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![[Post New]](/s/i/i.gif) 2015/11/24 20:49:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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FratHammer wrote:I use 1-2 in every game. We could even spam them for 67pts on looted wagons. I never have, but you could
If it could wipe the smug smile off those Decurion tin cans, I'd due it.
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![[Post New]](/s/i/i.gif) 2015/11/24 20:57:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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I think the problem with killkannons is largely due to it being ordnance (meaning that any additional weapons are purely for weapons destroyed purposes rather than supplementary firepower because of snapfire) having only 24" range and most of all missing the crucial bit of strength that makes things like FNP or RP for Necrons be affected. When there's better options like the Supa-Kannon (which is now a Primary weapon, meaning your big shootas aren't effectively useless and you can use skorchas if you want to), its hard to say yes even when its gotten cheaper.
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This message was edited 1 time. Last update was at 2015/11/24 20:57:19
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![[Post New]](/s/i/i.gif) 2015/11/24 21:08:51
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Krazed Killa Kan
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Waaagh 18 wrote:What are people's thoughts on the viability of Killkannons for Battlewagons now? I know that they are widely considered suboptimal, but with the new Eldar Bikes with 3+ armor, the space marine menace, and the necrons and their thick armor is it finally worth it to include the semi-reliable AP 3?
I run a lot of Battlewagons in my lists and I found them to be incredibly good when transporting units like Flash Gitz, Tankbustas, or Nobz (mega or standard). Really good with Blitz Brigade as you tend to not move as much on turn 1 so its an easy 6" move (or remain stationary for Flash Gitz Battlewagons) and fire with decent target opportunity. I don't really like cutting into the transport capacity for Boyz Battlewagons as those 8 models really makes a big difference in close combat. I would never take a Killkannon Battlewagon empty as you should instead look to bring the Supa Kannon from Forgeworld (Big Trakks are better Supa Kannon platforms anyways). Never ran a looted wagon in 7th despite my Death Skull theme army. Looted wagons just seem too slot inefficient to really field when Mek Guns exist.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 201513/11/25 06:29:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Blood-Raging Khorne Berserker
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Looted wagon bare bones plus killkannon is like 67 pts....for the damage it does my opponents usually think its a lot more.
There are a lot of ork detachments with 3 support slots so not hard to fit in.
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![[Post New]](/s/i/i.gif) 2015/11/26 09:24:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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I'm probably going to run a ton of looted wagons in my bloodaxe themed army. Mostly because they are cheap and transports and I think they could compliment the loads of kommandos and some stormboyz.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2015/11/27 20:58:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Krazed Killa Kan
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To make decuricrons cry:
Burna Wagon his ghostarks.
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![[Post New]](/s/i/i.gif) 2015/11/27 21:33:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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I like to run the BustaWagon, usually with a pretty big squad of tankbustas, and keep the AV14 facing whatever. Not cheap, though.
Will all that gauss? I've never gotten a wagon even close to a ghostark.
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![[Post New]](/s/i/i.gif) 2015/11/27 23:19:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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I prefer taking things like Mek Gunz over killkannons. You get a kustom mega kannon for the same price, and it has grots with their BS 3, and you can have an entire battery of them for much cheaper than it would take to do on Battlewagons. The issue is they're not mobile, and moving them is a pain, but I think it's worth saving the points.
Now, if you're running a whole bunch of wagons, yeah, I'd definitely strap one or two onto transports for elite units. Definitely not on boyz.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2015/11/28 07:40:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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Vitali you must have a lot of money then... Each one is 40~us dollars... So each unit is 200~$... I'm not saying they aren't amazing, I'm saying I have 5. And I already own 2BWs with kill kannons and I have 3looted wagons with old Boomguns. It's options and pricing.
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Warboss Troil
"Less chat, more splat!" |
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![[Post New]](/s/i/i.gif) 2015/11/28 09:01:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I have taken to deploying 5 looted wagons all with KK in my past two games and they served me very well. 335 points for 5 s7ap3 pie plates a turn? I mean sure they got destroyed easily when they were looked at, but for 67 points each I dont expect them to tear the house down. For the threat they bring though they work pretty well as distraction/cover forces so the rest of the ork army can advance.
