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Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Alright, so last weekend I brought my Daemonkin to a local 1850 tournament. This was my list (from memory so points may not be perfect):

Slaughtercult:
Lord- Juggernaught, Goredrinker, SoC, Meltabombs

5 Possessed- Rhino w/ Dozer blade

8 Bloodletters- Banner, Instrument

8 Chaos Marines, CCW's

Gorepack
5 Flesh Hounds

3 Bikers, 2 meltaguns, PF

3 bikers, 2 meltaguns

Brazen Onslaught
3 Terminators, PF, 3 combi-flamers

3 Terminators, 3 combi-meltas

3 Bloodcrushers, Bloodhunter

3 Bloodcrushers, Bloodhunter

CAD
Lord, Soc, Axe of Ruin, Jump Pack

8 cultists

8 Cultists, autoguns

5 Raptors- 2 Meltaguns

Not the best possible list, but focuses on just having as many units as I could fit. Also, sorry for the lack of pics.

Game 1- Space Wolves

He had:
Thunderwolf Lord- Thunderhammer, storm shield

5 Thunderwolves- 2 storm shield, PF, Wolf Claw

Rune Priest- Runic Armor

10 Grey Hunters- Banner, 2 Plasma Guns, Combi Plasma

10 Grey Hunters- Banner, 2 Plasma Guns, Combi Plasma- Drop Pod

5 Scouts, Sniper Rifles

6 Terminators, Wolf Claws and Power Fists dispersed in, Combi Plasmas, Arjac Rockfist

6 Long Fangs, 2 Lascannon, 3 Missile Launcher

Vanguard deployment. I put Juggerlord and Hounds on left flank, Possessed on right flank. Everything that can deep strike goes into reserves, the troops sit dispersed in the middle of the zone with the bikes.

He puts thunderlord and wolves in middle of deployment zone, long fangs in a building in his right flank, one grey hunter squad with scouts in middle/left flank, and his terminators in reserve.

Turn 1:
I move my Lord and Hounds forward behind a building to shield themselves from Long Fangs. Possessed go forward as well in their Rhino. Autogun cultists move on top of a building on my right. Troops shuffle and bikes move straight forward.

He drops his pod with the Priest on my right flank, behind my Lord and Hounds and next to my chaos marines. Lays into them with his Grey Hunters, kills 6. Long Fangs kill nothing. I pass morale with marines.

Turn 2:
My Bloodletters come on, pulling a squad of Bloodcrushers on as well. I also get both terminator squads and my raptors+Lord. I drop everything in his deployment zone and fortunately nothing scatters at all. Lord and Hounds move back towards the podded squad, as does the CC cultists and the 2 remaining Chaos Marines. Last, the Possessed disembark their Rhino and the Bike squads move up. Shooting sees all the Long Fangs dead, a couple Grey Hunters from both squads, and nothing done to the Thunderwolves. I charge the Grey Hunters with the Lord and Hounds, cultists, and Chaos Marines. One bike squad charges the back Grey Hunter squads, the other charges the scouts. I lose one to overwatch on the scouts, and two to overwatch on the Grey Hunters. Scouts only lose two models, Grey Hunters lose one and kill the last biker. The Rune Priest Grey Hunter squad lose 4 models, and I lose a couple cultists and nothing is done to the Lord and Hounds. I forgot- somehow- that I had Goredrinker, and didn't attack with the Lord for some reason. Blows my mind what happened on that part.

His turn he moves on his Terminators and Arjac from his table edge. They shoot and kill a couple raptors. Grey Hunters shoot at my Possessed, killing two. Thunderwolves charge and destroy my Bloodcrushers, Scout combat sees them kill a biker and I kill another scout. Rune Priest combat sees me kill them all (remembered the Lord's attack this time )

Turn 3:
I get my other Bloodcrusher unit and put them down where the old unit was. I create a Daemon Prince out of my Axe of Ruin Lord, and so get the Prince without wings and the Melting Bloodthirster. Fortunately he didn't kill my Bloodletters and so I didn't scatter with them, and could cram both in his deployment zone behind his stuff. Shooting kills a couple terminators and a Grey Hunter. I charge his Thunderwolves with both Terminator squads, losing 2 (!) on overwatch against his bolt pistols. I charge his Grey hunters with my Bloodletters and Possessed. Charge the pod with my Lord and Hounds and blow it up. Results are a couple dead Grey Hunters (rolled poorly), a couple dead Bloodletters, two Possessed dead, my last biker killed by his scouts, and all but one terminator dead. Bloodthirster takes three wounds.

