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![[Post New]](/s/i/i.gif) 2016/06/08 14:50:31
Subject: Tactica Mechanicus - All Hail Mars!
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Regular Dakkanaut
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Tiger9gamer wrote: gmaleron wrote:Hey everyone with my guard nearing completion I'm looking at starting a Mech/Skitarii Army here in the near future. I am curious with the recent FAQ'S nerfing the fact that we can no longer jump in Allied transports how have you guys found the best ways to run Vanguard or Rangers? And in light of these recent changes are Vanguard still better than Rangers?
I am doing what the book intended to I guess... Walk up the field very slowly shooting the entire time and getting dusted whenever someone looks at my guys  We need transports.
I've probably missed something in the FaQ but isn't it a case of just being unable to deploy in Battle brothers transports. I know it's not as effective but is it still possible to deploy them out of LOS hiding behind a rhino or Taurox then first turn board and drive up the board. Obviously not as great as drop pods and you are vulnerable if you don't get first turn but should still hopefully at some protection and mobility. I'm hoping to do this with vanguard hopping in Obsec taurox primes for an Ordo Mechanicus list, while the scions can still make use of their deep strike.
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![[Post New]](/s/i/i.gif) 2016/06/08 17:01:32
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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I was actually thinking about Taurox recently. They seem mildly expensive, but they have Teleport Homers you can purchase to make good use of that Deep Strike, and they offer up easy Melta Guns. That easily means we don't have to be as reliant on Arc Rifles and can spam Plasma Calaviers all day.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/08 17:10:10
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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If the rule states that we cant only start inside an allied transport then Razorbacks I think from Blood Angels would be the best choice, would allow the turbo charged engines and the Razorbacks could actually put some fire downrange while we mount up.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/06/08 18:49:05
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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You're paying up to 85 points for those Razorbacks though. Taurox are almost the same, but at least MT give better tools for us to use. Blood Angels aren't doing anything we can't grab from the vanilla codex. Fast Transports aren't worth that Blood Angel tax.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/08 19:07:53
Subject: Tactica Mechanicus - All Hail Mars!
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Regular Dakkanaut
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Also pretty sure Taurox Primes are fast too, not a huge fan of them due to being so fragile but they compare reasonably well to razorbacks with larger capacity and fire-points just the weak side armour letting them down.
Interest to see how the Scions start collecting turns out, if they don't need to be in the transports with the commissar it could work pretty well paired up with the dominus maniple.
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![[Post New]](/s/i/i.gif) 2016/06/08 19:35:00
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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I might put together a rough draft of a MT/Skitarii list for 1850 tonight.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/08 20:45:36
Subject: Tactica Mechanicus - All Hail Mars!
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Snivelling Workbot
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I like using Inquisition for my Ad Mech transport requirements.
I get 1 Psyker +2 acolypte (18 points) to get myself a chimera, considering this allows me a psyker I consider it a very minimal tax. With chimera I can have 5 vanguard shooting out of it which is pretty nice.
While I am on it I also get Cortaez for seizing/denying initiative, so my guys can actually survive enough to get inside the Chimera.
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Noc Est Forma in Morte |
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![[Post New]](/s/i/i.gif) 2016/06/08 22:07:23
Subject: Tactica Mechanicus - All Hail Mars!
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Regular Dakkanaut
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Zalek wrote:I like using Inquisition for my Ad Mech transport requirements.
I get 1 Psyker +2 acolypte (18 points) to get myself a chimera, considering this allows me a psyker I consider it a very minimal tax. With chimera I can have 5 vanguard shooting out of it which is pretty nice.
While I am on it I also get Cortaez for seizing/denying initiative, so my guys can actually survive enough to get inside the Chimera.
I quite like that, the inquisition chimera does make a good transport for vanguard and I also quite like the thought of a grenade juggling ordo xenos inquisitor with vanguard for stacking toughness penalties in CC or conversion beamer with some arquebus wielding rangers for the range synergy and to give them a bit more wallop.
Do you just leave the henchman squads lying around in you deployment zone? That's the only thing putting me off this tactic as I can't produce an effective long range warband without sticking a inquisitor in with some plasma cannon servitors and a jokero to attempt to spruce the guns up, mindlock just makes them to unreliable without the inquisitor.