I had one really like shot in a game versus space marines where his 10 man deep strike dev squad all got caught by a direct hit killkannon. 10 dice rolls later his entire squad got vaporized. Wagon paid for itself 3 times over.
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This message was edited 1 time. Last update was at 2015/11/28 09:02:30
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![[Post New]](/s/i/i.gif) 2015/11/28 12:49:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Thanks for your thoughts on Looted Wagons, and the idea of burning out the 'crons with some Burna Boyz. I think I might stick a minimum squad of Burna Boyz in a trukk and try that. I could mount Skorchas on a Looted Wagon too I suppose.
FratHammer wrote:Vitali you must have a lot of money then... Each one is 40~us dollars... So each unit is 200~$... I'm not saying they aren't amazing, I'm saying I have 5. And I already own 2BWs with kill kannons and I have 3looted wagons with old Boomguns. It's options and pricing.
You could scratch build them. That's what I'm doing.
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This message was edited 1 time. Last update was at 2015/11/28 12:50:34
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![[Post New]](/s/i/i.gif) 2015/11/29 19:37:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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FratHammer wrote:Vitali you must have a lot of money then... Each one is 40~us dollars... So each unit is 200~$... I'm not saying they aren't amazing, I'm saying I have 5. And I already own 2BWs with kill kannons and I have 3looted wagons with old Boomguns. It's options and pricing.
I use ww2 guns - they're like 3-4 dollars a piece and have almost better details and are roughly the same size.
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![[Post New]](/s/i/i.gif) 2015/11/29 22:43:32
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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koooaei wrote:FratHammer wrote:Vitali you must have a lot of money then... Each one is 40~us dollars... So each unit is 200~$... I'm not saying they aren't amazing, I'm saying I have 5. And I already own 2BWs with kill kannons and I have 3looted wagons with old Boomguns. It's options and pricing.
I use ww2 guns - they're like 3-4 dollars a piece and have almost better details and are roughly the same size.
Inspired by this:
http://itslikewatchingpaintdry.blogspot.com/2014/07/mek-gun-and-trukk-kitbash-114.html
I used 3 Trukk Kits and 1 Mek Gun Kits and a few spare bits to make 10 Mek Guns.
Honestly, I recommend this to everyone. The Mek Gun kit is terrific, but if you are running 5 of them side by side it looks better if there is some variation.
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![[Post New]](/s/i/i.gif) 2015/12/02 10:04:15
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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so with the recent itc ruleing use orks can now bring big mek buzzgobz big mek stompa for 300 pts. a 300 pt stompa! thats just 20pt more then a kff morkanaut. my question here is what would be some competitive lists for this stompa? i was thinking of one were i jhave the bullyboyz in truks protected by bigmek on bike with mega force field while the stompa runs up the other side of the board. either the enemy has to focus the bully boyz or the superheavy.
what are your opinions. is the 400 pts for an hq and bigmek stompa worth it? what type of list would work best with the superheavy?
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/12/02 16:16:32
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Krazed Killa Kan
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Quick question regarding the Buzzgob stompa. Mek Buzzgob himself is 100pts, to exchange to a big mek stompa costs 300pts. Wouldn't you need to buy the Mek for 100 pts and then add 300pts to exchange him for the stompa. Therefore a 400pt stompa? Still great just wondering. I like this stompa kitted up with all the shooting weapons my self. Be one massive shooting beacon that is tough to take down. Fill him with some lootas for even more shots
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This message was edited 2 times. Last update was at 2015/12/02 16:17:28
2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2015/12/02 17:41:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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skycapt44 wrote:Quick question regarding the Buzzgob stompa. Mek Buzzgob himself is 100pts, to exchange to a big mek stompa costs 300pts. Wouldn't you need to buy the Mek for 100 pts and then add 300pts to exchange him for the stompa. Therefore a 400pt stompa? Still great just wondering. I like this stompa kitted up with all the shooting weapons my self. Be one massive shooting beacon that is tough to take down. Fill him with some lootas for even more shots
Yes. Buzzgob's Stompa is really 400 points, and generally you are going to add at least one blast and one squad of embarked gretchin for 535 points.
geargutz wrote:so with the recent itc ruleing use orks can now bring big mek buzzgobz big mek stompa for 300 pts. a 300 pt stompa! thats just 20pt more then a kff morkanaut. my question here is what would be some competitive lists for this stompa?