He kills the rest of the raptors in shooting, so can't charge with his terminators. Kills the last terminator and we exchange a few bodies in the Grey Hunter-Possessed-Bloodletter brawl.

Turn 4:
I move the Lord and Hound up towards the swirling mass of combats in his deployment zone, who then charge the scouts. I charge his thunderwolves with my Daemon Prince and Bloodcrushers. Charge the Terminators with my Bloodthirster. Terminators get scared and run off the board after the Bloodthirster wastes a couple. Daemon Prince gets challenged and killed without doing anything. Bloodcrushers kill a couple. Possessed are wiped out, Bloodletters kill a couple Grey Hunters and are down to three guys. Lord and Hounds kill the scouts easily. Bloodthirster takes another wound, down to 1. Other Bloodthirster saves his wound.

The combats continue, I lose two Bloodcrushers. I kill the last Grey Hunters.

Turn 5:
Finally use Feel no Pain. Everything charges the Thunderwovles. Stuff happens and he loses enough that he concedes.

It should be noted that I don't remember exactly how this game went down turn wise, as in some stuff might have happened a turn before or a turn after I said it, but everything that happened is stated here and everything that is stated happened. Anyways, great game, especially because it was my first with the Daemonkin. I had been theory crafting for almost a month, it was nice to actually get stuff on the table. The idea with the list- which worked well in this case, is to squeeze the opponents army between my non deep striking units and the deep strikers, who have just enough shooting to be effective. The Lord--> Daemon Prince--> Bloodthirster idea worked pretty good here, as he didn't have a lot of shooting to really threaten them. This game worked well in my favor in the end. My rolling early in the game was abysmal, but in the late stages I passed pretty much every Feel No Pain save I had to make. Definitely a good one to get, as expected. He was able to force me to commit my Lord and Hounds to a distraction unit, which freed him up to kill a lot of my other stuff. It all worked out in the end though. Though the Bloodthirsters can't assault for two turns, they are invaluable in the late game.

There are two more games that I will try and write up, but I'm quite busy this week with finals. So it might be a day or two.

This message was edited 2 times. Last update was at 2015/05/11 16:34:38


 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Nice report, I think the daeminkin is a great codex and just needs some testing, but it is a great codex for long drawn out battles. The only army I think they would have the most trouble with would be Necrons, as they can deny alot of our Blood tokens (hardly no Characters and hard to kill). I would say use 2 Blood host formations to make up for it, If you ever do play against them.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Alright one of my essay finals was moved back so I can do these other two.

Game two: Eldar- Old Codex

Slaughtercult:
Lord- Juggernaught, Goredrinker, SoC, Meltabombs

5 Possessed- Rhino w/ Dozer blade

8 Bloodletters- Banner, Instrument

8 Chaos Marines, CCW's

Gorepack
5 Flesh Hounds

3 Bikers, 2 meltaguns, PF

3 bikers, 2 meltaguns

Brazen Onslaught
3 Terminators, PF, 3 combi-flamers

3 Terminators, 3 combi-meltas

3 Bloodcrushers, Bloodhunter

3 Bloodcrushers, Bloodhunter

CAD
Lord, Soc, Axe of Ruin, Jump Pack

8 cultists

8 Cultists, autoguns

5 Raptors- 2 Meltaguns

Eldar: CAD
Autarch- Jetbike, Shining Spear lance, Reaper Launcher

5 Dark Reapers, Exarch, Fast Shot

10 Rangers

10 Dire Avengers, Exarch, Disarming strike, another exarch power, and shimmershield+Diresword

Wave Serpent

10 Harlequins, shadowseer, death jester, 2 fusion pistols, all with harlequin's kisses

Wave Serpent

10 Swooping Hawks, Exarch, power sword, random exarch powers

10 Warp Spiders

Fire Prism

Wrathknight, sun cannon, shield

Aegis Line, quadcannon

Deployment: Vanguard, Crusade mission
He places the Swooping Hawks in reserve and infiltrates the Rangers. Aegis Line is in the back corner and the Dark Reapers are back there. Fire Prism and Dire Avenger Wave Serpent is on his right flank. Harlequin wave serpent is on his left flank. Autarch is in the middle of his field. I think the Wraithknight is deep striking.

