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2016/01/03 16:25:11
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
I have one army type I love to use that I call the Ork Deffwing. Its a blitz brigade mixed with bully boyz and so far has served me very well.
I personally only like to field meganobs in the bullyboyz formation as it fixes all of their problems. Leadership? Aint a problem, fear can sometimes help and the +1 WS makes a world of difference against WS4 enemies (which is a lot of them).
Mixing that with battlewagons insures that they get to where they are going (Most of the time), and can serve to block LOS to keep AP2 fire away from them. I also love putting a warboss in MA With each one for extra beef.
Its very expensive and the whole list is designed around them, but in my experience few armies have the pure weight of dice, meele supremecy or ap 2 fire to take them out.
2016/01/03 16:35:51
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
I assume that "bully boyz" are another term for Meganobz?
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
2016/01/03 17:52:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
koooaei wrote: Bully boyz is a formation of 3 squads of 5 meganobz where they get fearless, fear and +1 ws.
Cool!
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
2016/01/03 20:15:05
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
So what are everyone's opinions on shooty ork lists?
I did one recently where it was Mek Boss Buzzgob and his stompa with a buncha of shootas, Lootas, Tankbustas and mek gunz at 2,500 points. I was against Chaos and just blew them off the board at the end of turn 4.
You can out shoot assault armies, still put up a fight in meele (and win against some) and have the wounds to eat a lot of hits.
However I have not ran it against another pure shooty army like Tau which I dont think it would do that well against.
What do you guys think of a pure or mostly Dakka dakka based army?
2016/01/03 22:21:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Then again, "Quantity has a quality all its own" as Josef Stalin allegedly said, and it's certainly true that enough BS 2 shots can get the job done, if the shooters stay alive long enough.
2016/01/04 03:21:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
I did one recently where it was Mek Boss Buzzgob and his stompa with a buncha of shootas, Lootas, Tankbustas and mek gunz at 2,500 points. I was against Chaos and just blew them off the board at the end of turn 4.
You can out shoot assault armies, still put up a fight in meele (and win against some) and have the wounds to eat a lot of hits.
However I have not ran it against another pure shooty army like Tau which I dont think it would do that well against.
What do you guys think of a pure or mostly Dakka dakka based army?
Needs a VSG and not a great idea, but bikers do put out a ton of shots. The problem is actually more leadership-based. Your lootas get shot at and lose 4 guys out of 15. That forces a ld check on 7, which you fail 41.6% of the time. Your 10 lootas run back, maybe regroup and snappier (but 41.6 % of the time they don't), but maybe they just fell off the board straight away. Not a great deployment strategy, but I've seen it happen. Generally, if you're going to shoot you want transports (battlewagons are great for getting tankbustas, burna boyz and even manz up close and personal (although manz aren't taken for the guns of course). Basically, if you go pure gun line, it can sort of work, but you always need a counter-assault threat unit or two.
2016/01/04 03:40:49
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
On that note of lootas and leadership I did put a mek with them for mob rule. I could have one more loota or a 33% chance to save the squad from failed morale via the mob rule table. Think the mek is worth that kind of insurance policy or no?
2016/01/04 05:29:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
However I have not ran it against another pure shooty army like Tau which I dont think it would do that well against.
It would do decent enough vs tau. However, you'll need vsg to not die from d missiles early on. Mek gunz, lootas and a stompa are allready good at range. your weakness is no ignore cover and the stompa can get tarpitted and killed in melee by unkillable things. To avoid this, you need a blob of boyz and something fast and choppy. I'd probably go with meganobz for this role.
2016/01/04 05:59:54
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
vsg? Not familiar with this acronym. What I currently do in my Ork list is surround the Stompa with two seperate squads of Gretchin. They can wrap around it in two lines on one 3/4ths of it to prevent assaults from getting to it. The Stompa also makes them fearless so theres no moral issues there. I am also thinking of taking Gun Wagons as transports for the Lootas to protect them from enemy fire. Made a separate thread for that though.
This message was edited 1 time. Last update was at 2016/01/04 06:00:37
2016/01/04 09:10:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Vsg is void shield generator.
Works well with the green tide especially. 3x AV12, 12" radius, force field which can regenerate and is 100 points and under.
"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984
2016/01/07 23:12:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Plus, since orks are all about the kustom builds, you don't have to spend the +100 dollars you otherwise would. Just kitbash that VSG and it'll be a great addition both tactics-wise and aesthetically.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2016/01/08 19:07:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
I think ork shooty lists are good as far as ork standards go.
Lootas, Tankbustas, mek guns, and shootaboyz are all good.
We don't really have any formations that focus on those, but between the possibility of CAD/ork horde/great waagh detachment you can pull off a lot of MSU shooty units of tankbustas/lootas/mek gunz. which reduces the problem of losing models in an unit of 15 lootas and having the rest run off- because you can basically take 9 units of hvy support. So you can have 6 units of 7 lootas and 3 units of mek guns, then a bunch of small units of tankbustas in trukks, and 5 shoota boy units with powerklaw nobs and some HQ units for example.
here is an 1850 list example for ITC type formats:
CAD
HQ-
Big Mek MA, KFF 125pts
Elites-
Tank bustas x5 with trukk- rokkits, reinforced ram -100pts
Tank bustas x5 with trukk- rokkits, reinforced ram -100pts
Tank bustas x5 with trukk- rokkits, reinforced ram -100pts
Troops-
Grots -35
Grots -35
Hvy-
Lootasx7 -98pts
Lootasx7 -98pts
Mek gunz - 2x lobbas 36pts
HORDE
HQ-
Warboss- warbike, kombi skorcha, p.klaw -120pts
Elites-
Tank bustas x5 with trukk- rokkits, reinforced ram -100pts
Tank bustas x5 with trukk- rokkits, reinforced ram -100pts
Tank bustas x5 with trukk- rokkits, reinforced ram -100pts
Troops-
Trukk boyz, 10 boyz with shootas, +1 nob with shoota/p.klaw, trukk with r.ram + rokkits -151pts
Trukk boyz, 10 boyz with shootas, +1 nob with shoota/p.klaw, trukk with r.ram + rokkits -151pts
Trukk boyz, 10 boyz with shootas, +1 nob with shoota/p.klaw, trukk with r.ram + rokkits -151pts
Hvy-
Lootasx7 -98pts
Lootasx7 -98pts
Mek guns - 3x lobbas 54pts
-1850pts
A shooty ork MSU list.