There is literally no Ork list that couldn't be made better by the inclusion of the 300 point Stompa. Any competitive list you've ever run or seen for Orks, is now better, because it has made room for the Stompa. Its the reason I voted against this change. Any unit that is so violently meta shifting and reduces list diversity is a bad thing.
On a hilariously ironic note, my Stompa arrived in the mail today.
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![[Post New]](/s/i/i.gif) 2015/12/02 19:34:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Personally, i'd not call it all that terribly ott. As is, it just feels somewhere around an imperial knight in power level. Tougher but doesn't provide a lot of ranged offence. If you want to add in some shooting, you got to pay 100 extra pts. Which is probably worth it. But in the end you get a reasonable 500 pt superheavy. Which is admirably higher than a double massive blast s: D stompa with a hellstorm ap3 flamer.
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![[Post New]](/s/i/i.gif) 2015/12/02 19:40:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Has Badrukk been mentioned at all in this thread yet?
I looked through the OP...maybe I missed him.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/12/03 04:19:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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KaptinBadrukk wrote:Has Badrukk been mentioned at all in this thread yet?
I looked through the OP...maybe I missed him.
Mostly in the gits formation. The consensus was - they're not too terrible in blitz brigade. Although, overpriced and not necessery.
Badrukk on his own is just like 2 times more pricey than he should have been and eats up an HQ slot for no good reason.
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This message was edited 2 times. Last update was at 2015/12/03 04:21:19
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![[Post New]](/s/i/i.gif) 2015/12/03 06:14:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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koooaei wrote: KaptinBadrukk wrote:Has Badrukk been mentioned at all in this thread yet?
I looked through the OP...maybe I missed him.
Mostly in the gits formation. The consensus was - they're not too terrible in blitz brigade. Although, overpriced and not necessery.
Badrukk on his own is just like 2 times more pricey than he should have been and eats up an HQ slot for no good reason.
Yeah...it feels like the writers felt like they needed to compensate for the void left by removed HQ choices like Wazzdakka and Ol Zogwort and instead of either making new models or different characters for them they just threw in Zagstruk and Badrukk in as HQ choices instead and called it a day. Terrible decision given that both have some of the coolest models but have the crappiest of rules. They could have at least given them Warboss stats.
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![[Post New]](/s/i/i.gif) 2015/12/03 06:19:47
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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so whats a good load out for a bigmek stompa? i have been toying of getting it both the belly defkanon and the defkanon replacement for the mega klaw.
my thinking is this, more defkanons the better, makeing him a more ranged unit. or does a stompa realy need that mega klaw?
if hes ranged and has grots surounding him then theres little chance for a an unwanted combat with other superheavywalkers or gmc (tankbustas can then sweep in and do that combat).
if anything other than a superheavy or gmc gets into combat with my stompa then a mega klaw seems overkill since he already can stomp them to bitz.
the total price of this stompa after my upgrades is 550pts. not bad for a ranged mork of an efigy.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/12/03 06:46:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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I think that a choppa is essential. It's purely shooty variant is not really all that great.
I'd either go with a 400-440 pts variant with 0-2 suppa rokkits and no deffkannon or 500-540 pts with 0-2 suppa rokkits and additional deffkannon.
The 2-d option is probably more versatile as a massive s10 ap1 blast is still pretty darn good for orkses. Even for such price. But that's if you move forward and controle the board. You'd be surprised how many things can shrug a non-cover ignoring s10 ap1 massive blast like no big deal nowadays. You do need a backup plan.
Not nearly as frightening as a custom stompa can get cause it wastes points on a lifta-dropa and single-shot d-gaze on a bs2 platform but still pretty decent. That's the ammount of points it should cost in current enviroment.
