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![[Post New]](/s/i/i.gif) 2015/05/20 22:34:04
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Fresh-Faced New User
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Talys wrote:Popped into my local store and grabbed my Kataphran destroyers today (yay) and found out they were told by their GW rep not to replenish Codex Space Marines. A good sign, fir sure!!
Yeah, They pulled the Strikforce bundle on the webstore yesterday too, first it was listed no longer available, now the link I posted earlier is a 404.
Making room for new stuff?
Let's hope so!
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![[Post New]](/s/i/i.gif) 2015/05/20 22:44:41
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Fixture of Dakka
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@WindsOfFury -- Oooo.
It feels close! I'm not sure I've been this excited about a codex/model release for quite a long time. And if the rumor of a 3 week release is true, that would be great: it means at least 3 new models, probably closer to 5, maybe more!
June will be a good new toy month, lol. I will never catch up with the painting, hahaha.
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![[Post New]](/s/i/i.gif) 2015/05/21 00:11:23
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Boom! Leman Russ Commander
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WindsOfFury wrote: Talys wrote:Popped into my local store and grabbed my Kataphran destroyers today (yay) and found out they were told by their GW rep not to replenish Codex Space Marines. A good sign, fir sure!!
Yeah, They pulled the Strikforce bundle on the webstore yesterday too, first it was listed no longer available, now the link I posted earlier is a 404.
Making room for new stuff?
Let's hope so!
You mean this strikeforce? http://www.games-workshop.com/en-US/Adeptus-Astartes-Strikeforce
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2015/05/21 00:31:32
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Decrepit Dakkanaut
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easysauce wrote: Colpicklejar wrote: Leth wrote:It will be interesting to see what happens to marines, chapter tactics, and their decurion style formations. Hopefully they make tacs worth taking.....
Unfortunately I think the Codex Astartes fluff is going to bite marine players in the butt. Nearly every Power Armor formation in the game right now is simply too expensive to run, because most of them require multiple ten man squads. The new formations from the Khorne vs. Ultras are INSANE, but so expensive that you shouldn't expect to field them outside of Apocalpyse games.
who doesnt have multiple 10 man squads? tac marines are damn useful.
We might have them from a modeling standpoint. For usefulness? They make excellent Sternguard or LotD or Command Squads or Devastators...
They're useful for anything BUT being Tactical Marines.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/05/21 00:34:19
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Member of the Ethereal Council
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I'm soooooo excited. I got some store credit so yay........
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![[Post New]](/s/i/i.gif) 2015/05/21 00:46:59
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Longtime Dakkanaut
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I think the last time a Tac Marine was useful in 40k (as in, actually a desirable unit, not FOC filler) was back in very early 3rd Edition.
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![[Post New]](/s/i/i.gif) 2015/05/21 00:59:53
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Fixture of Dakka
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His Master's Voice wrote:
I think the last time a Tac Marine was useful in 40k (as in, actually a desirable unit, not FOC filler) was back in very early 3rd Edition.
It's all in the arms race. Everything got bigger, beefier, and tougher. Suddenly, the glorified submachinegun doesn't feel so useful when you're shooting a tank that's going to drive over you, a giant robot that's going to squish you, a jetfighter that you have no chance of shooting down, or the super-duper-magical invisible dudes that roll fifty hundredteen dice, or the hyper advanced species that just gets back up when you kill it.
The other problem with Tacs is that you have 1 heavy weapon and 2 special weapons, which is so stupid, because you end up with 1 long range shooter and 2 medium range shooters, and 7 guys lined up to die in their place. It's not as bad now that we can combat squad them out though. But even then, 1 long range shooter doesn't need 4 expensive babysitters to eat pot shots.
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![[Post New]](/s/i/i.gif) 2015/05/21 01:41:45
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Fresh-Faced New User
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Well, look at that.
Did some search on the GW web. Still avalible in US, Australia and NZ. Guess you guys don't get a Space Marine update...
But it's pulled from all GW webstores in Europe.