I put everything I can into reserves to deep strike again. Lord and Hounds on my left again, with a unit of bikers and chaos marines. Other bikes, Rhino, and CC cultists are on the right. Autogun cultists are in the middle.

I fail to seize.

Turn 1:
I can't figure out why, but he moves both Wave Serpents as far as he can forward towards my lines. His shooting kills a couple marines, and all but one from the CC cultists.

I move my stuff towards his Wave Serpents. Shooting sees both explode from my melta bikes, with almost all the harlequin dying in the explosion. I charge the Dire Avengers and kill like 3. He fails morale but gets away.

Turn 2:
Wraithknight and Warp Spiders don't come on. Swooping hawks do. Grenade pack hits a few autogun cultists and I lose a lot of them. Harlequin shooting kills my bikes that blew up their transport. Fire Prism and Dark Reaper shooting kills a couple more marines and a bike. Rangers whiff everything.

My Bloodletters come on, as do both Bloodcrusher units, Lord+Raptors, and flamer Terminators. Melta Terminators don't come. Raptors and Lord come in right next to the Fire Prism, Bloodcrushers come next to the Dark Reapers, and Flamer Terminators come up next to the Rangers. Shooting fails to do anything to the Fire Prism- something about wargear and cover saves of some sort. Terminators use their combi bolters and kill a couple rangers. I charge the Dire Avengers, who apparently had joined with the Autarch the turn before. I'm not sure what happened here but I just know that they were joined when I charged them with my remaining bikes and Lord and Hounds. Chaos Marines move towards the harlequins. Possessed disembark.

Turn 3:
Wraithknight comes on, lands in the middle of the field. Warp Spiders come on next to one of the Bloodcrusher units. Swooping Hawks move towards my possessed. Harlequin move towards them as well. Fire Prism runs away straight at my lines, and uses some sort of wargear to be able to shoot this turn. Autarch splits from the Dire Avengers who move back and fire at the Lord, killing two hounds. Fire Prism kills all the raptors but the lord. One unit of Bloodcrushers loses all but one wound from the Dark Reapers. Other Bloodcrushers lose one base and a wound from the Warp Spiders. Swooping Hawks shoot the Rhino (I didn't question him) and do nothing. Wraithknight shoots the Chaos Marines and kills one. Harlequins charge the possessed and massacre them. The Bloodletters are dead at this point, but I'm not sure why.

My metla Terminators come in right behind the Fire Prism. I move the Jump Lord towards the Wraithknight. Flamer Terminators move into a good position to flame the Warp Spiders. One wound Bloodcrushers move towards Dark Reapers. Other Bloodcrushers move towards Warp Spiders. Shooting kills two Harlequins from the Rhino and remaining Chaos Marines. I flame his Warp Spiders and kill all of them. Chaos Marines charge and kill the Harlequins. I charge the Autarch with my Lord and Hounds, with combat drawn. Bikers charge the Dire Avengers, losing the champion to over watch and the other before he gets to attack. Jump Lord assaults the Wraithknight, and promptly dies terribly. One wound Bloodcrusher dies to over watch against the Dark Reapers. But my Lord's death spawns the Bloodthirster, who loses 3 wounds.

Turn 4:
Wraithknight moves towards Lord and Hounds. Swooping hawks move towards Chaos Marines. Dire Avengers move back towards the Dark Reapers. Rangers kill nothing. Dark Reapers kill the last Bloodcrushers. Swooping Hawks kill the Chaos Marines. Combat continues, and Lord kills the Autarch.

I summon a Bloodthirster out of my Terminator champion. Both Terminators move towards the Rangers. Melting Bloodthirster lands. Lord moves towards the Dire Avengers. Terminators charge the Rangers, killing them all and consolidates towards Wraithknight. Lord kills all the Dire Avengers, consolidates an inch from the Dark Reapers. Melting Bloodthirster takes a wound, having one left.