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This message was edited 4 times. Last update was at 2015/12/03 06:50:40
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![[Post New]](/s/i/i.gif) 2015/12/03 07:25:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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koooaei wrote:I think that a choppa is essential. It's purely shooty variant is not really all that great.
Its still Strength 10 AP 2 with Stomp in CC. It can still move forward aggressively. Not many things can mix it up with a Stompa even without the D. The things that will give you problems are Thunderwolves and Knights. The double Deffkannon can soften them up significantly at range.
I think specifically with ITC and their missions, having something that can threaten backfield gunlines and eliminate mobility starting on turn 1 is pretty valuable. 1 Deff Kannon definitely. 2 are a maybe, but I'm leaning towards yes.
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![[Post New]](/s/i/i.gif) 2015/12/03 07:45:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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I'm not sure if it's ap2. It's not a GMC after all.
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![[Post New]](/s/i/i.gif) 2015/12/03 07:55:38
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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It has Smash, therefore all its attacks in CC are AP2.
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![[Post New]](/s/i/i.gif) 2015/12/03 19:53:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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I like it best at 400pts I am not sure I would bother with the Suppa Rokkits. Just use it like a wraith knight and send it out there.
The Lifta Droppa is probably the best single shot weapons orks can have. Destroying a vehicle 1/3 of the time, no saves allowed is hard to argue with. Even destroying a flier 1/6 of the time is great. The Gaze of Mork is kinda a joke, but who knows you might get lucky. 9 big shoota shots is good though...
I do agree having an auto include sucks, even thought we will be better off having it.
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This message was edited 1 time. Last update was at 2015/12/03 19:55:50
orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2015/12/03 20:51:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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JimOnMars wrote:I like to run the BustaWagon, usually with a pretty big squad of tankbustas, and keep the AV14 facing whatever. Not cheap, though.
Will all that gauss? I've never gotten a wagon even close to a ghostark.
Gauss is only useful if they can afford to acrtually aim it at your vehicles. So give them reasons not to?
Example (to avoid seeming overly vague): Don't deploy much, hide some small units and wait. Then saturate the field with units he cant ignore, only some of which are your vehicles. Make him choose. Even when he does, no guarantee the proximity of the saturation can be stopped. Then trundle up and flaminate them until there's nothing left. Fun.
This requires a really specific build, a list designed to saturate in the 2nd and 3rd rounds instead of attempting a first round decisive blow. It requires some patience as well. But Necrons are eventually going to have to come for those objectives. attacking them later instead of sooner means they must make harder choices about moving vs. Shooting.
Just some thoughts.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/12/03 20:56:51
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Geemoney wrote:I like it best at 400pts I am not sure I would bother with the Suppa Rokkits. Just use it like a wraith knight and send it out there.
I wouldn't bother with Suppa Rokkits either, but Definitely a Squad of Gretchin to give the thing OS. 435 at min. Personally the more I think about it, the more I think 485 for Gretchin, plus swapping out the claw.
Geemoney wrote:The Lifta Droppa is probably the best single shot weapons orks can have. Destroying a vehicle 1/3 of the time, no saves allowed is hard to argue with.
It is good for a single shot, but not that good.
Lets compare it to a Deff Kannon. Shoots at a Rhino, and basically can't miss because the blast is so big. It is a primary weapon, so it Pens 97.3% of the time. It is AP 1, so it explodes 33.33% of the time. Shooting at a rhino without cover you are killing it 32.4% of the time. Which is basically the same as the Lifta Droppa. With cover the damage output is reduced, however, it is still chipping in damage at least 1/2 of the time while threatening more than a single Rhino.
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![[Post New]](/s/i/i.gif) 2015/12/03 21:15:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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The 400 point stompa might be gone in the next few months if they redue IA8 finally.
I would get used to it being 400 points for long unfortunately.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/12/04 04:37:44
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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the apocalypse bigmek stompa has decent rules. its got more upgrade options then the codex stompa (real bummer we get a low in codex and the only real upgrades are supa rokits).
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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