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![[Post New]](/s/i/i.gif) 2015/05/21 01:45:47
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Incorporating Wet-Blending
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I clicked that link and thought HOLY HELL $110 DISCOUNT!
Then I realised it was the US site.
Stop ruining my day, please
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![[Post New]](/s/i/i.gif) 2015/05/21 01:52:18
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Longtime Dakkanaut
Indiana
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Tacs were good in 4th with the two in 5 for heavy + special. They are also good in the ultra marines tactics.
I think what tactical marines(and most marines) suffer from is they are priced as jack of all trades but don't do anything well enough to be specialists that can get the job done. Fire dragons blow up vehicles and heavy infantry, it's what they do. There is no real space marine equivalent that has rules and weapons that make it so it can fulfill that role. Think about the units that get taken. Grab cents, they have a role that they excel at. Scouts, they excel at taking objectives and holding them for cheap, stern guard bring ammo that is useful in all situations as well as a dedicated role. Bikes, bring enough special weapons and mobility to fill a role as well.
I think what is necessary is to identify the primary role that marines are going to occupy and then have them get rules that support that. I look at the storm raven/tactical formation. I really like it as a concept. Here we have tactical marines providing support and other measures to get the specialized units into their roles while still maintaining the ability to score the mission.
So maybe something like 10 man units get a free upgrade, or a discount on a transport. Give them something that supports their taking of objectives, like fire at bs2 while gone to ground. Just a lot of different things that could be done to reinforce that role. Same with terminators, maybe something like "the bulwark" where units getting cover saves from terminators get +1 cover to represent them being at the front obsorbing the fire as they advance into the storm". I think stuff like that would be awesome to see, bring the thematic aspect of the game to the table while increasing the variety.
Personally I think the rules and combinations in the dark Angels book are absolutely fantastic. I think they got a little to focused on the anti chaos aspect and instead should have just done general rules(which they have since fixed in most of the regular books). The warhead and abilities the units have are directly tied to what makes sense in the fluff. they just got all the points wrong by like 5~10 per model.
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This message was edited 1 time. Last update was at 2015/05/21 01:55:38
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![[Post New]](/s/i/i.gif) 2015/05/21 01:55:12
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Boom! Leman Russ Commander
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I've been drop podding 80-90 marines in drop pods and doing well with them. 90 marines are hard to kill. Combat Squad them for 18 units and you can do a lot....
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2015/05/21 02:12:58
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Fixture of Dakka
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Leth wrote:Tacs were good in 4th with the two in 5 for heavy + special. They are also good in the ultra marines tactics.
I think what tactical marines(and most marines) suffer from is they are priced as jack of all trades but don't do anything well enough to be specialists that can get the job done. Fire dragons blow up vehicles and heavy infantry, it's what they do. There is no real space marine equivalent that has rules and weapons that make it so it can fulfill that role. Think about the units that get taken. Grab cents, they have a role that they excel at. Scouts, they excel at taking objectives and holding them for cheap, stern guard bring ammo that is useful in all situations as well as a dedicated role. Bikes, bring enough special weapons and mobility to fill a role as well.
I think what is necessary is to identify the primary role that marines are going to occupy and then have them get rules that support that. I look at the storm raven/tactical formation. I really like it as a concept. Here we have tactical marines providing support and other measures to get the specialized units into their roles while still maintaining the ability to score the mission.
So maybe something like 10 man units get a free upgrade, or a discount on a transport. Give them something that supports their taking of objectives, like fire at bs2 while gone to ground. Just a lot of different things that could be done to reinforce that role. Same with terminators, maybe something like "the bulwark" where units getting cover saves from terminators get +1 cover to represent them being at the front obsorbing the fire as they advance into the storm". I think stuff like that would be awesome to see, bring the thematic aspect of the game to the table while increasing the variety.
Personally I think the rules and combinations in the dark Angels book are absolutely fantastic. I think they got a little to focused on the anti chaos aspect and instead should have just done general rules(which they have since fixed in most of the regular books). The warhead and abilities the units have are directly tied to what makes sense in the fluff. they just got all the points wrong by like 5~10 per model.