Turn 5:
He doesn't move at all. Wraithknight shoots the Lord unit, kill and the Hounds. Dark Reapers kill the melting Bloodthirster. Swooping Hawks kill a cultist unit.

I summon a squad of Bloodcrushers right next to his Swooping Hawks. Bloodthirster lands next to the Wraithknight. Terminators kind of move around a little. Lord charges the Dark Reapers, and kills them all.

Game continues.


Turn 6:
Swooping Hawks shoot the Bloodcrushers, putting two wounds on them. Wraithknight charges the Bloodthirster. Bloodthirster Instant Deaths the Wraithknight before he can swing.

I move my remaining cultist unit onto an objective, move the Lord onto an objective, move the Terminators on objectives, and the Rhino onto an objective. My Bloodcrushers charge the Swooping Hawks, killing them all.

Game over, with him being tabled. I had all the objectives, Linebreaker, Slay the Warlord, and First Blood. He had nothing. So, with that victory I move onto the Champion table.

He had the units to beat me, but he made a HUGE mistake of moving his Wave Serpents straight at me. He also had some questionable target priority issues as well as strange Swooping Hawks decisions. I tried summoning a Bloodthirster straight this time, and boy did it pay off as it one shotted his Wraithknight. Really not pleased with the Possessed at all.

I'll get the last one up soon.
   
Made in us
Dakka Veteran





Doing work.
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

I was riding high from both the victory here, as well as winning best painted model at the tournament, which I've included on here because I haven't posted it anywhere and I want to show him off. (not based in the picture)

Anyways, my last opponent was Tau. Again:

Slaughtercult:
Lord- Juggernaught, Goredrinker, SoC, Meltabombs

5 Possessed- Rhino w/ Dozer blade

8 Bloodletters- Banner, Instrument

8 Chaos Marines, CCW's

Gorepack
5 Flesh Hounds

3 Bikers, 2 meltaguns, PF

3 bikers, 2 meltaguns

Brazen Onslaught
3 Terminators, PF, 3 combi-flamers

3 Terminators, 3 combi-meltas

3 Bloodcrushers, Bloodhunter

3 Bloodcrushers, Bloodhunter

CAD
Lord, Soc, Axe of Ruin, Jump Pack

8 cultists

8 Cultists, autoguns

5 Raptors- 2 Meltaguns

Tau: CAD

Crisis Commander- Two Plasma Rifles

Fireblade

Riptide- Ion Accelerator, Re-roll nova, something else I'm not sure

3 Crisis Suits, 2 Plasma Rifles each, 2 Shield Drones

3 Crisis Suits, 2 Missile Pods each

3 Crisis Suits, 2 Missile Pods each

10 Fire Warriors

10 Fire Warriors

12 Kroot

5 Pathfinders

5 Pathfinders

Hammerhead, Longstrike

Hammerhead

Aegis Defense Line, Quad gun

I can't stand his list. Really gives me a jaded idea of Tau. Last tournament I played this exact list again at the Champion table with my Be'Lakor nurgle Bike Chaos Marines and I was tabled in three turns. So I'm guessing this will be much of the same.

Deployment: Dawn of War, The Emperor's Will
He puts his commander and the plasma suits into reserves, and infiltrates his Kroot. I only took one picture this game, which shows his deployment pretty well even though it was on turn three, and clearly shows his intent on playing. I'll summarize it here: Castle.

I put everything into reserves again. My bikers are split up, one on the left flank, one on the right flank. Lord and hounds are on the right. CC Cultists are on the Right as well. Possessed in the Rhino are in the middle with the Autogun Cultists.

He gets first turn. I fail to seize.

Turn 1:
He doesn't move. Shooting kills a few Hounds, both biker units, my Rhino, a few autogun cultists and a couple marines.

I move my Possessed and run them straight up. Cultists shuffle. Chaos Marines move forward.

Turn 2:
He doesn't get his commander. Shooting kills my Lord and Hounds, two possessed, the autogun cultists, and a few more marines.