(off topic but I have on occasion done this with a psyker, mystic and acolyte in a taurox for my scions to lock onto in low point games, but being as they stay in the vehicles as beacons and mana batteries it's easier to pretend they are equipment on the vehicle rather tah an under armed squad)
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![[Post New]](/s/i/i.gif) 2016/06/09 05:32:19
Subject: Tactica Mechanicus - All Hail Mars!
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Snivelling Workbot
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ragnorack1 wrote:
Do you just leave the henchman squads lying around in you deployment zone? That's the only thing putting me off this tactic as I can't produce an effective long range warband without sticking a inquisitor in with some plasma cannon servitors and a jokero to attempt to spruce the guns up, mindlock just makes them to unreliable without the inquisitor.
Yeah they are mostly in cover but 12" of some important units. I have a Psyker in that unit with Divination for Presience. I generally have some stuff on the back such as Onagers or Destroyers etc, so I can cast Prescience on them.
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Noc Est Forma in Morte |
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![[Post New]](/s/i/i.gif) 2016/06/09 20:14:43
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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So I have finally started collecting some guys from my Army and I'm really interested in running the War Convocation Formation. I'm kind of curious since the formation is made up of a standard FOC from both Skitarii and Ad Mech Books what combos have you guys found to be effective? I'm looking at a very Kataphron heavy and Skitarii heavy list, also your guys experience what imperial knight have you found to be the most effective?
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/06/09 20:44:54
Subject: Tactica Mechanicus - All Hail Mars!
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Pewling Menial
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The war convocation is surprisingly good in close combat. The skitarii elites are already good and giving them canticles can make them lethal through the roof. I like allying in a xenos inquisitor for rad and psychotrope grenades. Automatically Appended Next Post: For war con the skitarii force is actually the formation that's one of every unit so you can't really chose what to take for them.
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This message was edited 1 time. Last update was at 2016/06/09 20:46:55
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![[Post New]](/s/i/i.gif) 2016/06/09 21:01:49
Subject: Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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Really? Because when I search it on Google it says:
-x1 Battle Congregation for Ad Mech
-x1 Skitarii Maniple for Skitarii
-x1 Oathsworn Detachment for Imperial Knights
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/06/09 21:08:49
Subject: Tactica Mechanicus - All Hail Mars!
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Fresh-Faced New User
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gmaleron wrote:Really? Because when I search it on Google it says:
-x1 Battle Congregation for Ad Mech
-x1 Skitarii Maniple for Skitarii
-x1 Oathsworn Detachment for Imperial Knights
It's skitarii BATTLE maniple - one of every unit (and one unit of dragoons or ironstruders)
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![[Post New]](/s/i/i.gif) 2016/06/09 21:30:03
Subject: Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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Ahh thanks for clearing that up!
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/06/10 03:23:43
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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gmaleron wrote:So I have finally started collecting some guys from my Army and I'm really interested in running the War Convocation Formation. I'm kind of curious since the formation is made up of a standard FOC from both Skitarii and Ad Mech Books what combos have you guys found to be effective? I'm looking at a very Kataphron heavy and Skitarii heavy list, also your guys experience what imperial knight have you found to be the most effective?
Probably bring the minimum number of models needed for War Convocation, with the possible exception of two or three Dragoons because they're boss. Give the Destroyers grav.
For the past year, many War Convocation players allied drop pods to deliver the Destroyers and Vanguard. But if GW's new FAQ sticks, that'll no longer be an option. So many are now fielding a second Imperial Knight.
The shooty Crusader Knight is probably most effective, but a Knight with a D weapon helps fill in a War Convocation's weaknesses.
gdzilla wrote:I like allying in a xenos inquisitor for rad and psychotrope grenades.
Inquisitors are good allies. Bring the servo-skulls to counter drop pods and other shenanigans. And consider Coteaz to help get that first turn, so crucial for War Convocation. Also consider a Culexus assasin to help counter those popular deathstars, especially if you play with full-strength Invisibility. I think Callidius assassins also help get first turn?
