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Made in gb
Revving Ravenwing Biker




England

Okay, wondering about Hammer of Caliban now.
Can that Techmarine who's supposed to start shoved into the Land Raider have Servitors with him? And are they allowed to disembark ever or is he forced to stay on the LR forever?

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





CrashGordon94 wrote:
Okay, wondering about Hammer of Caliban now.
Can that Techmarine who's supposed to start shoved into the Land Raider have Servitors with him? And are they allowed to disembark ever or is he forced to stay on the LR forever?


the rule says just begin the game in the LR. As for Servitors, they are basically upgrades for the tech so yes he can add them. If you do disembark the tech, the LR will lose the BS5 though, it only confers while he's mounted.
   
Made in ca
Regular Dakkanaut





I notice the Captain in Terminator armor is no longer available. Perhaps a future release incoming?

This message was edited 1 time. Last update was at 2015/06/26 00:48:10


 
   
Made in gb
Revving Ravenwing Biker




England

 bullyboy wrote:
CrashGordon94 wrote:
Okay, wondering about Hammer of Caliban now.
Can that Techmarine who's supposed to start shoved into the Land Raider have Servitors with him? And are they allowed to disembark ever or is he forced to stay on the LR forever?


the rule says just begin the game in the LR. As for Servitors, they are basically upgrades for the tech so yes he can add them. If you do disembark the tech, the LR will lose the BS5 though, it only confers while he's mounted.

If you have him get out and then back in, will it come back?

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Terminator with Assault Cannon





Florida

Nocturnus wrote:
I notice the Captain in Terminator armor is no longer available. Perhaps a future release incoming?


Good spot. Maybe that limited guy is becoming retail release?

I am still praying for a Terminator Character kit, like Chaos have.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
Krazed Killa Kan






 Commissar Merces wrote:


I'm just not convinced, with how much ignores cover there is, that ravenwing is going to have a prayer. Wyverns, Tau everything and daemon prince spam are still going to hurt DA bad.

Can you explain how Wyverns are going to hurt Ravenwing bikes?

S4 shred = 55% chance to wound against T5

They ignore cover? Okay, what does that do against a 3+ armor save? How is that an efficient way of clearing out Bike squads?

This message was edited 1 time. Last update was at 2015/06/26 01:37:02


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Fresh-Faced New User




 TedNugent wrote:
 Commissar Merces wrote:


I'm just not convinced, with how much ignores cover there is, that ravenwing is going to have a prayer. Wyverns, Tau everything and daemon prince spam are still going to hurt DA bad.

Can you explain how Wyverns are going to hurt Ravenwing bikes?

S4 shred = 55% chance to wound against T5

They ignore cover? Okay, what does that do against a 3+ armor save? How is that an efficient way of clearing out Bike squads?


Because wyverns are extremely strong. Re-rolling to hit and to wound is so good.
   
Made in us
Longtime Dakkanaut




Indiana

 TedNugent wrote:
 Commissar Merces wrote:


I'm just not convinced, with how much ignores cover there is, that ravenwing is going to have a prayer. Wyverns, Tau everything and daemon prince spam are still going to hurt DA bad.

Can you explain how Wyverns are going to hurt Ravenwing bikes?

S4 shred = 55% chance to wound against T5

They ignore cover? Okay, what does that do against a 3+ armor save? How is that an efficient way of clearing out Bike squads?


I am goin to assume you have never seen a battery of wyverns firing before.......

When you can easily get 2 or 3 hits per blast and then have 4-12 shots....

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Guard Heavy Weapon Crewman




Fargo, ND

Wyverns are nothing to scoff at. Absolutely brutal when there are 3 of them.

NORTHSTAR DUSTOFF 
   
Made in au
Liche Priest Hierophant







Take an allied (White Scar, perhaps) librarian conclave on bikes, get them all to roll on telepathy and fish for invisibility.

Wyvern-proof unit (most-likely 2 or 3 with the number of psykers fishing for it) right there.
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

The thing is, apart from tau, nothing there actually gets taken in any games i see.

We can all tailor lists to certain armies. It wont help in a competition

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Fixture of Dakka





 Asmodai Asmodean wrote:
If Librarians get Ravenwing with a bike the Conclave formation becomes absurd. (Well, absurder than it already is...)

You can split four Librarians into four different squads to jink for a 2+ rerollable on allied units.


Why exactly do you think that would be absurd? The only conclusion I can draw is you're mistaken about how those rules all work completely.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Fixture of Dakka






 TedNugent wrote:
 Commissar Merces wrote:


I'm just not convinced, with how much ignores cover there is, that ravenwing is going to have a prayer. Wyverns, Tau everything and daemon prince spam are still going to hurt DA bad.

Can you explain how Wyverns are going to hurt Ravenwing bikes?

S4 shred = 55% chance to wound against T5

They ignore cover? Okay, what does that do against a 3+ armor save? How is that an efficient way of clearing out Bike squads?


