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Made in gb
The Last Chancer Who Survived




United Kingdom

I'm starting up a Black Templars army, and I intend to use the BT chapter tactics (even if there are better ones). But I've not played any Marines since 5th edition, and I'm struggling to make a balanced-looking list that I like.
I have some IG to ally with, but I can't seem to get either of them to compliment eachother in a fluffy way.
Does anyone have some suggestions on how to play a BT army in a semi-effective fluffy way? I'm not adverse to rule-of-cool one trick ponies.
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Crusader squads in LRCs.

Swamp them in the ObSec AV14 Black Tide.

Take Helbrecht to boost them to get over any bigger threats.

/Thread

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in us
Newbie Black Templar Neophyte





California, San Carlos

Haha well his ideas are great but you should look to really play to their CC powers in challenges. Every one gets rerolls and rending so toss a LIghtning claw on ur sword bros for some great reroll hits and wounds in chalanges with rending and ap3. The Emps champ is a great addition for cheep into any bt army. Load up that LRC with a crusade squad and helzB toss 2 10 mans into rinos and a vet squad/ comand squad in a razorback with empchamp/ Chaplin. Fill with some heavy tank killers and or assault squads with meltas and or drop pods with dreads.

/thread

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Made in au
Missionary On A Mission




Australia

 death_scythe wrote:
Haha well his ideas are great but you should look to really play to their CC powers in challenges. Every one gets rerolls and rending

Only characters in a challenge get re-rolls to hit and rending, not everyone...


 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Only characters can challenge, so when mentioning challenges, everyone gets it.


Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in au
Missionary On A Mission




Australia

Oh, I didnt see him mention challenges. I think a Power Maul would be better than a Lightning Claw in a challenge, if you're hoping to maximise the use the Chapter Tactics. Sure a LC gets Shred, but a Power Maul will be S6. Plus, LC are specialist weapons, so a Power Maul gives you an extra attack with a Bolt Pistol.



 
   
Made in us
Newbie Black Templar Neophyte





California, San Carlos

the reason i chose a LC over the maul is the maul reduces you to I 2, in that case ur sword bro dies to a power sword and ur chapter T is useless. ST6 is nice for a lot of things tho.

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Orks: 5k (3 stompas!!!)
Eldar: 1500
Dark Eldar: 2k
Black Templar 2k
30K Emperors Children 2k  
   
Made in au
Missionary On A Mission




Australia

Maul is at initiative, and also has the concussive rule. Axe is Unwieldy.


 
   
Made in us
Fresh-Faced New User



Jacksonville, FL

I think razorback rush would work very well with crusaders.

Also Assault marines can jump into rhinos and fulfill your need for chainswords while adding FREE LOS blockers.

For under 500pts you can have 4 MSU 4 "tanks" and plenty of points for elites and heavies and HQs. If you want your fast attack open, 600pts for 4 TL LC and 4 Tac squads isnt too shabby.
   
Made in at
Slashing Veteran Sword Bretheren






 Selym wrote:
I'm starting up a Black Templars army, and I intend to use the BT chapter tactics (even if there are better ones). But I've not played any Marines since 5th edition, and I'm struggling to make a balanced-looking list that I like.
I have some IG to ally with, but I can't seem to get either of them to compliment eachother in a fluffy way.
Does anyone have some suggestions on how to play a BT army in a semi-effective fluffy way? I'm not adverse to rule-of-cool one trick ponies.


Please browse through my extensive tactica (in my sig) and leave a comment there

This message was edited 1 time. Last update was at 2015/04/12 22:15:11


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Made in ru
!!Goffik Rocker!!






Do they have any way of getting scout or infiltrate? Cause Crusader makes them pretty fast with 3d6 - pick highest run moves. Black tide might be much more viable now than n 6-th.

This message was edited 1 time. Last update was at 2015/04/13 08:16:48


 
   
Made in us
Slashing Veteran Sword Bretheren






Inquisitor Ally. Liber Hereticus. before the game begins he can make a LD check, if passed he gives the unit he is attached to Scout. So you can either put him with a unit in their dedicated transport and scout the LRC 12" forward, or just put him with a full 10/10 crusade squad and scout them 6" forward.

And while you're taking allies, ally in some Blood Angels and stick a sanguinary priest in there for +1 WS and FNP.

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Made in gb
The Last Chancer Who Survived




United Kingdom

 Sir Arun wrote:
 Selym wrote:
I'm starting up a Black Templars army, and I intend to use the BT chapter tactics (even if there are better ones). But I've not played any Marines since 5th edition, and I'm struggling to make a balanced-looking list that I like.
I have some IG to ally with, but I can't seem to get either of them to compliment eachother in a fluffy way.
Does anyone have some suggestions on how to play a BT army in a semi-effective fluffy way? I'm not adverse to rule-of-cool one trick ponies.


Please browse through my extensive tactica (in my sig) and leave a comment there

Great article, thanks

 Icculus wrote:
Inquisitor Ally. Liber Hereticus. before the game begins he can make a LD check, if passed he gives the unit he is attached to Scout. So you can either put him with a unit in their dedicated transport and scout the LRC 12" forward, or just put him with a full 10/10 crusade squad and scout them 6" forward.

And while you're taking allies, ally in some Blood Angels and stick a sanguinary priest in there for +1 WS and FNP.

Ouch XD

A LRC getting to move that much is really gonna hurt my Ultramarine friend

This message was edited 1 time. Last update was at 2015/04/13 15:28:19


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 GoonBandito wrote:
Maul is at initiative, and also has the concussive rule. Axe is Unwieldy.


True. However, the Axe is AP2 and the Maul is only AP4. I play against a lot of Space Marines and Chaos Space Marines running around with 3+ armor saves. AP is more important to me. Personally, I'm fine with a Power Sword. AP3 at initiative is cool beans.


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