And there are some Space Marine formations that are good allies with almost any Imperial Force: Librarius Conclave, Skyhammer Annihilation Force, etc. Automatically Appended Next Post: This article is from February, before the new FAQ, but it talks about War Convocation https://www.frontlinegaming.org/2016/02/27/war-convocation-calibration/
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This message was edited 1 time. Last update was at 2016/06/10 03:25:51
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![[Post New]](/s/i/i.gif) 2016/06/13 20:34:50
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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So this is the fun-ish list I made using MT and Inquisitor allies.
Skitarii Maniple:
x10 Vanguard
. 3 Plasma Calivers
x10 Vanguard
. 3 Plasma Calivers
x10 Vanguard
. 3 Plasma Calivers
x5 Rangers
. 2 Arc Rifles
x5 Rangers
. 2 Arc Rifles
MT CAD
x1 Command Squad
. 4 Melta Guns
x1 Command Squad
. 4 Melta Guns
x5 Scions
. 2 Flamers
x5 Scions
. 2 Flamers
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
Inquisitorial Detachment
x1 Malleus
. 3 Servo Skulls, Terminator Armor w/ Psycannon
x1 Malleus
. 2 Servo Skulls, Terminator Armor w/ Psycannon
x3 Servitors w/ Plasma Cannons, Psyker
x3 Servitors w/ Plasma Cannons, Psyker
What I was thinking is that the Inquisitors could join either the Servitors or the Command Squads (as I don't care too much about the Servitor Mind Lock; they're mostly for any backfield objectives), and the Taurox will go up the field as quickly as possible to drop off the Vanguard whilst the Rangers scoot up behind.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/13 21:53:25
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Regular Dakkanaut
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Slayer-Fan123 wrote:So this is the fun-ish list I made using MT and Inquisitor allies.
Skitarii Maniple:
x10 Vanguard
. 3 Plasma Calivers
x10 Vanguard
. 3 Plasma Calivers
x10 Vanguard
. 3 Plasma Calivers
x5 Rangers
. 2 Arc Rifles
x5 Rangers
. 2 Arc Rifles
MT CAD
x1 Command Squad
. 4 Melta Guns
x1 Command Squad
. 4 Melta Guns
x5 Scions
. 2 Flamers
x5 Scions
. 2 Flamers
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
Inquisitorial Detachment
x1 Malleus
. 3 Servo Skulls, Terminator Armor w/ Psycannon
x1 Malleus
. 2 Servo Skulls, Terminator Armor w/ Psycannon
x3 Servitors w/ Plasma Cannons, Psyker
x3 Servitors w/ Plasma Cannons, Psyker
What I was thinking is that the Inquisitors could join either the Servitors or the Command Squads (as I don't care too much about the Servitor Mind Lock; they're mostly for any backfield objectives), and the Taurox will go up the field as quickly as possible to drop off the Vanguard whilst the Rangers scoot up behind.
I like this list a lot, I use psycanon inquisitors with my scion command squads a lot, work well with adding a bit more anti-vehicle punch to melta, but my preferred way to use them is with plasma as they really benefit from the preferred enemy order as it give you less overheats and more rends for an anti-everything unit, I presume you made them psychers too? I find it hard to get powers to go off against psychic heavy armies but when against armies with few warp charges divination is awesome, going for the ignores cover but having prescience as a back up is great as they stack well with the orders for even more effective alpha strike. I can see were you're going with the plasma servitors but only having shots half the time I'm not sure they will be worth the points, could try knocking them down to heavy bolters and using the points saved to get a third squad for the extra warp charge.
Not tried the skitarii out yet so can't give much advice, personally I'm not sure its worth triple plasma outside of the warlord squad, they are pricey and with that many shot your gonna end up blowing yourself up, though they do have a lot of punch. Might be worth either taking the other two squads on vanguard naked (guns are still effective against infantry and MCs through weight of fire or give them the arc rifles from the rangers as they are more likely to get in range. The rangers I'm not sure on, as you've already got the servitors holding the backfield if you didn't I'd say keep them an maybe take a couple of aquebus as a harassing unit but they are not particularly cost effective. Again I haven't got enough experience but I'd be tempted to take the money saved from rangers and plasma cavaliers and either bulk out the scion squads for a slightly more robust objective secure unit or grab a couple of irons striders for some more AV targets to take the heat off the taurox plus the cognis and twin linked allows you to take some pot shots against flyers and invisible units, not enough to effect deathstars but enough keep smaller units honest n flyers jimk
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![[Post New]](/s/i/i.gif) 2016/06/14 02:50:57
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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ragnorack1 wrote:Slayer-Fan123 wrote:So this is the fun-ish list I made using MT and Inquisitor allies.