3+ armor fails 1 out of 3 saves. a 3+ rerollable jink fails only 1 out of 9 saves, and if they buff that to a 2+ jink, 1 out of 36 failed saves.
   
Made in us
Been Around the Block





 jokerkd wrote:
The thing is, apart from tau, nothing there actually gets taken in any games i see.

We can all tailor lists to certain armies. It wont help in a competition


Guard players take Wyverns all the time. They're one of the best units in the codex and one of its redeeming factors.

This message was edited 1 time. Last update was at 2015/06/26 03:27:00


 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

 Quintinus wrote:
 jokerkd wrote:
The thing is, apart from tau, nothing there actually gets taken in any games i see.

We can all tailor lists to certain armies. It wont help in a competition


Guard players take Wyverns all the time. They're one of the best units in the codex and one of its redeeming factors.


I'll take your word for it.

I'm actually more interested in playing difficult armies to start with. I've lined up games against tau, Emperor's children and eldar so far to see how they go. Honestly didn't consider guard because every guard army I've played lately has been a pushover

I don't think the new book is op, but i have a much better chance now for sure

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Guard Heavy Weapon Crewman




Fargo, ND

I'm thinking Dark Talons, Ravenwing Support Squadrons, and Black Knights are the real heroes of this book. Oh, and the return of Ironwing.

NORTHSTAR DUSTOFF 
   
Made in us
Been Around the Block





 jokerkd wrote:
 Quintinus wrote:
 jokerkd wrote:
The thing is, apart from tau, nothing there actually gets taken in any games i see.

We can all tailor lists to certain armies. It wont help in a competition


Guard players take Wyverns all the time. They're one of the best units in the codex and one of its redeeming factors.

Honestly didn't consider guard because every guard army I've played lately has been a pushover


Considering that the codex is essentially the same as the 5th edition with a couple point costs rejigged (mostly against their favor) your experiences aren't surprising. Though I can certainly note that the DA player I played against wasn't exactly great either.
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

Praise the Lion!

Still any answer for AA that doesn't involve allies?

Anyone who is married knows that Khorne is really a woman. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Space Ghost wrote:
I'm thinking Dark Talons, Ravenwing Support Squadrons, and Black Knights are the real heroes of this book. Oh, and the return of Ironwing.
And just think, if they fix the HQ issue with RW, you can get more than just Sammael. Maybe an Interrogator-Chaplain or Librarian. The formations are the saving grace of the Ravenwing Strike Force, they just happen to be really good too.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I'm surprised that no one has commented on the nonsense that is the 50pt dw terminator with th/ss, return to massive over priced dw termies of 3rd
   
Made in au
Irked Necron Immortal





 Formosa wrote:
I'm surprised that no one has commented on the nonsense that is the 50pt dw terminator with th/ss, return to massive over priced dw termies of 3rd


Considering a basic DW terminator dropped in price, we're only paying 1pt more than we used to (50pts instead of 49) which isn't -that- bad.

It lines up with DW terminators being 5pts more than their SM counterparts, an Ultramarine terminator with TH/SS costs 45pts, a Deathwing terminator costs 50 because of...reasons? Easier access to no-scatter deep strike? Fearless? Hatred: CSM? Fancier hats?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Dr. Delorean wrote:
 Formosa wrote:
I'm surprised that no one has commented on the nonsense that is the 50pt dw terminator with th/ss, return to massive over priced dw termies of 3rd


Considering a basic DW terminator dropped in price, we're only paying 1pt more than we used to (50pts instead of 49) which isn't -that- bad.

It lines up with DW terminators being 5pts more than their SM counterparts, an Ultramarine terminator with TH/SS costs 45pts, a Deathwing terminator costs 50 because of...reasons? Easier access to no-scatter deep strike? Fearless? Hatred: CSM? Fancier hats?
You are paying for Split Fire and the ability to make mixed squads. Being able to take two CMLs and have them fire at completely different from what you are assaulting is pretty cool. I would LOVE Split Fire on Terminators. I would actually take Tactical Terminators if they came with Split Fire (and would attach Pedro Kantor to them for added fun).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Irked Necron Immortal





 casvalremdeikun wrote:
 Dr. Delorean wrote:
 Formosa wrote:
I'm surprised that no one has commented on the nonsense that is the 50pt dw terminator with th/ss, return to massive over priced dw termies of 3rd


Considering a basic DW terminator dropped in price, we're only paying 1pt more than we used to (50pts instead of 49) which isn't -that- bad.

It lines up with DW terminators being 5pts more than their SM counterparts, an Ultramarine terminator with TH/SS costs 45pts, a Deathwing terminator costs 50 because of...reasons? Easier access to no-scatter deep strike? Fearless? Hatred: CSM? Fancier hats?
You are paying for Split Fire and the ability to make mixed squads. Being able to take two CMLs and have them fire at completely different from what you are assaulting is pretty cool. I would LOVE Split Fire on Terminators. I would actually take Tactical Terminators if they came with Split Fire (and would attach Pedro Kantor to them for added fun).