I summon a Bloodthirster. I roll for reserves and get both Terminator units and my Raptors and Lord. My Flamer Terminators scatter into a building, which I thought they mishapped, he protested and said you can land on separate levels. I wasn't about to argue if it helped, and I'm quite sure he just felt bad at this point. Melta Terminators mishap and go into ongoing reserves. Raptors and Lord mishap and he gets to place them. He puts them at the back of my deployment zone, and I run them to space them apart. I move the marines up with the possessed. My terminators flame his pathfinders and kill all from one squad and all but one from another.

Turn 3:
His commander comes on and land next to the Terminators. A squad of Missile Pod Suits moves up to kill the cultists. Shooting kills my terminators, the rest of the marines my Raptors and Jump Lord, and a few cultists. Cultists pass morale.

I roll again for reserves and get everything. Melta terminators pop up next to the Missile Pod Suits that ventured out. One Bloodcrusher unit comes right in front of the Aegis Line. The other scatters and mishaps, going into ongoing reserves. The Bloodletters scatter 12" and land pretty much in my deployment zone. Melting Bloodthirster flies forward and whips a Firewarrior to death. The other flies forward and whips another poor Firewarrior. Possessed move up. Melting Bloodthirster takes three wounds.

Turn 4:
His Riptide moves towards my deployment zone. His shooting kills my other Terminators except for the champion, the Bloodcrushers, the cultists, the possessed the Melting Bloodthirster, and puts three wounds on the other one. He doesn't get grounded.

It's hopeless at this point but I summon another Bloodthirster with the Champion. I land the other Bloodthirster and whip something with both. Of course, he saves them with cover saves.

Turn 5:
He kills both Bloodthirster.

Game over. I'm tabled. At least I lasted longer this time.

Well. It went about as well as I expected it would. The army isn't optimized clearly and I've got some reworking to do. It apparently handles mid tier armies pretty well, but against the higher tier it wavers a bit. There are two more tournaments coming up this month and I'll bring a different list to those and see what I can do. Maybe try out starting with a Bloodthirster on the board. To be honest, I'm not super impressed with the lords. I think just going straight CAD with two Bloodthirsters is the better option. I'm definitely bringing one Insensate Rage one next time. I can't wait to try him out.

Anyways, here's the Daemon Prince I did (Hopefully it works, I'm not good with pictures on here):

[Thumb - IMG_1376.JPG]
Deployment/ his army (pic taken turn 3)

[Thumb - IMG_1346.JPG]
sorry for the rotate

[Thumb - IMG_1347.JPG]
again sorry for it being rotated

[Thumb - (null) (5).jpg]

[Thumb - (null) (6).jpg]

[Thumb - (null) (4).jpg]

[Thumb - IMG_1373.JPG]

This message was edited 1 time. Last update was at 2015/05/11 19:03:28


 
   
Made in gb
Regular Dakkanaut




I love raptors and warp talons can they be made to work?
   
Made in us
Sword-Wielding Bloodletter of Khorne





There are plenty of changes I'd make to such a list, you should take a close look at my article. The most obvious thing is your lack of flesh hounds. You need minimum 10 for your lord if you want to survive Tau.
   
Made in gb
Regular Dakkanaut




Lord vs a Daemon Prince with Wings? Do you like the Lord on a Beast so you join him to a bunch of fast disposable wounds?

The Daemon Prince is a beast but I suppose your thinking he will just go down in flames to shooting?

I had this set up but I could just as easily swap out the DP for a lord on a juggernaught with some hounds

SlaughterCult/Bloodpack Formation 610p

Daemon Prince
Daemon Flight
Blood forged armour grants FNP EW and 3+
Force axe

1 Unit of Posessed
1 Chaos Rhino
2x bloodletters

610p
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

 crimson_caesar wrote:
There are plenty of changes I'd make to such a list, you should take a close look at my article. The most obvious thing is your lack of flesh hounds. You need minimum 10 for your lord if you want to survive Tau.


That more was a factor of me only having 5 Flesh Hounds in the new style I run them as (cold ones, because daemon dinosaurs are awesome). But my hope is to eventually have 30 of them to use liberally in lists. Traditionally I've used a lot of them in my Daemons lists. Just haven't transferred them over yet.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Jaq Draco lives wrote:
I love raptors and warp talons can they be made to work?