Skitarii Maniple:
x10 Vanguard
. 3 Plasma Calivers
x10 Vanguard
. 3 Plasma Calivers
x10 Vanguard
. 3 Plasma Calivers
x5 Rangers
. 2 Arc Rifles
x5 Rangers
. 2 Arc Rifles
MT CAD
x1 Command Squad
. 4 Melta Guns
x1 Command Squad
. 4 Melta Guns
x5 Scions
. 2 Flamers
x5 Scions
. 2 Flamers
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
x1 Taurox Prime
. Dozer Blade, ML, Autocannon
Inquisitorial Detachment
x1 Malleus
. 3 Servo Skulls, Terminator Armor w/ Psycannon
x1 Malleus
. 2 Servo Skulls, Terminator Armor w/ Psycannon
x3 Servitors w/ Plasma Cannons, Psyker
x3 Servitors w/ Plasma Cannons, Psyker
What I was thinking is that the Inquisitors could join either the Servitors or the Command Squads (as I don't care too much about the Servitor Mind Lock; they're mostly for any backfield objectives), and the Taurox will go up the field as quickly as possible to drop off the Vanguard whilst the Rangers scoot up behind.
I like this list a lot, I use psycanon inquisitors with my scion command squads a lot, work well with adding a bit more anti-vehicle punch to melta, but my preferred way to use them is with plasma as they really benefit from the preferred enemy order as it give you less overheats and more rends for an anti-everything unit, I presume you made them psychers too? I find it hard to get powers to go off against psychic heavy armies but when against armies with few warp charges divination is awesome, going for the ignores cover but having prescience as a back up is great as they stack well with the orders for even more effective alpha strike. I can see were you're going with the plasma servitors but only having shots half the time I'm not sure they will be worth the points, could try knocking them down to heavy bolters and using the points saved to get a third squad for the extra warp charge.
Not tried the skitarii out yet so can't give much advice, personally I'm not sure its worth triple plasma outside of the warlord squad, they are pricey and with that many shot your gonna end up blowing yourself up, though they do have a lot of punch. Might be worth either taking the other two squads on vanguard naked (guns are still effective against infantry and MCs through weight of fire or give them the arc rifles from the rangers as they are more likely to get in range. The rangers I'm not sure on, as you've already got the servitors holding the backfield if you didn't I'd say keep them an maybe take a couple of aquebus as a harassing unit but they are not particularly cost effective. Again I haven't got enough experience but I'd be tempted to take the money saved from rangers and plasma cavaliers and either bulk out the scion squads for a slightly more robust objective secure unit or grab a couple of irons striders for some more AV targets to take the heat off the taurox plus the cognis and twin linked allows you to take some pot shots against flyers and invisible units, not enough to effect deathstars but enough keep smaller units honest n flyers jimk
1. I feel that the Plasma would be better done by the Vanguard, and that I should take advantage of the Skulls to take care of anything that Plasma won't be efficient for. I would be willing to try this out, but that means I'd have to find points for it (as that's an additional 20 in each squad!), and I'd have to get more Arc Rifles (which is terrible for Vanguard). I could probably be more efficient by losing one of the Ranger squads to do this, but they're helping control objectives too along with the Servitors. The list is still a work in progress though.
2. The Inquisitors aren't Psykers. I wanted to find points to do that as well. Perhaps losing the Servitors and just striking the Inquisitors with the Command Squads would be easy, but at the same time they're okay firepower for 60 points. So many things I want to do and I can't fit everything in!
3. I can just use the Doctrina as necessary for the Plasma Vanguard. Gets Hot is an overrated problem; it's a 42% chance to die if I roll that 1. I'm fine with that.