That's all perfectly valid, but I think you're underselling the importance of fancier hats
   
Made in de
Witch Hunter in the Shadows



Aachen

 Dr. Delorean wrote:
 casvalremdeikun wrote:
 Dr. Delorean wrote:
 Formosa wrote:
I'm surprised that no one has commented on the nonsense that is the 50pt dw terminator with th/ss, return to massive over priced dw termies of 3rd


Considering a basic DW terminator dropped in price, we're only paying 1pt more than we used to (50pts instead of 49) which isn't -that- bad.

It lines up with DW terminators being 5pts more than their SM counterparts, an Ultramarine terminator with TH/SS costs 45pts, a Deathwing terminator costs 50 because of...reasons? Easier access to no-scatter deep strike? Fearless? Hatred: CSM? Fancier hats?
You are paying for Split Fire and the ability to make mixed squads. Being able to take two CMLs and have them fire at completely different from what you are assaulting is pretty cool. I would LOVE Split Fire on Terminators. I would actually take Tactical Terminators if they came with Split Fire (and would attach Pedro Kantor to them for added fun).


That's all perfectly valid, but I think you're underselling the importance of fancier hats


A stampede of angry TF2 players closes in on the thread
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Dr. Delorean wrote:
 casvalremdeikun wrote:
 Dr. Delorean wrote:
 Formosa wrote:
I'm surprised that no one has commented on the nonsense that is the 50pt dw terminator with th/ss, return to massive over priced dw termies of 3rd


Considering a basic DW terminator dropped in price, we're only paying 1pt more than we used to (50pts instead of 49) which isn't -that- bad.

It lines up with DW terminators being 5pts more than their SM counterparts, an Ultramarine terminator with TH/SS costs 45pts, a Deathwing terminator costs 50 because of...reasons? Easier access to no-scatter deep strike? Fearless? Hatred: CSM? Fancier hats?
You are paying for Split Fire and the ability to make mixed squads. Being able to take two CMLs and have them fire at completely different from what you are assaulting is pretty cool. I would LOVE Split Fire on Terminators. I would actually take Tactical Terminators if they came with Split Fire (and would attach Pedro Kantor to them for added fun).


That's all perfectly valid, but I think you're underselling the importance of fancier hats
The Deathwing Command Squad lets you buy a bitchin' pimp cane with a sword at the end. The benefits of this should be obvious.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Agile Revenant Titan






On topic of deathwing command squad.... Am I missing something, or is there literally no point in taking a standard deathwing squad in the deathwing detachment? Why would you not take a command squad? Especially when an apothecary is a 5 point upgrade only?

Whilst we're on that topic.... Why would you ever take the strike force over the detachment? The stirke force forces you to pick a turn they arrive. The detachment allows you to assess the battle and choose to pass or fail reserves..... To me the strike force seems pointless outside of adding deathwing to the lions blade.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

You can only take a single Deathwing Apothecary in the army, and the Command squad maxes out at 5 dudes. It's pretty much lesser version of the Company Vets/Command Squad debacle, there's not much difference.
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

 Khaine's Wrath wrote:
On topic of deathwing command squad.... Am I missing something, or is there literally no point in taking a standard deathwing squad in the deathwing detachment? Why would you not take a command squad? Especially when an apothecary is a 5 point upgrade only?

Whilst we're on that topic.... Why would you ever take the strike force over the detachment? The stirke force forces you to pick a turn they arrive. The detachment allows you to assess the battle and choose to pass or fail reserves..... To me the strike force seems pointless outside of adding deathwing to the lions blade.



The command squad is a compromise of more options for less models. All the command squads are the same. Less models but much better options.


Automatically Appended Next Post:
Also, do you know what else ignores cover? Pure close combat daemon armies.....

This message was edited 1 time. Last update was at 2015/06/26 13:54:43


"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Dakka Veteran




Wait you can "choose" to fail reserves? And are there really a lot of reasons to do that? Seems like playing 110-400 pts down is not awesome
   
Made in us
Loyal Necron Lychguard




jakejackjake wrote:
Wait you can "choose" to fail reserves? And are there really a lot of reasons to do that? Seems like playing 110-400 pts down is not awesome


Where can you choose to fail reserves? Is that a formation bonus or something?

Choosing to fail reserves can be quite powerful. Maybe you have a weak squad in reserves (like flat Tactical Marines, Scouts, Cultists, etc) and you don't want it to come in til later - you just want them to get on objectives last turn. Maybe you have a counter unit that you want to wait to get on after the thing it counters - this comes up a lot in flyer v flyer matchups, where the second flyer on wins. Maybe you want a combo to happen - Teleport Homer unit comes down first, waits a turn, and then the unit that needs the Homer comes in the turn after.
   
 
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