanicus - All Hail Mars!
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Quick-fingered Warlord Moderatus
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People also thought rangers were the new hotness and vanguard were trash
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![[Post New]](/s/i/i.gif) 2015/06/12 01:25:12
Subject: Tactica Mechanicus - All Hail Mars!
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Stone Bonkers Fabricator General
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That is true. How lost people are when there is so much candy.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/06/12 01:27:06
Subject: Tactica Mechanicus - All Hail Mars!
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Frenzied Berserker Terminator
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TuddFudders wrote:I think i'm going to add a Plasma Oblierator to my list for the War Congregation since you can take one fortification.
It gets canticles, provides a good place for Rangers with Trans Arquebuses to fire out and man the gun, loses the get hot rule, and don't forget alot of free upgrades (Void Shield woot).
Now if you wanna be really mean you could take one of those FW fortifications that is a whole tile and give it free upgrades...
What is the plasma obliterator, and how many points?
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" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2015/06/12 01:32:44
Subject: Tactica Mechanicus - All Hail Mars!
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Automated Rubric Marine of Tzeentch
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It's a large limited-run fortification that GW released earlier this year. It's 230 points, Medium building (AV 14), S7 AP2 Massive Blast cannon as its only weapon. It can be garrisoned, it has four firing points, one along each side of its foundation, and it also has the Gets Hot! special rule, just because it's a giant plasma cannon I guess. It would truly make a War Congregation tough to beat.
EDIT: I forgot to elaborate something, and I think it'd be best if I just read the description of it word for word:
Plasma Overheat: If this building suffers a glancing hit as a result of the plasma obliterator's Gets Hot special rule then, in addition to any other effects, any unit embarked in the building suffers D3 Wounds. These Wounds are Randomly Allocated. Automatically Appended Next Post: Incidentally, I bought one to see if I could use it to help make my mono-Nurgle list work. Once Ad Mech came out, though... It gave me a second reason to pick them up.
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This message was edited 2 times. Last update was at 2015/06/12 01:40:18
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