4. I've been thinking about the Skitarii vehicles too. Ultimately I'd have to lose the Inquisitor element to do points for them unless the Rangers were lost.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/14 16:09:24
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Regular Dakkanaut
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Good point on the doctrinas helping with overheats, you make strong case there and those squads will pack a wallop. Not sure the two psykers are worth it on their own, if you're keeping the rangers and the inquisitors have no psychic ability I'd be tempted to sack of the two henchman war bands that will net you either a couple of ironstriders or 3 dragoons for more AV saturation. Though I'll be honest I'm just nit picking as I do really like that list.
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![[Post New]](/s/i/i.gif) 2016/06/14 17:24:58
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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ragnorack1 wrote:Good point on the doctrinas helping with overheats, you make strong case there and those squads will pack a wallop. Not sure the two psykers are worth it on their own, if you're keeping the rangers and the inquisitors have no psychic ability I'd be tempted to sack of the two henchman war bands that will net you either a couple of ironstriders or 3 dragoons for more AV saturation. Though I'll be honest I'm just nit picking as I do really like that list.
They were a total of 20 points. I figured I would roll on Divination and fish for any of the WC1 powers.
I also like that idea of losing the Henchmen for Iron Striders. I'll consider it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/19 07:24:25
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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Hey guys I was able to get a couple games in today at my FLGS by proxying units before buying anything and I think I have found a pretty solid 1500 Point list to get me started with the units I want to run. With this list I was able to beat Imperial Guard, Farsight Enclaves Tau and Orks against some pretty competitive opponents as my entire store is. This is the list I ran in every game and what I'm planning on building towards to start, let me know what you guys think and if there are any changes in particular that you would make, thanks for posting!
SKITARII MANIPLE:
TROOPS:
-x10 Rangers *Warlord Here*
*w/x3 Transuranic Arquebus, Omnispex
-x10 Vanguard
*w/ x3 Arc Rifles, x1 Arc Pistol, Omnispex
-x10 Vanguard
*w/ x3 Arc Rifles, x1 Arc Pistol, Omnispex
-x10 Vanguard
*w/ x3 Plasma Calivers, Omnispex
FAST ATTACK:
-x3 Dragoons
*w/ x3 Phosphor Serpenta
-x3 Dragoons
*w/ x3 Phosphor Serpenta
HEAVY SUPPORT:
-Onager Dunecrawler
*w/ Neutron Laser and Cognis Heavy Stubber, Cognis Heavy Stubber, Cognis Maniple
-Onager Dunecrawler
*w/ Neutron Laser and Cognis Heavy Stubber, Cognis Heavy Stubber, Cognis Maniple
-Onager Dunecrawler
*w/ Iccarus Array, Cognis Heavy Stubber, Cognis Maniple
TOTAL ARMY: 1500 POINTS
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/06/21 08:04:53
Subject: Tactica Mechanicus - All Hail Mars!
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Enginseer with a Wrench
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I'm curious why you prefer the phosphor serpentas on your dragoons rather than the taser lances. Have you played them with the lances?
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![[Post New]](/s/i/i.gif) 2016/06/21 09:25:51
Subject: Tactica Mechanicus - All Hail Mars!
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Proud Triarch Praetorian
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Phosphor Serpentas are the pistol weapons that allow re-roll charges if you get a wound in. They do not replace the lance.
What You're thinking of are Radium Jezails (spelling?), the two-shot Radium sniper
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2016/06/22 06:32:12
Subject: Tactica Mechanicus - All Hail Mars!
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Slaanesh Chosen Marine Riding a Fiend
Maine
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IHateNids wrote:Phosphor Serpentas are the pistol weapons that allow re-roll charges if you get a wound in. They do not replace the lance.
What You're thinking of are Radium Jezails (spelling?), the two-shot Radium sniper
Posphor weaponry seems like an incredible synergy weapon. Not only are most of them average strength to begin with, having a psudo-markerlight effect on cover while also making our choppy units even more likely to succeed seems most excellent.