Boy I hope so, I've invested in them already! I suspect Raptors will be decent with 2 meltaguns, we'll see about the Warp Talons. I'm going to run a Blood Host with a Bloodstorm formation in it (probably the best way to run Raptors/Talons since you can also get a Hellturkey!) next month if I can, I'll let you guys know how it turns out!

@Ignatius: I love that Daemon prince, kinda makes me wish I had used a few leftover bits from my Bloodthirster model for my Prince!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Here's a batrep for my 2k army...

http://www.dakkadakka.com/dakkaforum/posts/list/648178.page

Conclusion:

http://greenblowfly.blogspot.com/2015/05/conclusion-khorne-vs-tyranids-2000.html

Lots of pictures !

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in se
Fleshound of Khorne



sweden

Really like your blog. In northern sweden fw isnt allowed but i like your idea with the dreadclaw. The battle report was a nice read.
Keep em coming.
   
Made in us
Devious Space Marine dedicated to Tzeentch






say forge world isn't really an option, what might work as a suitable substitute for the typhon?

40K: | |

 
   
Made in gb
Longtime Dakkanaut




Lots of soul grinders !

DFTT 
   
Made in nz
Disguised Speculo





Are walking DP's like the awesome one posted above ever really worth it?

I'm in the position to possibly make half a dozen out of minotaurs, but have no wings for them plus they'd look a bit silly
   
Made in gb
Regular Dakkanaut




 Dakkamite wrote:
Are walking DP's like the awesome one posted above ever really worth it?

I'm in the position to possibly make half a dozen out of minotaurs, but have no wings for them plus they'd look a bit silly


I can't see a walking one working unless its summoned in with Blood Tithe points then you could make the argument that its better than the flying one.
   
Made in se
Fleshound of Khorne



sweden

No dp isnt the big boy in this codex, wings or no wings. Demonkin exel at msu, lord/herald on juggernaut, lots of flesh hounds, etc.

Not only do we have a good first and second wave, but the third and fourth is just as nasty. Its just a fun codex
   
Made in nz
Disguised Speculo





Doesn't need to be great, I'm gearing up mostly for apocalypse so looks > functionality - *but* not if the model is utterly worthless

Is there something else that would work as a profile for walking daemon prince looking creatures? Like spawn but without the randomness as it doesn't fit the model

Edit: While I'm here, I figured I'd get confirmation on something. Somebody said that you can attach CSM (etc) characters to the demon units from this codex because its lacking Daemonic Instability, is that true? I have a whole bunch of juggernaughts ready for vicious looking chaos lord riders if thats true...

This message was edited 2 times. Last update was at 2015/05/12 22:55:08


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

slamma wrote:


say forge world isn't really an option, what might work as a suitable substitute for the typhon?


Here is my 1850 point pure Daemonkin army list:

http://greenblowfly.blogspot.com/2015/05/pure-deamonkin-army-1850-points.html

It's not according to what we are being told to run (MSU) but I like it.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Devious Space Marine dedicated to Tzeentch




perhaps this is not the place to ask, but given that "Lords of slaughter" is a formation in the daemonkin codex, can you take an army composed entirely of bloodthirsters?


40K: | |

 
   
Made in gb
Longtime Dakkanaut




 Dakkamite wrote:

Edit: While I'm here, I figured I'd get confirmation on something. Somebody said that you can attach CSM (etc) characters to the demon units from this codex because its lacking Daemonic Instability, is that true? I have a whole bunch of juggernaughts ready for vicious looking chaos lord riders if thats true...


Absolutely True. And a massive selling point of the DK list


Automatically Appended Next Post:
slamma wrote:
perhaps this is not the place to ask, but given that "Lords of slaughter" is a formation in the daemonkin codex, can you take an army composed entirely of bloodthirsters?




The Lord of Slaughter selection isn't a formation, it's just a plug in for the blood host, but you are limited to one per Slaughter cult.

I think the list is flexible enough that you can take lots of Bloodthirsters if you really want to tho.

