Now its a case of working out what we want to buy.
I only like half of what I see here. The core is fairly weak but it does have enough interest to be worth the pricetag.
Base Set - There are some reall turkeys here 114 abnd 121, yuck.
But there are enough generic adventurers especially : 104, 111, 112, 118 and 127 which in my opinion are better than the overdecorated ones. A mule is always welcome addition and a dog with one head.
Bonus figures - Weaker than previous but useful. Lizardmen, ok, not my top choice but a suseful role play monster box well ticked. i will need to convert one or two to shamen and tribal leaders etc.
Savage Worlds - Nice, but I dont hasve a use for them personally. If I wanted in I would go in in a big way.
Orcs - Now we are talking, nice set. Sadly I use
GW orcs for consistency, as I have a crapton of them including an O&G army to pilfer for minis.
Chill Out - God why?
Heroes 1 & 2 - Good sculpts, ok they are in.
Goblins - Nice gobbos but unless I want a specific D&D set I have this covered.
Torture chamber - Will nicely round out the torture devices coming with Heroquest 25th.
Lycanthropes 1 & 2 - Half of these are gold half are poo.
Ogres - I like the ogres set here, and will get the add on for an ogre contingent for
RPGs.
Invisible Heroes - Will reserve judgement, sadly they are baed on scuklpts from earlier Bones, I will need to buy the opaque minis for best effect.
Arsenal, Armoury of Virtue etc - lorts of overdecorated wargear, good for special characters. I like overdecorated shields when they are used sparingly, the big bad has one and everyone else has a plain shield. All too frequently everyone gets a freaky shield.
Townsfolk - Yes please. Good for camp followers. I like to add basic logistics in my games and tie my adventuring party to a forward basecamp. Top me doing most adventures is like climbing Everest the adventuring heroes make the assault, but they have a support team not far behind.
Pathfinder 1 and 2 - Not impressed. Somhow adding Pathfinder as a prefix makes the miniatures representation suck somehow. I dont dig Pathfinders artistic style.
Eastern Legends - Pointless, if you want to go east you need enough to do so. Some samurai some ninja some peasants and various kami. Just making the odd minster isnt enough.
Wild West Oz - Doubly pointless, 225 and 227 might be workable, perhaps with minir conversion.
Hobgobageddon - Nice stuff.
Dwarves - Generic stunties. Thumbs up.
Mr & Mrs Bones - Moving on, not impressed,
Pretty deadly - some nice stuff here.
and Sophie. Too specific a pose for generic use, but I like her.
I will be buying:
Frost Giants, Frost Giant Kimng and Queen, Fire Giant Jailer - It comes together as a set. Note that the jailer has frost giant attire and is evidently an employee.
Maryrangul - The best posed dragon here.
Ogre Command - To go with the other gores, it makes a nice set of five. The goblins I will likely use seperately but are also wants.
Goremaw the Devourer - I get to pain something purple.
Ma'al Drakar the reminiscent of but legally distinct from Tiamat - This will be a pain on shipping and will disrupt my careful budget planning, but one look and I knew I had to have this. I am feeling all kinds of stupid right now, but if I have to drop something else to add this model so be it. I don't have a use for her, probably wont ever get around to painting her if I am brutally honest, but that doesn't matter.
Things I will likely to be buying:
Mystic Circle - A good terrain piece methinks, could make my own in all likelihood.
Kyra and Lavarath - I once bought the metal model, it never arrived. Main reason for a second go. This was a nice dragon in its day but has been eclipsed.
Things I might be buying:
Crusaders - They are growing on me, generic temple guard for D&D battles, box ticked. I think I just convinced myself, d'oh.
Undying Lords - They have character all over them. Definitely there as story driven opponents.
Sledgehammer - Not use about this, love the gun, love the crew. Does it really fit in my guard army, no, sadly not. But if I dont buy I might regret not having it. The tracked variant looks interesting this gun looks like it should run on rails.
Mthical Monsters - I really do want generic monsters, sophinx and manticore would be good. I have seen better manticore sculpts though abnd the sphinx can therefore wait for retail.
Solar - Really not sure, the earlier Deva model can work as well, and in my opinion looks better for the task. Has that Lord of the Upper planes been suddenly summoned while on his way to a fancy dress party going as a barbarian?
Air Elementals - Think this is low on content frankly, but would be useful if they get it right. I might buy the large elemental seperately, but that will liekly cost as much so...
Wont be caught dead with:
Mouslings.
The Stonskull expansion is a mix of turds and diamonds.
The Behir 301 leads the wow list, the tree man 304 has promise depending on scale and a generic succubus 305 will be useful. 314, 316, the kobolds and plants 317-325 are all useful add ons. i could do with a naga 330 and an Iron golem 334. While not top sculpts the four bandiots 326-329 could prove handy as generic mooks, so they will be gratefully received.
As for the rest, there are some seriously crap waste of time miniatures in this set. So much so it was difficult to agree to buy. 306-309, what tghe hell are those? Just get them out of my dungeon. missed the bear 303, its ok and would sdo better as a werebear than the partly clothed and armed one in the core set. but then 310 and 315..
WTF?? No thanks.
Ok I will buy this, the succubus and two dragons made the deal, the deadly plants and kobolds helped sweeten it and make it worth $50.
Mythos beasties make for good dioramas. Cthulhu is a must buy sculpt but on the same caveats as Tiamat, only more so. You wont ever really need it. Shub-Niggurath, Dagon, waste of time placing them on the tabletop. To buy them is to love them for themselves, as dust magnets for your shelving. It is tempting.
As for the main Cthulhu set. I must say I rather like it. In fact I think the composition is excellent. The Dark Young is as nice centrepiece, and a survivable large mythos beast as if one is summoned it normally remains in place and doesn't chase down Investigators.
The cultists and alter bing the real focus of attention. In CoC you ignore the beasties and fight the cultists. and this set provides cultists.
Deep Ones and Mi-Go are exceptions as trained investigators can with decent combat skills and at the cost of their remaining sanity actually defeat these monsters, and they are not pointless as a combat opponent. The gug is the only weakpoint of the set. For a start its mouth is wrong and second its only found on the Dreamlands, and the dreamlands needs a set all to itself. A ghoul would have been better. You can also hope to defeat a ghoul.
The two shrines are good focal centrepoints for midway through an Investigation, on the run up to the big reveal.
Next comes investigators and those they traffic with. this is a good generic set, with a mix of Victorian and 20's-30's miniatures with the earlier stuff useable in the latter era. By making some use of some of the SDavage worlds freebies there is enough to go by.
This is indeed tempting, but I don't play Call of Cthulhu. So I will not in all likelihood buy. But if I did I would.
This all fits together so yes, or no?
Hell yes. This set is awesome. like the monsters, or two exceptions, Love the terrain. I am in.
Not too sure on the three pumpkinhead models or 398 which is too static as a mourner and unusable as a statue. I am thinking of using 398 as a ghost for some variety and useage. While some people do collpase at gravesides and not move, its better if its a ghost doing that methinks.
I do hopwe 393 is niot firmly attached to its sarcophagus. That makes an awesome lich king or wight miniature.