Yes, very true. This is why the ideal loadouts are a bunch of shooters, a bunch of close combat, etc. -- or at least enough that the other guys don't feel like a tax. Who wants one lascannon and 9 guys picking their noses because they're out of range?
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![[Post New]](/s/i/i.gif) 2015/05/21 02:49:59
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Decrepit Dakkanaut
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Talys wrote: His Master's Voice wrote:
I think the last time a Tac Marine was useful in 40k (as in, actually a desirable unit, not FOC filler) was back in very early 3rd Edition.
It's all in the arms race. Everything got bigger, beefier, and tougher. Suddenly, the glorified submachinegun doesn't feel so useful when you're shooting a tank that's going to drive over you, a giant robot that's going to squish you, a jetfighter that you have no chance of shooting down, or the super-duper-magical invisible dudes that roll fifty hundredteen dice, or the hyper advanced species that just gets back up when you kill it.
The other problem with Tacs is that you have 1 heavy weapon and 2 special weapons, which is so stupid, because you end up with 1 long range shooter and 2 medium range shooters, and 7 guys lined up to die in their place. It's not as bad now that we can combat squad them out though. But even then, 1 long range shooter doesn't need 4 expensive babysitters to eat pot shots.
Uh, not having two Specials is one of the primary issues. If they had two specials I'd actually start using them to supplement Bikers, but that's not available.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/05/21 03:03:40
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Resolute Ultramarine Honor Guard
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Maybe Tactical Marines/Devastator will be able to take a special or heavy weapon on every model!
Or not.
I'm only sad we won't be using a army list section at the back of the book anymore, with all the points costs and such. Going to have to flip pages until the Battlescribe updates.
Then again, I'd be happy as long as my Centurion Star doesn't go up in points, Tigurius is still good, and Drop Pods go Fast attack. Drop Podding a Culuxes into an enemy seer council is going to make me soooo happppy.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/05/21 04:08:02
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Flailing Flagellant
Vancouver, BC
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I always found it odd that IG Veterans can take three special weapons, but Tactical Marines cannot.
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This message was edited 1 time. Last update was at 2015/05/21 04:08:35
9000+ / 3500+ / 4500+ / 1000+ / 4500+ / 2000 / 2000 /
200+ / 200+
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![[Post New]](/s/i/i.gif) 2015/05/21 04:34:52
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Fixture of Dakka
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Slayer-Fan123 wrote: Talys wrote:
It's all in the arms race. Everything got bigger, beefier, and tougher. Suddenly, the glorified submachinegun doesn't feel so useful when you're shooting a tank that's going to drive over you, a giant robot that's going to squish you, a jetfighter that you have no chance of shooting down, or the super-duper-magical invisible dudes that roll fifty hundredteen dice, or the hyper advanced species that just gets back up when you kill it.
The other problem with Tacs is that you have 1 heavy weapon and 2 special weapons, which is so stupid, because you end up with 1 long range shooter and 2 medium range shooters, and 7 guys lined up to die in their place. It's not as bad now that we can combat squad them out though. But even then, 1 long range shooter doesn't need 4 expensive babysitters to eat pot shots.
Uh, not having two Specials is one of the primary issues. If they had two specials I'd actually start using them to supplement Bikers, but that's not available.
I'm including the Sergeant taking a combi.
So basically, you can have 5 man troop with plasma, combi plasma, 3 junk; or 10 man squad with plasma, combi plasma, lascannon; or 5 man troop with combi-plasma, lascanon. Only the first makes any sense at all, because in #2 and #3, you end up with 2 special weapons with wildly different ranges as the heavy weapon. This is what I've always hated about tactical squads. Splitting them up helps a little, but then you have 4 guys + 1 heavy weapon (what a waste of 4 guys).