I could see Dragoons and the Sicarians being best buds as they romp up the field, with the Dragoon popping a pistol shot before the charge to try to ensure their success (or have Kastelans or the Onager do it for you prior)
Even then, having your Rangers be able to comfortably pot shot at hunkered enemies even more with the enemy having potentially reduced cover from a Phosphor barrage prior makes me happy inside.
I'm really loving the army synergy overall. My biggest problem is finding a happy balance between high strength long range ballistics and Phosphor. I supposed I should leave Phosphor to the Dragoons and Kastelans and keep the Onegers for the heavy weapons/anti-air.
Edit: What I also find interesting is the fluff explanation for why the Admech don't use vehicles to transport themselves too/from the battlefield. While to many, the fluff shouldn't also cripple an army in that regard, I find myself satisfied with the explanation and adds a very eerie 'terminator' vibe. They just relentlessly stalk their prey. Doesn't matter where you go, or how you get there...they'll find you. (Rangers, in particular). Or no matter where their mission is, they'll trudge along on foot no matter the distance, even leaving days/weeks/months ahead of whomever they may be fighting with to arrive first to make up for their lack of vehicles. Their dedication to the Machine God the only thing they need to keep on moving.
I MAY even hold off on an allied Marine force for a while to get transports (Especially until the FAQ is finalized to be sure to know what to skip on). Luckily my area isn't super meta-game central and a foot bound Admech force, for the most part, should not be getting blown off the table turn one and Admech in general shouldn't be struggling TOO hard to pop their enemies transports in return.
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This message was edited 1 time. Last update was at 2016/06/22 06:51:46
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![[Post New]](/s/i/i.gif) 2016/09/13 18:13:18
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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I figured this thread needed a bump because of how awesome the new toys from FW are, and I want to know how you folks plan to use them. With the Hoplites I plan to use a squad of 15 and run them up the board, and I plan to run two minimum squads of Peltasts. I know some might be worried about Hoplites being shot to pieces before they get anywhere, but I think they have to be ran above 10 to get the most from the Shield Generator, and with enough target saturation they could get to the thick of it relatively unscathed. In my next FLGS tournament, I will be planning to proxy the following:
SKITARII MANIPLE
x10 Rangers
. 3 Arquebus, Refractor Field
x10 Rangers
. 3 Arquebus, Refractor Field
x10 Vanguard
. 3 Calivers, Refractor Field
x10 Vanguard
. 3 Calivers, Refractor Field
x10 Peltasts
x10 Peltasts
x15 Hoplites
x1 Dunecrawler
. Icarus Array
x1 Dunecrawler
. Icarus Array
IRONSTRIDER CAVALIERS
x1 Balistarii
. Autocannon
x1 Dragoon
. Taser
x1 Dragoon
. Taser
IRONSTRIDER CAVALIERS
x1 Balistarii
. Autocannon
x1 Dragoon
. Taser
x1 Dragoon
. Taser
My only concern is the loadouts of the Rangers and Dunecrawlers. Should I go for Arc Rifles on the Rangers or stick with abusing Precision Shot? Should I keep the Icarus Arrays or leave the Dunecrawlers stock? I also question the value of the 4++/5++ our Alphas can get. Has anyone had luck with those?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/09/13 19:16:48
Subject: Re:Tactica Mechanicus - All Hail Mars!
