filbert wrote:For example, shooting at Squadrons with a ship; am I right in thinking that you can attack each Squadron that is within the same hull zone? So if you opponent, for example, decided to park all of his x-wings in your front arc you can attack all of them as one of your two attacks?
Yes, you can target all enemy squadrons in your firing arc as one attack.
Also, why is the anti-squadron defence of the VSD so poor? It only gets to roll one blue dice when attacking Squadrons right? I thought these things were supposed to be bristling with lasers that meant flying close to them was a death-warrant (it certainly is in the video game anyway!) but if I am reading the rules right, the VSD can only hope to take a max 2 damage points off a Squadron per turn? Am I missing something here?
Balance and theme.
Thematically, this is a game of fleet warfare so your big guns should be used for destroying enemy ships, not their pesky squadrons. Game play-wise, it's better overall to have the capital ships fairly week against fighter squadrons; if they were too powerful, there would be no point in have fighters because they wouldn't be able to get near the capital ships. The trade-off was being able to attack multiple squadrons as one "attack" instead of using full power weapons and only attacking one group.
Also when you think about, a fighter squadron is pretty large. At the Battle of Yavin, there were twelve X-wings in Red Squadron. In the game, an X-wing squadron has a "hull value" of five representing the squadron at full strength. Assuming there are at least twelve fighters in the group, after one round of shooting and scoring a hit with one die, you've killed 20% of the squadron (2.4 ships).