The tactical squad should allow in a 5 man squad 2 heavy or special weapons (and sergeant can take a combi); or in a 10 man squad, 4 heavy or special weapons (and sergeant can take a combi). Then, they would actually get enough dice to be worth blowing the 70 points base.
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![[Post New]](/s/i/i.gif) 2015/05/21 05:06:16
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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I actually find that now tacticals without any upgrades is the best choice, I leave heavy weapons to my devastators. And then again I play DA who can make bolters slitely more usefull.
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Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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![[Post New]](/s/i/i.gif) 2015/05/21 08:02:22
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Steadfast Ultramarine Sergeant
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I'd like a squad of nothing but special weapon Marines a la 30k support squads, may be stick them in Elites rather than Troops? You can kind of do this with Sternguard kitted up with Combis but they are an expensive option.
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![[Post New]](/s/i/i.gif) 2015/05/21 09:10:45
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Chaplain with Hate to Spare
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Looky Likey wrote:I'd like a squad of nothing but special weapon Marines a la 30k support squads, may be stick them in Elites rather than Troops? You can kind of do this with Sternguard kitted up with Combis but they are an expensive option.
They make that. It is called the Command Squad. You can run five Special Weapons if you want. The BA one comes stock with the Company Champion and Apothecary, but as of right now, the regular SM one can be all Special Weapon Marines. I run a squad of four Specials and an Apothecary for added survivability.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/05/21 10:10:56
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Fixture of Dakka
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casvalremdeikun wrote: Looky Likey wrote:I'd like a squad of nothing but special weapon Marines a la 30k support squads, may be stick them in Elites rather than Troops? You can kind of do this with Sternguard kitted up with Combis but they are an expensive option.
They make that. It is called the Command Squad. You can run five Special Weapons if you want. The BA one comes stock with the Company Champion and Apothecary, but as of right now, the regular SM one can be all Special Weapon Marines. I run a squad of four Specials and an Apothecary for added survivability. Yeah, the issue is that command squads are HQ. In the current FOC you're stuck with taking (some) troops, and you're limited to just 2 HQ per CAD, so it's a double whammy. Not only are HQ slots highly valuable, but a command squad with 5 special weapons costs quite a bit (say, 175+) -- and then you're just below the range of Centurion squads, which don't take up an HQ, and can be far more powerful (and durable). To have parity with Eldar, Space Marines would like a troop unit where every model can be loaded up with mid-range special weapon, so that every bolter is a conscious choice rather than a forced "tax". Or, like Cult Mechanicus, where there is a good, heavy ranged shooter as a troop (Kataphron), or like the Skitarii where every troop model has an option to have a pretty great weapon (like Haywire). I'm not suggesting that Space Marines get *exactly* the same thing as Eldar, Skitarii, or Cult -- just that there is something available for the tactical marines in the troop slot (or some other unit that's troop) where you can pick a cohesive set of weapons, so that you're not paying 14 points each for a bunch of guys who have no purpose other than to die instead of the guy with the better gun. Incidentally, I believe the Blood Angels Assault marines are a pretty good compromise, since you can get 3 special weapons in 5 models (2 + combi), and they can have a free drop pod or rhino; and the squad cost is cheap. If space marines have something like this for troops, RAWR.
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This message was edited 1 time. Last update was at 2015/05/21 10:14:38
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![[Post New]](/s/i/i.gif) 2015/05/21 10:29:01
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Chaplain with Hate to Spare
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Talys wrote: casvalremdeikun wrote: Looky Likey wrote:I'd like a squad of nothing but special weapon Marines a la 30k support squads, may be stick them in Elites rather than Troops? You can kind of do this with Sternguard kitted up with Combis but they are an expensive option.
They make that. It is called the Command Squad. You can run five Special Weapons if you want. The BA one comes stock with the Company Champion and Apothecary, but as of right now, the regular SM one can be all Special Weapon Marines. I run a squad of four Specials and an Apothecary for added survivability.
Yeah, the issue is that command squads are HQ.