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Quick-fingered Warlord Moderatus
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Slayer-Fan123 wrote:I figured this thread needed a bump because of how awesome the new toys from FW are, and I want to know how you folks plan to use them. With the Hoplites I plan to use a squad of 15 and run them up the board, and I plan to run two minimum squads of Peltasts. I know some might be worried about Hoplites being shot to pieces before they get anywhere, but I think they have to be ran above 10 to get the most from the Shield Generator, and with enough target saturation they could get to the thick of it relatively unscathed. In my next FLGS tournament, I will be planning to proxy the following: SKITARII MANIPLE x10 Rangers . 3 Arquebus, Refractor Field x10 Rangers . 3 Arquebus, Refractor Field x10 Vanguard . 3 Calivers, Refractor Field x10 Vanguard . 3 Calivers, Refractor Field x10 Peltasts x10 Peltasts x15 Hoplites x1 Dunecrawler . Icarus Array x1 Dunecrawler . Icarus Array IRONSTRIDER CAVALIERS x1 Balistarii . Autocannon x1 Dragoon . Taser x1 Dragoon . Taser IRONSTRIDER CAVALIERS x1 Balistarii . Autocannon x1 Dragoon . Taser x1 Dragoon . Taser My only concern is the loadouts of the Rangers and Dunecrawlers. Should I go for Arc Rifles on the Rangers or stick with abusing Precision Shot? Should I keep the Icarus Arrays or leave the Dunecrawlers stock? I also question the value of the 4++/5++ our Alphas can get. Has anyone had luck with those? Not exactly how I would have done it, but it looks pretty good... outside of the arquebus on the rangers. Think of it this way: you are paying 75pts for three single shot bolter rounds that glance rhino's on sevens using 2d6, but your wounding regular infantry on 4's no matter the toughness. now for 45pts you can bring three arc rifles which, while having only 24" range, glance all vehicles on 2's with haywire. Your also wounding most infantry on 2's, and while they have an armor save it can still force your opponent to roll more dice. 2 icarius array onagers may be over kill for flyers, but it would be based on your meta more often then naught. what I really wanna know is why two cavalier formations? also, really hope this doesn't count as dread threadcromancy
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This message was edited 1 time. Last update was at 2016/09/13 19:17:12
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2016/09/13 19:27:23
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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It is mostly to create target saturation and to help save slots in the Fast Attack. I don't want to bunch the vehicles into a squadron as you know Scatterbikes and Grav can decimate things like that.
Regarding the Arquebus, good point. My issue is that it meshes so much better with their default weapon, but 30 points is 30 points...
Also my meta doesn't see too many fliers, but it is one of the better weapon options because it has so many shots.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/09/13 19:37:10
Subject: Tactica Mechanicus - All Hail Mars!
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Quick-fingered Warlord Moderatus
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Slayer-Fan123 wrote:It is mostly to create target saturation and to help save slots in the Fast Attack. I don't want to bunch the vehicles into a squadron as you know Scatterbikes and Grav can decimate things like that.
Regarding the Arquebus, good point. My issue is that it meshes so much better with their default weapon, but 30 points is 30 points...
Also my meta doesn't see too many fliers, but it is one of the better weapon options because it has so many shots.
I suppose so, I just can't seem to bring myself to even dream of buying that many dragoons though. Onagers, sure, but not dragoons.
If there are not mnay fliers, then maybe make one into a neutron laser. str 10 ap 1 is hard to argue with, and if you get the right shot off you can decimate almost anything save MC's and GMC's.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2016/09/13 19:56:39
Subject: Tactica Mechanicus - All Hail Mars!
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Decrepit Dakkanaut
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Tiger9gamer wrote:Slayer-Fan123 wrote:It is mostly to create target saturation and to help save slots in the Fast Attack. I don't want to bunch the vehicles into a squadron as you know Scatterbikes and Grav can decimate things like that.
Regarding the Arquebus, good point. My issue is that it meshes so much better with their default weapon, but 30 points is 30 points...
Also my meta doesn't see too many fliers, but it is one of the better weapon options because it has so many shots.
I suppose so, I just can't seem to bring myself to even dream of buying that many dragoons though. Onagers, sure, but not dragoons.
If there are not mnay fliers, then maybe make one into a neutron laser. str 10 ap 1 is hard to argue with, and if you get the right shot off you can decimate almost anything save MC's and GMC's.
My friend has like 15 of them for whatever reason and is gracious enough to let me borrow them.
I could maybe turn both of the Icarus Arrays into a Neutron Laser, though I am wary of potentially more Heldrakes showing up thanks to them getting a formation.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/09/13 20:31:39
Subject: Tactica Mechanicus - All Hail Mars!
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Longtime Dakkanaut
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dragoons are awesome. gotta get some Reserve help to use that Ironstrider formation tho. Skitarii Maniple can take Fortification so toss in a bunker with comms relay. Good place for another unit to hide in too. Automatically Appended Next Post: Where are the rules for those new Hoplites and titan guard stuff?
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This message was edited 1 time. Last update was at 2016/09/14 03:16:39
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