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Made in us
Frenzied Juggernaut





Alaska

It boils down to which is better on a dreadnought for 20 points

4x ST7 AP4 Shots Rerolling

or

4x ST6 AP4 Shots Rending

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in za
Fixture of Dakka




Temple Prime

There's also the question of range you need to consider. The autocannon gets a lot more of it than the assault cannon does and this keeps the dreadnought safer and able to fire away for greater periods of time. Also the lack of twin-linked really bites for the Dreadnought and rending isn't exactly super reliable unless you're throwing a lot of potential rends out there.

Now if the dreadnought could get TL'd assault cannons...I'd still get the x2 TL autocannons because that's a lot more breathing space to be had. Even if it could double up on TL'd assault cannons, the autocannons would probably still be more competetive on anything but drop-pod'd in dreadnoughts due to advantages that superior range offers and the heightened costs.

This message was edited 2 times. Last update was at 2015/04/21 21:06:56


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





id go auto cannon for the range

 
   
Made in us
Legendary Master of the Chapter






It depends on the list.

But in general i would go with the Auto.

Decent threat range for most vehicles and HPing them to death is generally the way to go.

At better range

And can be rerolled for clutch anti air and stuff.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Angry Blood Angel Assault marine





TEXAS

This might be a dumb question, but in my BA codex it says auto cannons only get 2 shots. Do dreadnoughts get more shots from somewhere, or is it because of the twin linking? If an assault cannon is twin linked does that mean it's actually getting 8 shots? I kinda thought twin linking just meant rerolled 1's. Am I reading this all wrong?

ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")

 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
Made in gb
Regular Dakkanaut




Twin-linked is re-roll failed hits. I think the OP just doubled the shots for the autocannon by accident
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 Phyrekzhogos wrote:
This might be a dumb question, but in my BA codex it says auto cannons only get 2 shots. Do dreadnoughts get more shots from somewhere, or is it because of the twin linking? If an assault cannon is twin linked does that mean it's actually getting 8 shots? I kinda thought twin linking just meant rerolled 1's. Am I reading this all wrong?
No you're not reading it wrong. They're talking about a "rifleman" dreadnought, which is the unoffial name for one loaded with a TL autocannon on each arm.

I let the dogs out 
   
Made in gb
Is 'Eavy Metal Calling?





UK

One point in favour of the Assault Cannon is that it can be used in conjunction with a Heavy Flamer. While useless for long range shooting, getting up close with a 4-shot S6 AP4 gun and an S5 AP4 template is very scary, especially to Xenos armies. Drop one of those next to come Footdar, Fire Warriors, Pathfinders or Cron Warriors and you'll get results. Then, if you survive, charge the nearest tank with your DCCW (another advantage over the Rifleman).

If you just want a gun platform, take a Rifleman Dread, but personally I'd let Devs/Preds take that role while the Dread gets up close and personal.

 
   
Made in gb
Prophetic Blood Angel Librarian




 Paradigm wrote:
One point in favour of the Assault Cannon is that it can be used in conjunction with a Heavy Flamer. While useless for long range shooting, getting up close with a 4-shot S6 AP4 gun and an S5 AP4 template is very scary, especially to Xenos armies. Drop one of those next to come Footdar, Fire Warriors, Pathfinders or Cron Warriors and you'll get results. Then, if you survive, charge the nearest tank with your DCCW (another advantage over the Rifleman).

If you just want a gun platform, take a Rifleman Dread, but personally I'd let Devs/Preds take that role while the Dread gets up close and personal.


And don't also forget the dreads close combat weapon which won't have been replaced with an autocannon.

Honestly though there are so many better options for more firepower than a rifleman. If going dread at all it should be something to do with their close combat abilities imo. Otherwise you may as well just take a pred with lascannon side sponsoons for cheaper, higher firepower and higher durability, just losing 2 st6 ap- close combat attacks.
   
Made in us
Legendary Master of the Chapter






 Paradigm wrote:
One point in favour of the Assault Cannon is that it can be used in conjunction with a Heavy Flamer. While useless for long range shooting, getting up close with a 4-shot S6 AP4 gun and an S5 AP4 template is very scary, especially to Xenos armies. Drop one of those next to come Footdar, Fire Warriors, Pathfinders or Cron Warriors and you'll get results. Then, if you survive, charge the nearest tank with your DCCW (another advantage over the Rifleman).