Lobbas hit things out of LoS, Lootas shoot whatever they want pretty much outside of AV 14 while sitting in cover if possible, tankbustas ride up in trukks and shoot things. Shoota boyz flat out, so they can threaten things turn 2. Grots bubble wrap. Big mek with KFF covers lootas and maybe gives some SnP. Warboss stays near shootaboyz to add in, Grots do what grots do: operation green shield in-front of some lootas- they also have ObSec being in a CAD so your opponent cannot ignore them entirely for objectives.
2016/01/08 22:29:53
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
If you're gonna do Lootas + MA big mek, go for the max sauad size. It helps with mob rule and makes them much more of a threat. 45 mobile shots is significantly better than 21. Granted, I'm not really a fan of that combo to begin with, but that's how I'x run it.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2016/01/08 22:34:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
2016/01/09 01:59:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Could be like how I just strapped an engine onto the back of my warboss because having an engine strapped onto your back clearly makes you stronger.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2016/01/09 04:56:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Mega armor big Mek is nice because it gives relentless to the lootas, but try a da lucky stikk warboss instead. Does the same thing as long as you give the warboss mega armor (all lootas can move and shoot at full BS) and having a re-rollable 2++, as well as cheap wounds to LOS to for that AP 2, is awesome. Plus they're WS 5 so they're no slouch in CC in a pinch
2016/01/09 06:48:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Don't have 3rd painboy model, only one of each deatachment are allowed so only one CAD, one codex special det, one allied etc.
Get reward for most fluffy list and i was 2nd at all. So i get 2nd reward from fluffy list and 3rd for being 2nd Tommorrow Ill write something about matches
This message was edited 2 times. Last update was at 2016/01/09 19:20:53
2016/01/10 11:27:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
How necessary do you guys think that a VSG is? I'm trying to figure out what to put in my 1850 (thinking I may try a bike star with buzzgob's custom stompa)
Also, how to people keep that stompa alive? Do you just take a bunch of meks and throw them inside?
2016/01/10 17:11:30
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Throw in a KFF big mek as well, (who can repair on a 5+), which gives the entire thing a 5+ invuln save for laughs. But, in my experience, anything that big and scary that isn't a riptide is going to either die spectacularly or kill things spectacularly- probably both. Don't base your entire list around it, or you'll fall apart the moment it dies. Redundancy is important.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2016/01/11 06:41:53
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
luke1705 wrote: How necessary do you guys think that a VSG is? I'm trying to figure out what to put in my 1850 (thinking I may try a bike star with buzzgob's custom stompa)
Also, how to people keep that stompa alive? Do you just take a bunch of meks and throw them inside?
I've been working on these questions for myself quite a bit. I'm in the process of testing, but am still far from arriving at a definitive answer. This is my current thinking, and it could be wrong.
>>>How necessary do you guys think that a VSG is?
If you are using a green tide, or Trukks, or non-scouting battle wagons, it is a must for a competitive Ork list. If you aren't using those things, and / or are able to null deploy it becomes less critical. For instance if you are running a Stompa + Bikestar then you can probably do without it. The Stompa allows you to null deploy, and it comes with D6 power fields which are essentially void shields. Additionally, both of those units are aggressive units that are going to want to get to the opponent's deployment zone ASAP. Therefore, a VSG in your zone isn't helping very much.
>>>how to people keep that stompa alive?
This is to me, the biggest challenge of list building around a Big Mek Stompa. It is tempting to put 1,200 points into that one unit and make a magical unkillable stompa. That seems like an obvious way to lose games in a competitive meta. The issue is, some people will have an answer to the Stompa. And the people who have an answer for it, can probably kill it faster than you can repair it. For instance 5 fire dragons can kill a stompa in one turn provided the power fields are down. A Wraith Knight with a Sword can down it quickly if they get lucky. An Imperial Knight can kill it in CC. 12 Tankbustas in Assault kill it in one turn.
Therefore my current thinking is to keep the Stompa relatively cheap. Don't Load up on repair rolls. Spend those points on things that can neutralize threats to the Stompa like Bikes, Deff Koptas, or transports full of Tankbustas, MANZ, or Boyz. I think the obvious way to run a Stompa is with 1 Big Mek with Da Finkin Kap inside with a KFF (I've gone back and forward on the KFF). You've already got Buzzgob. That means 2 4+ repair rolls, one of which has a reroll.
In reality, most armies will recognize the Stompa for what it is. A Deathstar. How do you beat deathstars? Don't shoot at the deathstar. I guess my take on the Meta is this: 5-10% of armies can counter the Stompa faster than you can repair it. 80-90% of armies won't pose much threat to the Stompa. 1-2% of armies pose enough threat to the Stompa that you would need additional repair rolls, but not enough that they can kill it faster than you repair.
I expect those ratios to change as Stompas start Stomping people more regularly, but for right now, that is my read.