No...they are slotless, opened up by taking a Captain, Librarian, or Chaplain or a character Captain/Librarian/Chaplain. And if they do go in a slot like the Blood Angels ones are, they will go in Elites, no HQ.
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This message was edited 1 time. Last update was at 2015/05/21 10:30:21
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/05/21 11:28:58
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Ultramarine Land Raider Pilot on Cruise Control
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If tacticals could double-tap with their bolters the way tac marines can in 30k with "Fury of the Legion", it would be pretty nice. At least you could get some use out of your meat shields on the turn they come out of their drop pod. Then again, that just exacerbates some of the problems I always had with 40k: maneuver and positioning isn't as important when so many things can appear from nowhere and obliterate you, and one player consistently doesn't get to use like 25% of their units because I-Go-U-Go and powerful alpha strikes ensure they're removed from the board before you get to do anything.
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2015/05/21 15:16:43
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Ancient Venerable Dark Angels Dreadnought
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I know not completely related to tactical sqds, but I think the HB needs to be bumped to S6. It might just become a little more popular.
As for tacticals, on paper they sound good. Good stats, the bolter is decent as a basic weapon (compare to shuriken catapult), frag and krak grenades, etc. It's just that people rely on special/hvy weapons to do damage due to what they are likely to face on the table. But how is a special weapon "special" if they become so rampant throughout a sqd?
tactical marines should be given some bonuses for doing their jobs, and I think formations are the only way around this. I'd recommend a free transport (rhino or pod, bare bones...can buy upgrades) for each 10 man sqd and give them either salvo 2/4 (like DA dakka banner) or reroll misses when holding an objective. Of course the formation would likely need 3 tac sqds, 1 assault sqd, 1 dev sqd to unlock this.
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![[Post New]](/s/i/i.gif) 2015/05/21 16:04:10
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Loyal Necron Lychguard
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Salt up, because it's time for redirect rumors from Faeit 212/Natfka:
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![[Post New]](/s/i/i.gif) 2015/05/21 16:27:45
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Longtime Dakkanaut
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Atia's redirects have been entirely predictive. No salt for me.
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![[Post New]](/s/i/i.gif) 2015/05/21 16:30:48
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Esteemed Veteran Space Marine
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I just want whatever detachment Crimson Fists are eligible for to give tacticals relentless, then I'll be happy
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![[Post New]](/s/i/i.gif) 2015/05/21 16:55:01
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Esteemed Veteran Space Marine
UK
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So what are they going to do to the assault marines to make us all want to buy more. I already have a good number of them...
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![[Post New]](/s/i/i.gif) 2015/05/21 17:04:22
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Annoyed Blood Angel Devastator
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General Kroll wrote:So what are they going to do to the assault marines to make us all want to buy more. I already have a good number of them...
Apparently, they're gaining the ability to take grav pistols, and to swap out their chainsword for another pistol, in addition to getting an increase in the number of special pistols they can take per squad.
As a Blood Angels player, I am extremely butthurt... again...
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![[Post New]](/s/i/i.gif) 2015/05/21 17:14:05
Subject: New Adeptus Astartes - STR D Rumor - p 15
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Did Fulgrim Just Behead Ferrus?
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I think Tac squads could really use the split fire rule. Why is it that when Mr Lascannon shoots at a tank across the board, the bolter dudes can't shoot the chumps 12" in front of them? And vice versa, the lascannon shouldn't be forced to shoot the chumps if there's a nice tank nearby to shoot at.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2015/05/21 17:14:30
Subject: Re:New Adeptus Astartes - STR D Rumor - p 15
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Fresh-Faced New User
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General Kroll wrote:So what are they going to do to the assault marines to make us all want to buy more. I already have a good number of them...
I would say it's all about bringing it up to date on how the sprue are made these days. Separate the arm and weapons and put in what is “missing”, i.e. flamer and gravpistol.
The kit that's out now is arm and boltpistol in one. A pain if magnatize alot. I had to cut of a hand or two just to get the plasma, flamer, boltpistol option on two guys.
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