If you just want a gun platform, take a Rifleman Dread, but personally I'd let Devs/Preds take that role while the Dread gets up close and personal.


Personally if im going up close and personal the dread of choice would be the ironclad with double heavy flamers to torch some things


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

True, Ironclads are point-for-point the best Dread in the codex, I think (arguably the whole game now Blenderdreads are gone?). I'm still partial to the Assault/HF/DCCW one, though, just for those times you get a good shot at Rear Armour or DS scatter out of Flamer range.

 
   
Made in gb
Prophetic Blood Angel Librarian




I'm not so sure - I think seige dreads have a shout at claiming first spot. Flamestorm, heavy flamer and better ccw (but 1 less attack than a dual fist ironclad). Debatable since they need a lucius pod which does increase the cost somewhat.
   
Made in us
Frenzied Juggernaut





Alaska

Poly Ranger wrote:
 Paradigm wrote:
One point in favour of the Assault Cannon is that it can be used in conjunction with a Heavy Flamer. While useless for long range shooting, getting up close with a 4-shot S6 AP4 gun and an S5 AP4 template is very scary, especially to Xenos armies. Drop one of those next to come Footdar, Fire Warriors, Pathfinders or Cron Warriors and you'll get results. Then, if you survive, charge the nearest tank with your DCCW (another advantage over the Rifleman).

If you just want a gun platform, take a Rifleman Dread, but personally I'd let Devs/Preds take that role while the Dread gets up close and personal.


And don't also forget the dreads close combat weapon which won't have been replaced with an autocannon.

Honestly though there are so many better options for more firepower than a rifleman. If going dread at all it should be something to do with their close combat abilities imo. Otherwise you may as well just take a pred with lascannon side sponsoons for cheaper, higher firepower and higher durability, just losing 2 st6 ap- close combat attacks.



This point right here might be game and match. Why not take a predator with the same guns for less points?

This leaves the question of what is the role of a dread then? It seems most types are built for assault.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yep, assault is the way to gear them, in the more generic sense of the word; you don't necessarily want them in CC from the start, but you do want them operating in the 6-18" range band. At this range, they are a potential charge threat, and the combination of Heavy Flamer and Assault Cannon/Plasma Cannon/Multi-Melta can wreak havoc. Sitting at the back and plinking away with Lascannons/ML/Autocannons is better done by Devs or Preds.

 
   
Made in us
Frenzied Juggernaut





Alaska

Thank you all for your input. Seems, if anything dread related with autocannons is to be used, use the new Deredeo Pattern.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Dakka Veteran




I get giddy with delight when people take dreadnaughts as gun platforms against me... I'll take one of my units that costs less and it will absolutely never see turn three. It will have required almost none of my attention span and very few shots.
   
Made in gb
Is 'Eavy Metal Calling?





UK

 xSoulgrinderx wrote:
Thank you all for your input. Seems, if anything dread related with autocannons is to be used, use the new Deredeo Pattern.


Yep. It's pricey in every sense, but the Deredeo is a dedicated fire support pattern, so the way to go for shooty Dreads.

 
   
Made in us
Frenzied Juggernaut





Alaska

jakejackjake wrote:
I get giddy with delight when people take dreadnaughts as gun platforms against me... I'll take one of my units that costs less and it will absolutely never see turn three. It will have required almost none of my attention span and very few shots.


Plus theyre HORRIBLE in cc. 2 Auto cannons? 2 attacks, with a 50/50 hit chance. Throw something like a single thunderhammer and watch it crumple.

My current dreadnought is based off the Iron hands Venerable Dreadnought and Iron Father Bannus. He has a Kheres assault cannon and a chainfist. Im just counting 'as is' with just a regular assault cannon and powerfist with a chain sword bit attached underneath. Sill only counts as a regular assault cannon and a PF.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Yeah, with an assault cannon, now you have multiple threats walking up the field. Double auto cannons can be useless at times.

   
Made in us
Locked in the Tower of Amareo




But 24" range sucks. I really find the assault cannon a lackluster weapon as the Imperium deploys it.
   
Made in us
Dakka Veteran




 xSoulgrinderx wrote:
jakejackjake wrote:
I get giddy with delight when people take dreadnaughts as gun platforms against me... I'll take one of my units that costs less and it will absolutely never see turn three. It will have required almost none of my attention span and very few shots.