This message was edited 1 time. Last update was at 2015/05/13 04:36:05


DFTT 
   
Made in nz
Disguised Speculo





Thats pretty sweet. Not sure what I think about losing fearless but anything that lets me run numerous juggerlords is cool by me
   
Made in us
Devious Space Marine dedicated to Tzeentch




Captyn_Bob wrote:


Automatically Appended Next Post:
slamma wrote:
perhaps this is not the place to ask, but given that "Lords of slaughter" is a formation in the daemonkin codex, can you take an army composed entirely of bloodthirsters?




The Lord of Slaughter selection isn't a formation, it's just a plug in for the blood host, but you are limited to one per Slaughter cult.

I think the list is flexible enough that you can take lots of Bloodthirsters if you really want to tho.


ah, so battle scribe has mislead me. haha. "war engine" must be the same way.

40K: | |

 
   
Made in gb
Longtime Dakkanaut




War engine is the same, But you can take 8 of them in a blood host.. which is nice..

DFTT 
   
Made in se
Fleshound of Khorne



sweden

 Dakkamite wrote:
Thats pretty sweet. Not sure what I think about losing fearless but anything that lets me run numerous juggerlords is cool by me


Why would you loose fearless?


Automatically Appended Next Post:
I just got to ask how the missions look like in your areas? Here in northern sweden we play with maelstrom missions combined different killpoints, secondary are often linebreaker, slay the warlord or first strike (1vp if you manage to take something out first turn. Applies to both players).

This often influence the list we make here. For us maelstrom has been the reason wh40k became fun again.

This message was edited 1 time. Last update was at 2015/05/13 10:36:13


 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






How do the blood tithe work, tactically, for you guys?

I only played two games with Daemon Kin yet.
First game I summoned a lot of blood crushers (didnt want to summon MCs because it was against DE with poison kabalite raiders), and also profited greatly from FNP and other bonuses + extra for slaughtercult.

The other game I summoned a bloodthirster pretty quickly (the blood tithes were only from my own units though, LOL). and had some minor buffs after that.
The BT managed to draw alot of fire and cut off a big tyranid monster head -chop!
I am myself sceptic of the summoning MC thing, because of late arrival and vulnerable landing time etc, but if the timing and opponent is right, it can work out well.

All in all, the blood points is gained more easily than i first thought they would, and has been a great (if not essential) part of the armys viability.

However, it make me think twice before I get lots of expencive crushers or that second skullcannon, because I might summon them.
Do you guys plan for summoning buffs, units or just take the bonus of blood tithes as/if they come by?
Summoned objective grabs?

Edit: @Ignatius, Thats a really well done Daemon Prince, and well deserved price winner!

This message was edited 1 time. Last update was at 2015/05/13 15:24:11


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in se
Fleshound of Khorne



sweden

I played the blood host a few times but the extra tithe didnt way up for the extra cost of the possessed. Worth it if you want to go heavy on warengines or double gorepack. You can still go pure demonkin with cad+gorepack, works perfectly. Depending on what am facing i go primary fnp secondary summon more hounds because of their durability and movement.
   
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Regular Dakkanaut





I love this codex but there are some questions on rules. Plus would it have killed GW to give us an upgrade to give Rhinos the assult vehicle rule. I mean we are an assult army. So a 25 point upgrade for a Rhino I would gladly pay.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






 scythewing wrote:
I love this codex but there are some questions on rules. Plus would it have killed GW to give us an upgrade to give Rhinos the assult vehicle rule. I mean we are an assult army. So a 25 point upgrade for a Rhino I would gladly pay.


1. Khorne cares not if its the blood of an enemy or the blood of berzerkers trying to climb out of a transport.
2. GW aim to keep chaos players frustrated and bitter to get them "in the mood" of their chaos marines.

3. Just granting them assault rhinos would be really strange in a larger perspective.
But they might have done a formation (I think it is or used to be an apoc formation) where berserkers hang on to/climb around on a group of defilers and use them as (assault)transports.

Anyway, the plentitude of fast moving units in this codex, as well as the bonus when your units die, make the lack of assault vehicles a lesser problem than for ordinary CSM.

This message was edited 1 time. Last update was at 2015/05/14 14:54:11


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Regular Dakkanaut





I'm also very old school and remember when you could assult out of a rhino. I was just hoping they might bring that back for a little boost for the armies of Khorne. But I forgot Chaos hasn't seen real GW love for quite some time.
   
 
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