Plus theyre HORRIBLE in cc. 2 Auto cannons? 2 attacks, with a 50/50 hit chance. Throw something like a single thunderhammer and watch it crumple.

My current dreadnought is based off the Iron hands Venerable Dreadnought and Iron Father Bannus. He has a Kheres assault cannon and a chainfist. Im just counting 'as is' with just a regular assault cannon and powerfist with a chain sword bit attached underneath. Sill only counts as a regular assault cannon and a PF.


I just get giddy when people field dreadnaughts. They never and I mean never have killed more points than they cost in a game I've seen. I think they're just an awful unit in almost every variation. Very cool though.

This message was edited 1 time. Last update was at 2015/04/23 21:25:25


 
   
Made in us
Locked in the Tower of Amareo




Drop pod fragnoughts are pretty good. Except against mech.

This message was edited 1 time. Last update was at 2015/04/23 21:29:16


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm considering Bray'arth Ashmantle because he's tougher than a normal Dreadnaught (also vastly more expensive, though pretty well-armed depending on what you're fighting), but I don't think I'd run a normal Dreadnaught unless I knew I was playing a pretty laid-back game ahead of time.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

jakejackjake wrote:
 xSoulgrinderx wrote:
jakejackjake wrote:
I get giddy with delight when people take dreadnaughts as gun platforms against me... I'll take one of my units that costs less and it will absolutely never see turn three. It will have required almost none of my attention span and very few shots.


Plus theyre HORRIBLE in cc. 2 Auto cannons? 2 attacks, with a 50/50 hit chance. Throw something like a single thunderhammer and watch it crumple.

My current dreadnought is based off the Iron hands Venerable Dreadnought and Iron Father Bannus. He has a Kheres assault cannon and a chainfist. Im just counting 'as is' with just a regular assault cannon and powerfist with a chain sword bit attached underneath. Sill only counts as a regular assault cannon and a PF.


I just get giddy when people field dreadnaughts. They never and I mean never have killed more points than they cost in a game I've seen. I think they're just an awful unit in almost every variation. Very cool though.


Bane of Walkers in general, not just Marine dreads. Normal Walkers need an overhaul to make them more useful and frightening for their points. I love my Deff Dreads and Kanz, but they aren't that durable. And only my CC Dread with 3 Klaws and Flamer really ever make my opponent worried if they get in.
   
Made in us
Hellish Haemonculus






Boskydell, IL

I say assault cannon.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in za
Fixture of Dakka




Temple Prime

Personally, I'd say Assault cannons should only be used on Dreadnoughts you plan on drop podding in or bumrushing with a loaded storm raven (for some reason). If you don't want to spend the points on a dreadnought, get weapons that let it shoot from safety like the TL'd autocannons. And even with drop pod or air transported dreads you might want to ask if a multimelta would be better. Obviously against infantry heavy armies the assault cannon is the better choice and the assault cannon might be better against lightly armored vehicles with few HP than the singleshot multimelta would be if you're concerned about missing or not outright killing/crippling your target with the one shot.

Against armies like the Tyranids, there's really no guns a Dreadnought can fit that really have any ideal targets for a drop pod dread. On the other hand, getting an Ironclad dreadnought into a fight with a Bloodthirster or Trygon who can only throw out a single smash and hope for the best every turn as the Dreadnought wounds it on 2s and ignores their armor saves is hilarious and everyone should try it.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Frenzied Juggernaut





Alaska

 Kain wrote:
Personally, I'd say Assault cannons should only be used on Dreadnoughts you plan on drop podding in or bumrushing with a loaded storm raven (for some reason). If you don't want to spend the points on a dreadnought, get weapons that let it shoot from safety like the TL'd autocannons. And even with drop pod or air transported dreads you might want to ask if a multimelta would be better. Obviously against infantry heavy armies the assault cannon is the better choice and the assault cannon might be better against lightly armored vehicles with few HP than the singleshot multimelta would be if you're concerned about missing or not outright killing/crippling your target with the one shot.

Against armies like the Tyranids, there's really no guns a Dreadnought can fit that really have any ideal targets for a drop pod dread. On the other hand, getting an Ironclad dreadnought into a fight with a Bloodthirster or Trygon who can only throw out a single smash and hope for the best every turn as the Dreadnought wounds it on 2s and ignores their armor saves is hilarious and everyone should try it.


Sure, but I wouldnt want to fight the Daemonkin Bloodthirsters

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
 
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